1,444 Brothen127 Comments

  • Viper in a Jar. 1.4 years ago

    @1gecko I am 2.7 years late, but yes it is a clone of the Viper frigate from Galaxy, which itself is a clone of the Viper MKII of Battlestar Galactica.

  • My Quadcopter with Reaction Wheels 1.5 years ago

    @Zilozite You really came back 3 years later to reply to my comment about NMS...

    These days I've moved on to JNO making a fully mechanical vehicle that is not at all mobile friendly(pray for my phone). I made an act indium farm to give me unlimited money, but i stopped playing it.

  • Airborne auto turret testbed 4.0 years ago

    @GuyFolk i have tested mounting a ground based turret to the top of ny aircraft, and though it can hit a plane accurately up to 7 mi, my plane must be perfectly stable, and below the target's altitude...

    This coding appears to overcompensate for drift when flying knifedge, but it still aims correctly when sideways or vertical...

    If i can somehow figure out how to decrease the compensation on this turret, or make my ground turret stable when sideways, then i can move on to my first phase in building a space cruiser. I will experiment around and see if i get any progress, and i may ask them what the coding stuff does..

  • Verglas Class Battlecruiser 4.0 years ago

    @Gluck if i ever do post an updated Verglas i will definitely ping you.

    This is unlikely, as i dont upload anything much...

    +1
  • Airborne auto turret testbed 4.0 years ago

    I dont think that SP bullets have deceleration or drop(unlike cannonslugs), but i want to know how to mess with the aiming on the turret...(yeah i dont know calculus and i only posess knowledge of basic FT such as MaxAngularVelocity, not strings of FT code)

    aka i want to mess with the vertical and horizontal settings so it fires at the target's lead, instead of the target itself, but i dont know which part of the code does this

  • Verglas Class Battlecruiser 4.1 years ago

    A spinal main? A bit odd for a massive ship to only have 2 turrets that make the top AND bottom blindspots for fighters, frigates, and destroyers.

    Also mega oof to the turret coding using info from the cockpits location and not itself.

    i fixed a few stuff.
    The right turret had backwards handling, and i made the trim more precise to aim better. I also added 3 turrets to each side and 2 front facing by the bridge to cover the top blindspot, which i now classify as a dread due to its size comparable to dreads in a game i play(this is a fairly large dread, if you put next to the ship list, but is only a fourth of the size of the supercaps)

    +2
  • Monster 4.2 years ago

    @Arda2009 dont worry i got my revenge by nuking the SAM (by nuking im referring to ramming your craft into the enemy and using your death explosion radius as a weapon)

  • Empty Jar Challenge! (Closed) 4.2 years ago

    i put a spaceship inside of my jar.
    its not complete, but it flies.

    i had another idea, to put an AA or a different spacecraft that has a turret, but i havent even started on it.

  • Simple_Land 4.6 years ago

    @WNP78 mega oof, but now im questioning what would happen if i bruteforced SP to take it in(assuming there was still an Android download)

  • Kakhis Duglas Flacon KD FLACON 4.6 years ago

    please find a way to get the kraken on mobile. I really enjoy your Maywar plugin, and the kraken is the only map item im missing...

    +1
  • Simple_Land 4.6 years ago

    @Brendorkus map plugins and map mods ate still compatible, just downloaded Maywar on my S9

    +2
  • My Quadcopter with Reaction Wheels 4.8 years ago

    @zap210 i didnt know you played Kerbal

    ive mainly researching the Mobile Lab in kareer in KSP, and trying to get 10 million money in No Mans Sky

    +2
  • My Quadcopter with Reaction Wheels 4.9 years ago

    nice, my phone can run it too

  • Villager missile 5.1 years ago

    @Homemade i know its not a vehicle...

    but it works quite well, i might make a tank

  • Villager Osprey 5.1 years ago

    @Fighterpilot91 agree

  • Villager Osprey 5.2 years ago

    @Homemade thanks!

  • Skelebuggy 5.4 years ago

    Warning
    Requires smoke trail mod

  • Periapsis Products GTA+GTG Manned Defense system 5.5 years ago

    @Ratakis I’m not mad, just stating i don’t steal
    I enjoy the things people make, and I like to reuse them

  • Periapsis Products GTA+GTG Manned Defense system 5.5 years ago

    @Ratakis I did not STEAL products, I give credit to the other people whom I used parts of their builds, like the nice SCUD missile from BogdanX’s scud final.
    Stealing is when you take stuff and say you made it, and I take no ownership of stuff I strip off of other people’s creations
    The missile hives I made, and they are a bit wonky sometimes

  • Climber improved 5.6 years ago

    Paint the wheels red

  • Apex Comet 5.6 years ago

    @Shnippy like rockets?

  • Apex Comet 5.6 years ago

    @FLYGUY101 it uses the turbojets for thrust, so if they require air then it won’t function in a vacuum..

    If the space mod says turbojets need air
    Probably be great for a launch stage engine

  • Hi-Speed Marine Piston Engines v1.5 5.6 years ago

    @SpiritusRaptor I’m gud

  • Hi-Speed Marine Piston Engines v1.5 5.6 years ago

    @SpiritusRaptor aah...
    If it’s too much of a hassle I’ll just stick with good ol copypaste links
    If it’s too complicated

    Thanks anyways 👍

  • Hi-Speed Marine Piston Engines v1.5 5.6 years ago

    How you make a link?

    I’m on mobile

  • Thanks for Silver!!! 5.6 years ago

    My Full version is out now

  • ZiS-12(25-SE) 5.6 years ago

    @Kimcotupan15 Np

    :-)

  • ZiS-12(25-SE) 5.6 years ago

    @Kimcotupan15 I understand that.
    Real AA WWII trucks can’t go fast, but I like to screw around with the physics of the game and make things go extremely fast.
    Just wondering how to to remove or create speed limiters

    Nice truck btw I really like it

    Good luck with the challenge!

    +1
  • ZiS-12(25-SE) 5.6 years ago

    It seems to be speed limited to 105, even with a 4K engine.
    Not a drag problem since it can be surpassed by a jet engine...
    I’d still like advice on removing the speed limits on the truck🚩🚩🚩

    +1
  • Periapsis Products GTA+GTG Manned Defense system 5.6 years ago

    @EternalDarkness @BogdanX oh well... at least it fit the other rules, I put some good effort into the rocket hives

  • Periapsis Products GTA+GTG Manned Defense system 5.6 years ago

    @Shippy456 There are bombs inside of fuselage, with a vtol nozzle at the bottom. The vtol engine is on the main craft, and the missile is detached once you launch it

  • Mastermind Experimental boat motherboard[FIRST SILVER POST] 5.6 years ago

    @Shnippy soon it’ll be able to rotate the boats when flying👍

  • Cleaver Pods 5.6 years ago

    @Brields95 I have smaller size pods, the size of rocket pod in game, buut the cleavers are ludicrously heavy, like 20K lbs

  • Cleaver Pods 5.6 years ago

    Thx@AWESOMENESS360

  • Mastermind Experimental boat motherboard[FIRST SILVER POST] 5.6 years ago

    @Shnippy better than my Anyboat Controller, and can somewhat make them fly(can barely turn flying boats)

  • Beast controller 5.6 years ago

    @Shnippy it’s the smallest remote that actually has good turn radius, try removing some of the anchor jets

  • Beast controller 5.6 years ago

    @Shnippy too big?

  • Beast controller 5.6 years ago

    @Shnippy Ze godly beast remote is done, and in prime condition! I’m really enjoying this, and I’m sure you will too

  • AnyBoat Controller 5.6 years ago

    @Shnippy yeh it’s a bit hard..

  • AnyBoat Controller 5.6 years ago

    Np,@Shnippy I’ve been wanting a new boat controller for the beast...

    I will make a better turning beast remote when they patch the large plane spawn glitch

  • AnyBoat Controller 5.6 years ago

    @Shnippy

  • AdvNced Tiny harness 5.6 years ago

    @Shnippy Mk1 is done, works on all boats, but has bad turning.
    Recommend fast forward when driving

  • AdvNced Tiny harness 5.6 years ago

    @Shnippy First working prototype is complete, but it turns HORRENDOUSLY slow

  • AdvNced Tiny harness 5.6 years ago

    @Shnippy I may use like, a weak pusher engine to push the blocks onto the boats side so they don’t break

  • Anybody Need Any Specific Items? 5.6 years ago

    @Spikerya Mmmmm yes, my planes shattering when I use your connector.(That’s the sign of something working for once on my extreme planes)

    +1
  • AdvNced Tiny harness 5.7 years ago

    All “invincible” blocks I found break upon getting hypercompressed by my engineim using

  • AdvNced Tiny harness 5.7 years ago

    @Shnippy invincible, indestructible
    Won’t explode when extreme force and pressure is applied to the block, pushing it at the ground at hyperspeed and ruining it

  • AdvNced Tiny harness 5.7 years ago

    @Shnippy I want one too, cause now the old remote doesn’t work, plus this’ll work for all boats..
    Workin around trying to get an actual untouchable block

  • AdvNced Tiny harness 5.7 years ago

    @Shnippy I DO have a beast remote, buut since the new update the beast doubled in size, currently working on a mobile remote to work (hopefully) on all ships.(spawn glitch in beast puts huge structures inside of runway, killing your build)

  • Hacking game (gl!tcher gam3) 5.7 years ago

    @Skyler717 yes. I use Overload mod (XML) on an Android. Also available for Steam version, just search for it in mods