@AntiSocialTacoAlt I was planning to do the usual La-5FN. Initially I wanted to see if I could just convert this to an La-5, but I think I'd rather start from scratch.
Yeah ngl, the current situation makes me hesitant to post my LaGG-3 that I've nearly finished. I'm probably going ahead with it anyways because I've never tried to be overtly political in any of my builds other than sticking to raw history as much as I can.
@NemoNomPrime Best advice I can give based on all the test flying I did over the build process;
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On takeoff try not to use more than 40-50% throttle and always hold back on the stick. Flaps help too.
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On landing, aside from trying to make sure all three wheels contact, tap the brakes. Don't ever hold the brakes; no more than half a second or so. Definitely have enough speed coming in too, cuz hitting the ground too hard guarantees bouncing.
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That all might be obvious, but it's the best I can add to that.
Well this blows mine out of the water by a mile - not like that's hard to do. Unfortunately I don't own VR so I can't try that, nor can my crappy laptop handle this many parts. More quality work from you
@ChiChiWerx Thanks for the critique. :) and yeah I wrecked myself many times while building and testing this plane, so I'm pretty certain I got an accurate late war pilot's experience of the Bf-109
@Sparky6004 iz ok
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If ya want try to mess with it and improve the ground handling; for some reason this build slides left or right on the ground without any power at all and I cannot figure out why. I thought making the gear and rotators heavier would fix the problem but it didn't
@Sparky6004 Rudder control, my friend. After all the 109 is lore-infamous for being difficult to handle on the ground, especially as they got heavier and more powerful. I didn't bother to make it nicer to takeoff or land because I figured it'd be somewhat authentic to the real fighter.
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Or just air start and don't bother with takeoff lol
@AndrewGarrison Those are basically my usual "pilot figure" I add to most of my build. I have a new build in the works that I'll work on making as VR-friendly as I can; as you point out most of the switches on the right panel don't do anything, but I added them for the realism and such. I'll also leave out the pilot figure for the upcoming one just to see how well I can make it work.
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I don't know if the He-162 had an internal engine starter, so maybe having to use the VR menu wheel is unintended realism? I dunno I just didn't think of it lol
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Honored to see you one of my builds though, man. Totally unexpected; I do plan to make my builds compatible with the new VR stuff when it rolls out from now on.
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Actually, since you bring up tweaking, could I modify the build ingame, find the XML file for it on my computer, and then update this post's XML to the new build? Or is that not how it works?
@F104Deathtrap No need to be so aggressive. Also I tend to use 'friend' these days as a general...descriptor, I guess is the word. No different from saying 'dude,' 'ma'am,' etc.
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Again, don't need to seem so standoff-ish.
@WolfHunter9111 The E-model isn't a carrier version to begin with so...
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Also, if it's going boom then you might wanna expend or jettison the weapons before you attempt a landing. That might help. Also for the slippery wheel thing ChiChiWerx tried something that seemed to work, so find their comment on this build and experiment for yourself until it's to your liking.
@Falkenwut Well the paintjob thing I already mentioned to you; it was a link in the description of the build to an alternate skin, as it were. I also left off markings and 'small details' since I was trying to make the most stripped-down simple build I could of that plane. As for tweaking...well, it flew well enough for my tastes so I was okay with it
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Funny that you and I did the same loadout lol I almost thought this was based on mine for a sec until I looked closer
Let me be that person for a moment
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Ahem, ACKTSHUHLLEE
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USN Aircraft carried chaff, not flares. USAF B-52's carried chaff as well, and the reason is actually pretty obvious given the equipment used by the NVAF; SAM counter. Maybe flares existed in the timeframe of the war, but as far as I can tell (and I'm not well read at all, so don't take my word) flares didn't come into use until after Vietnam for most countries.
@ChiChiWerx I added a small piece of code where if the VTOL slider is less than 0.2 they don't function. I was trying to replicate something I read on one of my info sources; the reaction jets didn't work unless the nozzles were at 20 degrees or greater, so it said.
At GuyFolk's advice, I used Overload to adjust the dragscale on both wing pieces of the horizontal tails to 3 instead of the default 1. This makes cobras a little more feasible. Only do this to the wing pieces and not the fuselage parts that round out the correct shape.
@GuyFolk I thought about increasing drag on the tailerons. I'll try it. I'm a little more hesitant about changing the wing (cuz replica hurhur).
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I worked the "flight model" with the idea that the pilot wouldn't really attempt it in a dogfight. So as much as I wanted to have that ability (ironically my first Su-27 did cobras pretty well) I'm glad this thing at least flies reasonably well.
One of the tailplanes has the roll input reversed. The plane goes up or down depending on which direction you roll. Probably wasn't intentional, but it's easy to miss.
@VViiMini Honestly? That woman has probably seen so much change in the world during her lifetime it's weird to think about. How much change in the US has occurred in the timeframe she's been alive alone? (she's in her mid 90's now, yeah?)
. W a c k
@Fox00One Mockup isn't the same as a working prototype. Mockups generally are there to help visualize the final shape, size, proportions and such of the plane. The prototype will actually be built to fly (in theory lol).
@ReaperSpitz Piston to cycle, hinge rotators to mount the dish and for the cycling end of the piston, and then just nudging everything into place until it works correctly. I also rotated the dish to one side due to how I tweaked the piston.
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Feel free to rip out the radar and study it for yourself.
Also I should mention it is possible to roll this normally with only slight roll input, but that doesn't seem like something a pilot would be keeping in mind to do during an actual fight so...eh?
@ChiChiWerx Hopped into the game quickly to test. It'll pretty much happen in any turn or climb. It's a pretty slight effect but it is there; I put the rollrate, gforce, and pitchrate debugs on screen and I'm getting 4-6 degrees, 3.5g, and around 10.5 degrees respectively at the top of a loop doing 450kt (full burner). Pretty much full backstick and either left or right stick. Doesn't work as well below...let's say 400ts.
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Glad you like this one. I'm pretty happy with it as well; it feels the most believable of any of my replicas so far.
@AntiSocialTacoAlt I was planning to do the usual La-5FN. Initially I wanted to see if I could just convert this to an La-5, but I think I'd rather start from scratch.
@BaconAircraft I guess lol
@BaconAircraft I've read the post. I was just putting my thoughts down is all.
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All's good. Thank you for creating this forum post. :)
Yeah ngl, the current situation makes me hesitant to post my LaGG-3 that I've nearly finished. I'm probably going ahead with it anyways because I've never tried to be overtly political in any of my builds other than sticking to raw history as much as I can.
@YUKIKAZESAMANANODA Aww, it was fine. You could have left it uploaded
@AvalonIndustries :)
@NemoNomPrime Best advice I can give based on all the test flying I did over the build process;
.
On takeoff try not to use more than 40-50% throttle and always hold back on the stick. Flaps help too.
.
On landing, aside from trying to make sure all three wheels contact, tap the brakes. Don't ever hold the brakes; no more than half a second or so. Definitely have enough speed coming in too, cuz hitting the ground too hard guarantees bouncing.
.
That all might be obvious, but it's the best I can add to that.
Well this blows mine out of the water by a mile - not like that's hard to do. Unfortunately I don't own VR so I can't try that, nor can my crappy laptop handle this many parts. More quality work from you
@ChiChiWerx Thanks for the critique. :) and yeah I wrecked myself many times while building and testing this plane, so I'm pretty certain I got an accurate late war pilot's experience of the Bf-109
@Sparky6004 iz ok
.
If ya want try to mess with it and improve the ground handling; for some reason this build slides left or right on the ground without any power at all and I cannot figure out why. I thought making the gear and rotators heavier would fix the problem but it didn't
@Sparky6004 Rudder control, my friend. After all the 109 is lore-infamous for being difficult to handle on the ground, especially as they got heavier and more powerful. I didn't bother to make it nicer to takeoff or land because I figured it'd be somewhat authentic to the real fighter.
.
Or just air start and don't bother with takeoff lol
@AndrewGarrison Right on. Thank you!
@AndrewGarrison Those are basically my usual "pilot figure" I add to most of my build. I have a new build in the works that I'll work on making as VR-friendly as I can; as you point out most of the switches on the right panel don't do anything, but I added them for the realism and such. I'll also leave out the pilot figure for the upcoming one just to see how well I can make it work.
.
I don't know if the He-162 had an internal engine starter, so maybe having to use the VR menu wheel is unintended realism? I dunno I just didn't think of it lol
.
Honored to see you one of my builds though, man. Totally unexpected; I do plan to make my builds compatible with the new VR stuff when it rolls out from now on.
.
Actually, since you bring up tweaking, could I modify the build ingame, find the XML file for it on my computer, and then update this post's XML to the new build? Or is that not how it works?
@Mobileplayer1029 I...actually have no idea lol
@ChiChiWerx I see, okay then. Good to know that.
@YourLoocalKid417 It has cannon
@YourLoocalKid417 ...Because it didn't have any? Not sure what you mean by "brrrt guns."
@F104Deathtrap No need to be so aggressive. Also I tend to use 'friend' these days as a general...descriptor, I guess is the word. No different from saying 'dude,' 'ma'am,' etc.
.
Again, don't need to seem so standoff-ish.
@F104Deathtrap Why not? Also you clearly updooted it, friend. Just pointing it out.
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You tried any of the 1.11 features for builds yet @Inuyasha8215?
nice
Strike Witches build eeeeyyyyyyyy
@WolfHunter9111 The E-model isn't a carrier version to begin with so...
.
Also, if it's going boom then you might wanna expend or jettison the weapons before you attempt a landing. That might help. Also for the slippery wheel thing ChiChiWerx tried something that seemed to work, so find their comment on this build and experiment for yourself until it's to your liking.
@JustNormalPerson I mean... lol
@Falkenwut Well the paintjob thing I already mentioned to you; it was a link in the description of the build to an alternate skin, as it were. I also left off markings and 'small details' since I was trying to make the most stripped-down simple build I could of that plane. As for tweaking...well, it flew well enough for my tastes so I was okay with it
.
Funny that you and I did the same loadout lol I almost thought this was based on mine for a sec until I looked closer
@Tomcatbetterthanhornet I just did an F-101. And yes an F-101B/CF-101 is in the future.
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No nukes. Standard Falcons only.
@WolfSpark O k a y
@WolfSpark WHAT
WHAT
WHAT
This is silly and ridiculous and doesn't fly terribly well
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and I love it lol
@AvalonIndustries ...
(>_>)
(<_<)
You know too much
@SimpleSquare srry friend -_-
@MarbleXLazuli all gud
Is that my old F-105 fuselage?
Let me be that person for a moment
.
Ahem, ACKTSHUHLLEE
.
USN Aircraft carried chaff, not flares. USAF B-52's carried chaff as well, and the reason is actually pretty obvious given the equipment used by the NVAF; SAM counter. Maybe flares existed in the timeframe of the war, but as far as I can tell (and I'm not well read at all, so don't take my word) flares didn't come into use until after Vietnam for most countries.
@ChiChiWerx I added a small piece of code where if the VTOL slider is less than 0.2 they don't function. I was trying to replicate something I read on one of my info sources; the reaction jets didn't work unless the nozzles were at 20 degrees or greater, so it said.
@hjonk eeeeeeyyyyyyyyyyy
Gunpods, you say? B)
@Gro If you want to take this part and study it go right ahead. Don't have to ask me.
At GuyFolk's advice, I used Overload to adjust the dragscale on both wing pieces of the horizontal tails to 3 instead of the default 1. This makes cobras a little more feasible. Only do this to the wing pieces and not the fuselage parts that round out the correct shape.
@GuyFolk I thought about increasing drag on the tailerons. I'll try it. I'm a little more hesitant about changing the wing (cuz replica hurhur).
.
I worked the "flight model" with the idea that the pilot wouldn't really attempt it in a dogfight. So as much as I wanted to have that ability (ironically my first Su-27 did cobras pretty well) I'm glad this thing at least flies reasonably well.
@Cerdd Man I feel that
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I've done that so many times lol
One of the tailplanes has the roll input reversed. The plane goes up or down depending on which direction you roll. Probably wasn't intentional, but it's easy to miss.
@Tomcatbetterthanhornet Psst, hey...I finally built that F-4K :)
@VViiMini Honestly? That woman has probably seen so much change in the world during her lifetime it's weird to think about. How much change in the US has occurred in the timeframe she's been alive alone? (she's in her mid 90's now, yeah?)
.
W a c k
@asteroidbook345 Y e s
@Fox00One Mockup isn't the same as a working prototype. Mockups generally are there to help visualize the final shape, size, proportions and such of the plane. The prototype will actually be built to fly (in theory lol).
@ReaperSpitz There is some overload, yes.
@ReaperSpitz Piston to cycle, hinge rotators to mount the dish and for the cycling end of the piston, and then just nudging everything into place until it works correctly. I also rotated the dish to one side due to how I tweaked the piston.
.
Feel free to rip out the radar and study it for yourself.
Also I should mention it is possible to roll this normally with only slight roll input, but that doesn't seem like something a pilot would be keeping in mind to do during an actual fight so...eh?
@ChiChiWerx Hopped into the game quickly to test. It'll pretty much happen in any turn or climb. It's a pretty slight effect but it is there; I put the rollrate, gforce, and pitchrate debugs on screen and I'm getting 4-6 degrees, 3.5g, and around 10.5 degrees respectively at the top of a loop doing 450kt (full burner). Pretty much full backstick and either left or right stick. Doesn't work as well below...let's say 400ts.
.
Glad you like this one. I'm pretty happy with it as well; it feels the most believable of any of my replicas so far.
So uh...are the results gonna be on the discord? Cuz I left it sometime after submitting my entry lol