@MrTyTheGreat the american bombers from tier one to top of tier three are great, most have good bomb loads and almost all have unnecessary amounts of .50 cals
@Twinscrew I was looking at my engine again, I think some of the problem may be from the angles of the two disks or maybe the piston isn't moving the proper distance.
I have this old piston engine concept that I never got working well. Not asking you to fix it but if you could test it and give me feedback on potential ways to make it run smoother that would be appreciated.
Also that transmission looks amazing, not to mention the engine. You have a new follower!
I made most of the way to platinum uploading things like sub-assemblies everyday. (I got platinum with an actual build however) @EternalDarkness told me that I shouldn't get to platinum with a bunch of sub-assemblies.
Build a drydock in the process of building a submarine so you get platinum with a "sub-assembly."
Happened to a while back too. I didn't leave, but now I am back and active in the community. I am also back with some new inspiration and ideas once I have time. Feel free to go and not do anything SP related for a while, then come back and you should have more ideas for stuff to build or do.
@Tapak Nice work. Your design is simple, but it looks good. Unfortunately, I cant currently download and test, but as mentioned above, it looks amazing through the screenshots. I went and took a look through your profile, and I see some potential in you. If you need help with a design or building something, tag me. Id be glad to take someone like you under my wing.
@blackvultureaeroespace nice system
I tried it myself before pistons using floats on arms on rotators.
From the pictures the effect of yours looks a lot less conspicuous than mine.
@NathanMikeska could get proximity fuses on bombs? Stuff like making anti air flack with bombs would be made easier, (a flack cannon part would cool for 1.8) Iv'e also had a few attempts at naval mines, I proximity fuse would be great because contact doesn't always detonate the mine, and getting the mine just in the right spot is hard enough
edit:
in addition to a flack cannon, higher caliber auto cannons such as 37mm, 50mm, and 75mm would be fun
@LowDetail a hypnocopter sounds neat. Go ahead, try making one. If it doesnt work youll learn what stuff does and doesnt work which can make your later builds better.
If you do need help, feel free to ask and I can do whatever I can to help you.
@F104Deathtrap I agree, but a ball joint that would automatically level the aircraft when put into a 3d person gunner view would be nice. From that view you the turrets would jut point where your cursor is. It would be much more convienent.
not the first tank in SP to have gyroscopical stabilization, I did it before, but thnaks for showing everyone how it works. i've strugged with traverse too, and even HellFire hasnt found a way to do it, so its not just you.
@CSP27 No problem. Although you still have a long way to go, you already show quite a bit of potential
It's neat being able to see the progression of this tank through the various versions posted.
Could someone link me to the original?
@RamboJutter Once I finish working out my planes takeoff quirks, could you make some decals for it that are flush with the fuselage?
@TBONEdesigns @horsesdontbarf the I-16 is basically the I-15 but without the top wings, as far as looks go.
@MisterT cool!
@EternalDarkness yeah. Its possible, just not the most practical
Shifting water for trim is an interesting concept, especially for an airship
@MrTyTheGreat the american bombers from tier one to top of tier three are great, most have good bomb loads and almost all have unnecessary amounts of .50 cals
@TVOPviral I'm still here, I've gotten busy with school. Once summer begins I'll likely be here more often
@TVOPviral I'm still here, I've gotten busy with school. Once summer begins I'll likely be here more often
@993619 Thanks!
I am going to have see if can get this to work with tracks.
@CDRxavier alright. Will do when I get home
@Twinscrew I was looking at my engine again, I think some of the problem may be from the angles of the two disks or maybe the piston isn't moving the proper distance.
I have this old piston engine concept that I never got working well. Not asking you to fix it but if you could test it and give me feedback on potential ways to make it run smoother that would be appreciated.
Also that transmission looks amazing, not to mention the engine. You have a new follower!
I made most of the way to platinum uploading things like sub-assemblies everyday. (I got platinum with an actual build however) @EternalDarkness told me that I shouldn't get to platinum with a bunch of sub-assemblies.
Build a drydock in the process of building a submarine so you get platinum with a "sub-assembly."
Noice work. The Coast Gaurd symbol fits well on the side
These would work better for the differential
@ChiChiWerx unfortunately in much of America, unless you move, you only have one choice of ISP
I used to only have a tablet before I got my laptop. I have no clue how I ever managed to build anything on that now
Happened to a while back too. I didn't leave, but now I am back and active in the community. I am also back with some new inspiration and ideas once I have time. Feel free to go and not do anything SP related for a while, then come back and you should have more ideas for stuff to build or do.
@Tapak well that explains it then!
it looks like a P-26 with a P-39 canopy
@Tapak Nice work. Your design is simple, but it looks good. Unfortunately, I cant currently download and test, but as mentioned above, it looks amazing through the screenshots. I went and took a look through your profile, and I see some potential in you. If you need help with a design or building something, tag me. Id be glad to take someone like you under my wing.
@blackvultureaeroespace nice system
I tried it myself before pistons using floats on arms on rotators.
From the pictures the effect of yours looks a lot less conspicuous than mine.
@othawne
@TheXDimension32 they are on arms attached to the rotators, pistons werent in the game when this was built
@TheXDimension32 the floats are fuselauge peices modded with an endscale of 0,0 on each side
@NathanMikeska could get proximity fuses on bombs? Stuff like making anti air flack with bombs would be made easier, (a flack cannon part would cool for 1.8) Iv'e also had a few attempts at naval mines, I proximity fuse would be great because contact doesn't always detonate the mine, and getting the mine just in the right spot is hard enough
edit:
in addition to a flack cannon, higher caliber auto cannons such as 37mm, 50mm, and 75mm would be fun
edit 2:
this is going on uservoice soon
@Irobert55 on fuselage blocks, if you make their length negative they become halfway invisible
@Stormtrooper61 thank you
@LuukPlanes go ahead
Hey its me!
@LowDetail a hypnocopter sounds neat. Go ahead, try making one. If it doesnt work youll learn what stuff does and doesnt work which can make your later builds better.
If you do need help, feel free to ask and I can do whatever I can to help you.
Nice job on the rigging
@Aerobako no. Could you send me a link?
@SledDriver lol
@SledDriver here
@SledDriver welcome to the club
@eternaldarkness
Whats your name?
Where do you live?
Are you kebab?
@Pilotmario lol yeah. We should figure out why traverse doesn't work so we can tell the devs whats wrong so it can be fixed
@F104Deathtrap I agree, but a ball joint that would automatically level the aircraft when put into a 3d person gunner view would be nice. From that view you the turrets would jut point where your cursor is. It would be much more convienent.
not the first tank in SP to have gyroscopical stabilization, I did it before, but thnaks for showing everyone how it works. i've strugged with traverse too, and even HellFire hasnt found a way to do it, so its not just you.
Oh dear we are taking stuff away from the game game by adding more! What shall we do!
Aww, thanks for naming the game after me
@Johndfg thanks
@iwannabeelected nice. Cant wait to see it!
A bit slow, and the hysteresis is real. Aside from that, very impressive model.
Also, what's a good way to get piston powered engines in SP to work as smoothly as yours?