Figured it out, go fast enough and far enough in a certain direction (I did it by flying from snowstone to maywar at orbital speeds), it'll pop up with a message, "Ye have made a grave mistake", and go around and shoot cannonballs at you and if you defeat it it says "You have defeated the Brown Pearl!"
The aircraft looks very good and has great armament, but the aircraft seems to have a tendency to lose roll when fully pitching up or down, so more weight is needed in the nosecone.
well, the skybox can be changed easily
but fog? fog is an entirely different thing.
in the real world, the ground doesnt just disappear into a white fog after you ascend past a certain altitude
Thank you for telling me.
I put the thrust of the missiles to 0, but i did not compensate for the drag of the wings, so a low thrust would be needed to have the bombs not fly like a brick.
Tank Aiming has the issue of not having the camera follow the vehicle after disengaging aiming mode. Fairly sure any mod with custom particle effects has pink squares, like 120mm cannon mod and Nuke mod, Advanced targeting is affected as well. Underwater mod seems to not even work at all.
Figured it out, go fast enough and far enough in a certain direction (I did it by flying from snowstone to maywar at orbital speeds), it'll pop up with a message, "Ye have made a grave mistake", and go around and shoot cannonballs at you and if you defeat it it says "You have defeated the Brown Pearl!"
+12Heading 210 at about 15000 mph should get you there relatively quickly, i just slapped a big rocket on the back of SledDriver's XB-70.
+5Would it technically be possible to make autonomous GPS guided cruise missiles now?
+2That's a scary thought.
Functionally identical to my self-esteem.
+2This is fantastic, i cannot wait to see different versions of this missile.
+1i mean, its a unity game
+1there HAS to be a way of doing it
i think this shows it
+1That large door doubles as the airbrake of the aircraft.
+1Every time you swing it does 8,000 knockback, has a 100 meter sweep, and does 32,000 damage.
+1The aircraft looks very good and has great armament, but the aircraft seems to have a tendency to lose roll when fully pitching up or down, so more weight is needed in the nosecone.
+1Bob Semple Tank.
+1well, the skybox can be changed easily
but fog? fog is an entirely different thing.
in the real world, the ground doesnt just disappear into a white fog after you ascend past a certain altitude
guess i'll have to learn some unity to hack my way into a better game experience
your GPU is having trouble rendering vertices at those distances
I do believe this is the best thunderscreech on the site.
k a
So many great builders making T-2's.
Stealth Crusader.
These bombs are made to be powerful, not maneuverable, so it would be advised to drop them like normal bombs to guarantee a direct hit on a target.
@AWESOMENESS360 Fixed it here
Just tested it, a thrust force of 4000-5500 should be reasonable for a bomb.
Thank you for telling me.
I put the thrust of the missiles to 0, but i did not compensate for the drag of the wings, so a low thrust would be needed to have the bombs not fly like a brick.
Thanks, feel free to use the bombs.
You know, you could probably do it if you could add a delay function to missiles instead of just detachers.
Usually with this issue, you can put more weight on the nose of the aircraft to make it more stable.
Tank Aiming has the issue of not having the camera follow the vehicle after disengaging aiming mode. Fairly sure any mod with custom particle effects has pink squares, like 120mm cannon mod and Nuke mod, Advanced targeting is affected as well. Underwater mod seems to not even work at all.
NEEDS MORE I N T A K E S