getting this working is not out of the question, so much as actually getting good frame rates and full enjoyment is. None the less, I'll try this on PC as soon as possible @AgnesDesign.
Totally agree with you! It'd also be pretty neat if we were given a more robust rotations menu, with more precise translations, and wonderful things such as what you suggested flushing out the settings interface.
hmm... I'm not sure what's up with that. I'll tinker around with it a bit. It did pitch up a bit for me, but not as drastically as 1600 more pounds on the nose suggests @TheLatentImage
Are you playing on pc @picy? If so, there is a mod floating around the forums that has exactly what you need.
Simply amazing! Can't wait 'till release!
Happy Birthday sir!
Looking good! I'll download it next chance I get!
Thanks @JShay!
seems it's decided then, @Delphinus!
love the HUD! Nice job good sir!
I'm sure I'll have fun despite that @Cjredwards!
makes me even more surprised I didn't figure it out on my own @Cjredwards!
consider it done @Earthbenderrwefa!
I didn't know that @Cjredwards! Guess I know what I'm trying today!
Thanks @KM!
Agreed @Skua, I hope it'll be a few more good months in this game before that happens to me.
A: ~10 hrs collective; about 2-ish a day on avg. B: 2-3 hrs, sometimes 4 if the plane is finnicky
You all are correct. In my case, I'd love to get more recognition, but that's honestly not the point. Just keep building and it'll all be fine :)
Thanks @Garuda1!
Thanks a bunch @goboygo1!
Thanks @KingDeadshot
Thanks a bunch @Ctracerx2!
Thanks a bunch @JShay and @mattmck!
Thanks @Garuda1 and @JShay!
Thanks @Garuda1! The decals are from SR, I believe, if you want to use them.
Thanks @Wakescar!
Thanks @Legosail!
Check out this and the Pterodactyl for your cinematic @KingDeadshot
Sounds like fun @KingDeadshot. Next build, perhaps
Ha! Glad it's working out for you @JMicah4!
and if your head explodes with dark forebodings too, I'll see you on the dark side of the moon
Thanks @VikDesigns!
Sounds fantastic, truly novel suggestions here @Kevpilot!
regardless, spectacular job good sir!
getting this working is not out of the question, so much as actually getting good frame rates and full enjoyment is. None the less, I'll try this on PC as soon as possible @AgnesDesign.
If only mobile would cooperate..... sigh
Can and will do @tominator!
hmm. interesting
Nice. There have been lots of "weapons" posts out there, but this one really seems to directly address the issue @RocketLL
I'm now tempted to give this a shot!
Molto benne!
Thanks @Garuda1!
Thanks to all you guys, @BigCat, @rifqigamers1, @JacobHardy64, @Wormforce, and @Delphinus!
Totally agree with you! It'd also be pretty neat if we were given a more robust rotations menu, with more precise translations, and wonderful things such as what you suggested flushing out the settings interface.
Thanks @Delphinus!
Thanks @Garuda1!
hmm... I'm not sure what's up with that. I'll tinker around with it a bit. It did pitch up a bit for me, but not as drastically as 1600 more pounds on the nose suggests @TheLatentImage
Try your luck at some Final Fantasy sprites. They're a bit more complex than this, but seem fun to make.
I'm currently experimenting with variable wing geometry planes. I think I'm just about ready to create a polished plane around it.
Thanks a bunch @Delphinus!
Thanks @Garuda1!
Thanks @VikDesigns!
We have to go back!