Aside from the mentioned CoM shift, my theory is the effect is related to the lack of pitching down if 100mph or above is achieved and pitching up if under 100mph is maintained.
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Another is the vector of the nozzle. It could have an effect on the moment of inertia or some other bits
Set the wheels’ steering angle. By default it is set to 0* and the control input is Yaw. Set also the engine by using an option in the part setting tab
From what I can say from the initial tests, it is related to the V1 of the craft, the wheels position, and the Vr. The skidding happens about at 60 mph which can be easily mitigated by full on rudder activation. The Speed where the control surfaces takes control at 80 mph, and can safely reach Vr at 100 mph.
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I suggest repositioning the landing gears and setting the spring and dampers
F-35 with that pointed inlet thing. Was the second weirdest. The weirdest is it’s competior, the F-32. Just that ugly laughing face it creates from that forward and under the main fuselage inlet
You’ve accidentally created a a Low Reality Feedback loop using some quantum weights at very specific points. It distorts normal Physics and the Physical space around it. Thus that.
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I highly suggest normalizing it. And not to play around unless L3 clearance is granted
No. But the details and performance lead to it. Generally, the more good looking plane you make, the more parts you use to make it look good. Thus a proportional relationship of the two factors are achieved. Although some planes are exempted due to audience impact and other uncontrolled variables
Feedback:
Everything is running perfectly so far. I would recommend setting a counter rotation option for the heli rotors though so that some of the helicopters irl (i.e KA-52) be possible
Settings and possible effects on each part @plane918273645
Railgun. Someone actually did it and is more successful than my prototype
Did I see...
+4.
A S Y M M E T R I C A L ?
Ooohhhhh.... too bad I can’t fav a forum post
Just call CAS in and any ground will be peppered
Shut up and take my upvote
Aside from the mentioned CoM shift, my theory is the effect is related to the lack of pitching down if 100mph or above is achieved and pitching up if under 100mph is maintained.
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Another is the vector of the nozzle. It could have an effect on the moment of inertia or some other bits
Theoretically, the dihedral of the wing makes itself autobalance itself like a resting pendulum. @Hectord27
THere are no problems regarding the roll other than the flaps you’ve did. You forgot to invert one of them after mirroring the wings
Weird flex but ok @small1324
1
Cool geometry
Containment Teams failed. Resorting to plan B.
+4.
NUKE IT OUT OF THE AIR
Anything experimental or prototypes or proof of concepts
+1That’s a weird bicep. You sure you are making a muscle?
ok now pLS TEACH ME
Hello there m8
We now have a confirmed hostile entity. Containment Teams are in the way
+4Never had that problem on my iPad. Maybe an isolated error?
+1Oh another wee—
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Take my money I wan that tank
Reality anchor that subject to the baseline.
What physics are you running this on? Mine is at medium and haven’t experienced the inflight roll
That Turret is beautiful
Ayy you’re still here! I missed ya!
Set the wheels’ steering angle. By default it is set to 0* and the control input is Yaw. Set also the engine by using an option in the part setting tab
+1From what I can say from the initial tests, it is related to the V1 of the craft, the wheels position, and the Vr. The skidding happens about at 60 mph which can be easily mitigated by full on rudder activation. The Speed where the control surfaces takes control at 80 mph, and can safely reach Vr at 100 mph.
.
I suggest repositioning the landing gears and setting the spring and dampers
Hornets
We sometimes require bugs imo
F-35 with that pointed inlet thing. Was the second weirdest. The weirdest is it’s competior, the F-32. Just that ugly laughing face it creates from that forward and under the main fuselage inlet
+1You’ve accidentally created a a Low Reality Feedback loop using some quantum weights at very specific points. It distorts normal Physics and the Physical space around it. Thus that.
+2.
I highly suggest normalizing it. And not to play around unless L3 clearance is granted
Too evil. I like it @BACconcordepilot
That hand doe
Inconclusive results by intitial exploration. Updates will follow
SFA Armed Expeditor Teams including exp.Team 4 are on their way. Will update you.
Oof
Hans, Remember the Flammenwerfer I broke? Check this out...
Try to build the Jackal from CoD IW or the F-52 from CoD AW
Hello EpicStriker I’m ColonelStriker.
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Wait
All we need is someone to convert this into a formula
I say build quality is needed.
Russia steps in said restaurant @Bman01
The fact that you explained everything deserves a bonus upvote
+3“Now what?” The doctor said.@Bman01
m8 that’s not even a tank but a missile boat on tracks
You know what to do now
Said Mad Doctor was the Chief Lieutenant of the Anomalous Temporal Activities Division of the SCP Foundation meant to seek and contain Thanos
No. But the details and performance lead to it. Generally, the more good looking plane you make, the more parts you use to make it look good. Thus a proportional relationship of the two factors are achieved. Although some planes are exempted due to audience impact and other uncontrolled variables
+1Ayy... lucky?
Oh you should download the beta 1.8 in the first beta forum
EDIT: THE LINK IS NOWGIVEN IN THIS POST whoops @420AndATrap
Feedback:
Everything is running perfectly so far. I would recommend setting a counter rotation option for the heli rotors though so that some of the helicopters irl (i.e KA-52) be possible