Won`t agree. Locking away some features may work, but SP is not Stormworks. It has less pieces, but SP is truly an example of "less is more". You may lock away mods but sp is a game where "advanced" has more to do with skills than tools".
So locking slightly more advanced features such as FineTuner, Connection editor and so may simplify the game, but it still is not that straightforward.
And there is the total problem of the game.
Simpleplanes has little tutorial. It does not even explain fuselage blocks. Simple stuff is explained but stuff like VTOL, rotators and advanced mechanisms leave unexplained. Simpleplanes gives too much stuff to guess and it can take time. I spent like two years to understand the core mechanics of the game and there is a ton of stuff i havent even tried or know.
Many players quit the game because there is too many features and they dont know how to use them and what for to use them. Here, locking away some parts may work, but the key is not only to lock some stuff out, but use it to explain the stiff left here without distraction.
We need complete and comprehensive interactive tutorials to explain using fuselage blocks, making landing gear, balancing the airplane, making detail, making cockpits and instruments etc... Also ingame stock FunkyTrees input tool. It is weird to have a feature availible only through save editing! Not all even know it is there!
And there is even little to none player-made tutorial. People take months to learn the game or even more if they are not a part of a community group on social media or do not appear on this site.
Though, the SP site makes this game so social and unique. Tearing other planes apart and learning from that is good. But it won`t replace a well-made guide. Nothing will.
SimplePlanes is not Stormworks, it has barely 70 part types, and you can make a pro grade plane using only 5: fuselage, any engine, rotator, wheel, wing (cus all wings are same part type except structural ofc). Not much to get lost in.
sry just a wall of thought and feelings.
We need tutorial.
I don`t think Andrew 20 years ago would expect that he would create an advanced vehicle construction game only to find that the most advanced superweapon made in it would be a hovering tactic anime girl
@Hellosss38 i suppose this is models from game expirted to any 3d software, then attached to a skeleton rig and then the skeletons animated. It us generally simple except the animation but I'm sure that you can find ready animation for humanoid-like stuff pretty easy.
a temporary solution may be painting your glass "flat" so it becomes non transparent and probably panneling it so will be easier and then just change the paint type to regular glossy. Just an idea
This may be due to some pieces of the steering wheel connecting to the hull or the hub not connecting to rotator
U can try using connection editor (under rotate tool above the rotate buttons) to see and fix connections
The way it is put together makes it look so real but also sci-fi-ish
+1This is some out of this world design
+4Air: check.
+4Bus: check.
Such air, very bus
Finally, vodkaplanes
+1This cockpit is created for those who think that the ability to see things in front of you is generally overrated
even the screenshots of that make my device lag
Won`t agree. Locking away some features may work, but SP is not Stormworks. It has less pieces, but SP is truly an example of "less is more". You may lock away mods but sp is a game where "advanced" has more to do with skills than tools".
So locking slightly more advanced features such as FineTuner, Connection editor and so may simplify the game, but it still is not that straightforward.
And there is the total problem of the game.
Simpleplanes has little tutorial. It does not even explain fuselage blocks. Simple stuff is explained but stuff like VTOL, rotators and advanced mechanisms leave unexplained. Simpleplanes gives too much stuff to guess and it can take time. I spent like two years to understand the core mechanics of the game and there is a ton of stuff i haven
+3t even tried or know.
t know how to use them and what for to use them. Here, locking away some parts may work, but the key is not only to lock some stuff out, but use it to explain the stiff left here without distraction.Many players quit the game because there is too many features and they don
We need complete and comprehensive interactive tutorials to explain using fuselage blocks, making landing gear, balancing the airplane, making detail, making cockpits and instruments etc... Also ingame stock FunkyTrees input tool. It is weird to have a feature availible only through save editing! Not all even know it is there!
And there is even little to none player-made tutorial. People take months to learn the game or even more if they are not a part of a community group on social media or do not appear on this site.
Though, the SP site makes this game so social and unique. Tearing other planes apart and learning from that is good. But it won`t replace a well-made guide. Nothing will.
SimplePlanes is not Stormworks, it has barely 70 part types, and you can make a pro grade plane using only 5: fuselage, any engine, rotator, wheel, wing (cus all wings are same part type except structural ofc). Not much to get lost in.
sry just a wall of thought and feelings.
We need tutorial.
I don`t think Andrew 20 years ago would expect that he would create an advanced vehicle construction game only to find that the most advanced superweapon made in it would be a hovering tactic anime girl
+2Sempai, i'm amazed
oh man what have you done
last seconds:
+1oh well, having pyramids in ur backyard is fun
S M O O T H
w h y
Lmao
@MiladicPlanes i gonna revisit it and upgrade it. Maybe. In a few tears. Dunno
Nice
+1nice and smooth.
I think learning to control thim must take years
Lmaao
+1@Hellosss38 i suppose this is models from game expirted to any 3d software, then attached to a skeleton rig and then the skeletons animated. It us generally simple except the animation but I'm sure that you can find ready animation for humanoid-like stuff pretty easy.
lol the soviet ait freshner is great
a temporary solution may be painting your glass "flat" so it becomes non transparent and probably panneling it so will be easier and then just change the paint type to regular glossy. Just an idea
the combination of old italian plane and some advanced jet engine make it a great look.
+1very decent trucks!
lol the most awkward sucessor my craft had
+1if eve online had a gopnik nation
+3If we could get scratch making us planes it would be great.
Tine to ls swap uss tiny
building upvote buttons is great
(Btw im tge first to build an upvote, and start a drama with it!)
We need a thomas tag
+2@Sovietstrike333 thanxx!
+2@SodiumChloride challenge accepted.
+1@Inuyasha8215 thanks!
+1This may be due to some pieces of the steering wheel connecting to the hull or the hub not connecting to rotator
+1U can try using connection editor (under rotate tool above the rotate buttons) to see and fix connections
@FlyingPatriot i remember somebody did it but it was long ago
and there were thousands of players with no points
@asteroidbook345 better than rickroll
Nice!
this is some new word in prop fighters!
lol very unusual and crazy
the chassics is weird but the hull is done nice
@jamesPLANESii the game of words lol
(Nvm just my weird humor)
Ooooh this is mindblowing!
Played with words, lost
This is nice and funny
+1Btw did you use somebody else's cockpit interiors? If so, you should give credit
Me: NOOO YOU CANT JUST FALL APART WHEN I GO 1 MPH FASTER THEN I SHOULD
Pane: Haha tail go boom
Okey, gonna get a copy and teach my freinds and family some rocketry
THE GAME HAS BEGUN
@MrSilverWolf actually i called it AirBus in the saves. Kek.
+1ThE AiM Of MoDeRn ArT Is To MaKe ViEwErS SuFfEr
@Treadmill103 thanks
@SenSkysh OH SHIII----