@MonarchiiwithastolenMG something to do with glass tubes with negative opacity at oblique angles I think, also the glowy reticle is attached to G - simulated camera
@DatMaluchGuy19 press, AG1, since VTOL is in the center, means you are currently controlling the arm assembly, use throttle to apply value, lets say, 20% throttle, then flick the pitch up then the arms go up like 20% of 180°. Flicking the pitch down will apply the said value to the right hand instead, if you want the hand to go rearwards, just press landing gear and apply it using pitch, roll does make the arm rotate sideways, yaw to rotate the arm along its length. If you want to control other joints, use VTOL, refer to this post for instructions on using VTOL to apply to other joints. That's just the basic instructions I can give you, I can't go much in detail
Vtol all the way down to control her orientation (gyro) use pitch and/or roll to apply value of throttle into the gyro to change her orientation, with this you can make her lay down, use landing gear and apply the throttle value using pitch to make her lay in a different direction
Fuselage slicing makes you make car curves more easily and less parts used. Try to experiment with fuselage slicing, and when you get the hang of it you can make great shapes for your car. Use hollow fuselage(recommended)
@enzoBoeing757 if you want her to walk over builds you can enable the collisions and set the ignoreAircraftCollisions on the joystick base joint in her thigh to true
@WaterFlavouredSpitfires sadly, anything that attached above joystick bases are automatically have their collisions disabled, so does the cannon. Cannons rely on collision to hit aircraft targets, but with disabled collision, they don't. I even didn't disabled the cannon's collision but attaching it to a joystick base removes the collision.
@GabrielSatori yep, you need to go on medium physics for her to work normally. somehow the build retains its performance even in mobile low physics but with some few anomalies. Recommended physics setting would be PC low physics or higher. For mobile, medium physics or higher. Mobile low physics is the minimum.
@ZeroWithSlashedO lol it is,also her last name should be written like this in Russian, Железнякова. "Ж" for "Zhe", and "я" for "ya". Anyway nice try, and thanks.
@StockPlanesRemastered yep, you have to keep experimenting with it to get it. Also theres
are pre-made poses by activating AG4 and using trim to choose
@Pilotgoose thanks
@WulfLieutnant perhaps @weeeeeeeeeeeeeeee isn't that would also damage the build? Note that this build is more vulnerable to knockbacks due to explosions.
@LunarEclipseSP scaled wings in heavily sliced hollow fuselage, which utilizes the leg variable to change shape depending on the leg position but it has limits. Thanks also @ZerkkZxeSP
The art looks cute. Nice tank also (my favourite tank in Enlisted and WT), it could've used my track design but that aside, it looks promising.
+2This craft is cool
Is that thing even street legal? Lmao
+1Nice replica tho
Nice, I just took my dynamics classes and this make sense now.
@MonarchiiwithastolenMG off course, you can use it. Credit is appreciated
+1@MonarchiiwithastolenMG something to do with glass tubes with negative opacity at oblique angles I think, also the glowy reticle is attached to G - simulated camera
+1This would be my last build for a moment, as university works leeches on my time. So a year long break it is
@Speedhunter looking good
+1Can you run Doom?
+14Yes
Whai is your platform?
SimplePlanes
@Sakorsky check pins
+1@Josephine785 I never made one
@Josephine785 I have this one as an example. I have more in my posts page in my profile.
+1@DatMaluchGuy19 press, AG1, since VTOL is in the center, means you are currently controlling the arm assembly, use throttle to apply value, lets say, 20% throttle, then flick the pitch up then the arms go up like 20% of 180°. Flicking the pitch down will apply the said value to the right hand instead, if you want the hand to go rearwards, just press landing gear and apply it using pitch, roll does make the arm rotate sideways, yaw to rotate the arm along its length. If you want to control other joints, use VTOL, refer to this post for instructions on using VTOL to apply to other joints. That's just the basic instructions I can give you, I can't go much in detail
Vtol all the way down to control her orientation (gyro) use pitch and/or roll to apply value of throttle into the gyro to change her orientation, with this you can make her lay down, use landing gear and apply the throttle value using pitch to make her lay in a different direction
@DatMaluchGuy19 custom pose mode, found in craft instructions as well as the instructions listed in this post
Great, too bad I won't be building anything anyway, for now.
@Gabriel747 thanks, it took you time to notice it lol
+1Simple trains
Judging by the width of his shoulders, he is a man confirmed.
Jk it's a nice model, looking forward for your next human models. Also congrats, you're on the dark side now (platinum rank)
+3@LunarEclipseSP definitely yes
+1@MTFUE11 read this forum for more info about making label pictures
I liked the fact that the turtle statue appears to be made in SP exported as a 3d object. nice
+1Fuselage slicing makes you make car curves more easily and less parts used. Try to experiment with fuselage slicing, and when you get the hang of it you can make great shapes for your car. Use hollow fuselage(recommended)
+1MINECRAFT CIRNO
MINECRAFT CIRNO
Anyway happy cirno day
@Thatguy2020 thanks, it's supposedly based on the Russian PTRS-41 anti tank rifle, with the same caliber as this fictional rifle she carries.
@enzoBoeing757 if you want her to walk over builds you can enable the collisions and set the
ignoreAircraftCollisions
on the joystick base joint in her thigh totrue
Nice human to play along with Alisa
+3@HazerzIsBack quickscoped
Tank with comically large nuclear launch capable cannon
+2Comically large prehistoric lizard in a paraglider
+1@Goldenbeaverweaver i didn't add it.
@Hannyboy i made this post not to receive notifications about comments but thanks!
@AndromedaAerospace thanks lol
@MisterT hmmm, i should keep experimenting with these to get the desired results
+1@RishantYT747fan lag
+4La Cretura
@TheOneAndOnlyToad ah, it's more common in most social media sites nowadays.
@MisterT i tried while building this, this property doesn't work atm.
+1ignoreAircraftCollisions = false
, is broken atm@WaterFlavouredSpitfires sadly, anything that attached above joystick bases are automatically have their collisions disabled, so does the cannon. Cannons rely on collision to hit aircraft targets, but with disabled collision, they don't. I even didn't disabled the cannon's collision but attaching it to a joystick base removes the collision.
@Samfpanzer thanks
@TheOneAndOnlyToad why lol
@GabrielSatori yep, you need to go on medium physics for her to work normally. somehow the build retains its performance even in mobile low physics but with some few anomalies. Recommended physics setting would be PC low physics or higher. For mobile, medium physics or higher. Mobile low physics is the minimum.
+1@Zero0Two2 ayo lol
+2@MikuisNOTaboi lol
@ZeroWithSlashedO lol it is,also her last name should be written like this in Russian, Железнякова. "Ж" for "Zhe", and "я" for "ya". Anyway nice try, and thanks.
+1@KMIIndustrial @OkaNieba lol
+1@StockPlanesRemastered yep, you have to keep experimenting with it to get it. Also theres
are pre-made poses by activating AG4 and using trim to choose
@Pilotgoose thanks
+1@WulfLieutnant perhaps @weeeeeeeeeeeeeeee isn't that would also damage the build? Note that this build is more vulnerable to knockbacks due to explosions.
@ssenmodnar lol @Rule34 wtf lol
+2@LunarEclipseSP scaled wings in heavily sliced hollow fuselage, which utilizes the leg variable to change shape depending on the leg position but it has limits. Thanks also @ZerkkZxeSP
+3@Nerfaddict @Thatguy2020 @Sakorsky Thank you
+1totally a normal day in SimplePlanes, playing a game inside a game
This is a nice SimplePlanes programming example tbh
Nice drawing, I love it. The art style is also spot on. Great job!
+3Does this allow humanoid builds?