This plane looks absolutely incredible, amazing work man. That main picture is one of the coolest and most well-portrayed ones that I have seen in a while.
@Sakorsky one more thing that you could try is to see how much it floats if the wheels are extremely thin. It appears to me that simple planes does not modify the colliders of the wheels at the same scale of the visual mesh renderer.
@AlexRol05 that is extreamly weird. I dont know why that happened bcs the version that I have on my computer does not do that but the versoin that is posted does. I will post the fixed version later today
@Sakorsky looking at the build, I think I found the problem, I can't test it now because it is late where I am, but all of the wheels that touch the ground are not flat, they are at 5 deg. Rotating a wheel would not usually be a problem but since we are scaling them weirdly I bet that the wheel colliders also get messed up, and then what seems to be at an angle is not simulated as such. IDK if this is the problem, but I have always had the wheels that touch the ground flat for all my builds. However, even for some of the builds that have flat running tracks, if you zoom in really close it just barely floats off of the ground. I think that the culprit of this may also be how simple planes simulate a bit of movement of the wheels up and down even when the suspension is turned off. You may need to XML edit the suspension to make sure that they do not move at all. The reason I think this is because if I look at the bottom wheels of the Hetzer that I made in play mode, they are all shifted up and down an overly little bit from the positions that they are in building mode, even though they do not simulate any type of collision.
@Sakorsky remember to turn "part collision response" to "none" and "disable aircraft collisions" to "true" or every one of the wheels you are using to create the tracts
@Sakorsky Also, outside of your challenge, are you fine with me making some updated versions of this? I want to make some camouflaged ones. 1 each for forest, desert, and winter conditions. These all would be completely outside of your challenge, I just want to make sure it does not mess with your end of things
@Sakorsky I used wheels that I XML scaled to be really thin. You also have to turn the "part collision response" to "none' and the "disable aircraft collisions" to "true" to ensure that it does not mess if the physics too much. Even outside of challenges I like to do it this way. Gives off more of the "Simple Planes vibe" for me.
Hello, I have a question, would you count the KV-2 as a tank destroyer? Its official title was an SPG but since it was based on the KV-1 hull it can also be classified as a heavy tank.
Darn it, this was one of the cars I have been wanting to make, you did such a good job with it I do not think I could do better.
It is also one of my favorite cars ever, since it is the perfect example of an engineer throwing everything out the window to concentrate on one aspect/mechanism. Threw away all the looks and most of the aero for the car just for the fan suction system.
@IzzyIA sorry to bother you again, but could you please show me an example of what it spits out for the label to recognize as text? Since i do not have the game at the moment I can’t really see for myself.
I kind of broke my old mac, a 2012 MacBook Air, so I’m using a windows now. I just can’t get steam right now so I won’t be playing this game for a bit. @IzzyIA
@CorporalWojak I am pretty good a coding, I just want to know how it works so that I can make one for myself since the setting on my computer that my father as set up make it so that I would not be able to run this program. specifically what he is turning the image pixels into that make it understandable to a label in simple planes, bcs I could maybe make a code then that would just spit out some "text" that would be the setting for the image that would be needed to make the image as a label in simple planes
you still made a better car than I could
it took you a month to change the color from someone else's design?
+3This is beautiful, well done man!
Dude, I saw this and my day was literally made better, this gave me much joy
+2@intruder72 your first comment about all this had @CalebRepublic on it, I was just wondering why I was the person you chose
@intruder72 u mentioned me
@intruder72 yes I know that, but why me? I have not built many cars at all on this site, let alone Ferraris
This plane looks absolutely incredible, amazing work man. That main picture is one of the coolest and most well-portrayed ones that I have seen in a while.
+3@intruder72 huh?
Attack the D point!
DUDE, this is amazing! Great work man!
@Graingy I'm just that good!
+1You should also do an e-100 with the kupp turret and the guns mounted vertically stacked.
@Sakorsky one more thing that you could try is to see how much it floats if the wheels are extremely thin. It appears to me that simple planes does not modify the colliders of the wheels at the same scale of the visual mesh renderer.
+1@AlexRol05 that is extreamly weird. I dont know why that happened bcs the version that I have on my computer does not do that but the versoin that is posted does. I will post the fixed version later today
+1@Sakorsky looking at the build, I think I found the problem, I can't test it now because it is late where I am, but all of the wheels that touch the ground are not flat, they are at 5 deg. Rotating a wheel would not usually be a problem but since we are scaling them weirdly I bet that the wheel colliders also get messed up, and then what seems to be at an angle is not simulated as such. IDK if this is the problem, but I have always had the wheels that touch the ground flat for all my builds. However, even for some of the builds that have flat running tracks, if you zoom in really close it just barely floats off of the ground. I think that the culprit of this may also be how simple planes simulate a bit of movement of the wheels up and down even when the suspension is turned off. You may need to XML edit the suspension to make sure that they do not move at all. The reason I think this is because if I look at the bottom wheels of the Hetzer that I made in play mode, they are all shifted up and down an overly little bit from the positions that they are in building mode, even though they do not simulate any type of collision.
@Sakorsky I also have not gotten any of your tags, sorry. I only noticed this bcs u upvoted a bunch of my stuff
@Sakorsky remember to turn "part collision response" to "none" and "disable aircraft collisions" to "true" or every one of the wheels you are using to create the tracts
+1@Sakorsky What are the final standings for the challenge?
+1@Nahida1645 that flat turret is going to get eaten up by heatfs
@Sakorsky Also, outside of your challenge, are you fine with me making some updated versions of this? I want to make some camouflaged ones. 1 each for forest, desert, and winter conditions. These all would be completely outside of your challenge, I just want to make sure it does not mess with your end of things
@Sakorsky I used wheels that I XML scaled to be really thin. You also have to turn the "part collision response" to "none' and the "disable aircraft collisions" to "true" to ensure that it does not mess if the physics too much. Even outside of challenges I like to do it this way. Gives off more of the "Simple Planes vibe" for me.
+1@Sakorsky Sorry for it being right at the deadline, I am pretty busy over the holidays. I hope that it is not too late wherever you are.
+2@Sakorsky thank you for the clarification
+1@Sakorsky if the deadline is the 30th, does that mean I have to submit my build before the 30th, or can I submit it on the 30th?
+1@Sakorsky It is ok, I am making a different tank then
+2Hello, I have a question, would you count the KV-2 as a tank destroyer? Its official title was an SPG but since it was based on the KV-1 hull it can also be classified as a heavy tank.
+1Extremely well done! Great Job!
@ToeTips well, one day ill make one and tag you, if I remember
+1Darn it, this was one of the cars I have been wanting to make, you did such a good job with it I do not think I could do better.
It is also one of my favorite cars ever, since it is the perfect example of an engineer throwing everything out the window to concentrate on one aspect/mechanism. Threw away all the looks and most of the aero for the car just for the fan suction system.
+1Man, this is absolutely amazing. Great work man! Definitely my favorite build I have seen on this website. Deserves to have at least 200 updoots.
+2@MrGreen why do i need chocolatey?
@IzzyIA sorry to bother you again, but could you please show me an example of what it spits out for the label to recognize as text? Since i do not have the game at the moment I can’t really see for myself.
I kind of broke my old mac, a 2012 MacBook Air, so I’m using a windows now. I just can’t get steam right now so I won’t be playing this game for a bit. @IzzyIA
@CorporalWojak I am pretty good a coding, I just want to know how it works so that I can make one for myself since the setting on my computer that my father as set up make it so that I would not be able to run this program. specifically what he is turning the image pixels into that make it understandable to a label in simple planes, bcs I could maybe make a code then that would just spit out some "text" that would be the setting for the image that would be needed to make the image as a label in simple planes
@IzzyIA is there a way to imbed an image into text in simple planes without using this app?
Noice
How does this work, like what is it turning the image into to make it understandable to simpleplanes?
“It doesn’t break”
Is that a challenge?
Is it 10:30 for you or for me that the challenge ends? If it is just for you then can u tell me what time zone ur in?
Dude, you have some serious skill! This is amazing.
How much time did this take?
Thanks for counting me as a friend!
This is very good , especially for a first build!
+1Tracks mod @Lake
CameraY/90 is the thing @Santinoski
+2Techno was not really a speed runner @ThunderboltSiren
This is absolutely beautiful!
This build literally made my day
+3Ah, thanks! @TheFlightGuySP
+1Oooooh that is how people made custom jet engines, by xml editing the propeller count, that is really cool
+1I think it needs to be curated to be on the simpleplanes be menu