that's amazing! i'd like to see it combined with https://www.simpleplanes.com/a/0Sd703/auto-UAV-MQ-30 this or a similar weapon so that you can lock onto yourself but never hit, making a mothership type plane.
damn this looks really good. all i'd say is the inlets should be bigger and those flaps next to the exhausts could do more (act as control surfaces and have differential brake yaw) if there was more funky trees code.
amazing! great use of trees. but this has the potential to go even farther- someone will probably make a whole plane which aims itself to kill other planes, no input from the player. can't wait for that to happen!
@WereOutOfNames last i checked having more parts doesn't make a thing show up on radar it needs to be connected to a cockpit. i suppose you could use an infinitely long winch to connect it to the plane but that stops the missile from being able to guide itself and i don't know how to fix that
@THEAIRCRAFTCRAFTER what's the point of having such a big projectile and no post-penetration explosion damage? especially when it goes almost as fast as a regular shell
nvm i figures out that the cannon and missile must have the same name, the missile's activation group must be (ammo("[name]") = 0) and the cannon's group must be FireWeapons. works really well, but I also discovered that if you don't select a ground target, the missile will destroy an aircraft!
Can I use one of my previous planes and make it conform to the rules? And if not can I post a plane, making both a rules-conforming version and a meta version?
SHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
+6SUS
MY EARS
that's amazing! i'd like to see it combined with https://www.simpleplanes.com/a/0Sd703/auto-UAV-MQ-30 this or a similar weapon so that you can lock onto yourself but never hit, making a mothership type plane.
+1damn this looks really good. all i'd say is the inlets should be bigger and those flaps next to the exhausts could do more (act as control surfaces and have differential brake yaw) if there was more funky trees code.
+1building an aircraft from a game so new i haven't even finished it yet is a true achievement. how about PW-MK.1, SP-34R and the FVN 205 cruiser next?
+1@5Ewok how would you like it if i took a subassembly of your craft, put it on a background and claimed it as my own?
@TheMeatball how? it's a subassembly i made, just put onto a stand and reuploaded
@LittleTOADY yeah
@5Ewok but it's not even anything different...
@5Ewok yeah its the link to the same craft which i posted first
bruh https://www.simpleplanes.com/a/xU6mym/re-upload-BONK-missile
wait... did BAS give you the 3D model used for his animation? or did you make that map yourself? really good work!
+1amazing! great use of trees. but this has the potential to go even farther- someone will probably make a whole plane which aims itself to kill other planes, no input from the player. can't wait for that to happen!
@WereOutOfNames last i checked having more parts doesn't make a thing show up on radar it needs to be connected to a cockpit. i suppose you could use an infinitely long winch to connect it to the plane but that stops the missile from being able to guide itself and i don't know how to fix that
@WereOutOfNames oh, i didn't know that.
@WereOutOfNames sure, do you mean like with a mod tracker or a beacon?
ok i really thought this would be some kind of sophisticated colour changing thing or whatever, thank you for this build.
@FuriousDream if i add 9 new features to the craft and credit the author it's not exactly a stolen plane is it
im sure it would be a great build if i could run it
@Bob9998 set PartCollisionResponse to none on the first page of XML editor
@DeathStalker627 it finally happened!
@THEAIRCRAFTCRAFTER what's the point of having such a big projectile and no post-penetration explosion damage? especially when it goes almost as fast as a regular shell
+1@Yooiiyzz it's the explosionslcale attribute in the XML editor. but it only looks good if it explodes in slow mo.
@HeavyC22 thanks!
lmao i tried to do exactly this before funky trees were added
@Mustang51 i noticed that when trying it on my phone rather than pc. i keep my phone on low physics so try turning that setting up.
@Hellosss38 https://www.simpleplanes.com/a/xU6mym/re-upload-BONK-missile this is a re upload bc i realised i left a mod part
ooooooops forgot to remove the laser designator. will re-upload.
amazing! i saw the animation too and wanted to build this but didn't have the patience
nvm i figures out that the cannon and missile must have the same name, the missile's activation group must be (ammo("[name]") = 0) and the cannon's group must be FireWeapons. works really well, but I also discovered that if you don't select a ground target, the missile will destroy an aircraft!
amazing! but how did you get it to target without a lock? and how did you get the shell to be carried along with the missile?
amazing! i will never learn to do funky tree magic this good,especially with the burst fire cannon.
how do you get the whole plane to just shrug off ground collisions?
this is why they need annother nuke
this shit is why they need ANNOTHER nuke
Can I use one of my previous planes and make it conform to the rules? And if not can I post a plane, making both a rules-conforming version and a meta version?
Can I ask why this post wasnt removed for politics but https://www.simpleplanes.com/a/EGeGKy/trump-copter was? Mods gay.
What's yellow card combat? The x-02s is from ace combat
yay it's sol squadron
very nice komrade
oh yeah also AG2 to fold vertical wings
@417115450 alright
why did you make this plane Jewish
*radar (sorry typo)
https://www.simpleplanes.com/a/38996S/my-ride-outta-51
+1at least credit me.
@Vortex1 yeah i stole the engines from an ADF plane, and the lights were based on one too.
@PositivePlanes but it's meant to be classified
I'm guessing "tfls" means "tactical fucking laser system"
You do know that Pyrex is a brand of glass containers right?