@Amirabadi 4 is fixed in the update
3 - the game has 2 variables for G-force, GForce and VerticalG, the former being what you are referring to, but this one has no negative Gs, so no redout
@Welliedowner i didn't realized why until now, but make sure that image effects are on. I added the effects to that specific camera so that it would overlay over everything.
Better/improved modtools and more variables we can work with. Or at least make up-to-date modding tutorials that covers everything the tools has to offer
@Gestour Yea i actually know some basics of unity and actually managed to get the other parts set up fairly easily. I Recently found the solution, and boy was i fuming when i found out that all i needed to do was add Mat.EnableKeyword("_EmissionColor");
there were no videos on how to change the emission color and only managed to find the solution on Unity Answers
Very epic first mod
+5I approve
+3@Mekomara i'm currently remaking the mod from scratch with better code, so it will take a while
+3@Antares93 soon, im currently updating code for the parts
+3very cool
+3@AcePlayer it is in fact, a big and bushy plane
+2@FISHSOFT turn on image effects in the quality settings
+2@Wellidowner my bad, i forgot that i uploaded the mod file directly instead of from google drive, it's now updated
+2@Amirabadi 4 is fixed in the update
+23 - the game has 2 variables for G-force, GForce and VerticalG, the former being what you are referring to, but this one has no negative Gs, so no redout
@PlutoSon i updated it, the new version fixes those issues
+2@DeveloperKorzalerke
+2Page
As a texan i can confirm, you shouldn't mess with us and our state, especially if you're from cali 🤮
+2@VChart toggable borders will be in the next update. Be patient
+2Nice, I'm guessing it's limited for a specific purpose?
+1@GabrielSatori you can always change the tolerance values
+1Mf actually posted it ain't no way
+1@Welliedowner does it tank even without the image effects?
+1@Welliedowner i didn't realized why until now, but make sure that image effects are on. I added the effects to that specific camera so that it would overlay over everything.
+1@MisterT fixed
+1Bing chilling
+1@Wellidowner yea now it's fixed
+1@Amirabadi you got discord?
+1@Amirabadi oh boy if only i knew what they were
+1@DeezDucks that's because when the UI disables, so do the keybinds for some reason, I'll see if i can find a fix for it
+1@Wellidowner that could be the blur effect, ill see i can add an option to disable it in the mod settings
+1@Wellidowner
+1Very nais
+1@Hov3929 @Prince1747 @Formula350
+1Mod is workable, read this.
2020.3.19
+1Also use the 1.11 modtools, since the 1.12 ones don't work
@BeastHunter no
+1@HansNeil @VChart mod is broken in 1.12 beta, try using 1.11
+1@Nerfaddict you will be able to set custom g tolerances to fit your aircraft
+1@CharlesDeGaulle yes
+1@Kennneth i forgot that was an option
+1@Mekomara you not accepting friend requests
+1Noted
+1@Formula350 I did not know that, ill soon fix that
+1this the good shit
+1Better/improved modtools and more variables we can work with. Or at least make up-to-date modding tutorials that covers everything the tools has to offer
+1Damn bruh, it's understandable, but damn
+1@Nerfaddict g tolerances will be customizable so you can set it to a very high number if needed
+1goated
+1yessir texas goated
+1@PioThePioneer basically a spotlight but with a visible light cone?
+1@1342791782 setting the distance higher causes the ocean and terrain to have glitched lighting
+1@Gestour Yea i actually know some basics of unity and actually managed to get the other parts set up fairly easily. I Recently found the solution, and boy was i fuming when i found out that all i needed to do was add Mat.EnableKeyword("_EmissionColor");
+1there were no videos on how to change the emission color and only managed to find the solution on Unity Answers
When the
We are so barack
L
@Kennneth busy lmfao