@Chillybaconface yeah I assumed so. It’d be cool if the Convoy could react to the player in the sense that if you’re in front of a truck and/or AA Tank, they turn around you accordingly, or if not that, atleast brake and stop.
@pedro16797 well I did say that I hate to come off as rude, but still the decision did kinda shock me a little, seeing that a Dev was involved. But hey, who am I to say what is and isn’t rational in regards of what Devs do.
Regardless, maybe it would be better to specify what kind of things would go into the experimental tag, I’d hate to see other users get caught up in this confusion. Cya ‘round
@Thelegitpilot13 it’s a very nice ADFX-02, but I had to keep the part count low. It may not appear this way, but my game was running at 1-2FPS in the second to last scene with all four aircrafts. However, using the power of video editing, I managed to speed the FPS up a little bit to smoothen things out. I had to keep the part count low in order for the best FPS possible, all while executing the scenes that I wanted present in the cinematic.
What color is the square? If it’s green, you should have no problem targeting it. If it’s blue, it’s identified as friendly, preventing you from locking onto it.
While on the topic of Overload, does anyone know that input on the aircraftCollisionsResponse value that makes it so that parts don’t explode, but they just detach instead?
@GuyFolk yeah, with a FunkyTrees AI smoothening out everything you do, it’s supposed to be a clean flight but SP still finds a way to be ridiculous lol, probably nothing we can help though
@parkrangerjerry no, I upvoted because the aircraft has nice quality, you spent a good amount of time on it, and therefore I upvoted it for said quality.
No use? Nonsense!
You could mount it on a Warship!
You could mount it on a Zeppelin Airship!
You could mount it on an F-18 because why not!
You could mount it on a school bus and [redacted]
You could mount it on a smart car and send it flying with the recoil! Endless possibilities!
Well the problem that I’m finding is that when I do this, the auto turret starts spazzing out even when the cockpit has zero weight, it’s as if it’s trying to track the target and counteract the cockpit’s movement simultaneously
@MrShenanigans yes, but it is also an actual concept that’s been debated for a while whether it should be made or not. Just search it up and lots of concept 3D Renders should appear
FA-18 HUD on a BF-109 lol, but really well made for only 350 parts!
+1Man that was intense, this has Trigger VS Arsenal Bird vibes to it. Great job, I kinda want to try this but can’t because mobile :/
+1Speak softly and carry a big stick.
+1Specifically, a big stick with sharp and rusty nails/screws jutting out of it.
@Freerider2142 I’d have to agree, it’s fun doing it with the F-117 Nighthawk cause of how flat it is, meaning you can get real low
+1How many tries did it take to get this perfectly?
+1@Chillybaconface yeah I assumed so. It’d be cool if the Convoy could react to the player in the sense that if you’re in front of a truck and/or AA Tank, they turn around you accordingly, or if not that, atleast brake and stop.
+1”To Be Continued”
+1@MuizTheMobileFriendly thanks!
+1@se34ruy honestly that’s pretty impressive
+1@pedro16797 well I did say that I hate to come off as rude, but still the decision did kinda shock me a little, seeing that a Dev was involved. But hey, who am I to say what is and isn’t rational in regards of what Devs do.
Regardless, maybe it would be better to specify what kind of things would go into the experimental tag, I’d hate to see other users get caught up in this confusion. Cya ‘round
+1Honestly pretty realistic, I can definitely see this as a real design we would’ve made if it were needed
+1This is super cool! I have a soft spot for WWI Planes, they’re so pretty and unique in their own little way. And this craft is no exception!
+1@IceCraftGaming
+1“50, 40, 30, 20, retard, retard, 15, 10, bu-“
UNHOLY METAL SCRAPING NOISES
The grammar is warrying
+1I made a happy sound when I saw this lol
+1@Thelegitpilot13 it’s a very nice ADFX-02, but I had to keep the part count low. It may not appear this way, but my game was running at 1-2FPS in the second to last scene with all four aircrafts. However, using the power of video editing, I managed to speed the FPS up a little bit to smoothen things out. I had to keep the part count low in order for the best FPS possible, all while executing the scenes that I wanted present in the cinematic.
+1@BogdanX this ME-262 was made well before fuselage slicing, so it still has the flaws of Z-Fighting paint layers. I appreciate the advice though.
+1It’s like a little kazoo!
+1Easily the best B-29 on the website
+1@Amazingaviator12 updated Hellkeska
+1Henlo
+1@LocalAvgeek it does not. This is a WWI Era biplane fighter, if you pitch up too hard for too long, it’s gonna stall.
+1What color is the square? If it’s green, you should have no problem targeting it. If it’s blue, it’s identified as friendly, preventing you from locking onto it.
+1@theaveragemobiledesigner funny number
+1While on the topic of Overload, does anyone know that input on the
+1aircraftCollisionsResponse
value that makes it so that parts don’t explode, but they just detach instead?Rip and Tearier
+1@GuyFolk yeah, with a FunkyTrees AI smoothening out everything you do, it’s supposed to be a clean flight but SP still finds a way to be ridiculous lol, probably nothing we can help though
+1These are freaking awesome! As an amateur photographer myself, I must say you have some great talent!
+1I don’t see the issue, you’re kinda just jerking the stick around all vigorously and that doesn’t exactly help.
+1@BlunderBirb ‘Ery Noice
+1This totally looks like what would happen if you gave an MBT to the Crossout Syndicate lmao
+1Well that’s something
+1He’s a little confused but he’s got the spirit
+1@ledownloader123 yeah loser lmao
+1@BMilan
+1@Ryn176
That would explain why on some glitched posts, or posts that use Mod Parts, there’s areas of color in the orthographic view!
@parkrangerjerry no, I upvoted because the aircraft has nice quality, you spent a good amount of time on it, and therefore I upvoted it for said quality.
+1Cool perspective with the thumbnail, nice work!
+1No use? Nonsense!
+1You could mount it on a Warship!
You could mount it on a Zeppelin Airship!
You could mount it on an F-18 because why not!
You could mount it on a school bus and [redacted]
You could mount it on a smart car and send it flying with the recoil!
Endless possibilities!
@TheNightmareCompany yeah I saw that! That’s really cool, and pretty ingenious too
+1Well if this ain’t the coolest looking airship I’ve ever seen
+1Not the worst Corsair, looks nice.
+1@goboygo1 oh
Well the problem that I’m finding is that when I do this, the auto turret starts spazzing out even when the cockpit has zero weight, it’s as if it’s trying to track the target and counteract the cockpit’s movement simultaneously
+1@MrShenanigans yes, but it is also an actual concept that’s been debated for a while whether it should be made or not. Just search it up and lots of concept 3D Renders should appear
+1@KamikazR6 heh, I’m flattered.
+1Your tanks are so freaking amazing
+1@MRpingouin ah ok
+1Ngl Salmon and Asparagus pizza sounds really damn good
+1This much visual fidelity with just 60 parts is amazing
+1This F-15 doesn’t just shoot you down, it points and laughs at you while you’re on fire and plummeting to your death.
+1This is very well done, great tutorial!
+1