Stronger winches! There should be an option to make them indestructible and elastic. And we should be able to set the size of the rope. The rope bending around would be nice too.
there is a smoke trail design that captures flares with magnets. Another one that puts a missile (with reduced max speed) inside a cage-like structure that holds it until it runs out of fuel
It's a shame this plane does not fly as good as it used to be... It still looks awesome though and I think this is the plane that features the first functional cockpit thats why it became the best plane of all time
Bagel's instructions are off a bit.
- you need beta 1.10.103
- this trick can make the first pic (which becomes the thumbnail of your upload) look really nice
- take a screenshot edit it with photoshop (if you want)
- go to blueprints mode in the designer -> use any view -> open the screenshot image
- now on the right side of the screen, you will see + - symbols for zooming in or out. press the - button multiple times until your plane disappears on the background. This works on planes of any sizes.
- on the left side of the screen you will see H and W adjustments for the pic size. Turn that up until it covers the entire screen.
- Don't move from here
- Click Share Aircraft and take a screenshot without moving the camera. You only need this first picture to grab attention for your plane in the website.
- take succeeding screenshots as normal if you want to
- upload as Unlisted
- go to your plane's page, edit the description to make it pretty. Add more screenshots of your plane.
- Publish
reduce the number of separate bodies in your design.
Bodies are a collection of parts connected to a rotator/detacher/winches/etc.
.
drag, velocity, rotation, position are all calculated for each Bodies so lots of them can lag your game.
.
you can check if you have lots of Bodies in your plane's xml file.. its found at the bottom before the xml values for paint.
also, bombs and missiles add lag when near the ground.
Tap Settings 5x might be inspired by activating developers mode on android devices. And "Settings" change into "Dev Console Enabled". I kinda like it this way actually.
@SpiritusRaptor Thanks! I tried doing that.. it didnt work.
I also tried studying this but could not understand it at all. It probably has to do with its oversized wing as as sail. So far I could not replicate how it moves upwind so easily.
Looks cool. The plane has problems pitching up/down. This is because its CoM is too close to its CoL. If you move in CoM forward the plane will fly beautifully even without the use of gyroscopes.
@PlaneFlightX i just use MS excel when doing math with the same equations repeatedly.
.
@Kangy you can download MS excel on android, too. Then open it in window mode while you open SP in full screen.
.
Excel is an excellent tool when doing calculations on repeat.
@Gestour hi! I made this and its not as unsinkable as i thought it was on your Ocean mod. It was brutally tossed around flipped upside down in matter of seconds.
I'm making changes to it right now. Are you accepting revisions? If yes, should i delete the older post and post the new version?
the floppy rotator is only free moving up to a certain degree and the powered rotator has increased "max" values to compensate for the other's floppiness
ex - if the floppy rotator is 90* free moving then the powered rotator needs to move 180*. This only works if the sail is vertical, tho, so gravity lock the sail by pulling the entire thing downwards.
You guys removed Simplewheels? Thats like your greatest game ever!
+9"I can show you the world..." pulls the trigger
+8@AndrewGarrison please add Overload and the scaling part of FineTuner officially.
Also, please add preventBreaking on winches and springs and zeroOnDeactivate on pistons with cycling turned on.
+6Stronger winches! There should be an option to make them indestructible and elastic. And we should be able to set the size of the rope. The rope bending around would be nice too.
+5Where is brown pearl?
+5This docu needs updating. i recently learned of v=0 input that is not listed here.
+5@Mwight7728 from wright airport turn 120° right then fly straight
maywar (desert island) and snowstone (snow island) is not available on mobile as far as i know.
+5I'm still waiting for SimpleWheels 2
+4there is a smoke trail design that captures flares with magnets. Another one that puts a missile (with reduced max speed) inside a cage-like structure that holds it until it runs out of fuel
+4@jamesPLANESii it shouldn't be. You would've been profiting off someone else's game.
+4Lol. Is this even allowed?
+4v<#
v>#
v=#
+4#
is any number which represents your speed in mph.Aaaannd I was planning to sleep early tonight.
+3Thanks for the new update..
Please add explosionScale to rockets. While you're at it plase add maxForwardThrustForce and maxSpeed too..
+3What about limiting the number of uploads according to rank? 3x for white and bronze, 4x for silver, 5x for gold and 10x for platinum?
+3I'd ask each of them for 1$ a month
+3It's a shame this plane does not fly as good as it used to be... It still looks awesome though and I think this is the plane that features the first functional cockpit thats why it became the best plane of all time
+3They should bring back the crash dummy but this time it would have new features such as camera, uniforms/clothes selection and pose selection.
+2Looks nice!
It probably needs a pass (or two) with high grit sand paper just to smooth out the printing marks
+2@Gestour ok thanks!
Btw, your Ocean mod is brutal. I doubt anything that goes 45kph+, even on the smallest waves, can avoid going airborne. Loved it :D
+2Bagel's instructions are off a bit.
+2- you need beta 1.10.103
- this trick can make the first pic (which becomes the thumbnail of your upload) look really nice
- take a screenshot edit it with photoshop (if you want)
- go to blueprints mode in the designer -> use any view -> open the screenshot image
- now on the right side of the screen, you will see + - symbols for zooming in or out. press the - button multiple times until your plane disappears on the background. This works on planes of any sizes.
- on the left side of the screen you will see H and W adjustments for the pic size. Turn that up until it covers the entire screen.
- Don't move from here
- Click Share Aircraft and take a screenshot without moving the camera. You only need this first picture to grab attention for your plane in the website.
- take succeeding screenshots as normal if you want to
- upload as Unlisted
- go to your plane's page, edit the description to make it pretty. Add more screenshots of your plane.
- Publish
Turn off drag on the entire landing gear assembly
+2Please add glass nose cones, glass spheres and hemispheres, and glass fuselage inlets.
+2Now, I'll be waiting for funky tree magicians to create a useable auto-aim for turrets.
+2How do you do, fellow kids?
+2reduce the number of separate bodies in your design.
Bodies are a collection of parts connected to a rotator/detacher/winches/etc.
.
drag, velocity, rotation, position are all calculated for each Bodies so lots of them can lag your game.
.
you can check if you have lots of Bodies in your plane's xml file.. its found at the bottom before the xml values for paint.
also, bombs and missiles add lag when near the ground.
+2@Noname918181 @Evenstsrike333 @NANOMAN
+2Its got the 'stache look. So a BMW, most likely..
+2@ThomasRoderick
@Omel
@Evenstsrike333
Thanks!
+2Reading through this thread reminds of of THIS scene
+2Tap Settings 5x might be inspired by activating developers mode on android devices. And "Settings" change into "Dev Console Enabled". I kinda like it this way actually.
The size of it being too big is true tho.
+2@ZHUAREVONI Tarquez's updated and beautified World Map! Check it out!
+2@SpiritusRaptor Thanks! I tried doing that.. it didnt work.
I also tried studying this but could not understand it at all. It probably has to do with its oversized wing as as sail. So far I could not replicate how it moves upwind so easily.
+2Looks cool. The plane has problems pitching up/down. This is because its CoM is too close to its CoL. If you move in CoM forward the plane will fly beautifully even without the use of gyroscopes.
+2@PlaneFlightX i just use MS excel when doing math with the same equations repeatedly.
+1.
@Kangy you can download MS excel on android, too. Then open it in window mode while you open SP in full screen.
.
Excel is an excellent tool when doing calculations on repeat.
@Gestour hi! I made this and its not as unsinkable as i thought it was on your Ocean mod. It was brutally tossed around flipped upside down in matter of seconds.
I'm making changes to it right now. Are you accepting revisions? If yes, should i delete the older post and post the new version?
+1Display driver has stopped working... goddamn it
+1Lol i lost 5 legs and the thing is still going
+1So, 3 is still the limit.. thanks for testing @Typhoon_
+1@spefyjerbf thanks! Will try these as soon as i get home
+1@cedrix27
+1Thanks!
@Veronica
+1@GreatHenry
@Evenstsrike333
Thanks!
@TheReturningHound
+1@ThePropellerIsAFan
@Strucker
Thanks!
@UFNNICF5TF
+1@jselbach
@destroyerP
Thanks!
@Omel
+1@Thorne
@Hayhayjam664
Thanks!
@ThomasRoderick
+1@UnguidedCylinder
@RicardoAs1515
Thanks!
@jamesPLANESii
+1@tylerdeveneuxmusic
@Indecision
Thanks!
haha the classic first plane that has weapons everywhere!
+1@aerodummy i built the sail like this:
Sail segment > Rotator (powered) > Rotator (Floppy) > Sail Segment
the floppy rotator is only free moving up to a certain degree and the powered rotator has increased "max" values to compensate for the other's floppiness
ex - if the floppy rotator is 90* free moving then the powered rotator needs to move 180*. This only works if the sail is vertical, tho, so gravity lock the sail by pulling the entire thing downwards.
hope i explained it clearly.
+1