30.3k ChiChiWerx Comments

  • You CAN Shoot Down Other Airplanes with Rockets! 6.9 years ago

    @BogdanX, the only thing that complicates using rockets to shoot down aircraft is that there’s no way to set rockets to air-to-air...unless you know of a way...?

  • Martin B-51B Night Intruder 6.9 years ago

    Thanks @phanps!

  • Martin B-51B Night Intruder 6.9 years ago

    Thanks for the Spotlight! @Sgtk

  • Mitsubishi A6M2 Zero Type21 6.9 years ago

    Beautiful Zero! You nailed it!

  • Air to Air Rockets? 6.9 years ago

    @BACconcordepilot yeah...that doesn’t help at all, thanks, buddy. Funny, though. I’m trying to build a 1950s rocket armed interceptor, pre-Sidewinder/Sparrow days.

    +2
  • Martin XB-51 Cougar 6.9 years ago

    @vonhubert the same way as adding screenshots in forum posts, exclamation point, “!” followed by the name of the screenshot in brackets “[]” then the link in parenthesis “()”. Just add the link in the description and it will show the screenshot.

  • Fw 236 Z-2U1 6.9 years ago

    Nice build, unique idea

  • Fw 236 Z-2U1 6.9 years ago

    @Leehopard oh, I understand now, thanks

  • Fw 236 Z-2U1 6.9 years ago

    Speed brakes?

  • Martin XB-51 Cougar 6.9 years ago

    @GhostHTX thank you! Thank you very much!

  • Avro Lancaster Mk.1 6.9 years ago

    Nice build!

  • Martin XB-51 Cougar 6.9 years ago

    Thanks for the Spotlights, @Sgtk @EpicPigster1 and @BaconRoll !

  • Martin XB-51 Cougar 6.9 years ago

    @BaconRoll yes, I agree, both weird and wonderful.

  • Martin XB-51 Cougar 6.9 years ago

    @NathanAviation thank you!

  • Martin XB-51 Cougar 6.9 years ago

    @Tang0five thank you, sir! I’m glad you like it, a very photogenic jet, I agree.

  • Martin XB-51 Cougar 6.9 years ago

    @Blue0Bull as requested.

  • North American B-25B Mitchell 6.9 years ago

    Very nice. You got the inner wing dihedral, insignia, canopy and nose glazing just right. Also, nice custom gear, almost no one builds custom gear on this subject.

  • Fieseler Fi-156 Storch v14 6.9 years ago

    Very impressive work here.

  • Hawker Typoon 1.2 6.9 years ago

    Very accurate shape.

  • YF-17A ''Cobra" 6.9 years ago

    Nice!

  • How do you make a rotator's input an activation group? 6.9 years ago

    In the builder view, with the rotator selected (highlighted), open up the menu (gear icon in the menu on the left side of the screen), go down to “Input Control”, then “Activation Group”. Click on activation group until you’ve selected the correct activation group (1 - 8).

    +3
  • Flexing at End of Piston / Rotator Assembly 6.9 years ago

    @EpicPigster1 well, it seemed to do the trick, even when the mass was set to “5”...I’m going to see how low a mass I can get the rotators down to and still have the same stabilizing effect, thanks!

  • Flexing at End of Piston / Rotator Assembly 6.9 years ago

    @EpicPigster1 so increase the weight (mass) of the rotator? I don’t want this thing to be too heavy...?

  • Flexing at End of Piston / Rotator Assembly 6.9 years ago

    @vonhubert @BogdanX ?

  • F-104 Starfighter 6.9 years ago

    @marcox43 it maneuvers like an F-104...doesn’t turn that well, but goes like lightning! That’s why I would suggest you increase the engine power (if you can).

  • F-104 Starfighter 6.9 years ago

    @marcox43 I’ve been playing around with this build. It actually flies descently—difficult for an F-104 replica. I was able to make a few tweaks on my own...moving the wings a little more rearward, working the angle of the rear fuse and tail. I was also able to add a lot more fuel with the wings further back. It could use a little more power...XML the engine for 1.5 - 2x power should give it more realistic performance (1000 mph at sea level, 1,600-ish at 30-40,000’). This would also look great with some custom gear, but understand you want to keep it simple. But to answer your question: Yes, I think you should release the version with the tip tanks.

  • Dassault Mirage 2000 6.9 years ago

    Nice build, wish I had more points so that I could Spotlight this.

  • Focke Wulf Fw-190 A-8 Teaser 6.9 years ago

    That camo job is impressive. I really wish there was a way to “paint” in SP, instead we have to make sure every paint but is lightened and still need to make sure the drag points don’t go through the roof.

  • Macchi C.202 6.9 years ago

    Nice build.

  • Flyfabrikken JA - 3c Røyskatt 6.9 years ago

    Very fun to fly!

  • Bomber 6.9 years ago

    The laser gun system does nothing against ground targets, so that’s a bit disappointing, but it does fly! Try and use different colors (“Custom” color pallette), as well as the resizable fuselage pieces. That’s practically the only part I use in my creations.

  • Fighter jet 6.9 years ago

    Isn’t this just the Pigpen with different colors...colors which don’t even look good when compared to the original colors? I don’t want to seem overly critical, but why don’t you create your own original build? That’s more likely to get you some Upvotes.

  • Vangaard VGB-01 'Keep' 6.9 years ago

    Pretty nifty!

  • Bristol F2B 1918 7.0 years ago

    Great subject, nice build. I like what you did with the guns. A little bigger than the actual subject, but some very nice details here. 👍

  • Asking for constructive criticism 7.0 years ago

    In the designer page, select the little blue icon that looks like a triangle balancing a board with three balls on it. You’ll then notice some lines appearing on your build. Make sure the red line, the Center of Mass (CoM) line, is more forward on your build then the Center of Lift (CoL) line. There are several ways to get these lines to move, the most straightforward way to move CoM forward is to add weight (either fuel or dead weight) to the front of your plane. Make sure the CoM is forward enough to prevent your airplane from tumbling, either immediately on takeoff or when flying and you pull back hard on the stick. You can also adjust the CoL position by changing the size of the wings or the position of the wings on your build. Good luck!

  • What the heck's the deal with the speed indicator? 7.0 years ago

    @SFR yes, you are absolutely correct. It’s been that way since the beginning...it’s called SimplePlanes, after all. I would really like to see a VSI, in addition to an AS indicator and a GS readout. Most people on this game have no idea that you might be indicating 300 knots at 20,000 feet, but trueing out at around 450 knots and a faster or slower ground speed depending on winds. It might blow some minds but be educational at the same time.

  • What the heck's the deal with the speed indicator? 7.0 years ago

    It’s a ground speed, not an airspeed indicator.

  • Come Back! 7.0 years ago

    Yes there is a way to do it: @vonhubert is really best at it and has helped me figure it out. Check out his Bison. Be sure to upvote him...he’s very underrated, but IMHO, one of the most skilled builders on the site. Basically it involves stacking two rotators, one powered, the other floppy on top of each other. These will move the doors. Then once you’ve placed the rotators and doors and adjusted them, you need to use one shock per door, supported on both ends by floppy rotators, which pushes against the doors during extension and retraction. The shocks will absorb the floppy rotation range during retraction, delaying door closing. During extension, the shocks will immediately push the doors open, as they are stacked with floppy rotators and allow them to get out of the way of the extending gear. Hint: you need to XML mod the shocks to between x35 and x75 power to get the proper effect. Also, turning collision off on all parts also helps. It can take awhile and sometimes it’s frustrating, but once you figure it out it works. I’m still working on my own build, but am away from my PC this week so it’s not complete.

  • Come Back! 7.0 years ago

    @MethaManAircraft ahh, yes. My French is a little rusty. I’m building something similar. Not a Vautour, but same role, time period. Also building custom gear...no way to avoid it, with sequenced gear doors which actually open ahead of the lowering gear and close behind the retracting gear. Yours has a bomb bay as well, correct? I’ll say, that engine nacelle landing gear will be a trick to replicate, can’t wait to see what you come up with.

  • Come Back! 7.0 years ago

    Vantour?

  • Supermarine Vengeful B.1 Special (Black Buck) 7.0 years ago

    I read Vulcan 607, great little war tale. And you should too.

    +1
  • McDonnell Douglas F-4E Phantom II (E1) 7.0 years ago

    @phanps thanks, I appreciate it!

  • Download everything you can before it's too late 7.0 years ago

    You all are so young and idealistic. The Obama administration chooses to enforce “net neutrality” in 2015 using a 1934 communications law. We all lived just fine before 2015 and...shocker!...before the internet ever existed. At the end of the day, Americans need to remember that if an ISP decides to hike rates to stream Stranger Things II, go to the ISP that doesn’t...that’s what drives the market. But, I won’t rant. I’m putting a reminder to revisit this one year from now. I just about guarantee the impact will be zero.

  • McDonnell Douglas F-4E Phantom II (E1) 7.0 years ago

    @phanps, thanks! This is one of my personal favorite builds I’ve completed, so it was a little frustrating that it didn’t find as big an audience as I was hoping.

  • Can any1 identify these planes? 7.0 years ago

    @Liquidfox is correct, a B-25 followed by a North American T-28 Trojan. My dad flew one of those during pilot training around 1958. Interesting aircraft, tricycle landing gear and a big radial engine.

  • Landing Lights That Come On When You Lower the Gear 7.0 years ago

    @RedstoneAeroAviation. Oh. Sorry. I’ve corrected it again. WNP87. Got it. 😜

  • Landing Lights That Come On When You Lower the Gear 7.0 years ago

    @Johndfg and @RedstoneAeroAviation corrected. You dingus😆

  • 1978 Pontiac Firebird Trans Am 7.0 years ago

    Wow! One of my favorite cars of all time! Smokey and the Bandit lives!

  • why?? 7.0 years ago

    @Marine, the most recent explanation for the current version is that scaled cockpits create uneven drag. I don't know too much about that cause, but I do know that mirroring parts once they've been nudged from their attachment point (i.e., stick a part on one side, nudge it into place, then mirror it to the other side of your aircraft), causes the newly mirrored part to attach to an attachment point, but not the symmetrically opposite attachment point on the opposite side of the aircraft. The autoroll is generated when the computer senses two parts at different places on the opposite sides of the aircraft and it's worse when the wings are involved. The technique I've adopted for building is to create a part on one side of the aircraft, attach it to the aircraft in approximately the correct position, mirror the part to the opposite side (now they're both on symmetric attach points). Then I nudge both parts into position. Even with the nudging, the computer still uses the original attach points and does not generate autoroll. I scale cockpits all the time, I mirror all the time and I've never had a problem with autoroll since I've started using the described technique, so I really don't think it's the cockpit scaling. My technique may slow the building down a bit, but it has always prevented autoroll in my builds.