Funny, my F-14D conversion was VF-2 as well. This one looks way less messy than mine though which is good lol
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Fantastic improvment over your F-14A model. Loadouts are appreciated as always
-Haven't tried making a Heli yet, but I'm happy to have true rotor components.
-New USS Beast is awesome and works great. Maybe USS Tiny can get Arrestor cables sometime in the future?
-New Transform UI is nice for sure, but I immediately missed being able to hold down the arrow for nudge and letting the part move smoothly until I let go. Having to rapid-fire clicks to move the part a significant distance is annoying (I'm not the biggest fan of just typing the number in and trial-error it)
-Crappy laptop still runs game slowly with moderate graphic settings. Not the game's fault; my computer straight sucks.
@DafaAdya Yeah I tend to remove drag points from everything except the engine if we're talking just the plane. I'm also leaning towards leaving drag calculation on for pylons, fuel tanks when used in drop tanks, and weapons just for some extra realism.
welcome to the world of custom missiles. :>
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Good design for the airbrakes too. I built an F-16E Block 60 for myself recently and yeah, getting the angle on that section of the plane is surprisingly tricky. I ended up using several long cylinder-cornered parts and fuselage cutting to get the effect (plus hidden airbrakes to actually provide the brake power)
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I'd love to see your recent skill level applied to an F-2A Viper Zero sometime. :)
Blows the crap out of my F-5. It actually handles reasonably for a light fighter - though the roll rate could be a little faster. Looks great with the simulated aggressor camo. I don't have any major complaints; you keep knocking these planes out of the park with smooth handling and a good looking build. The alternate configs are nice too
Far better than my F-5. This one actually has the crazy roll rate versus mine, nor does it feel as stupidly heavy. The engine startup is a neat feature, and I appreciate the nose wheel hike - something I regret not trying to implement on my F-5 or F-20. I LOVE that you added the smoke deflectors for the guns. Given how the gunsight for the default guns work however it forces you to better judge your lead, which I think is fine. What I don't like at all is the view from within the cockpit...dear god. I swear from images of the F-5 I found during my build the pilot does not sit that high. Also the Flaps at full deflection have way too much lifting power; even full down trim can't overcome that, but maybe the trick is having the brakes deployed and keeping throttle riding high. Will experiment with landing procedure.
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I did blow myself up when firing a sidewinder at a target but that's just because default missiles in this game immediately bee-line to the target upon launch. Maybe if there was some way to delay when the missile starts tracking a target could we get more realistic behavior from such missiles.
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Excellent work friend. :)
I can't stop laughing at this sudden turn of events XD
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HOWEVER for the time (and the relevant beta level of SP) this is a great build. The control surfaces and fuselage and done quite well, good use of those stock air intakes. I would've done the wing landing gear for the main gear but maybe those were too tall? Anyways not bad at all. :)
This would really be more like an F/A-18B or D model. The Super Hornet is a totally different airplane.
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Speaking of which I should make one of those at some point...
@Liensis The cannons that Mario is able to use belong to the pink bomb-ombs and thus have their image on the door. As a side note the door itself I think is actually a dark red color instead of black, but the lighting and angles make it hard to see here.
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I had SM64 DS growing up, and as that game for the most part was a graphical update of the old game (still had...somewhat similar control and camera, but definitely worse than OG N64) the cannons look basically the same. Still have the pink bomb-omb. This is a neat build :)
I've seen the 2004 CG TV Anime and bits of the original hand animated OVA series (I think 90's). It's kind of a fun series; I'd describe it as Top Gun but with Japanese storytelling, though that probably doesn't do it justice. Aircraft lovers will recognize quite a few of the jets used in the series; Crusaders, Tomcats, Phantoms, Skyhawks, a Tiger II, MiG's, etc. I'd recommend trying it out if you're into anime.
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Now to download the map :)
Also used to be called Majungatholus at some point for some reason. Only reason I know about this one is because of that god-awful Jurassic Fight Club "Documentary"
Hands should face each other, not point down. Shoot even the reference image you use is correct in hand posture.
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Only critique. This looks like a neat build otherwise :)
Hmm, I made a simple MiG-21PF following the rules of WinWing's MAPA challenge, and it spawns in even with the fuel tank part (can take a while but the AI seems to accept it.) Might need to build a second plane to see if I got lucky
@ReinMcDeer I believe this is true, but given the ground clearance (or lack of) the USAF didn't use it that often if at all - the bomber mafia would certainly turn their nose up at this spiffy little hot rod fighter being used as...a fighter. :0
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I believe other nations did use those launchers on their Starfighters more regularly however.
Okay but what if I entered the absolute most trash design I could that still fits the bill? Cuz that's pretty much what these "reformers" (read; idiots lol) wanted for the 21st century. ;)
@ReinMcDeer If you're looking for loadout ideas, I'd love to see one that I use a lot for ground strikes in the old Strike Fighters 2 games;
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4 Sparrows, 4 Sidewinders
1x 600gal centerline tank
18x Mk.82 bombs on two MER and two TER's
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Was never good at ground attack in that game but was still fun to dump all 18 500lb freedom leaflets on my target lol
@ReinMcDeer @Griffon1 The only big issue is that it obviously sets aside a good chunk of the aircraft roster. If I can remember the specific route I'm taking is;
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M1-4 - F-16C, Mage Squadron markings.
M5-10 - Start F-104 or MiG-21, F-4E in mission 6, F-14D (could use the -14A if you have the TGM DLC) in Mission 7 and 8, and I THINK F-18F Mission 9. Mission 10 is the first F-15 selection as story-wise I interpret Trigger's arc as being trusted enough with 'the good stuff,' as it were. Spare Squadron markings, naturally.
M11-20 - Any flavor of F-15, though I personally haven't used the S/MTD. The primary mission focus determines which variant due to SP weapon choices (mostly ground attack? F-15E or the S/MTD.) LRSSG markings, as expected.
@listeed I just filled a niché. Don't even try to put me on the same level as some of the actual best creators - bogdanX, 2papi2chulo, MisterT, asteroidbook345, blue0bull, etc. (and of course the man himself Andrew)
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Also who's, "we all?" There's no way I actually got that popular (and no I don't care that I'm platinum rank, that never meant anything to me tbh)
@Tomcatbetterthanhornet I see what you mean. I just laugh and shake my head at hyper-performing builds cuz I'm here to have fun with this fun build-stuff-game-thingy.
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I love fictional stuff just as much as realistic or replica build. I lean towards believable fictional things myself, but shoot if I had the talent to make, say, a mobile suit gundam, I would.
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Or...maybe sum Ace Combat anime witchcraftery ;)
@WSLSP Startup sequence in description.
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@Cutters127 Is it though? lol
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@WolfHunter9111 Y e s :)
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@OrionIndustries Y i s That was the base I used for the build and in lore, so not surprising. I prefer the look of the YF-22, but added some of the changes from the F-22 because those changes were made for a reason. Plus some of my own styling to spice it up a little.
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@Sparky6004 YES E E E W W W W W W W W W W W W W-
Would you mind if I borrowed the FBW FT code for a build i'm working on?
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This is a simple change but it feels a lot better to fly regardless. Removing the drop tanks and dummy ECM pod probably helped there lol
@ChiChiWerx @GeneralPatrick2 I prescribe a diving attack and using the second camera for sure, and also firing off all 24 rockets in one big salvo.
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It's pretty much a 'T.L.A.R.' gunsight solution lol
Funny, my F-14D conversion was VF-2 as well. This one looks way less messy than mine though which is good lol
+6.
Fantastic improvment over your F-14A model. Loadouts are appreciated as always
-Haven't tried making a Heli yet, but I'm happy to have true rotor components.
+6-New USS Beast is awesome and works great. Maybe USS Tiny can get Arrestor cables sometime in the future?
-New Transform UI is nice for sure, but I immediately missed being able to hold down the arrow for nudge and letting the part move smoothly until I let go. Having to rapid-fire clicks to move the part a significant distance is annoying (I'm not the biggest fan of just typing the number in and trial-error it)
-Crappy laptop still runs game slowly with moderate graphic settings. Not the game's fault; my computer straight sucks.
I feel like this thing would fit right into the world of Crimson Skies just on the physical design alone. Weird sure, but it's quite aesthetic :)
+4@DafaAdya Yeah I tend to remove drag points from everything except the engine if we're talking just the plane. I'm also leaning towards leaving drag calculation on for pylons, fuel tanks when used in drop tanks, and weapons just for some extra realism.
+4welcome to the world of custom missiles. :>
+4.
Good design for the airbrakes too. I built an F-16E Block 60 for myself recently and yeah, getting the angle on that section of the plane is surprisingly tricky. I ended up using several long cylinder-cornered parts and fuselage cutting to get the effect (plus hidden airbrakes to actually provide the brake power)
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I'd love to see your recent skill level applied to an F-2A Viper Zero sometime. :)
Yamate Kudastop lol
+4Blows the crap out of my F-5. It actually handles reasonably for a light fighter - though the roll rate could be a little faster. Looks great with the simulated aggressor camo. I don't have any major complaints; you keep knocking these planes out of the park with smooth handling and a good looking build. The alternate configs are nice too
+4Far better than my F-5. This one actually has the crazy roll rate versus mine, nor does it feel as stupidly heavy. The engine startup is a neat feature, and I appreciate the nose wheel hike - something I regret not trying to implement on my F-5 or F-20. I LOVE that you added the smoke deflectors for the guns. Given how the gunsight for the default guns work however it forces you to better judge your lead, which I think is fine. What I don't like at all is the view from within the cockpit...dear god. I swear from images of the F-5 I found during my build the pilot does not sit that high. Also the Flaps at full deflection have way too much lifting power; even full down trim can't overcome that, but maybe the trick is having the brakes deployed and keeping throttle riding high. Will experiment with landing procedure.
+4.
I did blow myself up when firing a sidewinder at a target but that's just because default missiles in this game immediately bee-line to the target upon launch. Maybe if there was some way to delay when the missile starts tracking a target could we get more realistic behavior from such missiles.
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Excellent work friend. :)
I can't stop laughing at this sudden turn of events XD
+4.
HOWEVER for the time (and the relevant beta level of SP) this is a great build. The control surfaces and fuselage and done quite well, good use of those stock air intakes. I would've done the wing landing gear for the main gear but maybe those were too tall? Anyways not bad at all. :)
I really should take a crack at building a Super Connie. They are incredibly beautiful aircraft.
+3If the Shrike only works half the time then just chalk it up to unintended realism ;)
+3I didn't ask for this
+3You people are weird. stop.
+3This would really be more like an F/A-18B or D model. The Super Hornet is a totally different airplane.
+3.
Speaking of which I should make one of those at some point...
Me-262 meets P-51, and not in combat for once lol
+3happy Final Countdown noises
+3Oh god the Phantom and Tomcat and merging into one
+3@Liensis The cannons that Mario is able to use belong to the pink bomb-ombs and thus have their image on the door. As a side note the door itself I think is actually a dark red color instead of black, but the lighting and angles make it hard to see here.
+3.
I had SM64 DS growing up, and as that game for the most part was a graphical update of the old game (still had...somewhat similar control and camera, but definitely worse than OG N64) the cannons look basically the same. Still have the pink bomb-omb. This is a neat build :)
Hey look it's an attempt at a scientifically accurate dromaeosaur! As a casual fan of paleontology that makes me very happy :3
+3I've seen the 2004 CG TV Anime and bits of the original hand animated OVA series (I think 90's). It's kind of a fun series; I'd describe it as Top Gun but with Japanese storytelling, though that probably doesn't do it justice. Aircraft lovers will recognize quite a few of the jets used in the series; Crusaders, Tomcats, Phantoms, Skyhawks, a Tiger II, MiG's, etc. I'd recommend trying it out if you're into anime.
+3.
Now to download the map :)
Also used to be called Majungatholus at some point for some reason. Only reason I know about this one is because of that god-awful Jurassic Fight Club "Documentary"
+2Hands should face each other, not point down. Shoot even the reference image you use is correct in hand posture.
+2.
Only critique. This looks like a neat build otherwise :)
@AirFrance747400 I was literally just stylizing an F-22. No F-15EX at all. Any resemblance is pure coincidence.
+2@AirFrance747400 @LunarEclipseSP tbh, kinda the point lol
+2Taking a crack at the F-2A, eh?
+2.
Very honorable
Hmm, I made a simple MiG-21PF following the rules of WinWing's MAPA challenge, and it spawns in even with the fuel tank part (can take a while but the AI seems to accept it.) Might need to build a second plane to see if I got lucky
+2finally Dutch will get his comeuppance for going on about plans, mangos, and Tahiti instead of lying low like he should have
+2@ReinMcDeer I believe this is true, but given the ground clearance (or lack of) the USAF didn't use it that often if at all - the bomber mafia would certainly turn their nose up at this spiffy little hot rod fighter being used as...a fighter. :0
+2.
I believe other nations did use those launchers on their Starfighters more regularly however.
Okay but what if I entered the absolute most trash design I could that still fits the bill? Cuz that's pretty much what these "reformers" (read; idiots lol) wanted for the 21st century. ;)
+2@Sparky6004 Man, hardly anyone even knows about the Marauder. :/
+2.
No I won't make it, for I am the ded lol
@ReinMcDeer Nah, I think they'd be rolling in their graves lol
+2.
Now a 120mm cannon on the other hand...
@donkski See, you can, but Americans can't understand that lol
+2@ReinMcDeer If you're looking for loadout ideas, I'd love to see one that I use a lot for ground strikes in the old Strike Fighters 2 games;
+2.
4 Sparrows, 4 Sidewinders
1x 600gal centerline tank
18x Mk.82 bombs on two MER and two TER's
.
Was never good at ground attack in that game but was still fun to dump all 18 500lb freedom leaflets on my target lol
I really hope the Phantom is scaled correctly for a short-nose model, cuz I am very picky about that kind of stuff lol
+2a
+2@ReinMcDeer @Griffon1 The only big issue is that it obviously sets aside a good chunk of the aircraft roster. If I can remember the specific route I'm taking is;
+2.
M1-4 - F-16C, Mage Squadron markings.
M5-10 - Start F-104 or MiG-21, F-4E in mission 6, F-14D (could use the -14A if you have the TGM DLC) in Mission 7 and 8, and I THINK F-18F Mission 9. Mission 10 is the first F-15 selection as story-wise I interpret Trigger's arc as being trusted enough with 'the good stuff,' as it were. Spare Squadron markings, naturally.
M11-20 - Any flavor of F-15, though I personally haven't used the S/MTD. The primary mission focus determines which variant due to SP weapon choices (mostly ground attack? F-15E or the S/MTD.) LRSSG markings, as expected.
@rexzion My decision, bruv. Sorrynotsorry
+2@listeed I just filled a niché. Don't even try to put me on the same level as some of the actual best creators - bogdanX, 2papi2chulo, MisterT, asteroidbook345, blue0bull, etc. (and of course the man himself Andrew)
+2.
Also who's, "we all?" There's no way I actually got that popular (and no I don't care that I'm platinum rank, that never meant anything to me tbh)
My remake F-14 was 660 parts with weapons and fuel tanks, plus a reasonably detailed interior.
+2.
Embrace the part count
@UAviator Frankly that's fine by me. I'd hardly call any of my builds "notable."
+2@TatsuTheOtaku Yeah no, that discord server will go on exactly as it has/did before I showed up in it. No need to be cutesy about it
+2@TRD6932 I'm gonna ask that you not thanks
+2@WolfHunter9111 "don't meet your idols."
+2Hyperpost by putting this in the description or comment; ![](your link of choice)
+2.
Also it Soppo Junya! :3
@Tomcatbetterthanhornet I see what you mean. I just laugh and shake my head at hyper-performing builds cuz I'm here to have fun with this fun build-stuff-game-thingy.
+2.
I love fictional stuff just as much as realistic or replica build. I lean towards believable fictional things myself, but shoot if I had the talent to make, say, a mobile suit gundam, I would.
.
Or...maybe sum Ace Combat anime witchcraftery ;)
@WSLSP Startup sequence in description.
+2.
@Cutters127 Is it though? lol
.
@WolfHunter9111 Y e s :)
.
@OrionIndustries Y i s That was the base I used for the build and in lore, so not surprising. I prefer the look of the YF-22, but added some of the changes from the F-22 because those changes were made for a reason. Plus some of my own styling to spice it up a little.
.
@Sparky6004 YES E E E W W W W W W W W W W W W W-
Moar leik C e r d d K e h t m i r8
+2Would you mind if I borrowed the FBW FT code for a build i'm working on?
+2.
This is a simple change but it feels a lot better to fly regardless. Removing the drop tanks and dummy ECM pod probably helped there lol
@BBCP117 cuz I can :)
+2@ChiChiWerx @GeneralPatrick2 I prescribe a diving attack and using the second camera for sure, and also firing off all 24 rockets in one big salvo.
+2.
It's pretty much a 'T.L.A.R.' gunsight solution lol