8,632 BeryllCorp Comments

  • Artificial Horizon (3 Parts) 4.6 years ago

    @WIZARD2017 ghaddang'it, I was planning to use it if its just 1 part

  • Artificial Horizon (3 Parts) 4.6 years ago

    Can this be done with just 2 parts?

  • How to mute rotator sounds? 4.6 years ago

    @Tums thats what I've been doing.. but it would be nice to hear other sounds too without the constant buzzing of the rotators

  • Cessna 180 Skywagon / 182 Skylane 4.6 years ago

    Upvote #60
    very nice plane!

  • KZ Godspeed 4.6 years ago

    How?

  • how can you post pictures and videos on forums? 4.6 years ago

    @Gbhole ahh.. you can only post pictures/videos on the post itself, not on the comment section.
    .
    On the comments tho, you can use direct clickable links. example:

    ----> [click this](https://m.youtube.com/watch?v=dQw4w9WgXcQ)
    will become...
    ----> click this

  • how can you post pictures and videos on forums? 4.6 years ago

    @Gbhole ![](link)
    ---- > no space between the !, [ and ]
    ---- > the link must be enclosed with ( and )

  • how can you post pictures and videos on forums? 4.6 years ago

    ![](link to video/pictures)

  • F-22 4.6 years ago

    Is this yours?

  • Bend the Curve - Pandemic Response Simulator 4.6 years ago

    It doesn't work for me.. im using firefox android

  • SkyWolf S-10 4.6 years ago

    What map mod did you use?

  • Roman Ballista (re-up) 4.6 years ago

    @MxZaiher Thank you!

  • Roman Ballista (re-up) 4.6 years ago

    @ChisP
    @Starlight
    Thank you!

  • Roman Ballista (re-up) 4.6 years ago

    @SovietBun

    Thanks!

  • Roman Ballista (re-up) 4.6 years ago

    @edensk
    @243687034
    @Minecraftpoweer

    Thank you!

  • Roman Ballista (re-up) 4.6 years ago

    @AstleyIndustries
    @TMach5
    @EternalDarkness

    Thank you!

  • Roman Ballista (re-up) 4.6 years ago

    @nadvgia
    @EliteArsenals24
    @CptJacobson

    Thank you!

  • Roman Ballista (re-up) 4.6 years ago

    @BUILDERUPPER1148 Thank you!

  • Roman Ballista (re-up) 4.6 years ago

    @JamesBleriot
    @ACEPILOT109
    @destroyerP

    Thanks!

  • Roman Ballista (re-up) 4.6 years ago

    @Zippy6 Lol.

    @Ergi, @scratch thanks!

  • Roman Ballista (re-up) 4.6 years ago

    @MemeLord21 that's great to hear! Thank you for testing.

  • Roman Ballista (re-up) 4.6 years ago

    @MemeLord21 sorry for the wait.
    .
    Please try THIS and tell me if it fires.

  • Roman Ballista (re-up) 4.6 years ago

    @MemeLord21 i'll try removing drag from all parts. Please test it out too if you have time

  • Roman Ballista (re-up) 4.6 years ago

    @MemeLord21 thanks!
    .
    the hidden cannon fires if the cockpit reaches 45 mph and FireWeapons is pressed. Sometimes it doesn't launch anything for me too especially when the game is lagging.

  • Roman Ballista (re-up) 4.6 years ago

    @MemeLord21 please tell me if this ballista fires after pressing the FireWeapons button..
    .
    if it doesnt please use THIS ONE and tell me if it fires, too

  • Roman Ballista (re-up) 4.6 years ago

    @Zippy6 IRL? Fun times! hopefully the crowbar didnt disfigure you.

  • Roman Ballista (re-up) 4.6 years ago

    @Zippy6 Thanks!

  • Roman Ballista (re-up) 4.6 years ago

    @Feanor thank you for the spotlight!

  • Roman Ballista (re-up) 4.6 years ago

    @MemeLord21 are you on mobile?

  • Roman Ballista (re-up) 4.6 years ago

    @BogdanX thanks!

  • Roman Ballista (re-up) 4.6 years ago

    For the 12 or so guys who downloaded this the first time, sorry about that. I accidentally uploaded the older version.

  • CR 4-6-T mainline 'Liz' steam engine 1932 4.6 years ago

    Very nice train!

  • Update 1.9.205 - Extra Changelog 4.6 years ago

    @SnoWFLakE0s bummer.. it would have been a nice feature to have if cannons can be fired automatically. Thanks for answering!

  • Update 1.9.205 - Extra Changelog 4.6 years ago

    Question: can you make a cannon fire automatically when FT conditions are met? Example: when plane goes over 2g the cannon fires or when you reach 10000ft altitude the cannon automatically fires?

  • T-rex walker V-2 4.6 years ago

    Very nice! Love the sound effect when the mouth is opened

  • funky trees request - for turrets 4.6 years ago

    @An2k for elevation i use clamp(sum(Pitch), -1, 1). It has the same issue of remembering its previous position but i can live with that in my current project.

    Maybe this is a flaw in the FT system or we are not intelligent enough work around this problem, yet.

  • funky trees request - for turrets 4.6 years ago

    @An2k on gyro controlled turret, you can hide a winch at the back of the turret that can pull it back to neutral position.

    Or, use a magnet that will lock your turret in place when activated.

  • funky trees request - for turrets 4.6 years ago

    @An2k zeroOnDeactivate works with funky trees as long as the part is assigned to an activation group..

    tho when the part is activated again it will come back to its previous position

  • funky trees request - for turrets 4.6 years ago

    @vcharng hey it works! Thanks!!

  • funky trees request - for turrets 4.6 years ago

    @scratch thanks will try now

  • Slug or Sphere? 4.6 years ago

    If they both have the same diameter, the slug is heavier than the sphere. Both follow the same ballistic path tho so it doesn't matter if one is used instead of the other.

  • partCollisionResponse dosen't work? 4.6 years ago

    @Makerofplanes thank, but its okay. I'm building something that should not explode when shot at but not invincible. Thats why i need the 1.9 beta version of DisconnectOnly.

  • partCollisionResponse dosen't work? 4.6 years ago

    @Makerofplanes after testing it out more thoroughly it seems that the command works but not how it worked back when 1.9 is still in beta phase.

  • Bobby 4.6 years ago

    @HerisonBlack ok. I thought it was a new map mod.

  • partCollisionResponse dosen't work? 4.6 years ago

    Edit.
    After testing it out more thoroughly i can conclude that partCollisionResponse does work.... at least when set to None. Im not sure if DisconnectOnly works tho because it bahaves almost the same as Default
    .
    It just works differently on how it behaved when i tried it out for the first time during 1.9 beta. It probably got changed when the final version was released. Goddamnitiwantthatversionofdisconnectonlyformyupcommingbuild!!!!

  • partCollisionResponse dosen't work? 4.6 years ago

    @Makerofplanes nope, he exploded after shooting himself, crashing from 10k feet, pressing f10 (aka self destruct button)

  • partCollisionResponse dosen't work? 4.6 years ago

    @Makerofplanes i did put it on every part of the plane. It didnt survive a crash or being shot by the destroyers.

    @TrislandianAlliance i made a test plane for this (which i deleted already) that did various test on this including crashing at different speed, getting shot/shooting itself, self destruct button. The plane didnt survive and the parts that fell off disappeared after exploding.

  • Update 1.9.205 4.6 years ago

    It seems partCollisionResponse is not working? I set it to DisconnectOnly or None but the parts still explode and disappear.

  • Bobby 4.6 years ago

    What map mod are you using? It looks great

  • bismarck 4.6 years ago

    She's a bit rotund. Still, fantastic job.