Thanks for hosting this challenge, it really inspired me. Also thanks again for the tip about the trim, I remember asking you and you said that this used the same trim setup as your Stuka @BogdanX
Andrew said it doesn’t, but you might be able to simulate it by attaching the wings to a rotator with an input that moves the wing a few degrees (trailing edge down, leading edge up) on an input like AltitudeAGL < insert half of wingspan
Why half, you may ask? Well because it’s a good rule of thumb that ground effect kicks when the altitude is less than or equal to the wingspan of one wing. Idk if this is true, but it’s what my dad told me and he’s a pilot
Hey, I have a favor to ask. Would you be interested in taking screenshots of an upcoming project of mine? You're in game pictures always look so real, plus you have access to cool maps
Wow, you're really going all out! Make sure every part in the cockpit is calculate drag: false. This removes it from the physics calculations. In return, this causes much faster loading times and opens up more users to download. When drag is set to false, that part might as well not even be there, as far as the game is concerned
Wow. I recommend using scaled magnets as gauges. You can paint part of it white and the other part black, giving the illusion of tick marks. I have an example if you want @klm747klm747
Basically whatever makes the plane fly. It’s all the hidden wings, engines, air brakes, etc, @SubXTribe
Thank you! I can’t take credit for the flight, that was done by QingyuZhou @SubXTribe
Thanks for hosting this challenge, it really inspired me. Also thanks again for the tip about the trim, I remember asking you and you said that this used the same trim setup as your Stuka @BogdanX
Yep. I have lower part count versions listed in the description @DragonLady
+1Thanks! Most aircraft did that, but the mustang did not @edensk
+1Lmao yep @ThePilotDude
Thank you very much! @MercuryCorporation
Thanks for your continued support! It means a lot and it allowed me to complete this project @Diloph
Thank you so much! It added a lot of realism to this plane. This project wouldn’t be where it is now without your help! @spefyjerbf
+1Andrew said it doesn’t, but you might be able to simulate it by attaching the wings to a rotator with an input that moves the wing a few degrees (trailing edge down, leading edge up) on an input like AltitudeAGL <
insert half of wingspan
Why half, you may ask? Well because it’s a good rule of thumb that ground effect kicks when the altitude is less than or equal to the wingspan of one wing. Idk if this is true, but it’s what my dad told me and he’s a pilot
I’d be happy to build something, but I don’t think I could ever get it function like an actual sub
I wouldn’t go that far, but thanks for the support! @QingyuZhou
@jamesPLANESii
@QingyuZhou
@spefyjerbf
@Hedero
@Diloph
@ChiChiWerx
Idk yet, sometime before the 28th tho @Hedero
Lol. Keep up the great work, everything you make is amazing @QingyuZhou
+1Very nicely done! I don’t see enough of these on the site, and I think you did a great job re-creating it
Very cool! I would’ve never guessed you’d make a WWI plane. You never cease to amaze me!
+1Very cool! Looks great
Yeah no problem @jamesPLANESii
Did you see the tag? @jamesPLANESii
Cool! Detail is spot on and it behaves like a WWI plane should. Great work
+1Sounds great! I'll tag you on it @jamesPLANESii
Would you be interested in taking some pictures of a project of mine? I would greatly appreciate it @jamesPLANESii
Awesome job! The details are great and very well done! Do you mind if I use this in a few screenshots with my “secret” project?
Nicely done!
Hey, I have a favor to ask. Would you be interested in taking screenshots of an upcoming project of mine? You're in game pictures always look so real, plus you have access to cool maps
Not for a while, I’ve run into a problem with my mustang @QingyuZhou
Looks great! I can’t wait to see the final release
+2I used to have this set! Nicely done
Wow, that looks very cool! Tag me please
Wow, that’s beyond amazing! What livery are you gonna do? @klm747klm747
Marvelous! This is surely your best work to date!
Awesome job! very mobile friendly too
Nice!
+1Do you know how to decrease bomb explosion strength?
I don't, I use a Mac@klm747klm747
I think I know, I just don't have a software to do it. I also tried once and I couldn't find the file @klm747klm747
Sweet! Speaking of, could you do some mass removing for me please? Ill tag you if you can @klm747klm747
Wow, you're really going all out! Make sure every part in the cockpit is
calculate drag: false
. This removes it from the physics calculations. In return, this causes much faster loading times and opens up more users to download. When drag is set to false, that part might as well not even be there, as far as the game is concernedThats strange. Did you build the secondary tanks before the fuselage ones? Idk if the game drains the first fuel added or the last @rexzion
I agree @Mobius1Cyka
On that snake eye, how would one slow them down even more with the fins deployed? @ChisP
I've had the same thing bugging me for a while. From testing many planes, that number should fall in the 2000-3000 range for realistic performance
No problem! @unCANNY
Awesome!
That’s a very interesting design! I would’ve never considered an auto gyro for military purposes. Anyway, it looks great! Tag me please
I totally agree! @Bife
Very cool! I love how you bring attention to these unique and often forgotten aircraft, keep it up!
+1Wow. I recommend using scaled magnets as gauges. You can paint part of it white and the other part black, giving the illusion of tick marks. I have an example if you want @klm747klm747