It looks like you’re completing a lot of requests ;) I got one too
Could you make a
1:vtol engine
-0.25x it’s original weight (about -627 lbs)
0.001x power
2: Vtol nozzle
0* of rotation
Exhaust 500x bigger
Exhaust purple color
You may feel confused with that request like, who would ever want that?
I’m trying to make an engine exhaust with no trust (only for the look). If I’m not wrong, the more power you put on an engine, bigger will be the flame, right?
If it’s not the case, replace the « 500x bigger exhaust » by « 0.5x exhaust size » please
The negative weight was for my replica. I’m 627 lbs over the real weight so...
I need to remove some but the minimal weight of a fuselage block is 11lbs under (.25;.25;.25) size so the details are heavier than they should be.
@mustafanaveed
Oh ok
You know a bit about xml modding? I would ask you a favor: recently I posted a spitfire replica in which I used vtol nozzles like exhausts on the front of the plane. So would you be able to xml modify a vtol engine to be unpowered, or underpowered and very small? I will tag your name once the updated aircraft is posted @RyneKuczy
It sure is a good model, but some details are so unsignificant!
The landing Gear! It has too Many parts! I would personally remove the camouflage...
But where is the front inlet? And the propeller is too small, it would help your plane to look and fly better
Sorry I didn’t say much compliments...
But let’s say you made a good cockpit!
(You can now critique my Spitfire MkVb tropical as much as you want! 😉)
One thing I like from German WWII armament:
Choose the longest and the most unpronouceable name for each tank you create, so the ennemy will loose time trying to type it correctly In morse code
Can you please make a 7.92mm Mauser (MG42) gun?
Caracteristics:
1250 bullets/minute
12 seconds of firing then 5 sec of cooldown
7.92 mm of caliber
The rest is facultative
Ok, sorry for tagging all of you but I don't know how to create a discussion on a forum so... here's some of the things I would do with baconeggs' ideas (and some of mine too)
All of the following statements are suggestions dedicated to Jundroo and these are IDEAS, They can be done in multiple updates
What would be nice is to be able to customize all FACES of a fuselage block, that would replace the cutter tool
ALSO, mobile users would be REALLY PLEASED with a precise ROTATE TOOL (at least 45 degrees!)
and same with Move and scale (like you decide with precision the value of the thickness etc.)
I think everyone would like to see challenges with BUDGET (but still facultative) or returning to the base with the minimum amount of ressources used would determine the quality of success of the mission
I would add fuselage wing (fusion of fuselage block with structural wing to replace the body lift) customizeable engine properties, weapon characteristics (with some sorts of bullets) and maybe density and armor tool? Structural Hull for boats and materials like plastic, metal or wood option
A lot of people talk about tracer bullets... but almost no one talk about the fact that they are OP!! It should detach pieces, not blow them up as soon as It touches something that doesn't even contain fuel!
Advanced physics shouldn't let pieces explode as they slightly touch the ground, or resist a 2000 Mph impact with water!
That being said, underwater camera should be enabled (with darker blur and lower sound) high quality should let the water have transparency on mobile and, if you feel lazy, just make sure the bottom of the water have a sand plane so submarines won't pass under islands.
Speaking about other vehicles, a short option could be really helpful with races and dogfights with AIs is to determine the type of vehicle is your creation (plane, car or boat? maybe two types or the three of them?) so the player/ai doesn't spawn as a boat in the air :/
A preset window could be added to check which AG is enabled, height of vtol or trim, etc
Also, commands would be defined as functions on certain conditions (like pitch frequently used as throttle on cars or vtol are used as vtol on vtol aircrafts!) to make sure ais ar
I touch the vtol BAM
i touch trim... ... nothing
1% of throttle BAM
Yaw left/right BAM
AG1 activates Mg backward ok cool
AG2 activates Flak foward ok cool
Pitch and roll control them nice
AG3 BAM
AG4 BAM
AG5BAM
AG6 BAM
AG7 rear torpedo travels few meters...
AG8... nothing as well!
Logically, as soon as you hit an airplane with guns in SP, it explodes... I'M SEARCHING FOR LIKE 2 HOURS FOR SOMEONE WHO CAN NERF THIS LOGIC... @MechWARRIOR57
How did you make this on IOS? I mean, the little Canadian logo on each wing is made out of pieces or it's just a texture? How can you download textures if it's the case?
SO SIIIIIIIIICK!!!
+1thank you SO MUCH for this!
Chubby
Lol ok it still looks accurate @Strikefighter04
From which game? mk8 ? @Strikefighter04
Looks like mario’s kart :)
XD
It looks like you’re completing a lot of requests ;) I got one too
Could you make a
1:vtol engine
-0.25x it’s original weight (about -627 lbs)
0.001x power
2: Vtol nozzle
0* of rotation
Exhaust 500x bigger
Exhaust purple color
You may feel confused with that request like, who would ever want that?
I’m trying to make an engine exhaust with no trust (only for the look). If I’m not wrong, the more power you put on an engine, bigger will be the flame, right?
If it’s not the case, replace the « 500x bigger exhaust » by « 0.5x exhaust size » please
The negative weight was for my replica. I’m 627 lbs over the real weight so...
I need to remove some but the minimal weight of a fuselage block is 11lbs under (.25;.25;.25) size so the details are heavier than they should be.
@mustafanaveed
Too bad
I already posted twice, nothing came out @RyneKuczy
Oh ok
You know a bit about xml modding? I would ask you a favor: recently I posted a spitfire replica in which I used vtol nozzles like exhausts on the front of the plane. So would you be able to xml modify a vtol engine to be unpowered, or underpowered and very small? I will tag your name once the updated aircraft is posted @RyneKuczy
There’s exhausts in SP?
Looks SICK
I like it
Oh wow, way over my level
Hey That’s really cool!
Nice use of pieces, mostly for the front radiator
@GINGER01 Thanks a lot! I will probably post a second version of it
Wing thickness is in my checklist!
I just noticed the ailerons aren't resized
I shortened the wings on the final touches but forgot about ailerons
@GINGER01 thanks! it's just a bit harder on IOS but I'll try
@AlexRol05 yeah, I find it cute too
😅 @Zippy6
It sure is a good model, but some details are so unsignificant!
The landing Gear! It has too Many parts! I would personally remove the camouflage...
But where is the front inlet? And the propeller is too small, it would help your plane to look and fly better
Sorry I didn’t say much compliments...
But let’s say you made a good cockpit!
(You can now critique my Spitfire MkVb tropical as much as you want! 😉)
aaaaaAAAAAAAAAaaaaaah...
Everything’s Explained
@MrVaultech
Sturmtiger, yep, exactly
Sdkfz... well, no...
When a german commander asks for a Sdkfz, it’s like if an american asks for an M1...
@MrVaultech
Correction: the prop diameter is 129 (or 130) inches
One thing I like from German WWII armament:
Choose the longest and the most unpronouceable name for each tank you create, so the ennemy will loose time trying to type it correctly In morse code
Note that I’ll tag anyone who helps me with this
Can you please make a 7.92mm Mauser (MG42) gun?
Caracteristics:
1250 bullets/minute
12 seconds of firing then 5 sec of cooldown
7.92 mm of caliber
The rest is facultative
Eyeup @Planesandwhatnot
@ChaMikey you're welcome
Looks really cute
Yes!
@Kerbango
Oh thanks!
@Botfinder
@SHCow @Ihavenorealideawhatiamdoing @Kerbango @saturn28 @Bman0101 @UssInvincible @MechWARRIOR57 @Gestour @Shmexysmpilot @Sauce @Bothfinder @BrianAircraftsNew @BaconAircraft @ThiccBloke @Yellow @CoolPeach @PhantomBladeCorp @SlowJet @Ian1231100 @BaconEggs
Ok, sorry for tagging all of you but I don't know how to create a discussion on a forum so... here's some of the things I would do with baconeggs' ideas (and some of mine too)
All of the following statements are suggestions dedicated to Jundroo and these are IDEAS, They can be done in multiple updates
What would be nice is to be able to customize all FACES of a fuselage block, that would replace the cutter tool
ALSO, mobile users would be REALLY PLEASED with a precise ROTATE TOOL (at least 45 degrees!)
and same with Move and scale (like you decide with precision the value of the thickness etc.)
I think everyone would like to see challenges with BUDGET (but still facultative) or returning to the base with the minimum amount of ressources used would determine the quality of success of the mission
I would add fuselage wing (fusion of fuselage block with structural wing to replace the body lift) customizeable engine properties, weapon characteristics (with some sorts of bullets) and maybe density and armor tool? Structural Hull for boats and materials like plastic, metal or wood option
A lot of people talk about tracer bullets... but almost no one talk about the fact that they are OP!! It should detach pieces, not blow them up as soon as It touches something that doesn't even contain fuel!
Advanced physics shouldn't let pieces explode as they slightly touch the ground, or resist a 2000 Mph impact with water!
That being said, underwater camera should be enabled (with darker blur and lower sound) high quality should let the water have transparency on mobile and, if you feel lazy, just make sure the bottom of the water have a sand plane so submarines won't pass under islands.
Speaking about other vehicles, a short option could be really helpful with races and dogfights with AIs is to determine the type of vehicle is your creation (plane, car or boat? maybe two types or the three of them?) so the player/ai doesn't spawn as a boat in the air :/
A preset window could be added to check which AG is enabled, height of vtol or trim, etc
Also, commands would be defined as functions on certain conditions (like pitch frequently used as throttle on cars or vtol are used as vtol on vtol aircrafts!) to make sure ais ar
I touch the vtol BAM
i touch trim... ... nothing
1% of throttle BAM
Yaw left/right BAM
AG1 activates Mg backward ok cool
AG2 activates Flak foward ok cool
Pitch and roll control them nice
AG3 BAM
AG4 BAM
AG5BAM
AG6 BAM
AG7 rear torpedo travels few meters...
AG8... nothing as well!
Even made a mobile version?! You're so lit... I mean, cool (cause it's a submarine)
I am still searching for nerfed wing gun
Logically, as soon as you hit an airplane with guns in SP, it explodes... I'M SEARCHING FOR LIKE 2 HOURS FOR SOMEONE WHO CAN NERF THIS LOGIC... @MechWARRIOR57
@Cedy117
Ok then you got Lucky for this one!
(Also, you made it well; the only Avro Arrow plane that had the chance to fly was rl 201
This may not be the exact same thing but if you search "TOG II" then you'll find in the cannon a bigger machinegun with Low firerate (I'm on IOS too)
How did you make this on IOS? I mean, the little Canadian logo on each wing is made out of pieces or it's just a texture? How can you download textures if it's the case?
Thanks a lot!😅