@airhermann The Hellfire should be on an extended Pylon normally to the right(looking at it head-on) and the APKWS should be on a short pylon to the left. If APKWS and Torpedo put the APKWS on the right and Torpedo on left. 2nd loadout none of the pylons are extended pylons. I only made the 7 shot for the APKWS it would take too long to make a 19 shot one.
I would recommend making the cockpit shiny and using a countermeasure block for the sonobouy dispenser. Additionally, fix the pylons on the side of the aircraft, the exhaust system, and finally XML the rotators for the foldable blades so that they only fold with VTOL down. You can do that by setting the min value of the input to 0 in the rotators XML settings. This looks amazing btw. Feel free to reference my SH-60 if you would like to.
@Thecatbaron Plats don't work with anyone anymore, but I'm glad to see you work with Leonardo. Nobody even responded to my tags while I was doing my F-16, but ChiChiWerx ended up helping a ton which was awesome. Nice that some plats still help out like you do.
Nice you used the inlet technique too. I had to do that on my F-16 in multiple places. Idk why they can’t add the angle property to fuselage parts@WarHawk95
Use the blueprint mode next time. If you click the eye in the user interface while building you will see a blueprint icon click on that import a picture and scale it. You can scale by looking up the length of the aircraft and then making a fuselage piece that ends up being that long. Then all you need to do is put the edges together and write down the length scale for future refrence. Then you build using the same scale for each view. Note: Width automatically scales with length. Also, get a image that is clear and has crisp lines.
@airhermann The Hellfire should be on an extended Pylon normally to the right(looking at it head-on) and the APKWS should be on a short pylon to the left. If APKWS and Torpedo put the APKWS on the right and Torpedo on left. 2nd loadout none of the pylons are extended pylons. I only made the 7 shot for the APKWS it would take too long to make a 19 shot one.
+1DAMN SON!!!
+1I would recommend making the cockpit shiny and using a countermeasure block for the sonobouy dispenser. Additionally, fix the pylons on the side of the aircraft, the exhaust system, and finally XML the rotators for the foldable blades so that they only fold with VTOL down. You can do that by setting the min value of the input to 0 in the rotators XML settings. This looks amazing btw. Feel free to reference my SH-60 if you would like to.
+1I feel like im playing air hockey with this thing lol
+1Too long but very good use the blueprint mode next time
+1I see you used the same Wfr.Gr.21 technique I used on my FW-190. Nice job making the smoke trails a little longer! 👍🏻
+1Good job on the weapons especially! Glad to see the Vikhrs on there!
+1wow this is pretty cool
+1@achelp95 i was ready to go to DEFCON 1 over here lol
+1@PointlessWhyshouldi yeah I just realized that. I was really prepared to go full-time DCS. lol
+1Nice! Great entry! I prob just got kicked out of too 3 now lol @mikoyanster
+1WhOa he even built the ribs and the EnGinE!??
+1It’s a real plane but it is a fictional livery @SkyCloudGaming
+1Lol 😂😂@Diloph
+1Np@edensk
+1Good luck lol
+1Bruh @KerlonceauxIndustries
+1Whoa this is pretty cool
+1Nice one, lump of meat,lol
+1@ThePrototype
+1@asteroidbook345
@BogdanX
Yeah, I wonder where this virus came from: looks at biological warfare facility in Wuhan.
+1@BogdanX Shoot that reminded me I need an airbrake to simulate landing gear drag
+1Im making a FW-190 D-9 rn so ill end up bombing ur tank sometime lol
+1Yeah, it's much better!
+1Wait nvm @Omel I didn't use this method on our TU-160 I just learned it then but anyways its still awesome
+1Dope
+1I’m really just the first one to catch people’s attention@JolyLoly
+1Yeah this wing method has apparently been around for a while link@JolyLoly
+1@BogdanX
+1@SnoWFLakE0s
@ChiChiWerx
@FairFireFight
+1@EternalDarkness
@CRJ900Pilot
@JolyLoly
+1@Diloph
@Thecatbaron
Reminds me of the SU-25 a bit nice job!
+1Simple, functional, beautiful love it!
+1vhat is dis Hanz buy me vune!
+1BRUHHHH
+1imagine pulling up in multiplayer with this...
+1Whoa dang man
+1@Thecatbaron Plats don't work with anyone anymore, but I'm glad to see you work with Leonardo. Nobody even responded to my tags while I was doing my F-16, but ChiChiWerx ended up helping a ton which was awesome. Nice that some plats still help out like you do.
+1A major improvement! Good Job!
+110/10
+1Nice you used the inlet technique too. I had to do that on my F-16 in multiple places. Idk why they can’t add the angle property to fuselage parts@WarHawk95
+1Nostalgia
+1Well done, again!
+1Did I hear TEXAS
+1lol I remember reading those books
+1surprised more people didn't upvote this it looks very good
+1Use the blueprint mode next time. If you click the eye in the user interface while building you will see a blueprint icon click on that import a picture and scale it. You can scale by looking up the length of the aircraft and then making a fuselage piece that ends up being that long. Then all you need to do is put the edges together and write down the length scale for future refrence. Then you build using the same scale for each view. Note: Width automatically scales with length. Also, get a image that is clear and has crisp lines.
+1You're in my state now!
+1So its a giant flying magazine, cool!
+1looks great but if cockpit visibility was a concern you would not be able to see out of the sides. lol
+1