The problem is the gun is literally frozen and locked in rotation when activated, and thus won't work if you try to apply this to anything that doesn't look like a gun and more oblique. Use rate() derivatives to lead.
@Hayhayjam664 Good. I recommend installing every single shader except the legacy ones (to install more, just open the installer again and choose SP again). Then you can mess around with it yourself or use someone else's settings. I recommend for a basic setup:
To install a new microphone, follow these steps:
Make sure your microphone is connected to your PC.
Select Start > Settings > System > Sound.
In Sound settings, go to Input > Choose your input device, and then select the microphone or recording device you want to use.
To test a microphone that has already been installed:
Make sure your microphone is connected to your PC.
Select Start > Settings > System > Sound.
In Sound settings, go to Input > Test your microphone and look for the blue bar that rises and falls as you speak into your microphone. If the bar is moving, your microphone is working properly.
If you aren't seeing the bar move, select Troubleshoot to fix your microphone.
Open Settings
has issues when setting horizontal component fuses. I will take a look some day, but I am busy. A guaranteed fuse that will be a little short and more inaccurate as targets get farther is a linear fuse, targetDistance / 2000
@Bobofboblandia @WarshipDude I noticed that you both are android users. First step would be to make sure you are running the latest v1.10.103 Beta, which you can find in the "About" section of your game. The new Beta features the fuseInput attribute (as compared to the old Beta). Secondly, it may be something to do with how Funky Trees is different from PC and mobile versions of the game.
First off, you will need to make sure you have the right unity version to make mods, in this case 2019.4.9 If you don't have 2019.4.9 then you can attempt to open your unity project containing the map using the 2019.4.9 version once it's done downloading. Then this basic video will tell you the rest.
now let's say you wanted to be a little cooler
you can add some target leading very easily.
The idea is that if we know the rate of angle change using rate(), we can predict the next angular position using the time it will take for the bullet to get there. https://pastebin.com/jCBzdxRc
.
We add (rate(VALUE) * (TargetDistance / SPEED)) to the old one. You can very easily derive this function to realize it does what I've written above, but in FT.
Take note:
- these are assuming gravityless projectiles (guns).=
- if put in rotators these will only work when you're level.
- the above can be solved by modifying these for gyros, which are global adjusters.
- the examples I've given you, especially the first one, are quite not complicated and should be easy to understand
@BoganBoganTheWoman shid
yes!
3 years is cool but 5 years is better ;)
+3a2
Please do not dox yourself on the Simpleplanes forums. It is not worth it.
+9@Kenneth_ what
lol
+2Nice!
I will make more renders but I zzz school
Ship
in the title my manNo
+1@Weebsruinedthiswebsite It was a collab and it took 9 days.
The problem is the gun is literally frozen and locked in rotation when activated, and thus won't work if you try to apply this to anything that doesn't look like a gun and more oblique. Use rate() derivatives to lead.
@KnightOfRen There's a lot more to it.
@Nirvash This forum is factually correct. Tomorrow, I will make another forum to clarify this one. @Nirvash
@Hayhayjam664 Good. I recommend installing every single shader except the legacy ones (to install more, just open the installer again and choose SP again). Then you can mess around with it yourself or use someone else's settings. I recommend for a basic setup:
HDR - better colors
+1Bloom (low) - bright spots flare
Sharpen - duh!
Vignette
if you don't have the home button idk
home is on the upper part of my laptop or the side part of my keyboard on top of the arrow keys. also make sure you got it for dx10-11-12
To install a new microphone, follow these steps:
+33Make sure your microphone is connected to your PC.
Select Start > Settings > System > Sound.
In Sound settings, go to Input > Choose your input device, and then select the microphone or recording device you want to use.
To test a microphone that has already been installed:
Make sure your microphone is connected to your PC.
Select Start > Settings > System > Sound.
In Sound settings, go to Input > Test your microphone and look for the blue bar that rises and falls as you speak into your microphone. If the bar is moving, your microphone is working properly.
If you aren't seeing the bar move, select Troubleshoot to fix your microphone.
Open Settings
@BoganBoganTheWoman shut up. use your mic
this is TRASH. not upvoting.
+3can't unless you use a mod
+1@vcharng yes.
@Mostly actually I made that plane myself, if you don't believe me you're obviously very stoooopid. looks nothing like a wasp at all
+4yes
no @rexrexThezion
It’s the battleship in 6/7 images. It’s a collab build, hasn’t been finished it yet. @officialryanyang
ok I will add fog. like later. or maybe a sequel with some old locations and some new ones.
@Dad I got the fog working. Unfortunately it won't be out for a while, but it's possible.
+2Thank you
+1what
+22
+1No thanks.
+2You need to enable “Show Beta Planes”.
1) Go to your profile page.
2) Click “‘Manage Account”
3) Check the box: “Show Beta Planes”
4) There are a lot more planes, you just can’t see them.
all it took was a spotlight
+2nah
actually it will be finished tomorrow
@Voskhod it took you a day to respond lmao
nice
@ThomasRoderick unfortunately, the function
has issues when setting horizontal component fuses. I will take a look some day, but I am busy. A guaranteed fuse that will be a little short and more inaccurate as targets get farther is a linear fuse,
targetDistance / 2000
@Datarcuchir send a friend request first
lol
@Bobofboblandia @WarshipDude I noticed that you both are android users. First step would be to make sure you are running the latest
v1.10.103
Beta, which you can find in the "About" section of your game. The new Beta features thefuseInput
attribute (as compared to the old Beta). Secondly, it may be something to do with how Funky Trees is different from PC and mobile versions of the game.@Ruvien0Republic0Citizen yeah idc, claim it as your own so you get more upvotes if you like
@Datarcuchir I have a discord, that's it:
NumbersNumbersTheMan#6844
First off, you will need to make sure you have the right unity version to make mods, in this case 2019.4.9 If you don't have 2019.4.9 then you can attempt to open your unity project containing the map using the 2019.4.9 version once it's done downloading.
Then this basic video will tell you the rest.
@Hedero thanks man
SnackWarrior
@M081LEng1NeeR Has been fixed twice now. On weak devices... you just got to wait for all those textures to load or restart
ok, copying is cool, but learning is cooler
this is a simple one:
heading:
this one will point a 180 degree heading rotator at the target
We subtract our heading because TargetHeading is a global value, not in relation to the craft.
elevation:
this will point a 90 degree elevation rotator at the target
you will get this result. it points at the target.
now let's say you wanted to be a little cooler
you can add some target leading very easily.
The idea is that if we know the rate of angle change using rate(), we can predict the next angular position using the time it will take for the bullet to get there.
https://pastebin.com/jCBzdxRc
.
We add (rate(VALUE) * (TargetDistance / SPEED)) to the old one. You can very easily derive this function to realize it does what I've written above, but in FT.
Take note:
+20- these are assuming gravityless projectiles (guns).=
- if put in rotators these will only work when you're level.
- the above can be solved by modifying these for gyros, which are global adjusters.
- the examples I've given you, especially the first one, are quite not complicated and should be easy to understand