The original designer of this thing is Treadmill103 who deleted his account, but some of this stuff is on wayback machine.
HMA or His Majesty Aircraft is a scifi universe. Mostly focused on High Guard, an air force of the Kingdom, built of the namesake HMA, aircraft built by the people from reinvented and scavenged technology. There is even some fanfiction on this, and I built some aircraft, both from the kingdom and their enemies. If you have any other HMA aircraft, please upload them. These are a bit lost media, as wayback machine has only the pics, not the files.
I'm also slowly building a directory of HMA stuff including lore and aircraft. So this will be useful for me
@ThomasRoderick yeah. Shall keep these flying. I keep daydreaming about this universe, it has influenced me so much. Making up adventures and lore in my head. Snipping planes from the internet archive versions. So many years, and it's the most gripping and thrilling thing ever.
I personally am a huge fan of such challenges. They bring up the most pure, elegant parts of this game; being, true to the name, Simple planes (despite some of them not actually being simple, but looking simple)
@TheStupidTrabantGuy1001 if you manage to run the source code in a python ide and download the necessary dependencies... may be doable, but i never tried. You will also need to make the OBJ file.
@DarkmousePL noo im not planning to add this. At least now. That`s a complex undertaking. Anyway i will prioritize adding simpler things such as weapons.
@JP11 This is a good example, but it still contains degen geometry. By removing the degenrate faces and wheels (they have more poly than the entire car!) i managed to convert it. The model contains small elements such as some parts on the bonnet, rear bumper, door handles, that are too small and will not reproduce okay but increase the part count. Simplify them and/or model in sp. Im afraid you will have to make the wheels in SP bc they have too many polygons. Anyway, good luck and im looking forward to this build!
Did you make the model yourself or its from a game?
@JustMeAndOnly This file contains too many polygons. This will likely not run and result in about 40000 parts (if it even converts). The file contains multiple degenerate (zero-area) faces that prevent it from being converted. If you are using blender these can be removed with mesh -> clean up -> degenerate dissolve in edit mode. Remodel this in low poly and try to do small parts like windows as separate (model them with text, or a single fuselage part in sp). Same with engines, build them in SP. Use way less edges per cross section or airfoil
@ReturnOfJeffChandler I reviewed your file. It contains multiple issues:
- The file is too big. It contains 183000 faces. That would result in 18300 parts, something SimplePlanes can't handle and my script can't too. You should use meshes below 1000-2000 faces.
- The model contains numerous degenerate faces (faces with zero area). These will prevent the model from being converted.
Advice: remake the model in "low poly" style with about 1000 polygons. Do not include cylindrical elemets such as wheels, rods, landing gear. Model them in SimplePlanes. You still will need to make them in SP for them to be functional. You may want to process landing gear hatches using Cohort and attach them separately. Check out my example aircraft: its' gear is built separately.
@FoxtrotCharlieCharlieX yes. C/Users/your username/AppData/LocalLow/Jundroo/SimplePlanes/AircraftDesigns/filename.xml. If everything is ok you will be able to open the file as a plane in SP.
JUst "save as" that plane after or export into another file next time so that you don't overwrite what you have. Unless that's what you want.
@FoxtrotCharlieCharlieX Do you have that folder? Is your username in Windows not admin? it tries to write to a default SP data folder. In the next update I will implement the ability to use another target location
@TheChosenOne It was designed to bring more precision and efficiency to building by automating tedious tasks, you still have to make the mesh yourself to get good results!
Like here, in this aircraft i made recently: https://www.simpleplanes.com/a/d2rYIt/H-M-A-Intruder-Remastered
It would take much more time to make this manually, especially the wing, and that how the first version was made.
I think it just makes more sense to work on Juno bc simpleplanes is like "complete" while Juno just recently got all promised fetures like career and is in active development. I think SR2/Juno can be considered a sequel to SimplePlanes.
oh my i always wanted to yeet the ender dragon with my 7th gen fighter
btw i think the grid is bc your texture isn't cropped enough, it has just a couple of black pixels on some side
@windshifter1 I will implement this later. For now you can just create the necessary folders (don't install sp there or something just make the folders) and copy the export from there.
I will try to implement this properly so that you set a path once and it remembers it
@windshifter1 You have to install a Python 3.10 (from Python website, not microsoft store!) and then set it as a system interpreter in Pycharm. You better find a dedicated tutorial on configuring this because i`m still a beginner.
You also will need the numpy package.
I will be making an EXE of this program hopefully today, so soon using it will not be a hassle.
@windshifter1 i think yes... as u wish, but i think telling that an aircraft was made using such tools is important.
Remember to credit the author of the model you are processing with the mod if the model isnt yours
Can you upload the sourcecode pls?
The original designer of this thing is Treadmill103 who deleted his account, but some of this stuff is on wayback machine.
HMA or His Majesty Aircraft is a scifi universe. Mostly focused on High Guard, an air force of the Kingdom, built of the namesake HMA, aircraft built by the people from reinvented and scavenged technology. There is even some fanfiction on this, and I built some aircraft, both from the kingdom and their enemies. If you have any other HMA aircraft, please upload them. These are a bit lost media, as wayback machine has only the pics, not the files.
I'm also slowly building a directory of HMA stuff including lore and aircraft. So this will be useful for me
+1@ThomasRoderick yeah. Shall keep these flying. I keep daydreaming about this universe, it has influenced me so much. Making up adventures and lore in my head. Snipping planes from the internet archive versions. So many years, and it's the most gripping and thrilling thing ever.
+3@Pakkoyan that's the real name of this plane
+2@LieutenantSeal yes
I personally am a huge fan of such challenges. They bring up the most pure, elegant parts of this game; being, true to the name, Simple planes (despite some of them not actually being simple, but looking simple)
+1@Droopy well it wasn`t in game when i made this mod.
@TheStupidTrabantGuy1001 if you manage to run the source code in a python ide and download the necessary dependencies... may be doable, but i never tried. You will also need to make the OBJ file.
asian girls = clicks
he mastered marketing
@Barxbar Looks suitable
@DarkmousePL oh i got the idea but anyway linking it to sp inputs etc is no easy task
@DarkmousePL noo im not planning to add this. At least now. That`s a complex undertaking. Anyway i will prioritize adding simpler things such as weapons.
@JP11 This is a good example, but it still contains degen geometry. By removing the degenrate faces and wheels (they have more poly than the entire car!) i managed to convert it. The model contains small elements such as some parts on the bonnet, rear bumper, door handles, that are too small and will not reproduce okay but increase the part count. Simplify them and/or model in sp. I
m afraid you will have to make the wheels in SP bc they have too many polygons. Anyway, good luck and i
m looking forward to this build!Did you make the model yourself or its from a game?
+1@JustMeAndOnly This file contains too many polygons. This will likely not run and result in about 40000 parts (if it even converts). The file contains multiple degenerate (zero-area) faces that prevent it from being converted. If you are using blender these can be removed with mesh -> clean up -> degenerate dissolve in edit mode. Remodel this in low poly and try to do small parts like windows as separate (model them with text, or a single fuselage part in sp). Same with engines, build them in SP. Use way less edges per cross section or airfoil
@JustMeAndOnly @JP11 send me your obj and export files so i could check them
@ReturnOfJeffChandler I reviewed your file. It contains multiple issues:
- The file is too big. It contains 183000 faces. That would result in 18300 parts, something SimplePlanes can't handle and my script can't too. You should use meshes below 1000-2000 faces.
- The model contains numerous degenerate faces (faces with zero area). These will prevent the model from being converted.
Advice: remake the model in "low poly" style with about 1000 polygons. Do not include cylindrical elemets such as wheels, rods, landing gear. Model them in SimplePlanes. You still will need to make them in SP for them to be functional. You may want to process landing gear hatches using Cohort and attach them separately. Check out my example aircraft: its' gear is built separately.
@FoxtrotCharlieCharlieX yes. C/Users/your username/AppData/LocalLow/Jundroo/SimplePlanes/AircraftDesigns/filename.xml. If everything is ok you will be able to open the file as a plane in SP.
JUst "save as" that plane after or export into another file next time so that you don't overwrite what you have. Unless that's what you want.
@FoxtrotCharlieCharlieX it's where you want the output file to be created.
@ReturnOfJeffChandler Please give me access (l can't open it, set it to "anyone who has a link can view")
@JustMeAndOnly @FoxtrotCharlieCharlieX @FlyingPatriot I have added writing to any filepath. Try it now!
Sorry, it took a while. I'm kinda overwhelmed with my duties.
I like the shape of this thing.
+1@FoxtrotCharlieCharlieX Thanks
+1@FoxtrotCharlieCharlieX Do you have that folder? Is your username in Windows not admin? it tries to write to a default SP data folder. In the next update I will implement the ability to use another target location
@TheChosenOne It was designed to bring more precision and efficiency to building by automating tedious tasks, you still have to make the mesh yourself to get good results!
Like here, in this aircraft i made recently: https://www.simpleplanes.com/a/d2rYIt/H-M-A-Intruder-Remastered
It would take much more time to make this manually, especially the wing, and that how the first version was made.
@ReturnOfJeffChandler thanks, will check out tommorow
hm, works for me, try using vpn?
I think it just makes more sense to work on Juno bc simpleplanes is like "complete" while Juno just recently got all promised fetures like career and is in active development. I think SR2/Juno can be considered a sequel to SimplePlanes.
yooo SimpleBoats TM
+1its good to see my mod getting some use but i thought people will use it for something more interesting than just porting a model they found
+6@windshifter1 no longer, it`s just an exe now
@ReturnOfJeffChandler Please send your file and your path so that I can figure out what's wrong. Post it on google drive or something
@DISHWASHER2005 that's a lot
@DISHWASHER2005 i should update it mb, i have some funny stuff in the works)
@FlyingPatriot ok, i will try to make a setting for write dir
oh my i always wanted to yeet the ender dragon with my 7th gen fighter
btw i think the grid is bc your texture isn't cropped enough, it has just a couple of black pixels on some side
nice, a plane that is a map
+2@windshifter1 I will implement this later. For now you can just create the necessary folders (don't install sp there or something just make the folders) and copy the export from there.
I will try to implement this properly so that you set a path once and it remembers it
@OrderlyHippo will do today!
@DISHWASHER2005 sometimes it's frieghtening to see my old sp builds that are 8 YEARS NOW. Challenges from a community that is no longer there...
+1@alexJgameYTukraine000000 дякую!
@LIQUIDconsumer try to copy a system from something else, not expressions but entire rotators, maybe max angle matters?
@FlyingPatriot try now
Publish the plane and the file so that we can figure out what exactly is wrong.
I made a program to do just that:
this
@windshifter1 @FlyingPatriot EXE done, try it out! Should be easier to use
@windshifter1 You have to install a Python 3.10 (from Python website, not microsoft store!) and then set it as a system interpreter in Pycharm. You better find a dedicated tutorial on configuring this because i`m still a beginner.
You also will need the numpy package.
I will be making an EXE of this program hopefully today, so soon using it will not be a hassle.
not cursed
@windshifter1 try to install pycharm 2022.2.2 ide andopen the project with this
@FlyingPatriot Did you run this through an IDE or just Python?
@windshifter1 i think yes... as u wish, but i think telling that an aircraft was made using such tools is important.
Remember to credit the author of the model you are processing with the mod if the model isnt yours