@1gecko I am 2.7 years late, but yes it is a clone of the Viper frigate from Galaxy, which itself is a clone of the Viper MKII of Battlestar Galactica.
@Zilozite You really came back 3 years later to reply to my comment about NMS...
These days I've moved on to JNO making a fully mechanical vehicle that is not at all mobile friendly(pray for my phone). I made an act indium farm to give me unlimited money, but i stopped playing it.
@GuyFolk i have tested mounting a ground based turret to the top of ny aircraft, and though it can hit a plane accurately up to 7 mi, my plane must be perfectly stable, and below the target's altitude...
This coding appears to overcompensate for drift when flying knifedge, but it still aims correctly when sideways or vertical...
If i can somehow figure out how to decrease the compensation on this turret, or make my ground turret stable when sideways, then i can move on to my first phase in building a space cruiser. I will experiment around and see if i get any progress, and i may ask them what the coding stuff does..
I dont think that SP bullets have deceleration or drop(unlike cannonslugs), but i want to know how to mess with the aiming on the turret...(yeah i dont know calculus and i only posess knowledge of basic FT such as MaxAngularVelocity, not strings of FT code)
aka i want to mess with the vertical and horizontal settings so it fires at the target's lead, instead of the target itself, but i dont know which part of the code does this
A spinal main? A bit odd for a massive ship to only have 2 turrets that make the top AND bottom blindspots for fighters, frigates, and destroyers.
Also mega oof to the turret coding using info from the cockpits location and not itself.
i fixed a few stuff.
The right turret had backwards handling, and i made the trim more precise to aim better. I also added 3 turrets to each side and 2 front facing by the bridge to cover the top blindspot, which i now classify as a dread due to its size comparable to dreads in a game i play(this is a fairly large dread, if you put next to the ship list, but is only a fourth of the size of the supercaps)
@Arda2009 dont worry i got my revenge by nuking the SAM (by nuking im referring to ramming your craft into the enemy and using your death explosion radius as a weapon)
@Ratakis I did not STEAL products, I give credit to the other people whom I used parts of their builds, like the nice SCUD missile from BogdanX’s scud final.
Stealing is when you take stuff and say you made it, and I take no ownership of stuff I strip off of other people’s creations
The missile hives I made, and they are a bit wonky sometimes
@Kimcotupan15 I understand that.
Real AA WWII trucks can’t go fast, but I like to screw around with the physics of the game and make things go extremely fast.
Just wondering how to to remove or create speed limiters
It seems to be speed limited to 105, even with a 4K engine.
Not a drag problem since it can be surpassed by a jet engine...
I’d still like advice on removing the speed limits on the truck🚩🚩🚩
@Shippy456 There are bombs inside of fuselage, with a vtol nozzle at the bottom. The vtol engine is on the main craft, and the missile is detached once you launch it
@Shnippy invincible, indestructible
Won’t explode when extreme force and pressure is applied to the block, pushing it at the ground at hyperspeed and ruining it
@Shnippy I want one too, cause now the old remote doesn’t work, plus this’ll work for all boats..
Workin around trying to get an actual untouchable block
@Shnippy I DO have a beast remote, buut since the new update the beast doubled in size, currently working on a mobile remote to work (hopefully) on all ships.(spawn glitch in beast puts huge structures inside of runway, killing your build)
@1gecko I am 2.7 years late, but yes it is a clone of the Viper frigate from Galaxy, which itself is a clone of the Viper MKII of Battlestar Galactica.
@Zilozite You really came back 3 years later to reply to my comment about NMS...
These days I've moved on to JNO making a fully mechanical vehicle that is not at all mobile friendly(pray for my phone). I made an act indium farm to give me unlimited money, but i stopped playing it.
@GuyFolk i have tested mounting a ground based turret to the top of ny aircraft, and though it can hit a plane accurately up to 7 mi, my plane must be perfectly stable, and below the target's altitude...
This coding appears to overcompensate for drift when flying knifedge, but it still aims correctly when sideways or vertical...
If i can somehow figure out how to decrease the compensation on this turret, or make my ground turret stable when sideways, then i can move on to my first phase in building a space cruiser. I will experiment around and see if i get any progress, and i may ask them what the coding stuff does..
@Gluck if i ever do post an updated Verglas i will definitely ping you.
This is unlikely, as i dont upload anything much...
+1I dont think that SP bullets have deceleration or drop(unlike cannonslugs), but i want to know how to mess with the aiming on the turret...(yeah i dont know calculus and i only posess knowledge of basic FT such as MaxAngularVelocity, not strings of FT code)
aka i want to mess with the vertical and horizontal settings so it fires at the target's lead, instead of the target itself, but i dont know which part of the code does this
A spinal main? A bit odd for a massive ship to only have 2 turrets that make the top AND bottom blindspots for fighters, frigates, and destroyers.
Also mega oof to the turret coding using info from the cockpits location and not itself.
i fixed a few stuff.
+2The right turret had backwards handling, and i made the trim more precise to aim better. I also added 3 turrets to each side and 2 front facing by the bridge to cover the top blindspot, which i now classify as a dread due to its size comparable to dreads in a game i play(this is a fairly large dread, if you put next to the ship list, but is only a fourth of the size of the supercaps)
@Arda2009 dont worry i got my revenge by nuking the SAM (by nuking im referring to ramming your craft into the enemy and using your death explosion radius as a weapon)
i put a spaceship inside of my jar.
its not complete, but it flies.
i had another idea, to put an AA or a different spacecraft that has a turret, but i havent even started on it.
@WNP78 mega oof, but now im questioning what would happen if i bruteforced SP to take it in(assuming there was still an Android download)
please find a way to get the kraken on mobile. I really enjoy your Maywar plugin, and the kraken is the only map item im missing...
+1@Brendorkus map plugins and map mods ate still compatible, just downloaded Maywar on my S9
+2@zap210 i didnt know you played Kerbal
ive mainly researching the Mobile Lab in kareer in KSP, and trying to get 10 million money in No Mans Sky
+2nice, my phone can run it too
@Homemade i know its not a vehicle...
but it works quite well, i might make a tank
@Fighterpilot91 agree
@Homemade thanks!
Warning
Requires smoke trail mod
@Ratakis I’m not mad, just stating i don’t steal
I enjoy the things people make, and I like to reuse them
@Ratakis I did not STEAL products, I give credit to the other people whom I used parts of their builds, like the nice SCUD missile from BogdanX’s scud final.
Stealing is when you take stuff and say you made it, and I take no ownership of stuff I strip off of other people’s creations
The missile hives I made, and they are a bit wonky sometimes
Paint the wheels red
@Shnippy like rockets?
@FLYGUY101 it uses the turbojets for thrust, so if they require air then it won’t function in a vacuum..
If the space mod says turbojets need air
Probably be great for a launch stage engine
@SpiritusRaptor I’m gud
@SpiritusRaptor aah...
If it’s too much of a hassle I’ll just stick with good ol copypaste links
If it’s too complicated
Thanks anyways 👍
How you make a link?
I’m on mobile
My Full version is out now
@Kimcotupan15 Np
:-)
@Kimcotupan15 I understand that.
Real AA WWII trucks can’t go fast, but I like to screw around with the physics of the game and make things go extremely fast.
Just wondering how to to remove or create speed limiters
Nice truck btw I really like it
Good luck with the challenge!
+1It seems to be speed limited to 105, even with a 4K engine.
+1Not a drag problem since it can be surpassed by a jet engine...
I’d still like advice on removing the speed limits on the truck🚩🚩🚩
@EternalDarkness @BogdanX oh well... at least it fit the other rules, I put some good effort into the rocket hives
@Shippy456 There are bombs inside of fuselage, with a vtol nozzle at the bottom. The vtol engine is on the main craft, and the missile is detached once you launch it
@Shnippy soon it’ll be able to rotate the boats when flying👍
@Brields95 I have smaller size pods, the size of rocket pod in game, buut the cleavers are ludicrously heavy, like 20K lbs
Thx@AWESOMENESS360
@Shnippy better than my Anyboat Controller, and can somewhat make them fly(can barely turn flying boats)
@Shnippy it’s the smallest remote that actually has good turn radius, try removing some of the anchor jets
@Shnippy too big?
@Shnippy Ze godly beast remote is done, and in prime condition! I’m really enjoying this, and I’m sure you will too
@Shnippy yeh it’s a bit hard..
Np,@Shnippy I’ve been wanting a new boat controller for the beast...
I will make a better turning beast remote when they patch the large plane spawn glitch
@Shnippy
@Shnippy Mk1 is done, works on all boats, but has bad turning.
Recommend fast forward when driving
@Shnippy First working prototype is complete, but it turns HORRENDOUSLY slow
@Shnippy I may use like, a weak pusher engine to push the blocks onto the boats side so they don’t break
@Spikerya Mmmmm yes, my planes shattering when I use your connector.(That’s the sign of something working for once on my extreme planes)
+1All “invincible” blocks I found break upon getting hypercompressed by my engineim using
@Shnippy invincible, indestructible
Won’t explode when extreme force and pressure is applied to the block, pushing it at the ground at hyperspeed and ruining it
@Shnippy I want one too, cause now the old remote doesn’t work, plus this’ll work for all boats..
Workin around trying to get an actual untouchable block
@Shnippy I DO have a beast remote, buut since the new update the beast doubled in size, currently working on a mobile remote to work (hopefully) on all ships.(spawn glitch in beast puts huge structures inside of runway, killing your build)
@Skyler717 yes. I use Overload mod (XML) on an Android. Also available for Steam version, just search for it in mods