@ZWLenning I'm pretty sure part of it is that he has a high reflectivity paintjob for the screenshot,
I'm not sure which reshade effects he's using, but a good one to try is "lightroom", it lets you mess around with contrast, highlights and hues
It could be worth pinning a post that explains how to upload a plane with custom screenshots using the ingame blueprint system, it's a question I see being asked a lot in the forums by new players
you should separate this part of your description: "this build as some features so please before commenting about how to use something read the discription"
into multiple lines so it doesn't break the pages formatting
to limit max speed change the wheels maxAngularVelocity value with overload, it controls how fast they can spin
mess around with it a bit and you should get the right speed
@CRJ900Pilot hold on I think I fixed the roll lag! test out this version link to fixed version the problem was literally ONE PART! AND collisions, mass and drag were disabled I have no idea how it even impacted flight performance so severely...it shouldn't be doing anything?? I replaced it with a near identical part which also has mass, collisions and drag disabled and that's completely fixed the issue..
I even had to change the sizes of the control surfaces since it would roll so quickly
@CRJ900Pilot dude I've been looking into the roll lag (where it keeps rolling after you've released input) and I am so confused it makes no sense
here is a version of the plane with the entire cockpit deleted and it handles way better: link
then this version with the exact same cOm and weight wings etc has roll lag: link 2
I've tried testing to see what part of the cockpit causes it, it still happens if I delete the ejection seat, HUD, any rotators it's only if I remove everything including other random parts like the floor that it stops...but only if also remove every other part in the cockpit not one or the other?? like what?? is this a part count issue, I honestly have no idea
@CRJ900Pilot no worries, the wobble when you select a weapon is due to the HUD the aim rings that pop up are what's causing this even though they're 0.01 massScale Sp physics be weird
There's definitely a problem with the AIM-9s on this version I have a fix over here that should fix this
I'll play around some more with flight tuning before posting another version, initially I thought the extra roll was because of the vtol rcn nozzles but even with those disabled at faster speeds, yeah it is still there
@asteroidbook345 yeah I really wanted to have that be a thing when I figured out glasd could shatter
I have a gun they shoots it which means FireGuns is used to launch the ejection seat, the actual gun pod uses a cannon so it can still fire separately
@Shootlegger no guns since it's a replica, irl plane was used for jamming radar and gathering radio intelligence it didn't have any guns only a type of missile
this is really cool, I'm trying to use this but it's further away from the cockpit when you say move the symbology in the 'z' direction according to your needs what do I need to be changing?
yeah you should use zoom mod set max zoom to 30 fov and have binding for going to default zoom (60fov) super basic and you never need to worry about copy pasting commands
@theCubaball on simpleplanes.com go to your profile and then click on manage account.
There you can connect your gravatar saving to this one. Whatever profile picture you've set on gravatar will show here
@captainlevi820 @Inuyasha8215 is bullying me :(
@RC1138Boss idk
@RC1138Boss uhhh sure
cool
@ZWLenning I'm pretty sure part of it is that he has a high reflectivity paintjob for the screenshot,
I'm not sure which reshade effects he's using, but a good one to try is "lightroom", it lets you mess around with contrast, highlights and hues
@LieutenantSOT actually this is a porkchop
+1It could be worth pinning a post that explains how to upload a plane with custom screenshots using the ingame blueprint system, it's a question I see being asked a lot in the forums by new players
+4very nice plane
you should separate this part of your description: "this build as some features so please before commenting about how to use something read the discription"
into multiple lines so it doesn't break the pages formatting
@Tookan whoa calm down
+1link to teaser post
@Toidel I agree
porkchop 1 is a disgrace
@One2 I have no idea sorry, you'll have to test
to limit max speed change the wheels
maxAngularVelocity
value with overload, it controls how fast they can spinmess around with it a bit and you should get the right speed
using the overload mod, change the partType from
Wing-3
toWing-2
(you'll have to reconnect them afterwards)
where's the electronic warfare tag??
+1@Junkers87 idk if it would still be very mobile friendly then
@ALRX fuselage blocks are already pretty low poly though, they're just shaded to look smooth
you notice it pretty quickly when paneling where the low poly count can cause weird clipping
Advanced Planes
+2@Northsoutheastthrop no you're wrong
I will fight you
@Jerba you wanna be using completely different code if you want an activation group here's an example
@Inuyasha8215 smh
@CRJ900Pilot hold on I think I fixed the roll lag! test out this version link to fixed version the problem was literally ONE PART! AND collisions, mass and drag were disabled I have no idea how it even impacted flight performance so severely...it shouldn't be doing anything?? I replaced it with a near identical part which also has mass, collisions and drag disabled and that's completely fixed the issue..
I even had to change the sizes of the control surfaces since it would roll so quickly
@CRJ900Pilot dude I've been looking into the roll lag (where it keeps rolling after you've released input) and I am so confused it makes no sense
here is a version of the plane with the entire cockpit deleted and it handles way better: link
then this version with the exact same cOm and weight wings etc has roll lag: link 2
I've tried testing to see what part of the cockpit causes it, it still happens if I delete the ejection seat, HUD, any rotators it's only if I remove everything including other random parts like the floor that it stops...but only if also remove every other part in the cockpit not one or the other?? like what?? is this a part count issue, I honestly have no idea
@Gerrit747 you mad man, thankyou I'll test that out soon
@WolfSpark but that's what causes the bouncing? when you select a weapon while in HUD you get a ring
@CRJ900Pilot no worries, the wobble when you select a weapon is due to the HUD the aim rings that pop up are what's causing this even though they're 0.01 massScale Sp physics be weird
There's definitely a problem with the AIM-9s on this version I have a fix over here that should fix this
I'll play around some more with flight tuning before posting another version, initially I thought the extra roll was because of the vtol rcn nozzles but even with those disabled at faster speeds, yeah it is still there
@Gerrit747 thanks! really appreciate you letting me use it
@ALTMTR thanks!
@2Papi2Chulo 1.8 actually
very cool
@WarHawk95 here is harrier
@InsertNameHere00 yeah mobile friendly tag is pretty cool and I uhh... definitely use it properly
@ChrisPy finding cool planes and offering to test for early access haha
@MoldyBread oh sorry I didn't mean a literal pattern lol, just taking to ChrisPy
plane looks sick tho, def tag me when you're done!
@Shootlegger yeah, glad you enjoyed it tho!
@ChrisPy I'm seeing a pattern here
@ChrisPy I don't I'm just using the DCS harrier as a reference
@JeffChandler yeah it was a screenshot of the original teaser I posted, sort of cropped off so it's hard to tell
@asteroidbook345 yeah I really wanted to have that be a thing when I figured out glasd could shatter
I have a gun they shoots it which means FireGuns is used to launch the ejection seat, the actual gun pod uses a cannon so it can still fire separately
@ws 1600
@Shootlegger no guns since it's a replica, irl plane was used for jamming radar and gathering radio intelligence it didn't have any guns only a type of missile
@Theflyingtrex yeah it had been lol
i kry wen i C this
its so beyutifull
is it ok if I use a modified version of this hud in a build of mine? I'll give credit ofc
@VChart use the back tick ` on both sides of the text you want to be red
no pics until you hit 50points
ah ok nevermind I think I know what you mean, I move the rotators further away from the marker
this is really cool, I'm trying to use this but it's further away from the cockpit when you say move the symbology in the 'z' direction according to your needs what do I need to be changing?
yeah you should use zoom mod set max zoom to 30 fov and have binding for going to default zoom (60fov) super basic and you never need to worry about copy pasting commands
+1@theCubaball on simpleplanes.com go to your profile and then click on manage account.
There you can connect your gravatar saving to this one. Whatever profile picture you've set on gravatar will show here