@Tommytheplanes267 I got the color codes through a program and used the creeper textures as reference, it's not exactly the same (colours don't line up on the sides since I'm using blocks not flat faces) but it's close enough to the point that you don't really notice unless directly comparing the two
check out this list of xml commands you can use, there's a ton of stuff you change with missiles, range can be adjusted with maxFuelTime (which increases how long the missile can fly) and maxRange (the range you lock onto a target)
@shipster
sum(clamp01(ammo("Rocket") < 1)) < X ? clamp01(ammo("Rocket") < 1) : 0
is the entire input, put it in as the ag group using overload, change X to the amount of time (in seconds) it should run for.
"Rocket" is filler for the weapon you want it to be, if its say a the cleaver missile you would use "Cleaver" instead
@DClass not the stroke part, I left comment before asking why the hell you were suddenly going on about yeager and bandit airport, I get it now though lol
@DClass if you want it on Activate1 use:
sum(clamp01(Activate1)) < X ? clamp01(Activate1) < 1) : 0
Change the letter X to the amount of time you want it running
@DClass @shipster Credit goes to WNP78 for the original code, I modified it slightly to work when firing weapons, change X to change the amount of time it runs for, I'm using Rocket as an example but change that too the name of whatever weapon you're firing (not the name in xml, the name from part selection), keep the quotation marks they're meant to be there
cool, got any pictures of it you want to show? You can add them to your forum post by uploading the photos to imgur or discord and then putting:

in your post
I'm not sure how to host one myself but if you are looking for a server to play on I use this one 157.7.205.136 , just input the IP under Server IP: in the multiplayer menu to connect. It's almost always online
okay, this may sound strange.. but for years I've been trying to convince somebody to make a flying weaponized sandwich, but nobody's taken the bait! (insane I know right?? It beats me.)
Just think of all the glorious opportunities that may arise with full sandwich based warfare, condiment based weapons maybe a lettuce death ray, tomato bombs, salami miniguns!
@TheSavageManZ sorry forgot the zero, wasn't on the image I was referencing and I only realized afterposting, shouldn't be too hard to make.
Set the letter o to 2.5 width and curved corners.
@EternalDarkness
Hey I noticed recently that you were moving planes to be successors of others, I know this post is old at this point but way back when I messed up the successor system while transferring to and from my laptop. Any chance you can make it a successor to this post?
@YourWife I use similar but with floor for gear doors and ceil for the landing gear itself.
the floor input is the delay before something starts closing when retracting the landing gear and the ceil input is the delay before deploying.
@Axartar wait I might have misread your question, sum(pitch) will still let you move the rotator backwards and forwards but it won't automatically reset
anbalams
+1@Tommytheplanes267 I got the color codes through a program and used the creeper textures as reference, it's not exactly the same (colours don't line up on the sides since I'm using blocks not flat faces) but it's close enough to the point that you don't really notice unless directly comparing the two
4 would look slick
this is a really cool looking plane, good job on the landing gear, the paneled gear doors are really nice
@theeunknown real-time don't look that nice on really reflective surfaces though, comes out really low res
+1A cheap and lazy ripoff...
upvoted!
+6just set the input as IAS<121
IAS is measured in m/s so you just have to convert that over
repost
the Jurassic park 1993 Ford explorer
@Ferrari301 no problem
check out this list of xml commands you can use, there's a ton of stuff you change with missiles, range can be adjusted with
+1maxFuelTime
(which increases how long the missile can fly) andmaxRange
(the range you lock onto a target)my boy is back!
+1not even ingame is safe now..
+2@shipster
sum(clamp01(ammo("Rocket") < 1)) < X ? clamp01(ammo("Rocket") < 1) : 0
is the entire input, put it in as the ag group using overload, change X to the amount of time (in seconds) it should run for.
"Rocket" is filler for the weapon you want it to be, if its say a the cleaver missile you would use "Cleaver" instead
@DClass not the stroke part, I left comment before asking why the hell you were suddenly going on about yeager and bandit airport, I get it now though lol
@DClass yes
@DClass ignore that I thought it was the other post about xml
@DClass if you want it on Activate1 use:
sum(clamp01(Activate1)) < X ? clamp01(Activate1) < 1) : 0
Change the letter X to the amount of time you want it running
probably shouldn't be dragging discord drama into sp
+8@DClass idk, I think he's having a stroke
@DClass @shipster Credit goes to WNP78 for the original code, I modified it slightly to work when firing weapons, change X to change the amount of time it runs for, I'm using Rocket as an example but change that too the name of whatever weapon you're firing (not the name in xml, the name from part selection), keep the quotation marks they're meant to be there
sum(clamp01(ammo("Rocket") < 1)) < X ? clamp01(ammo("Rocket") < 1) : 0
hol up I swear I have this code already, I'll get back to you in a bit
literally all of these have been dumb
@DClass
Pooliner
thank you for sharing!
smh Jane's you just made a post about drama
TJIS ISD AGAINST RULE1 Icangt fdfAAAAAA
@theeunknown really? I couldn't get yours to load.. I made another one though link
if you want a turret that can be turned with yaw and hold it's position use overload to set the rotators input to
sum(yaw)
best builder on the site hands down, you're a legend mate
+3nah man it's kind of funny, don't be so tightly wound. A plane getting a bunch of upvotes as a joke doesn't change anything
+4honestly I'm pretty grateful that we're even still getting updates this long after the games release, pretty cool of them to do
doesn't look like anybody's made one :/
The code I use that I got from WNP78 is
>>CameraManagerScript..SetCameraFov 30
NO
cool, got any pictures of it you want to show? You can add them to your forum post by uploading the photos to imgur or discord and then putting:
in your post
I'm not sure how to host one myself but if you are looking for a server to play on I use this one 157.7.205.136 , just input the IP under Server IP: in the multiplayer menu to connect. It's almost always online
smh you're telling me you won't just leave the game permanently open to listen to the music?
+12fake fan
okay, this may sound strange.. but for years I've been trying to convince somebody to make a flying weaponized sandwich, but nobody's taken the bait! (insane I know right?? It beats me.)
Just think of all the glorious opportunities that may arise with full sandwich based warfare, condiment based weapons maybe a lettuce death ray, tomato bombs, salami miniguns!
So uh.. yeah that's my build request
+2no idea what that is... so yes, definitely
+1@TheSavageManZ sorry forgot the zero, wasn't on the image I was referencing and I only realized afterposting, shouldn't be too hard to make.
Set the letter o to 2.5 width and curved corners.
never planned on making lower case
@Bobofboblandia only one point per upvote with forum posts, so they'd only have about 190
+1@Mumpsy tis but a joke
@FairFireFight For real? when have I ever made a map in this game??
+4@EternalDarkness thank you!
GASP you?! posting an actual aircraft??
@EternalDarkness
Hey I noticed recently that you were moving planes to be successors of others, I know this post is old at this point but way back when I messed up the successor system while transferring to and from my laptop. Any chance you can make it a successor to this post?
@YourWife I use similar but with
floor
for gear doors andceil
for the landing gear itself.the floor input is the delay before something starts closing when retracting the landing gear and the ceil input is the delay before deploying.
are you using a build with spheres or hemispheres in it? I've noticed that those cause a lot of stuttering on builds that run well otherwise
a good logo
@Axartar wait I might have misread your question, sum(pitch) will still let you move the rotator backwards and forwards but it won't automatically reset