Yeah the new graphics kinda screwed up some of the custom exhaust plumes that relied on the vividness of their color sprite, but I suppose there’s not much that can be done about it
This is freakin awesome! The skull ornament on top of it is spectacular looking, and the sheer detail in almost every part of the gun is absolutely incredible! This deserves a feature, without a doubt!
@24terrycast make it small at first, and then scale it up to whatever size you want. Important to note that massive size means massive drag calculations, which means massive amounts of processing power are required to run it, usually enough to crash low end devices. So I recommend disabling drag calculations, and drag in general on all parts via Overload.
@AndrewGarrison aight, great to hear feedback! I may try to improve it when the challenge deadline passes, just so nobody accuses me of cheating or something stupid. I appreciate the suggestions!
PSM Lobster sounds like something that we don’t necessarily need on the website, but nobody ever knew how much we wanted it until we got it. I’ll order 20 of them.
@Chillybaconface yeah I assumed so. It’d be cool if the Convoy could react to the player in the sense that if you’re in front of a truck and/or AA Tank, they turn around you accordingly, or if not that, atleast brake and stop.
@pedro16797 well I did say that I hate to come off as rude, but still the decision did kinda shock me a little, seeing that a Dev was involved. But hey, who am I to say what is and isn’t rational in regards of what Devs do.
Regardless, maybe it would be better to specify what kind of things would go into the experimental tag, I’d hate to see other users get caught up in this confusion. Cya ‘round
@Thelegitpilot13 it’s a very nice ADFX-02, but I had to keep the part count low. It may not appear this way, but my game was running at 1-2FPS in the second to last scene with all four aircrafts. However, using the power of video editing, I managed to speed the FPS up a little bit to smoothen things out. I had to keep the part count low in order for the best FPS possible, all while executing the scenes that I wanted present in the cinematic.
What color is the square? If it’s green, you should have no problem targeting it. If it’s blue, it’s identified as friendly, preventing you from locking onto it.
@jamesPLANESii you’re a curator, right? Maybe you can help?
+1Paired with fuselage slicing, this could be awesome!
+1nice
+1The cockpit looks really cool!
+1Ayyy mikoyan hit 300k, congrats!
+1insert obligatory reference to the ADFX-02
+1@Baelzzz yeah, idk why this got so much attention lol
+1@CaptainSquadronLeaderX you could just find it using X-Ray view
+1@Nerfaddict the SPAF grows ever stronger!
+1@divisor I just have a good gaming chair
+1@cat123 *luftwaffle
+1The way the cockpit opens and closes is really cool! I’ve never seen anything like that before.
+1Yeah! I thought I was the only one, is the website just being slow due to the SPVR stuff being added, or is something else happening?
+1Yeah the new graphics kinda screwed up some of the custom exhaust plumes that relied on the vividness of their color sprite, but I suppose there’s not much that can be done about it
+1As part of the SPCS, I must be missing out on a lot cause wHEN did this happen lmao
+1@AndrewGarrison aight, cool!
+1@PoinX25tlessWhyShouldI ah
+1@ReinMcDeer ah ok, that makes sense actually now that I think about it.
+1This is freakin awesome! The skull ornament on top of it is spectacular looking, and the sheer detail in almost every part of the gun is absolutely incredible! This deserves a feature, without a doubt!
+1Really cool looking ship! The details on this are awesome, this is some reputable stuff here.
+1T
+1@jamesPLANESii heh yeah, that and the F-16 lol
+1@24terrycast make it small at first, and then scale it up to whatever size you want. Important to note that massive size means massive drag calculations, which means massive amounts of processing power are required to run it, usually enough to crash low end devices. So I recommend disabling drag calculations, and drag in general on all parts via Overload.
+1@AndrewGarrison aight, great to hear feedback! I may try to improve it when the challenge deadline passes, just so nobody accuses me of cheating or something stupid. I appreciate the suggestions!
+1@Something5353 nonsense! You could always just use it yourself, and spawn in AI planes to SILENCE
+1PSM Lobster sounds like something that we don’t necessarily need on the website, but nobody ever knew how much we wanted it until we got it. I’ll order 20 of them.
+1FA-18 HUD on a BF-109 lol, but really well made for only 350 parts!
+1Man that was intense, this has Trigger VS Arsenal Bird vibes to it. Great job, I kinda want to try this but can’t because mobile :/
+1Speak softly and carry a big stick.
+1Specifically, a big stick with sharp and rusty nails/screws jutting out of it.
@Freerider2142 I’d have to agree, it’s fun doing it with the F-117 Nighthawk cause of how flat it is, meaning you can get real low
+1How many tries did it take to get this perfectly?
+1@Chillybaconface yeah I assumed so. It’d be cool if the Convoy could react to the player in the sense that if you’re in front of a truck and/or AA Tank, they turn around you accordingly, or if not that, atleast brake and stop.
+1”To Be Continued”
+1@MuizTheMobileFriendly thanks!
+1@se34ruy honestly that’s pretty impressive
+1@pedro16797 well I did say that I hate to come off as rude, but still the decision did kinda shock me a little, seeing that a Dev was involved. But hey, who am I to say what is and isn’t rational in regards of what Devs do.
Regardless, maybe it would be better to specify what kind of things would go into the experimental tag, I’d hate to see other users get caught up in this confusion. Cya ‘round
+1Honestly pretty realistic, I can definitely see this as a real design we would’ve made if it were needed
+1This is super cool! I have a soft spot for WWI Planes, they’re so pretty and unique in their own little way. And this craft is no exception!
+1@IceCraftGaming
+1“50, 40, 30, 20, retard, retard, 15, 10, bu-“
UNHOLY METAL SCRAPING NOISES
The grammar is warrying
+1I made a happy sound when I saw this lol
+1@Thelegitpilot13 it’s a very nice ADFX-02, but I had to keep the part count low. It may not appear this way, but my game was running at 1-2FPS in the second to last scene with all four aircrafts. However, using the power of video editing, I managed to speed the FPS up a little bit to smoothen things out. I had to keep the part count low in order for the best FPS possible, all while executing the scenes that I wanted present in the cinematic.
+1@BogdanX this ME-262 was made well before fuselage slicing, so it still has the flaws of Z-Fighting paint layers. I appreciate the advice though.
+1It’s like a little kazoo!
+1Easily the best B-29 on the website
+1@Amazingaviator12 updated Hellkeska
+1Henlo
+1@LocalAvgeek it does not. This is a WWI Era biplane fighter, if you pitch up too hard for too long, it’s gonna stall.
+1What color is the square? If it’s green, you should have no problem targeting it. If it’s blue, it’s identified as friendly, preventing you from locking onto it.
+1@theaveragemobiledesigner funny number
+1