77.1k 232287168147825 Comments

  • vermonty 11 4.4 years ago

    @BoganBoganTheWoman shid

  • 3 Years! 4.4 years ago

    3 years is cool but 5 years is better ;)

    +3
  • Teaser. 4.4 years ago

    a2

  • This is going to sound strange but... 4.4 years ago

    Please do not dox yourself on the Simpleplanes forums. It is not worth it.

    +9
  • Doge 4.4 years ago

    @Kenneth_ what

  • SNOWSTONE IS ON MOBILE 4.4 years ago

    Nice!

  • Do you want to earn 90 upvotes? 4.4 years ago

    I will make more renders but I zzz school

  • ... 4.4 years ago

    Ship in the title my man

  • USS Kansas (South Dakota 1920) 4.4 years ago

    @Weebsruinedthiswebsite It was a collab and it took 9 days.

  • AUTO TURRET funky trees 4.4 years ago

    The problem is the gun is literally frozen and locked in rotation when activated, and thus won't work if you try to apply this to anything that doesn't look like a gun and more oblique. Use rate() derivatives to lead.

  • 75k 4.4 years ago

    @KnightOfRen There's a lot more to it.

  • 75k 4.4 years ago

    @Nirvash This forum is factually correct. Tomorrow, I will make another forum to clarify this one. @Nirvash

  • ReShade mod Help needed 4.4 years ago

    @Hayhayjam664 Good. I recommend installing every single shader except the legacy ones (to install more, just open the installer again and choose SP again). Then you can mess around with it yourself or use someone else's settings. I recommend for a basic setup:

    HDR - better colors
    Bloom (low) - bright spots flare
    Sharpen - duh!
    Vignette

    +1
  • ReShade mod Help needed 4.4 years ago

    if you don't have the home button idk

  • ReShade mod Help needed 4.4 years ago

    home is on the upper part of my laptop or the side part of my keyboard on top of the arrow keys. also make sure you got it for dx10-11-12

  • Dllama we know you have a mic just turn it on. 4.4 years ago

    To install a new microphone, follow these steps:
    Make sure your microphone is connected to your PC.
    Select Start > Settings > System > Sound.
    In Sound settings, go to Input > Choose your input device, and then select the microphone or recording device you want to use.
    To test a microphone that has already been installed:
    Make sure your microphone is connected to your PC.
    Select Start > Settings > System > Sound.
    In Sound settings, go to Input > Test your microphone and look for the blue bar that rises and falls as you speak into your microphone. If the bar is moving, your microphone is working properly.
    If you aren't seeing the bar move, select Troubleshoot to fix your microphone.
    Open Settings

    +33
  • Big Teaser 4.4 years ago

    @BoganBoganTheWoman shut up. use your mic

  • Big Teaser 4.4 years ago

    this is TRASH. not upvoting.

    +3
  • How do I spawn boats like the WW2 Destroyer into my map? 4.4 years ago

    can't unless you use a mod

    +1
  • Ship Fjords 4.4 years ago

    @vcharng yes.

  • soon 4.4 years ago

    @Mostly actually I made that plane myself, if you don't believe me you're obviously very stoooopid. looks nothing like a wasp at all

    +4
  • 2 Upcoming Builds 4.4 years ago

    yes

  • 2 Upcoming Builds 4.4 years ago

    no @rexrexThezion

  • Ship Fjords 4.4 years ago

    It’s the battleship in 6/7 images. It’s a collab build, hasn’t been finished it yet. @officialryanyang

  • Mountain Scenery Pack 4.4 years ago

    ok I will add fog. like later. or maybe a sequel with some old locations and some new ones.

  • Mountain Scenery Pack 4.4 years ago

    @Dad I got the fog working. Unfortunately it won't be out for a while, but it's possible.

    +2
  • mack 4.2 boomer 4.4 years ago

    Thank you

    +1
  • . 4.4 years ago

    what

    +2
  • . 4.4 years ago

    2

    +1
  • pet me 4.4 years ago

    No thanks.

    +2
  • Why I can't see my post on the page? 4.4 years ago

    You need to enable “Show Beta Planes”.

    1) Go to your profile page.
    2) Click “‘Manage Account”
    3) Check the box: “Show Beta Planes”
    4) There are a lot more planes, you just can’t see them.

  • Hannibal Mk. II-X 4.4 years ago

    all it took was a spotlight

    +2
  • auto turret CIWS v2 4.4 years ago

    nah

  • Teaser 4.4 years ago

    actually it will be finished tomorrow

  • M1667 "Hammerhead" MBT 4.4 years ago

    @Voskhod it took you a day to respond lmao

  • M1667 "Hammerhead" MBT 4.4 years ago

    nice

  • Flak AA Autoturret (broken) 4.4 years ago

    @ThomasRoderick unfortunately, the function

    ((cos(TargetElevation) * TargetDistance)/(cos((atan(((pow(2000,2)) - (sqrt((pow(2000,4)) - (9.81 * ((9.81 * pow((cos(TargetElevation) * TargetDistance), 2)) + ((2 * ((sin(TargetElevation) * TargetDistance))) * pow(2000,2)))))))/(9.81 * (cos(TargetElevation) * TargetDistance))) + rate(TargetElevation) * (TargetDistance / 2000)) / 1) * 2000))
    

    has issues when setting horizontal component fuses. I will take a look some day, but I am busy. A guaranteed fuse that will be a little short and more inaccurate as targets get farther is a linear fuse, targetDistance / 2000

  • what do I have to do to upload a map that I made in unity? 4.4 years ago

    @Datarcuchir send a friend request first

  • Flak AA Autoturret (broken) 4.4 years ago

    @Bobofboblandia @WarshipDude I noticed that you both are android users. First step would be to make sure you are running the latest v1.10.103 Beta, which you can find in the "About" section of your game. The new Beta features the fuseInput attribute (as compared to the old Beta). Secondly, it may be something to do with how Funky Trees is different from PC and mobile versions of the game.

  • Autoleading AA Turret 4.4 years ago

    @Ruvien0Republic0Citizen yeah idc, claim it as your own so you get more upvotes if you like

  • what do I have to do to upload a map that I made in unity? 4.4 years ago

    @Datarcuchir I have a discord, that's it:
    NumbersNumbersTheMan#6844

  • what do I have to do to upload a map that I made in unity? 4.4 years ago

    First off, you will need to make sure you have the right unity version to make mods, in this case 2019.4.9 If you don't have 2019.4.9 then you can attempt to open your unity project containing the map using the 2019.4.9 version once it's done downloading.
    Then this basic video will tell you the rest.

  • Flak AA Autoturret (broken) 4.5 years ago

    @Hedero thanks man

  • Warrior Class Ship 4.5 years ago

    SnackWarrior

  • Mountain Scenery Pack 4.5 years ago

    @M081LEng1NeeR Has been fixed twice now. On weak devices... you just got to wait for all those textures to load or restart

  • Auto targeting turret? 4.5 years ago

    ok, copying is cool, but learning is cooler


    this is a simple one:
    heading:

    this one will point a 180 degree heading rotator at the target

    (TargetHeading - Heading) / 180 
    

    We subtract our heading because TargetHeading is a global value, not in relation to the craft.


    elevation:
    this will point a 90 degree elevation rotator at the target

    (TargetElevation) / 90
    

    you will get this result. it points at the target.



    now let's say you wanted to be a little cooler
    you can add some target leading very easily.
    The idea is that if we know the rate of angle change using rate(), we can predict the next angular position using the time it will take for the bullet to get there.
    https://pastebin.com/jCBzdxRc
    .
    We add (rate(VALUE) * (TargetDistance / SPEED)) to the old one. You can very easily derive this function to realize it does what I've written above, but in FT.


    Take note:
    - these are assuming gravityless projectiles (guns).=
    - if put in rotators these will only work when you're level.
    - the above can be solved by modifying these for gyros, which are global adjusters.
    - the examples I've given you, especially the first one, are quite not complicated and should be easy to understand

    +20