#question does the switch part with the pivot style have an xml attribute to stop the animation/rotation of the part? the whole purpose of these types of switches is to select more than two options, and there is a way to make it do that with a little bit of ft (i could work around the rotation but i just want to know if this is a thing. thanks)
@LoneSpaceGaming in a dogfight, with sufficient speed a delta (like the mirage) has only one good turn, the rest is either good luck or the one good turn is used correctly and you win, "anything could beat this in a dogfight" like skill issue lmao
I do have em charts available for this type and I looked at them earlier to see if you were right, but the sustained turn rate and energy loss seemed to match somewhat closely to the chart so like idk dude like if you say anything can beat the mirage 3 in a dogfight that mostly means anything could beat you in a mirage 3
I noticed the trees have no lod distance at all, they should only render within ~1km to save on resources (I cannot drive in this at 30 fps lol)
also there are still some bumps in the road hitbox, particularly right after the first turn
@ColonelRelford oh yeah well one mans lamp is another mans frog howbout you Think about that one mister
+2@MrSilverWolf
+2
+2#question
does the switch part with the pivot style have an xml attribute to stop the animation/rotation of the part? the whole purpose of these types of switches is to select more than two options, and there is a way to make it do that with a little bit of ft (i could work around the rotation but i just want to know if this is a thing. thanks)@LoneSpaceGaming in a dogfight, with sufficient speed a delta (like the mirage) has only one good turn, the rest is either good luck or the one good turn is used correctly and you win, "anything could beat this in a dogfight" like skill issue lmao
+2I do have em charts available for this type and I looked at them earlier to see if you were right, but the sustained turn rate and energy loss seemed to match somewhat closely to the chart so like idk dude like if you say anything can beat the mirage 3 in a dogfight that mostly means anything could beat you in a mirage 3
from post
+2@LUPIN no
+2@realSavageMan they take a long time also if you see my other builds i have done cockpits
+230°00'40.6"N, 89°55'16.6"W
+2i up until now have had no genuine clue how lerp works and i will never look at any of my previous ft the same
+2SimpleIncels
+2tcasn't
+2its bust 😭
+2mhicels obbma
+2radar warning receiver using rgb light strips
+2The
+2more like isn't real
+2@BashiriShippers amungy
+2@100 100 more like 99
+2molar mass per cubic centimeter
+2man im dead
+2i am pretty sure this is @TheCatBaron 's ultralight instead with just wheels, you should credit the original build
+2@Yoursempai i bet you dont like bread you bread hater 👾👽
+2it doesnt have a
+2red
tail
@Mrgoofy shut UP you PRIMARY COLORED FOOL they are NOT all the same.
+2oh dear its happening again
+2skill issue
+2indeed
+2did yoiu know
+2@U2 b gatefd ful 🎨
+2gribby wiserd I am not give you 1000 robox 🚛
+2whats the matter afraid of beans
+2@BaconEggs INES IVOD DONOD DUFIA LOCE. 🎇
+2@MrSilverWolf FOpoop VIBO FORETERD ISL YYOIF
+2@MrSilverWolf NE JIADER MY HREA NG NT WROFKI
+2I noticed the trees have no lod distance at all, they should only render within ~1km to save on resources (I cannot drive in this at 30 fps lol)
+2also there are still some bumps in the road hitbox, particularly right after the first turn
rc group 😄
+2GONE WONG
+2more than just a
+2inch worm yeah he be inchin oh yeah iwnch worm ob yeah wooo yeah incgin worm
+2@everyone
+2widgy sanchdid
+2@MrCOPTY um ok yea
+240 chunks and 2000 parts are on entirely different scales lol
+2@JustDragon rob*gsd anatda!!! ???anena
+2ogooogoo
+2yes
+2D WORLD
+2@Dathcha facts dear god
+2they add headphones in 1.11!!!!!!!!!
+2