50.1k Destroyerz117 Comments

  • big ambulance 4.7 years ago

    anbalams

    +1
  • Creeper 4.7 years ago

    @Tommytheplanes267 I got the color codes through a program and used the creeper textures as reference, it's not exactly the same (colours don't line up on the sides since I'm using blocks not flat faces) but it's close enough to the point that you don't really notice unless directly comparing the two

  • Pick a livery for my PA-18? :D 4.7 years ago

    4 would look slick

  • RJ-DeHavilland Werewolf (Mahadi 2nd entry) 4.7 years ago

    this is a really cool looking plane, good job on the landing gear, the paneled gear doors are really nice

  • Question about the colors... 4.7 years ago

    @theeunknown real-time don't look that nice on really reflective surfaces though, comes out really low res

    +1
  • GC-2 4.7 years ago

    A cheap and lazy ripoff...

    upvoted!

    +6
  • Need some aid w/ funky treez 4.7 years ago

    just set the input as IAS<121
    IAS is measured in m/s so you just have to convert that over

  • TAV-40 Kodiak 4.7 years ago

    repost

  • Familiar looking vehicle 4.7 years ago

    the Jurassic park 1993 Ford explorer

  • Help me... 4.7 years ago

    @Ferrari301 no problem

  • Help me... 4.7 years ago

    check out this list of xml commands you can use, there's a ton of stuff you change with missiles, range can be adjusted with maxFuelTime (which increases how long the missile can fly) and maxRange (the range you lock onto a target)

    +1
  • German Corsair 4.7 years ago

    my boy is back!

    +1
  • I built a rpelica of the forums 4.8 years ago

    not even ingame is safe now..

    +2
  • Can you make a Gyro with a delayed cut off? 4.8 years ago

    @shipster
    sum(clamp01(ammo("Rocket") < 1)) < X ? clamp01(ammo("Rocket") < 1) : 0
    is the entire input, put it in as the ag group using overload, change X to the amount of time (in seconds) it should run for.
    "Rocket" is filler for the weapon you want it to be, if its say a the cleaver missile you would use "Cleaver" instead

  • Terrifying Moments As PooLiner Engine Fails: Flight 20 4.8 years ago

    @DClass not the stroke part, I left comment before asking why the hell you were suddenly going on about yeager and bandit airport, I get it now though lol

  • Terrifying Moments As PooLiner Engine Fails: Flight 20 4.8 years ago

    @DClass ignore that I thought it was the other post about xml

  • Can you make a Gyro with a delayed cut off? 4.8 years ago

    @DClass if you want it on Activate1 use:
    sum(clamp01(Activate1)) < X ? clamp01(Activate1) < 1) : 0
    Change the letter X to the amount of time you want it running

  • So I guess racism, sexism, homophobia, and bigotry is "cool" now... 4.8 years ago

    probably shouldn't be dragging discord drama into sp

    +8
  • Terrifying Moments As PooLiner Engine Fails: Flight 20 4.8 years ago

    @DClass idk, I think he's having a stroke

  • Can you make a Gyro with a delayed cut off? 4.8 years ago

    @DClass @shipster Credit goes to WNP78 for the original code, I modified it slightly to work when firing weapons, change X to change the amount of time it runs for, I'm using Rocket as an example but change that too the name of whatever weapon you're firing (not the name in xml, the name from part selection), keep the quotation marks they're meant to be there


    sum(clamp01(ammo("Rocket") < 1)) < X ? clamp01(ammo("Rocket") < 1) : 0

  • Can you make a Gyro with a delayed cut off? 4.8 years ago

    hol up I swear I have this code already, I'll get back to you in a bit

  • Now drama dumb old was good 4.8 years ago

    literally all of these have been dumb

  • Hi there any chance to poo?? (TEASER) 4.8 years ago

    thank you for sharing!

  • How to deal with internet drama. (You peeps seriously need to read this.) 4.8 years ago

    smh Jane's you just made a post about drama
    TJIS ISD AGAINST RULE1 Icangt fdfAAAAAA

  • F to pay respects 4.8 years ago

    @theeunknown really? I couldn't get yours to load.. I made another one though link

  • How do I stop the rotational velocity of the Gyroscope yaw? 4.8 years ago

    if you want a turret that can be turned with yaw and hold it's position use overload to set the rotators input to sum(yaw)

  • German Corsair 4.8 years ago

    best builder on the site hands down, you're a legend mate

    +3
  • An Actual Discrace To The SP Community. 4.8 years ago

    nah man it's kind of funny, don't be so tightly wound. A plane getting a bunch of upvotes as a joke doesn't change anything

    +4
  • Before asking for when the next update will hit... 4.8 years ago

    honestly I'm pretty grateful that we're even still getting updates this long after the games release, pretty cool of them to do

  • Does anyone know of a 1962 Corvette anywhere in the site? 4.8 years ago

    doesn't look like anybody's made one :/

  • FoV code doesn't work 4.8 years ago

    The code I use that I got from WNP78 is >>CameraManagerScript..SetCameraFov 30

  • Yes 4.8 years ago

    NO

  • Mcl34 4.8 years ago

    cool, got any pictures of it you want to show? You can add them to your forum post by uploading the photos to imgur or discord and then putting:
    ![](link to photo)
    in your post

  • How? 4.8 years ago

    I'm not sure how to host one myself but if you are looking for a server to play on I use this one 157.7.205.136 , just input the IP under Server IP: in the multiplayer menu to connect. It's almost always online

  • So, when is the SimplePlanes soundtrack dropping on Spotify? 4.8 years ago

    smh you're telling me you won't just leave the game permanently open to listen to the music?
    fake fan

    +12
  • Q&A 4.8 years ago

    okay, this may sound strange.. but for years I've been trying to convince somebody to make a flying weaponized sandwich, but nobody's taken the bait! (insane I know right?? It beats me.)
    Just think of all the glorious opportunities that may arise with full sandwich based warfare, condiment based weapons maybe a lettuce death ray, tomato bombs, salami miniguns!

    So uh.. yeah that's my build request

    +2
  • Should I do this? 4.8 years ago

    no idea what that is... so yes, definitely

    +1
  • Low part count Alphabet decal 4.8 years ago

    @TheSavageManZ sorry forgot the zero, wasn't on the image I was referencing and I only realized afterposting, shouldn't be too hard to make.
    Set the letter o to 2.5 width and curved corners.

    never planned on making lower case

  • [PINNED] Markdown Formatting 4.8 years ago

    @Bobofboblandia only one point per upvote with forum posts, so they'd only have about 190

    +1
  • Low part count Alphabet decal 4.8 years ago

    @Mumpsy tis but a joke

  • Low part count Alphabet decal 4.8 years ago

    @FairFireFight For real? when have I ever made a map in this game??

    +4
  • P-51D Mustang "Janie" Livery 4.8 years ago

    @EternalDarkness thank you!

  • P-51D-20 NA Mustang 4.8 years ago

    GASP you?! posting an actual aircraft??

  • P-51D Mustang "Janie" Livery 4.8 years ago

    @EternalDarkness
    Hey I noticed recently that you were moving planes to be successors of others, I know this post is old at this point but way back when I messed up the successor system while transferring to and from my laptop. Any chance you can make it a successor to this post?

  • Landing Gear doors :P 4.8 years ago

    @YourWife I use similar but with floor for gear doors and ceil for the landing gear itself.
    the floor input is the delay before something starts closing when retracting the landing gear and the ceil input is the delay before deploying.

  • Freeze Glitch 4.8 years ago

    are you using a build with spheres or hemispheres in it? I've noticed that those cause a lot of stuttering on builds that run well otherwise

  • Which Logo Should I Do Next? 4.8 years ago

    a good logo

  • Funky Trees! Q&A 4.8 years ago

    @Axartar wait I might have misread your question, sum(pitch) will still let you move the rotator backwards and forwards but it won't automatically reset