I suggest you should add negative speed when cockpit travels in opposite direction for FT purposes but still display absolute value in UI. That would be useful when using speed as vector in FT
@JaeBeansS try to decrease shock spring power or check if parts are connected to unwanted parts connection. Make sure only the hinge rotators are attached to each track section. Others would make it stationary
@JaeBeansS each wheels on a track section is connected to the fuselage thing on the suspension, which is connected to the hinge rotators that connects other "fuselage" of other track sections. The front and rear "fuselage" sections of the track are connected to small rotators.
@JaeBeansS if you want basic version, use clamp(Roll + Pitch, -1, 1)
It includes basic roll and pitch input. Put - sign on the roll for the opposite side
Other features are just too complicated lol
@JaeBeansS the funky trees on the engine limits power when in greater speed, and increases when in low speed. Also it has two inputs which is roll and pitch to simulate tank traction. Each engine is linked to the tracks on its respective side. The engine brake(the thing that slows down the tank when there's no input) doesn't work for now.
For the formula. Find both engine and copy the formula. Its different on both sides.
@Yeetperson maybe the wheels on your plane have its
+1disableAircraftCollisions
set totrue
. Set it tofalse
so you can land on this carrierP E D R O
@psychoslayer yes she is
The tracks are quite off but its smooth to play with. Good job! Uchanka approves!
@Mikalegan yes
@BabushkaTheKompotMaker actually that's the successor of my plane. Mine is the predecessor.
@BabushkaTheKompotMaker when you download this plane, modify it and upload it, it become the successor of the original one
@BabushkaTheKompotMaker good thing you did the successor.
Be advised, enemy hunter killer drone inbound!
+2@driptox1n lol that was my low cost Tachanka cosplay. But I did know him because of memes
@BobBobTheLandia actually that's what I want to say at first lol. Anyway thanks!
+1@PieroKH2B looking forward for your maus. Anyway thanks!
@AWESOMENESS360 @K2K also thanks!
@driptox1n nope. I don't even have PC
@BlueBell there are many IS-2 variants. Yo can make different one, if that's what you mean
@TheKugelblitz @Stevengaming @016Hiro Thanks guys for feedback!
@TirpitzWantsPlanes thanks!
@Username2 first!
@AWESOMENESS360 i know but when it bonk'd your face it sounds like
Boeing
Antonov boeing'd
BOEING
The dev console is lil bit wonky here, so take my 3 votes on uservoice!
Someone should make a claymore roomba out if this
+7@TirpitzWantsPlanes thanks. This gonna take weeks or more since I have just awoken from inactivity
What a lovely thing to see in this trying times. You did a great job on this! Uchanka approves!
+2@Delightedman lol. It's just a spicy term for "working on something"
@JaeBeansS over 400 and it might increase when I change the decal from this initial design
+2This gave me ace combat vibes
+1Now this is real German quality Maus!
Finally I can now cook popcorn in my phone
Looks like USS West Virginia for me
I'm not really a fan of anime but this is a masterpiece! Great job comrade!
+1Ah yes, a Filipino Su-25
+1Snoot droop
+2I suggest you should add negative speed when cockpit travels in opposite direction for FT purposes but still display absolute value in UI. That would be useful when using speed as vector in FT
@JaeBeansS try to decrease shock spring power or check if parts are connected to unwanted parts connection. Make sure only the hinge rotators are attached to each track section. Others would make it stationary
+2@MajorSix lmao
I'm a simple man, but I see plant, I spotlight
+9@JaeBeansS each wheels on a track section is connected to the fuselage thing on the suspension, which is connected to the hinge rotators that connects other "fuselage" of other track sections. The front and rear "fuselage" sections of the track are connected to small rotators.
@JaeBeansS if you want basic version, use
+1clamp(Roll + Pitch, -1, 1)
It includes basic roll and pitch input. Put
-
sign on the roll for the opposite sideOther features are just too complicated lol
@JaeBeansS the funky trees on the engine limits power when in greater speed, and increases when in low speed. Also it has two inputs which is roll and pitch to simulate tank traction. Each engine is linked to the tracks on its respective side. The engine brake(the thing that slows down the tank when there's no input) doesn't work for now.
For the formula. Find both engine and copy the formula. Its different on both sides.
+1@Memeremem you can now make nukes with explosive scale on bombs
Niiiiiiceeee!
Nice idea! Would you mind if I use the codes on my builds?
+2JoJo/10
+1N I I I C E E E E E
@Okay67M8 hide the engine on the nose cone, only the props are visible. If you're referring to the propellers
@BogdanX thanks!
@Droidy247 it drifted away to space l(a)mao
@Droidy247 always has been. Draws RSH-12 revolver
+1Spicy beans
+1@AerospaceProgram332211 SP physics in a nutshell
mmmmMmmmm delicious!
+1@Sturm dude that's a name of a girl but written in Russian