@Gbhole ahh.. you can only post pictures/videos on the post itself, not on the comment section.
.
On the comments tho, you can use direct clickable links. example:
----> [click this](https://m.youtube.com/watch?v=dQw4w9WgXcQ)
will become...
----> click this
@MemeLord21 thanks!
.
the hidden cannon fires if the cockpit reaches 45 mph and FireWeapons is pressed. Sometimes it doesn't launch anything for me too especially when the game is lagging.
@MemeLord21 please tell me if this ballista fires after pressing the FireWeapons button..
.
if it doesnt please use THIS ONE and tell me if it fires, too
Question: can you make a cannon fire automatically when FT conditions are met? Example: when plane goes over 2g the cannon fires or when you reach 10000ft altitude the cannon automatically fires?
@An2k for elevation i use clamp(sum(Pitch), -1, 1). It has the same issue of remembering its previous position but i can live with that in my current project.
Maybe this is a flaw in the FT system or we are not intelligent enough work around this problem, yet.
there is a smoke trail design that captures flares with magnets. Another one that puts a missile (with reduced max speed) inside a cage-like structure that holds it until it runs out of fuel
Can this be done with just 2 parts?
@randomusername
+1
@Tums thats what I've been doing.. but it would be nice to hear other sounds too without the constant buzzing of the rotators
Upvote #60
very nice plane!
How?
@Gbhole ahh.. you can only post pictures/videos on the post itself, not on the comment section.
.
On the comments tho, you can use direct clickable links. example:
---->
[
click this](
https://m.youtube.com/watch?v=dQw4w9WgXcQ)
will become...
----> click this
@Gbhole
![](link)
---- > no space between the
!
,[
and]
---- > the link must be enclosed with
(
and)
![](link to video/pictures)
Is this yours?
Good heli!
+1I can't wrap my head around how this was made with less than 1000 parts. Well done!
+1It doesn't work for me.. im using firefox android
What map mod did you use?
@MxZaiher Thank you!
@ChisP
@Starlight
Thank you!
@SovietBun
Thanks!
@Armyguy1534
@SemedianIndustries
Thank you!
+1@edensk
@243687034
@Minecraftpoweer
Thank you!
@AstleyIndustries
@TMach5
@EternalDarkness
Thank you!
@nadvgia
@EliteArsenals24
@CptJacobson
Thank you!
@Tang0five
@Freerider2142
@TheRealTDawg
Thank you!
+1@ThomasRoderick
@Omel
@Evenstsrike333
Thanks!
+2@BUILDERUPPER1148 Thank you!
@JamesBleriot
@ACEPILOT109
@destroyerP
Thanks!
@Zippy6 Lol.
@Ergi, @scratch thanks!
@MemeLord21 that's great to hear! Thank you for testing.
@Serotrillion1100
@spefyjerbf
Thanks!
+1@MemeLord21 sorry for the wait.
.
Please try THIS and tell me if it fires.
@MemeLord21 i'll try removing drag from all parts. Please test it out too if you have time
@MemeLord21 thanks!
.
the hidden cannon fires if the cockpit reaches 45 mph and FireWeapons is pressed. Sometimes it doesn't launch anything for me too especially when the game is lagging.
@MemeLord21 please tell me if this ballista fires after pressing the FireWeapons button..
.
if it doesnt please use THIS ONE and tell me if it fires, too
@KerlonceauxIndustries Thank you
+1@Zippy6 IRL? Fun times! hopefully the crowbar didnt disfigure you.
@Zippy6 Thanks!
@Feanor thank you for the spotlight!
@MemeLord21 are you on mobile?
@BogdanX thanks!
For the 12 or so guys who downloaded this the first time, sorry about that. I accidentally uploaded the older version.
It looks like something found in Mad Max
+1Very nice train!
@SnoWFLakE0s bummer.. it would have been a nice feature to have if cannons can be fired automatically. Thanks for answering!
Question: can you make a cannon fire automatically when FT conditions are met? Example: when plane goes over 2g the cannon fires or when you reach 10000ft altitude the cannon automatically fires?
Very nice! Love the sound effect when the mouth is opened
@An2k for elevation i use
clamp(sum(Pitch), -1, 1)
. It has the same issue of remembering its previous position but i can live with that in my current project.Maybe this is a flaw in the FT system or we are not intelligent enough work around this problem, yet.
there is a smoke trail design that captures flares with magnets. Another one that puts a missile (with reduced max speed) inside a cage-like structure that holds it until it runs out of fuel
+4@An2k on gyro controlled turret, you can hide a winch at the back of the turret that can pull it back to neutral position.
Or, use a magnet that will lock your turret in place when activated.
@An2k zeroOnDeactivate works with funky trees as long as the part is assigned to an activation group..
tho when the part is activated again it will come back to its previous position
@vcharng hey it works! Thanks!!
@scratch it doesnt seem to take the min/max values of the rotators... this makes it great for Roll tho
+1@scratch thanks will try now