Sorry for such a long comment in advance.
I have been thinking quite a bit about having inputs for fuel and altitude, which could give indication of the current state of your creation. For example: having “input : Fuel” would provide part movement based on % of the fuel remaining from total fuel, so when the craft has 100% fuel, the part gives maximum movement, when zero fuel remains the part will zero out or travel to the minimum point. As for altitude, “input : Altitude=(value)” would give movement as a percentage of desired altitude value, so if the input was “Altitude=12000”, and the craft was at 6000ft, it would indicate 50% movement of the part.
Having this kind of input design would also greatly benefit the “V” input for simple and low part count gauges, and It certainly wouldn’t be a huge addition to the game, though potentially useful to have alongside environment additions. More ship convoys and maybe an island with more trees, almost swamp or jungle-like or an iced-over island airport would make great additions.
@Freerider2142 this can be more stable with wings as sensing blocks, and zero mass on the parts, but this is just a basic demonstration of the concept, I've fine-tuned the concept in some other builds to be more practical in use, having around 35 parts or so and giving very reliable readings.
@Flash0of0green Not at all! I love Vash the Stampede, and I also love to browse through old designs from anyone kind enough to support my posts, only wish I had more time these days to spend in the community.
@ChiChiWerx First I wish to thank you for the advice, I’ve had some autoroll problems with some designs. Now, as for this plane, this thing was never going to be much more than a test platform and I did not expend much effort into the test plane itself as I initially was rather doubtful of the gear I’d built. The plane merely served to test the gear, and yes, it is a terrible plane, but effective enough to test potentially rough landings(even more so due to its poor configuration). As for the mystery aileron trim, I honestly didn’t know this had trim on the ailerons until you mentioned, I never used trim while testing initially, I’ll add it to the description as warning.
@randomusername not sure I translated You correctly, but the bottom panel is what has all the weight. This was for testing reasons, and can be removed to fix this.
@asteroidbook345 I have, quite some time ago, been using it in most builds now, here is a link: https://www.simpleplanes.com/a/HGjxQr/The-Airspeed-Indicator
[Edit:was wrong link previously]
@Strikefighter04 Thank you, but it's no match for your quality aircraft. I'm not a great builder, just trying my best and hoping the wings don't fall off!
@Flash0of0green Please forgive my misinterpretation; Also yes, it would seem that most comics that have plenty of excellent written material rarely continue animating after a season or so.
@Flash0of0green the last I checked Funimation does have a full dubbing of the show, quite well done, and yes I wish shows like Trigun would get revisited, but the old animation style is quite enjoyable for me, just something about it.
@ChiChiWerx in all truth, it’s certainly not a new concept by any means, This all started when I saw a stall warning light design, which covered the light if you traveled fast enough, and thought it could be used to do more. I simply wanted the ability to let the plane tell you how it needs to fly. My attempts to make gears work for my other gauge has provided me nothing but frustration and irregular results, but this simple thing works every time. If I could make a needle spin with this I would, but I’m all out of ideas, this was the best compromise to get that steam gauge look but still be functional and reliable.
@CRJ900Pilot i suppose the number of parts depends on how detailed you want the gauge really, and yes the range can be changed by increasing the spring resistance or messing with the wing mass or drag for fine adjustment. I posted the gauge by itself as a successor to this build, if the size is not right I could scale and link an unlisted variant if needed.
@Dllama4 I admit the v= input is fairly nice, but it also factors in vertical velocity, something I do not want to measure. The v= input seems to derive its value from total velocity like the in-game speed reading, and not solely forward velocity like an airspeed indicator would. Hence my rather silly amount of effort to get this thing to look good and work right.
@ChiChiWerx I have tried wheels and the sphere components, but they don’t work. gears are definitely needed but i’m still messing around with different gear designs
@freedompilot98 I’ve since learned the importance of doing this, just haven’t built anything good enough yet to feel ready to post right now
+1Sorry for such a long comment in advance.
+1I have been thinking quite a bit about having inputs for fuel and altitude, which could give indication of the current state of your creation. For example: having “input : Fuel” would provide part movement based on % of the fuel remaining from total fuel, so when the craft has 100% fuel, the part gives maximum movement, when zero fuel remains the part will zero out or travel to the minimum point. As for altitude, “input : Altitude=(value)” would give movement as a percentage of desired altitude value, so if the input was “Altitude=12000”, and the craft was at 6000ft, it would indicate 50% movement of the part.
Having this kind of input design would also greatly benefit the “V” input for simple and low part count gauges, and It certainly wouldn’t be a huge addition to the game, though potentially useful to have alongside environment additions. More ship convoys and maybe an island with more trees, almost swamp or jungle-like or an iced-over island airport would make great additions.
@Freerider2142 absolutely love it!
+1@Freerider2142 this can be more stable with wings as sensing blocks, and zero mass on the parts, but this is just a basic demonstration of the concept, I've fine-tuned the concept in some other builds to be more practical in use, having around 35 parts or so and giving very reliable readings.
+1@EngineerOtaku Thank You for Your Upvote!
+1@freedompilot98 Thank You for Your Upvote!
+1@TheLegitpilot13 Thank you for Upvoting!
+1@Josh0Industries Thank you for the Upvote!
+1@randomusername Thank You for Upvoting!
+1@Flash0of0green Not at all! I love Vash the Stampede, and I also love to browse through old designs from anyone kind enough to support my posts, only wish I had more time these days to spend in the community.
+1@ChiChiWerx First I wish to thank you for the advice, I’ve had some autoroll problems with some designs. Now, as for this plane, this thing was never going to be much more than a test platform and I did not expend much effort into the test plane itself as I initially was rather doubtful of the gear I’d built. The plane merely served to test the gear, and yes, it is a terrible plane, but effective enough to test potentially rough landings(even more so due to its poor configuration). As for the mystery aileron trim, I honestly didn’t know this had trim on the ailerons until you mentioned, I never used trim while testing initially, I’ll add it to the description as warning.
+1@randomusername not sure I translated You correctly, but the bottom panel is what has all the weight. This was for testing reasons, and can be removed to fix this.
+1@Wakescar You sell this car with more finesse than I can build it with.
@asteroidbook345 I have, quite some time ago, been using it in most builds now, here is a link: https://www.simpleplanes.com/a/HGjxQr/The-Airspeed-Indicator
[Edit:was wrong link previously]
@Strikefighter04 absoulutely, as soon as it's done.
@Strikefighter04 Thank you, but it's no match for your quality aircraft. I'm not a great builder, just trying my best and hoping the wings don't fall off!
Please forgive my horrid flying and video recording skills.
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@Flash0of0green Please forgive my misinterpretation; Also yes, it would seem that most comics that have plenty of excellent written material rarely continue animating after a season or so.
@Flash0of0green the last I checked Funimation does have a full dubbing of the show, quite well done, and yes I wish shows like Trigun would get revisited, but the old animation style is quite enjoyable for me, just something about it.
This is a Lovely Gauge set! I absolutely Love the V= input, but I'm also afraid of it.
@ChiChiWerx in all truth, it’s certainly not a new concept by any means, This all started when I saw a stall warning light design, which covered the light if you traveled fast enough, and thought it could be used to do more. I simply wanted the ability to let the plane tell you how it needs to fly. My attempts to make gears work for my other gauge has provided me nothing but frustration and irregular results, but this simple thing works every time. If I could make a needle spin with this I would, but I’m all out of ideas, this was the best compromise to get that steam gauge look but still be functional and reliable.
@CRJ900Pilot i suppose the number of parts depends on how detailed you want the gauge really, and yes the range can be changed by increasing the spring resistance or messing with the wing mass or drag for fine adjustment. I posted the gauge by itself as a successor to this build, if the size is not right I could scale and link an unlisted variant if needed.
@Dllama4 I admit the v= input is fairly nice, but it also factors in vertical velocity, something I do not want to measure. The v= input seems to derive its value from total velocity like the in-game speed reading, and not solely forward velocity like an airspeed indicator would. Hence my rather silly amount of effort to get this thing to look good and work right.
@ChiChiWerx I have tried wheels and the sphere components, but they don’t work. gears are definitely needed but i’m still messing around with different gear designs