@TheOwlAce I'm pretty sure you've got the record, though not technically planes, look for Ekranoplans. I think a couple of monstrous ones were up a few months back. This one alone lagged my PC to increments of 33% throttle, about the same as the Karjala-Class, but it could theoretically be simplified to reduce lag too through reduced part counts. I don't mean the detailed parts either, keep those, you're getting REALLY good with details. However next time you need a king size fuselage just give me the dimensions of each respective piece and I can make 'em up for you and post them unlisted for you to save. Same for big wings, even structural wings, you want flaps on. As for your' next one, you could also get it off of the water with 10 5x T2000s! lol Personally I'd go for ten sets of contra-rotating 5x Propulsion T1000s in your' typical layout.
I realize now why our contra-rotating aircraft fly faster than everyone else's, it seems to exploit a bug where when the engines' back end faces forward it provides far more power. Before I learned about nudging I saved a section off of your' Bf-133 and used that for all of my contra-rotating power plants. Once I learned how to nudge I discovered that when the front of the engine faces forward, even if its covered by fuselage blocks and a fuselage cone, it cannot reach our 700 mph range. Even my mini-Fw-338, haven't settled on a Finnish name for it, with 8 tons of bombs in it can reach 725 mph in level flight with four nacelles. I modded the Boom-50s slightly to more closely resemble SC250s used in WW2. Reduced the circumference by 25% and decreased the length by half. Looks pretty close to the real deal by my eyes.
@TheOwlAce I finally got around to taking on the Poseidon and wow, this thing is HUGE!!! I compared it's size/weight/fuel capacity and while it was lighter and had 20k gal less fuel it was larger than my Kajala-Class Corvette/Commerce Raider! XD She was a challenge to take up and fly with keyboard controls and definitely NOT meant for aerobatics but I love it. You can really "feel" her weight and size in her maneuvers. Unlike others you've built for joystick controls, while a challenge to initially get off of the water flight was relatively easy as long as you controlled her propensity to pitch up and bleed off speed. Landing the first time was hilarious as I'd tried to roll this monster only to wind up in a corkscrew dive but I throttled to max and started to recover a bit a wingtip snagged the water and the aileron provided enough resistance to roll her down onto her belly nice and easy! lmao The second time broke your' previous record for having flying boats with real easy and smooth landings. You have outdone yourself with this flying ship!
@AaronSonAirCrafts Well there ya go, inspiration for future projects! :-D I have like five projects in the works plus a few others that just would be variants on prior designs. I don't build fast compared to some folks here.
@AaronSonAirCrafts That's absolutely right many, if not all, WW2 aircraft had some sort of quirks to it which is why you had to be properly trained and given time to get the "feel" before you were sent to use it operationally. An interesting fact about the P-51 is that up until after the introduction of the fillet forward of the tail fin in the mid-variant P-51D they were actually prone to flat spins. P-38s suffered from compressibility over their elevator surfaces up to the J model, I believe, which made it nearly impossible to recover from a high speed dive.
This bird looks pretty sweet, canopy looks a lot like several WW2 designs, which I liked, also like the look of those props with a fixed pitch. Had a little trouble with her when using pitch though, she kept wanting to roll into a flat spin but would straighten out before it became critical. I found that she has a sweet spot where she's best at performing, right around 300-450 mph over and under this she will enter a roll when you go to pitch up or down. Most of my contra-rotating designs perfer high altitudes for some odd reason this one seemed the opposite, preferring the thicker air of lower altitudes. Neat design with a few design quirks which I actually prefer over a so-called perfect build, it gives the design character! Great job and keep up the good work!
@TheOwlAce Oh good, I'm glad you didn't mind my fiddling with it. BTW, have you tried getting into the chat room to see about someone walking you through finding your' files? I admit I've been fiddling with a new four engine design largely inspired by the Fw-668, for that RP I'm in. (Provided my lack of new designs this week doesn't mean Finland will fall. lol) You can see its origins but she's actually much smaller, internal bomb load, slightly different landing gear arrangement, turrets, etc.
My son said it made him want to cry that a plane loosely the size of a B-17 at 25,000 feet could move more than 200 mph faster than his beloved P-51D. I've got her loaded with 8 tons of bombs right now but I'm tempted to pull the full hat-trick and go for 10 tons. I still need to put markings on her, provide some detail for the "transparencies," like frame work, I learned a new XML trick that allows you to retract custom landing gear by programming it to respond to the normal landing gear button instead of trim or vtol! I also hope to blend some structural wings into the wing with a rotator for flaps that operate on AG8 via VTOL so that I can lock the flaps up afterwards so that VTOL and TRIM are free for the defenses. I'm debating though - single 20 mm cannon mounts OR twin MG131 mounts.
@TheOwlAce True but then again look at the number of seaplane builds vs. fighters, tanks/armored vehicles, bombers etc. I just think they don't quite get the appeal of floatplanes or seaplanes. You'd think that they would; Given how much of SP's airspace is ... WATER! lol Sorry for the delays in responses, I actually went a few days without logging in! D-:
I knew I had to do something to get this bird up and working correctly when even carefully maneuvering resulted in explosions. One of my favorite designs from TheOwlAce I just couldn't leave her alone before getting this newest incarnation functioning properly. @cheetah899 She may wallow a bit with a full load of bombs but extra weight was needed for after she'd dropped her full warload otherwise her flight characteristics would become very unforgiving - especially for those of us using keyboard controls. Once free of her warload she can pull off every aerobatic maneuver of a fighter, albeit more slowly - which is expected of an aircraft this size. For reference sake B-17s that wound up inverted for one reason or another, despite their reputation for durability would pop rivets at their wing roots.This beaute is faster and has a far longer range with a moderately lower warload.
@KCferrari I read that lil warning about keyboard controls AFTER I took her up and began wondering, while do I always wind up in and end over end tumble/stall? I encountered the issue with AG 1 and 2, argh I need a USB port splitter so I can use my joystick! I miss out on quite a few great designs due to the lack therof. Looks wise, she's a beauty! Stability in take-off? Excellent - no imbalance whatsoever. XD
@Scottydoesthings @JakeTheDogg lol You must not be gun people. Basically the wing guns we have in the game are cartoonishly gigantic/enormous (gi-normous?) in terms of what size the bullet would be coming out of it based upon how thick the barrel is. You both know how they give wingspan, length, etc right? A single block is just over one and a half feet wide. A wing is about three and a half inches thick. The guns barrels are just a hair over 3 inches thick. Now picture in your' mind the barrels of guns you've seen, like an assault rifle, a pistol, or what have you. Now imagine that having a barrel that is 3 inches across. Is it still a rifle, pistol, etc.? No, its a cannon or a REALLY big shot gun, in either case shooting it would leave you crippled. lol
In the XML files it lists all sorts of information on the gun, including it's caliber; 50 caliber. (Remember .50 caliber is half an inch, right?) It comes down to a matter of scale. The standard wing gun is far more of a BFG than merely 50 caliber. I hope this brought this explanation down out of the technical range for you. lol
@TheOwlAce Oh okay, I went ahead and deleted the fixed design. I apologize if I stepped on your' toes by opting to mess with it. Its just that this bomber has always been one of my fav designs of yours and that I liked the increased detail of this version- not to mention pioneering the new landing gear before even I've given it a shot; I just wanted to see it work. If you ever need XML help, until you find someone who can intelligently walk you through it on this user UNFRIENDLY Windows 10, just list something as private and say the word.
@MechWARRIOR57 Oh, so long as you have maneuverability sure that's an option. I think his name is MrMecha, he made an interesting creation the other day with a limited amount of fuel, a single engine but a lot of wing area. No landing gear but I took off from Bandit, started north and climbed, engine cut out and I turned her around and wound up landing at SOUTH in the grass next to the runway. XD I probably could have made it all the way to the desert island with what altitude I had by the time I was over the Wright Isles but I'm more familiar with that landscape and didn't know if I'd be high enough to make the plateau where most of the flat ground is there.
@MechWARRIOR57 lol Tsubame has tricycle landing gear so losing the boom just aft of the wing and the horizontal stabilizer on that side prevented any hope of recovery. The other one, which is a tail dragger, I thought I might be able to glide to land with, owing to Adolf Galland's famous gliding account upon losing his Daimler-Benz DB.601 to the cannons of a Spitfire Mk.V and managing o just reach land before bellying his Bf-109E down onto a sandy beach in Northern France. However I lost over 1,000 Lb off of the front of my airframe which cast the center of balance back to that aircraft's center of lift which made gliding utterly impossible. I'd have to check the build again, now that I think on it I may have had a fuel tank in the fuselage in front of the cockpit which would mean the center of balance may have fallen behind the center of lift. On another flight sim I lost my elevators in a Ki-84 in a dog fight, rolled to one side and using my rudder and ailerons to stabilize my descent I managed to roll at the last second, onto my landing gear, on the runway. Sheer dumb luck and a crappy aerodynamic physics generator. lol
@PuhBuhGuh In this day and age some people take nerd or geek as a compliment, what a strange world we live in today. As for the math its not like it was calculus, physics or what have you. Sincerely speaking, I don't think this matter will change the community though, just an odd ball discovery as the result of random thoughts while trying to drift off to sleep.
@TheOwlAce As a side note, I tried her out with only four engines while testing, thinking that there might be other problems and was amazed at her performance. Similar speed and performance to the B-17 but she'd have a heck of a longer range - and that was with four blunt nacelles! XD
@Shmexysmpilot Yep, my Tsubame lost its entire rear right boom but I still "won," then I have a fugly gray and bluish gray contra-rotating prop build, I forget her name, single engine fighter though that lost its entire nose section up to just in front of the canopy and somehow survived. No gliding to safety for me, she fluttered to the water like an autumn leaf. lol
@TheOwlAce It turns out there were two issues with her. The port side inboard engine power block was nudged slightly off center, I tore her off and mirrored the starboard side inboard engine power block. I tested this without retracting the gear, dropped all of her bombs which placed the center of gravity on top of the center of lift which ended up sending her into spins. I added a bit of weight forward but you don't really feel it. (Otherwise I'd have to empty fuel tanks aft of the wing.) Then I tested her out again and retracted the gear. Invariably I'd lose a wing even in slight maneuvers so I went into her XML files and added code to the landing gear assemblies so that they don't register collisions with other parts. You may want to adjust the range of motion to your' preference on the hinge joint because now it retracts up into the wing/nacelle. lol Anyway, I dropped her bombs off and put her through a regular aerobatics series of maneuvers with no further issues. Here she is.
@TheOwlAce So in other words your' attempt to fix the problem resulted in both sides having the same issue? What the heck could be wrong... Personally I'd yank the whole inner nacelle off on both sides and rebuild it piece by piece on one side, mirroring carefully as I went.
@Leyton123 She's a bit wobbly until you get her into a dive and she hits awfully hard on landing compared to the real thing but she's a good build and good representation for the prototype they were working on that would get rid of the jettisonable wheeled carriage/belly skid and instead incorporate front landing gear. That said, I have jet fighters that couldn't fly as far as this girl! lol I took off from Bandit and landed at South Airport in the next chain of islands still with 64% in the tanks! Excellent job, good luck in the challenge!
@TheOwlAce Hmm I only noticed it in the inboard port nacelle last time I tested it. It could be propeller tips clipping one another from the next nacelle over. The props do change their angle surprisingly realistically when set to auto. I have some props someone modded to have like ten blades, basically looks like the front of a turbofan, and when powered up the props look open but when you throttle down they close up the gaps. If it's adjusting the propeller pitch just so in a roll or especially with pitching it might just be that the props are too close. Did you change the nacelle arrangement from the previous version to this version by any chance?
@TheRicks2 I thank you for the applause but it is undeserved; I'm entirely TOO detail oriented. I would still be a bronze player if I actually tried to perfect every single build to my own satisfaction. lol!
@TheOwlAce That's also the nacelle with landing gear in it - could there be a loose piece or is it nudged in just slightly differently from the opposite side? That would mean the explosion is starting further back in the nacelle and going forward towards the engines. I know there's a code for modding parts so they won't detonate on maneuvers where parts might cross over and such but until you find those files hidden away it wouldn't help. (I had to do that with all of the wing surfaces of my recent twin tail builds otherwise I'd gradually lose wings or have explosions.)
I'm surprised you managed that number of planes in that span of time, I'm always fiddling with my designs and trying to tweek them here or there until I feel it's done - though invariably they wind up with weird quirks. lol
@MrVaultech Not having a clear picture of what my forces are pitted against, geographically, numerically, in terms of equipment and logistics has been a real downer on inspiration for my builds. For the moment at least I'm still active though.
@TheOwlAce Yep, about their only area of dominance is in the air intercept role - until you start scaling them up the way that MOST modern fighters have. Then again I think the rate of fuel consumption for the jets and even the other two tiers of propeller engines are a bit "off." Take my ship I had started building for our RP for example. She carried some 58k gallons of fuel. I'd burn around 11,600 gallons of fuel with two VTOL jets propelling it from Krakablowa to the Wright Isles.
@TheOwlAce Now this one is wicked fast and maneverable, seems you improved her fuel capacity too. I managed to reach a sustained speed of 738 mph, in level flight, at 35,000 feet. In a dive, she went all the way up to 799 mph - the fastest I've ever seen in a prop plane!!
@TheOwlAce I identified the location. It's the inboard most port engine (left side when facing from the tail to the nose.) I'm not sure if part of the landing gear, one of the intakes or maybe a piece of the exhaust is loose behind there. It exploded the first time with a downward pitch then the second time, upward. I'm uncertain of the cause.
@MikuKat To draw his attention to posts like your's, make sure you call him out specifically so he's notified. I'm sure there wouldn't be any issue with you building for Japan. ^_^
@MrVaultech Due to the ban on chemical, biological and other indiscriminate killing weapons we of the axis are planning to unleash our Amoeboid weapon upon North America, Australia and New Zealand. Code named: The Blob, it reproduces through cellular division, reproduces faster the hotter it is, slows down but does not freeze until at -20 degrees F and is drawn towards mixtures of carbon, iron and the compound H2O to feed - namely nearly any animal on the continent. The only known element that is toxic towards this new amoeboid yet found is Iridium and must cover the entire surface of the creature that lives and moves in colonies that can be as large as a Zepplin to as small as a penny in retaliation for any other similar weapons that could destroy large populations. @Bluerobot11 XD (Obviously, tongue in cheek.)
@TheOwlAce Dang that was FAST! She's perfect, I love it! She has the same propensity for wanting to run to the stratosphere, you can use the flaps as spoilers to keep her nose down too BTW. It's the modernized Bf-110! :-O
@OtterOfToast If you need a twin gun turret, I've got one on my Sisu (SAT) P-44a Medium Tank with rescaled guns that fire, has sloped armor, a decent mantlet over the cannon's point of connection with the turret? Unless you need this for a ship or one with internal details?
@ccooper Thank you!
@ccooper Thank you!
@TheOwlAce I'm pretty sure you've got the record, though not technically planes, look for Ekranoplans. I think a couple of monstrous ones were up a few months back. This one alone lagged my PC to increments of 33% throttle, about the same as the Karjala-Class, but it could theoretically be simplified to reduce lag too through reduced part counts. I don't mean the detailed parts either, keep those, you're getting REALLY good with details. However next time you need a king size fuselage just give me the dimensions of each respective piece and I can make 'em up for you and post them unlisted for you to save. Same for big wings, even structural wings, you want flaps on. As for your' next one, you could also get it off of the water with 10 5x T2000s! lol Personally I'd go for ten sets of contra-rotating 5x Propulsion T1000s in your' typical layout.
I realize now why our contra-rotating aircraft fly faster than everyone else's, it seems to exploit a bug where when the engines' back end faces forward it provides far more power. Before I learned about nudging I saved a section off of your' Bf-133 and used that for all of my contra-rotating power plants. Once I learned how to nudge I discovered that when the front of the engine faces forward, even if its covered by fuselage blocks and a fuselage cone, it cannot reach our 700 mph range. Even my mini-Fw-338, haven't settled on a Finnish name for it, with 8 tons of bombs in it can reach 725 mph in level flight with four nacelles. I modded the Boom-50s slightly to more closely resemble SC250s used in WW2. Reduced the circumference by 25% and decreased the length by half. Looks pretty close to the real deal by my eyes.
@TheOwlAce I finally got around to taking on the Poseidon and wow, this thing is HUGE!!! I compared it's size/weight/fuel capacity and while it was lighter and had 20k gal less fuel it was larger than my Kajala-Class Corvette/Commerce Raider! XD She was a challenge to take up and fly with keyboard controls and definitely NOT meant for aerobatics but I love it. You can really "feel" her weight and size in her maneuvers. Unlike others you've built for joystick controls, while a challenge to initially get off of the water flight was relatively easy as long as you controlled her propensity to pitch up and bleed off speed. Landing the first time was hilarious as I'd tried to roll this monster only to wind up in a corkscrew dive but I throttled to max and started to recover a bit a wingtip snagged the water and the aileron provided enough resistance to roll her down onto her belly nice and easy! lmao The second time broke your' previous record for having flying boats with real easy and smooth landings. You have outdone yourself with this flying ship!
@AaronSonAirCrafts Well there ya go, inspiration for future projects! :-D I have like five projects in the works plus a few others that just would be variants on prior designs. I don't build fast compared to some folks here.
@AaronSonAirCrafts That's absolutely right many, if not all, WW2 aircraft had some sort of quirks to it which is why you had to be properly trained and given time to get the "feel" before you were sent to use it operationally. An interesting fact about the P-51 is that up until after the introduction of the fillet forward of the tail fin in the mid-variant P-51D they were actually prone to flat spins. P-38s suffered from compressibility over their elevator surfaces up to the J model, I believe, which made it nearly impossible to recover from a high speed dive.
This bird looks pretty sweet, canopy looks a lot like several WW2 designs, which I liked, also like the look of those props with a fixed pitch. Had a little trouble with her when using pitch though, she kept wanting to roll into a flat spin but would straighten out before it became critical. I found that she has a sweet spot where she's best at performing, right around 300-450 mph over and under this she will enter a roll when you go to pitch up or down. Most of my contra-rotating designs perfer high altitudes for some odd reason this one seemed the opposite, preferring the thicker air of lower altitudes. Neat design with a few design quirks which I actually prefer over a so-called perfect build, it gives the design character! Great job and keep up the good work!
@TheOwlAce Oh good, I'm glad you didn't mind my fiddling with it. BTW, have you tried getting into the chat room to see about someone walking you through finding your' files? I admit I've been fiddling with a new four engine design largely inspired by the Fw-668, for that RP I'm in. (Provided my lack of new designs this week doesn't mean Finland will fall. lol) You can see its origins but she's actually much smaller, internal bomb load, slightly different landing gear arrangement, turrets, etc.
My son said it made him want to cry that a plane loosely the size of a B-17 at 25,000 feet could move more than 200 mph faster than his beloved P-51D. I've got her loaded with 8 tons of bombs right now but I'm tempted to pull the full hat-trick and go for 10 tons. I still need to put markings on her, provide some detail for the "transparencies," like frame work, I learned a new XML trick that allows you to retract custom landing gear by programming it to respond to the normal landing gear button instead of trim or vtol! I also hope to blend some structural wings into the wing with a rotator for flaps that operate on AG8 via VTOL so that I can lock the flaps up afterwards so that VTOL and TRIM are free for the defenses. I'm debating though - single 20 mm cannon mounts OR twin MG131 mounts.
@TheOwlAce True but then again look at the number of seaplane builds vs. fighters, tanks/armored vehicles, bombers etc. I just think they don't quite get the appeal of floatplanes or seaplanes. You'd think that they would; Given how much of SP's airspace is ... WATER! lol Sorry for the delays in responses, I actually went a few days without logging in! D-:
@TheOwlAce Something nifty for your' subassemblies. Have fun with these! :-D
I knew I had to do something to get this bird up and working correctly when even carefully maneuvering resulted in explosions. One of my favorite designs from TheOwlAce I just couldn't leave her alone before getting this newest incarnation functioning properly. @cheetah899 She may wallow a bit with a full load of bombs but extra weight was needed for after she'd dropped her full warload otherwise her flight characteristics would become very unforgiving - especially for those of us using keyboard controls. Once free of her warload she can pull off every aerobatic maneuver of a fighter, albeit more slowly - which is expected of an aircraft this size. For reference sake B-17s that wound up inverted for one reason or another, despite their reputation for durability would pop rivets at their wing roots.This beaute is faster and has a far longer range with a moderately lower warload.
@KCferrari I read that lil warning about keyboard controls AFTER I took her up and began wondering, while do I always wind up in and end over end tumble/stall? I encountered the issue with AG 1 and 2, argh I need a USB port splitter so I can use my joystick! I miss out on quite a few great designs due to the lack therof. Looks wise, she's a beauty! Stability in take-off? Excellent - no imbalance whatsoever. XD
@ChaMikey My goodness, this thing handles like a dream! Are the engines unmodded per chance?
@AndrewGarrison Woah, I'm honored to actually receive an upvote from THE Andrew Garrison!! XD
@Scottydoesthings @JakeTheDogg lol You must not be gun people. Basically the wing guns we have in the game are cartoonishly gigantic/enormous (gi-normous?) in terms of what size the bullet would be coming out of it based upon how thick the barrel is. You both know how they give wingspan, length, etc right? A single block is just over one and a half feet wide. A wing is about three and a half inches thick. The guns barrels are just a hair over 3 inches thick. Now picture in your' mind the barrels of guns you've seen, like an assault rifle, a pistol, or what have you. Now imagine that having a barrel that is 3 inches across. Is it still a rifle, pistol, etc.? No, its a cannon or a REALLY big shot gun, in either case shooting it would leave you crippled. lol
In the XML files it lists all sorts of information on the gun, including it's caliber; 50 caliber. (Remember .50 caliber is half an inch, right?) It comes down to a matter of scale. The standard wing gun is far more of a BFG than merely 50 caliber. I hope this brought this explanation down out of the technical range for you. lol
@TheOwlAce Oh okay, I went ahead and deleted the fixed design. I apologize if I stepped on your' toes by opting to mess with it. Its just that this bomber has always been one of my fav designs of yours and that I liked the increased detail of this version- not to mention pioneering the new landing gear before even I've given it a shot; I just wanted to see it work. If you ever need XML help, until you find someone who can intelligently walk you through it on this user UNFRIENDLY Windows 10, just list something as private and say the word.
@MechWARRIOR57 Oh, so long as you have maneuverability sure that's an option. I think his name is MrMecha, he made an interesting creation the other day with a limited amount of fuel, a single engine but a lot of wing area. No landing gear but I took off from Bandit, started north and climbed, engine cut out and I turned her around and wound up landing at SOUTH in the grass next to the runway. XD I probably could have made it all the way to the desert island with what altitude I had by the time I was over the Wright Isles but I'm more familiar with that landscape and didn't know if I'd be high enough to make the plateau where most of the flat ground is there.
Great work as usual!!
@MechWARRIOR57 lol Tsubame has tricycle landing gear so losing the boom just aft of the wing and the horizontal stabilizer on that side prevented any hope of recovery. The other one, which is a tail dragger, I thought I might be able to glide to land with, owing to Adolf Galland's famous gliding account upon losing his Daimler-Benz DB.601 to the cannons of a Spitfire Mk.V and managing o just reach land before bellying his Bf-109E down onto a sandy beach in Northern France. However I lost over 1,000 Lb off of the front of my airframe which cast the center of balance back to that aircraft's center of lift which made gliding utterly impossible. I'd have to check the build again, now that I think on it I may have had a fuel tank in the fuselage in front of the cockpit which would mean the center of balance may have fallen behind the center of lift. On another flight sim I lost my elevators in a Ki-84 in a dog fight, rolled to one side and using my rudder and ailerons to stabilize my descent I managed to roll at the last second, onto my landing gear, on the runway. Sheer dumb luck and a crappy aerodynamic physics generator. lol
@PuhBuhGuh In this day and age some people take nerd or geek as a compliment, what a strange world we live in today. As for the math its not like it was calculus, physics or what have you. Sincerely speaking, I don't think this matter will change the community though, just an odd ball discovery as the result of random thoughts while trying to drift off to sleep.
@TheOwlAce As a side note, I tried her out with only four engines while testing, thinking that there might be other problems and was amazed at her performance. Similar speed and performance to the B-17 but she'd have a heck of a longer range - and that was with four blunt nacelles! XD
@Shmexysmpilot Yep, my Tsubame lost its entire rear right boom but I still "won," then I have a fugly gray and bluish gray contra-rotating prop build, I forget her name, single engine fighter though that lost its entire nose section up to just in front of the canopy and somehow survived. No gliding to safety for me, she fluttered to the water like an autumn leaf. lol
@TheOwlAce It turns out there were two issues with her. The port side inboard engine power block was nudged slightly off center, I tore her off and mirrored the starboard side inboard engine power block. I tested this without retracting the gear, dropped all of her bombs which placed the center of gravity on top of the center of lift which ended up sending her into spins. I added a bit of weight forward but you don't really feel it. (Otherwise I'd have to empty fuel tanks aft of the wing.) Then I tested her out again and retracted the gear. Invariably I'd lose a wing even in slight maneuvers so I went into her XML files and added code to the landing gear assemblies so that they don't register collisions with other parts. You may want to adjust the range of motion to your' preference on the hinge joint because now it retracts up into the wing/nacelle. lol Anyway, I dropped her bombs off and put her through a regular aerobatics series of maneuvers with no further issues. Here she is.
@EvilTortoise lol I suppose so? I've only had a few planes survive battle damage, if you call it surviving. Yet the stats for the gun? Horrible...
@TheOwlAce In other words its a design quirk, place a warning about banking or pitching sharply, stick a fork in it, and its done! lol
@MechWARRIOR57 I'm not a big fan of math for the sake of math either but it serves its purpose now and then. XD
lmao Sheer genius! XD
@MechWARRIOR57 LOL Somehow I take THAT as a compliment. XD
@TheOwlAce So in other words your' attempt to fix the problem resulted in both sides having the same issue? What the heck could be wrong... Personally I'd yank the whole inner nacelle off on both sides and rebuild it piece by piece on one side, mirroring carefully as I went.
@Leyton123 She's a bit wobbly until you get her into a dive and she hits awfully hard on landing compared to the real thing but she's a good build and good representation for the prototype they were working on that would get rid of the jettisonable wheeled carriage/belly skid and instead incorporate front landing gear. That said, I have jet fighters that couldn't fly as far as this girl! lol I took off from Bandit and landed at South Airport in the next chain of islands still with 64% in the tanks! Excellent job, good luck in the challenge!
@TheOwlAce Hmm I only noticed it in the inboard port nacelle last time I tested it. It could be propeller tips clipping one another from the next nacelle over. The props do change their angle surprisingly realistically when set to auto. I have some props someone modded to have like ten blades, basically looks like the front of a turbofan, and when powered up the props look open but when you throttle down they close up the gaps. If it's adjusting the propeller pitch just so in a roll or especially with pitching it might just be that the props are too close. Did you change the nacelle arrangement from the previous version to this version by any chance?
@TheRicks2 I thank you for the applause but it is undeserved; I'm entirely TOO detail oriented. I would still be a bronze player if I actually tried to perfect every single build to my own satisfaction. lol!
@TheOwlAce That's also the nacelle with landing gear in it - could there be a loose piece or is it nudged in just slightly differently from the opposite side? That would mean the explosion is starting further back in the nacelle and going forward towards the engines. I know there's a code for modding parts so they won't detonate on maneuvers where parts might cross over and such but until you find those files hidden away it wouldn't help. (I had to do that with all of the wing surfaces of my recent twin tail builds otherwise I'd gradually lose wings or have explosions.)
I'm surprised you managed that number of planes in that span of time, I'm always fiddling with my designs and trying to tweek them here or there until I feel it's done - though invariably they wind up with weird quirks. lol
@MrVaultech Not having a clear picture of what my forces are pitted against, geographically, numerically, in terms of equipment and logistics has been a real downer on inspiration for my builds. For the moment at least I'm still active though.
Great work that nose had to be a bear to get together!
@TheOwlAce Yep, about their only area of dominance is in the air intercept role - until you start scaling them up the way that MOST modern fighters have. Then again I think the rate of fuel consumption for the jets and even the other two tiers of propeller engines are a bit "off." Take my ship I had started building for our RP for example. She carried some 58k gallons of fuel. I'd burn around 11,600 gallons of fuel with two VTOL jets propelling it from Krakablowa to the Wright Isles.
@TheOwlAce Oh yeah, forgot to mention, the second explosion killed my SPs, I had to shut it down through ctrl/alt/delete! lol
@TheOwlAce Now this one is wicked fast and maneverable, seems you improved her fuel capacity too. I managed to reach a sustained speed of 738 mph, in level flight, at 35,000 feet. In a dive, she went all the way up to 799 mph - the fastest I've ever seen in a prop plane!!
@TheOwlAce I identified the location. It's the inboard most port engine (left side when facing from the tail to the nose.) I'm not sure if part of the landing gear, one of the intakes or maybe a piece of the exhaust is loose behind there. It exploded the first time with a downward pitch then the second time, upward. I'm uncertain of the cause.
@TheOwlAce The old one did, I don't know about this variant. Lemme give her a go.
Thank you for your' upvotes and support, @MrVaultech & @ccooper!
@Pilotmario lol Thanks, though even I admit I went overboard with the story this time.
@MikuKat To draw his attention to posts like your's, make sure you call him out specifically so he's notified. I'm sure there wouldn't be any issue with you building for Japan. ^_^
@MrVaultech Due to the ban on chemical, biological and other indiscriminate killing weapons we of the axis are planning to unleash our Amoeboid weapon upon North America, Australia and New Zealand. Code named: The Blob, it reproduces through cellular division, reproduces faster the hotter it is, slows down but does not freeze until at -20 degrees F and is drawn towards mixtures of carbon, iron and the compound H2O to feed - namely nearly any animal on the continent. The only known element that is toxic towards this new amoeboid yet found is Iridium and must cover the entire surface of the creature that lives and moves in colonies that can be as large as a Zepplin to as small as a penny in retaliation for any other similar weapons that could destroy large populations. @Bluerobot11 XD (Obviously, tongue in cheek.)
@TheOwlAce Dang that was FAST! She's perfect, I love it! She has the same propensity for wanting to run to the stratosphere, you can use the flaps as spoilers to keep her nose down too BTW. It's the modernized Bf-110! :-O
@TheOwlAce Dang it! Can you access it from administrator mode?
@MrVaultech These are great! I may be stealing that Flak Cannon set up, at least, in part! :-D
@OtterOfToast If you need a twin gun turret, I've got one on my Sisu (SAT) P-44a Medium Tank with rescaled guns that fire, has sloped armor, a decent mantlet over the cannon's point of connection with the turret? Unless you need this for a ship or one with internal details?
@TheOwlAce Of course you can. ^_^