takes a really long time, I personally am too impulsive to prefer this kind of building *which is unfortunate as I had a couple of those publicly posted about that aren't as fun and still require months of scripting and tedium to get working
@FalconDynamics i see. i only fired the rockets twice, both instances immediately had both engines flame out. the only other thing i could think of that caused this was the g pull after firing, though id question that because with your dfcs its g limited (also not an f5 thing :|
i will refrain from commenting my full thoughts about your fcs solution to flight modeling as it is the most cursed illegal bandaid solution i have ever had the chance to comprehend the idea of.
really nice and well built f5- however i find it to be a little awkward, and inaccurate in its handling. the kinematics of the aircraft are pretty solid, though never have i seen anything that says this specific variant, which im to believe is the same one featured in dcs, has a digital flight computer (nor does it have roll actuation on the stabs?). the dampers do not do very much, mostly just to keep the nose from jostling around while making inputs, but not as much as having a full working autotrim. the f5 to my knowledge is a hands on type of airplane- which in yours i was able to let go of the stick for an entire minute, and it landed itself without input. though, i could entirely be wrong about the f5 not having this and for all i know the navy couldve done that in like the 80s or something.
i was also surprised when the "aileron limiter" limited it more, rather than turning off. the roll rate of it having the limiter "off" is about that of the dcs one having the limiter on. the suspension is also extremely stiff and bouncy, and the brake torque is way too strong. my only other complaint is that the engines both flame out after firing rockets. im not really sure what this is supposed to be, and it was weird to encounter as id never come across this in dcs.
otherwise, i can tell many months of work went into this build. the usage of parts is very smart, and the construction is pretty spot on. the cockpit is fantastic and i did not have any trouble finding where everything is from memory. all of the gauges are very well made (your airspeed indicator is stonks). overall this is a great build and the it i its 🛴🚱🏃♀️⛑
@iPilot none, just scale it to be thin
I think the most disadvantageous one is the hinge as there is no clear way to tell where the actual axle is on it, otherwise all 3 work perfectly fine
the only reason I'd want to use the small rotator is if I want the rotation axis in a very specific location that's floating out in space and not inside the build as the way the part relates connections to its rotation axis is unique
I use the old block rotator in most places I can, they have far less perf cost than the others (though there are good reasons to use the other two types)
otherwise just be part efficient that's kinda all you gotta do lol
@100 100 more like 99
+2@100 I Hope your Next Fart smells Bad
+7molar mass per cubic centimeter
+2oh no! anyway
+14ö
man im dead
+2i am pretty sure this is @TheCatBaron 's ultralight instead with just wheels, you should credit the original build
+2mp zip bomb
🏳️⚧️ badass mf flag
+1https://www.youtube.com/watch?v=9OeK7I77oq8
when the silicone expires
+1its
the
same
font
is thsi in the mob vote
finger doesnty have dis cable
+3do they ad rtx 2060 to rpator
+4takes a really long time, I personally am too impulsive to prefer this kind of building *which is unfortunate as I had a couple of those publicly posted about that aren't as fun and still require months of scripting and tedium to get working
+1@Jawskiller25 bingelybingy
you mean horizontal
@FalconDynamics what are the conditions then ?
@FalconDynamics i see. i only fired the rockets twice, both instances immediately had both engines flame out. the only other thing i could think of that caused this was the g pull after firing, though id question that because with your dfcs its g limited (also not an f5 thing :|
i will refrain from commenting my full thoughts about your fcs solution to flight modeling as it is the most cursed illegal bandaid solution i have ever had the chance to comprehend the idea of.
really nice and well built f5- however i find it to be a little awkward, and inaccurate in its handling. the kinematics of the aircraft are pretty solid, though never have i seen anything that says this specific variant, which im to believe is the same one featured in dcs, has a digital flight computer (nor does it have roll actuation on the stabs?). the dampers do not do very much, mostly just to keep the nose from jostling around while making inputs, but not as much as having a full working autotrim. the f5 to my knowledge is a hands on type of airplane- which in yours i was able to let go of the stick for an entire minute, and it landed itself without input. though, i could entirely be wrong about the f5 not having this and for all i know the navy couldve done that in like the 80s or something.
+3i was also surprised when the "aileron limiter" limited it more, rather than turning off. the roll rate of it having the limiter "off" is about that of the dcs one having the limiter on. the suspension is also extremely stiff and bouncy, and the brake torque is way too strong. my only other complaint is that the engines both flame out after firing rockets. im not really sure what this is supposed to be, and it was weird to encounter as id never come across this in dcs.
otherwise, i can tell many months of work went into this build. the usage of parts is very smart, and the construction is pretty spot on. the cockpit is fantastic and i did not have any trouble finding where everything is from memory. all of the gauges are very well made (your airspeed indicator is stonks). overall this is a great build and the it i its 🛴🚱🏃♀️⛑
@Graingy whatr
+3@iPilot none, just scale it to be thin
I think the most disadvantageous one is the hinge as there is no clear way to tell where the actual axle is on it, otherwise all 3 work perfectly fine
the only reason I'd want to use the small rotator is if I want the rotation axis in a very specific location that's floating out in space and not inside the build as the way the part relates connections to its rotation axis is unique
ADVANCED!!!!!!
@Yoursempai i bet you dont like bread you bread hater 👾👽
+2I use the old block rotator in most places I can, they have far less perf cost than the others (though there are good reasons to use the other two types)
otherwise just be part efficient that's kinda all you gotta do lol
eet potien and poop hard
+4ypu biult the moon
it doesnt have a
+2red
tail
forgor statius
+1ilegaw
+1make big bloc'
jeus fursona
were you paid to post this hm /j
+3im sure bogogdan is gonna dm dilef & say "can you win me the chalenge pleas" But i am going to make something anyway because ga fun
+1Publish
i didjent see jef sighting ⛑
+1@BogdanX your idoit
+1@BogdanX you have no rizz
+3when d i see juef sighting
MAP2
um nice
+4@Mrgoofy shut UP you PRIMARY COLORED FOOL they are NOT all the same.
+2oh dear its happening again
+2@Mrgoofy what abou simple water bottles you can have the linus tech tips one or the cr*p plastic ones you never know
+1make tink in sp
+1inrle you fid g part biflde nrit E:>
wfr i,ib hejed MONDA
skill issue
+2