A spinal main? A bit odd for a massive ship to only have 2 turrets that make the top AND bottom blindspots for fighters, frigates, and destroyers.
Also mega oof to the turret coding using info from the cockpits location and not itself.
i fixed a few stuff.
The right turret had backwards handling, and i made the trim more precise to aim better. I also added 3 turrets to each side and 2 front facing by the bridge to cover the top blindspot, which i now classify as a dread due to its size comparable to dreads in a game i play(this is a fairly large dread, if you put next to the ship list, but is only a fourth of the size of the supercaps)
@Kimcotupan15 I understand that.
Real AA WWII trucks can’t go fast, but I like to screw around with the physics of the game and make things go extremely fast.
Just wondering how to to remove or create speed limiters
It seems to be speed limited to 105, even with a 4K engine.
Not a drag problem since it can be surpassed by a jet engine...
I’d still like advice on removing the speed limits on the truck🚩🚩🚩
@Skyler717 The reason you crash is cause the propellers have no blades, which the game doesn’t know what to do about that, so I exploited that for this😈😈😈(geniusly evil)
It’s just a 4 block creation. There’s no way this thing will fly... I’ll try it anyway.... -throttles 1%- (plays green trill zone) JESUS I KILLED FATHER TIME
@1gecko I am 2.7 years late, but yes it is a clone of the Viper frigate from Galaxy, which itself is a clone of the Viper MKII of Battlestar Galactica.
@Zilozite You really came back 3 years later to reply to my comment about NMS...
These days I've moved on to JNO making a fully mechanical vehicle that is not at all mobile friendly(pray for my phone). I made an act indium farm to give me unlimited money, but i stopped playing it.
@GuyFolk i have tested mounting a ground based turret to the top of ny aircraft, and though it can hit a plane accurately up to 7 mi, my plane must be perfectly stable, and below the target's altitude...
This coding appears to overcompensate for drift when flying knifedge, but it still aims correctly when sideways or vertical...
If i can somehow figure out how to decrease the compensation on this turret, or make my ground turret stable when sideways, then i can move on to my first phase in building a space cruiser. I will experiment around and see if i get any progress, and i may ask them what the coding stuff does..
I dont think that SP bullets have deceleration or drop(unlike cannonslugs), but i want to know how to mess with the aiming on the turret...(yeah i dont know calculus and i only posess knowledge of basic FT such as MaxAngularVelocity, not strings of FT code)
aka i want to mess with the vertical and horizontal settings so it fires at the target's lead, instead of the target itself, but i dont know which part of the code does this
@Arda2009 dont worry i got my revenge by nuking the SAM (by nuking im referring to ramming your craft into the enemy and using your death explosion radius as a weapon)
He deserves platinum
+5A spinal main? A bit odd for a massive ship to only have 2 turrets that make the top AND bottom blindspots for fighters, frigates, and destroyers.
Also mega oof to the turret coding using info from the cockpits location and not itself.
i fixed a few stuff.
+2The right turret had backwards handling, and i made the trim more precise to aim better. I also added 3 turrets to each side and 2 front facing by the bridge to cover the top blindspot, which i now classify as a dread due to its size comparable to dreads in a game i play(this is a fairly large dread, if you put next to the ship list, but is only a fourth of the size of the supercaps)
@Brendorkus map plugins and map mods ate still compatible, just downloaded Maywar on my S9
+2@zap210 i didnt know you played Kerbal
ive mainly researching the Mobile Lab in kareer in KSP, and trying to get 10 million money in No Mans Sky
+2I upvote
+2Any mod less versions??
+2Got to lvl 20 on galaga
+2I did this once with only modded parts, I broke SimplePlanes forever... has to delete all mods and reinstall it
+2Can it even fly?
+2@Gluck if i ever do post an updated Verglas i will definitely ping you.
This is unlikely, as i dont upload anything much...
+1please find a way to get the kraken on mobile. I really enjoy your Maywar plugin, and the kraken is the only map item im missing...
+1@Kimcotupan15 I understand that.
Real AA WWII trucks can’t go fast, but I like to screw around with the physics of the game and make things go extremely fast.
Just wondering how to to remove or create speed limiters
Nice truck btw I really like it
Good luck with the challenge!
+1It seems to be speed limited to 105, even with a 4K engine.
+1Not a drag problem since it can be surpassed by a jet engine...
I’d still like advice on removing the speed limits on the truck🚩🚩🚩
@Spikerya Mmmmm yes, my planes shattering when I use your connector.(That’s the sign of something working for once on my extreme planes)
+1@Skyler717 The reason you crash is cause the propellers have no blades, which the game doesn’t know what to do about that, so I exploited that for this😈😈😈(geniusly evil)
+1@Spikerya close enough, some of my planes require ludicrous power to get in air
+1Made last minute post if it’s still open
+1Also I need a spawn location inside of Beast’s storage bay below deck
+1RIP me I need this, but I’m on an SE
+1Yeah boiis I can finally show how better my instrument is cause trumpets r best
+1@horatio @Notaleopard Reply
+1I got an android to work I now take XML requests
I got an android to work I now take XML requests @Spikerya
+1Got a plane entered y’all should check it out
+1@Spacedoge12345plane what am I supposed to build? (If I win, don’t ipvote my tank project or my ded chat room)
+1Np @Shnippy
+15x bigger than normal please
+1:( uses mods. Sorry all iOS users, I just found out that it uses mods. Rip me
+1Yep, it does. Flies nicely too
+1Congrats random person!
Ima see if the trophy flies if I remove the stand
+1Tick tock... the deadlines near. 11 days left
+1Wow nice
I still newd help getting a gear that is standard fuselage size. And an inverted gear to fit around it
+1Please let this be a normal field trip; WITH THE FRIZZ, NO WAY!
+1Thank you for your upvote, @watlel! 😀😀 Glad you enjoyed my findings of this old prop
+1The other Tiny is orange
+1Sorry for your inconvenience, but this is actually tiny two...
+1He doesn’t deserve gold...
+1Thanks
+1@zap210 always a pleasure to enjoy your projects!🙂
+1@zap210, It’s me again, I used high graphics, and it appears to work its magic, so it does work, if you don’t crash the game.
+1Could use some cleaver studying/work, but it’s great at doing kamikaze to your worst enemy:the Bridge
+1It is done, after 3 months, check it out..... but it can’t dive anymore. D=
+1It’s just a 4 block creation. There’s no way this thing will fly... I’ll try it anyway.... -throttles 1%- (plays green trill zone) JESUS I KILLED FATHER TIME
+1@1gecko I am 2.7 years late, but yes it is a clone of the Viper frigate from Galaxy, which itself is a clone of the Viper MKII of Battlestar Galactica.
@Zilozite You really came back 3 years later to reply to my comment about NMS...
These days I've moved on to JNO making a fully mechanical vehicle that is not at all mobile friendly(pray for my phone). I made an act indium farm to give me unlimited money, but i stopped playing it.
@GuyFolk i have tested mounting a ground based turret to the top of ny aircraft, and though it can hit a plane accurately up to 7 mi, my plane must be perfectly stable, and below the target's altitude...
This coding appears to overcompensate for drift when flying knifedge, but it still aims correctly when sideways or vertical...
If i can somehow figure out how to decrease the compensation on this turret, or make my ground turret stable when sideways, then i can move on to my first phase in building a space cruiser. I will experiment around and see if i get any progress, and i may ask them what the coding stuff does..
I dont think that SP bullets have deceleration or drop(unlike cannonslugs), but i want to know how to mess with the aiming on the turret...(yeah i dont know calculus and i only posess knowledge of basic FT such as MaxAngularVelocity, not strings of FT code)
aka i want to mess with the vertical and horizontal settings so it fires at the target's lead, instead of the target itself, but i dont know which part of the code does this
@Arda2009 dont worry i got my revenge by nuking the SAM (by nuking im referring to ramming your craft into the enemy and using your death explosion radius as a weapon)
i put a spaceship inside of my jar.
its not complete, but it flies.
i had another idea, to put an AA or a different spacecraft that has a turret, but i havent even started on it.
@WNP78 mega oof, but now im questioning what would happen if i bruteforced SP to take it in(assuming there was still an Android download)
nice, my phone can run it too