@Sergio666 Trim is a special control where you move something only a little bit. If the plane is flying crooked, or the nose keeps going down, you can move the trim control and make the plane fly straight.
Make sure that the back half of your plane is angled UP so that when you pull the nose up, the tail stays out of the water. Only the middle of the plane should ever be touching the water.
The plane has to lift its nose before it can take off. CLICK ME
First, you need a large, strong horizontal tail with big, strong elevators because you need extra strength to lift the nose. On a seaplane, you have to keep the engines away from the water, so they end up sitting much too high up to evenly move the plane forward. The high-mounted engines push the nose down, so you need that big tail to pull it back up. Second, keep the tail high up and out of the water. Planes need to tip back on takeoff, and if the back half of the plane is underwater then you won't be able to pull up. Third, use trim! Go into the options for the elevators and make them trimmable. Sea planes never want to fly even, they always pull down or up, so instead of having to pull up or down every 5 seconds, use the trim slider to carefully set the plane so it will fly level. You will still have to mess with the slider every once in a while, but it's much less annoying. Fourth, accelerate slowly. Wings give you control based on your speed, but the propellers will pull your nose down based on how much throttle you give it. That means if you arent going fast, and you slam the throttle to 100%, theres a pretty good chance you will end up pushing the nose into the water or flipping the plane or something. Move the throttle up slowly.
Cat-Baron not only makes top-notch work, but he's also the classiest guy on here. Always friendly, drama free, and his planes fly even better than they look.
@WarThunderPlayer Yes. To learn more, download good looking planes that fly properly (gotta be careful, a lotta good looking planes on here fly like trash) and then take it apart to see how it works.
"Real wings" are the wing parts, the flat, crappy looking pieces that are labelled "wing" in the menu. They're the only way to get your airplane to fly properly, but they look awful, so we build good looking "fake" wings out of fuselage parts and then we hide the "real" wings inside.
Yes, the visible moving parts are done with rotators.
The "real" wings are hidden inside the fuselage blocks of the visible wing. Remember to disable aircraft collision for the moving or hidden parts so nothing explodes.
The best time to post a plane is after thorough testing. Be sure to carefully observe all the moving parts both on the ground and in flight.
Then taxi your aircraft, take off, test the cruising speed and the max speed at 50000 and 35000 feet altitude. If all that is satisfactory, test the stall speed and stall recovery.
Finally, and most importantly, land your aircraft. The mark of a good build is the ability to safely land it. I cannot tell you how many garbage builds cant even safely return to earth on here.
@Formula350 Stray shots are a major issue in warfare, particularly explosives. Thankfully, US warplanes almost always used .50 caliber Browning machineguns, which couldn't use explosive ammunition.
However, after the war, the USAF switched to using dumbfire rockets and that did cause some problems when a target drone got loose and the Airforce accidentally set a town on fire trying to bring it down.
@Formula350 Beyond 750 feet, the target is going to look tiny and the bullets will take a long time to get there, you will almost certainly miss and waste ammo. The most successful pilots would close until it was impossible to miss and only then would they start shooting.
@Formula350 Wing mounted guns were aimed on the ground using a method known as "convergeance." the ground crew would set the guns so that they all aimed at the same spot some 750ft in front of the plane. The bullets traveled in an X shaped pattern where the the center of the X was where they all would hit the same spot. Obviously, if the target was closer, the bullts would hit in a wider pattern, but that wasn't so bad since the widest they'd be is the width of the plane anyway.
@Formula350 I was referring to WW2 era holographic gunsights that could compensate for the turning of the airplane. Normally, when turning hard (which is the same as pulling up) and firing the guns, the bullets seem to "fall" because by the time they reach the distance of the target, the target has moved and your planes nose is pointing in a new direction.
What the special gunsight would do is it would estimate for you how far ahead of the target you needed to aim based on the distance (which the pilot would enter using an adjustable knob) and on how hard the plane was turning (which the gunsight automatically figured out because it had a built in gyroscope).
The result was that when you turned the plane, the crosshairs would move around, accurately showing you where the bullets were going to go when they got to the target.
TLDR: smart gunsight show where bullets go make aim really easy for pilot
@Sergio666 Trim is a special control where you move something only a little bit. If the plane is flying crooked, or the nose keeps going down, you can move the trim control and make the plane fly straight.
How dare you call into question the wisdom of the party? For this insolence, we are removing all of your social credits. Do not repeat this mistake.
@BSKPlays2009 @Sergio666
Make sure that the back half of your plane is angled UP so that when you pull the nose up, the tail stays out of the water. Only the middle of the plane should ever be touching the water.
The plane has to lift its nose before it can take off. CLICK ME
Here's what I know about making seaplanes in SP:
First, you need a large, strong horizontal tail with big, strong elevators because you need extra strength to lift the nose. On a seaplane, you have to keep the engines away from the water, so they end up sitting much too high up to evenly move the plane forward. The high-mounted engines push the nose down, so you need that big tail to pull it back up.
Second, keep the tail high up and out of the water. Planes need to tip back on takeoff, and if the back half of the plane is underwater then you won't be able to pull up.
Third, use trim! Go into the options for the elevators and make them trimmable. Sea planes never want to fly even, they always pull down or up, so instead of having to pull up or down every 5 seconds, use the trim slider to carefully set the plane so it will fly level. You will still have to mess with the slider every once in a while, but it's much less annoying.
Fourth, accelerate slowly. Wings give you control based on your speed, but the propellers will pull your nose down based on how much throttle you give it. That means if you arent going fast, and you slam the throttle to 100%, theres a pretty good chance you will end up pushing the nose into the water or flipping the plane or something. Move the throttle up slowly.
@Vincent Wait, what?
1 and 4 look the best, but hear me out first
I think you should do #3 because it's the only one where someone can see all the incredible detail you put into the cockpit.
The time it takes to make a plane that looks good in #1 or even #4 is just a fraction of the time it takes to make one with a full cockpit.
@Danieldiaz Hide engines and hide wings inside it, so you can fly it around like a plane for no reason
You should make one that flies
We must support more weird things getting to the front page. Especially this!
+2This is very cool. I may actually get back to building!
哈哈,祝你好运
Pointless has beat Simpleplanes!
These are the sketchiest screenshots I've ever seen! It doesn't even have a 3-view. Why?
+1Good idea
Cat-Baron not only makes top-notch work, but he's also the classiest guy on here. Always friendly, drama free, and his planes fly even better than they look.
+1Looking forward to it
@WarThunderPlayer Hmmm, I'm pretty sure it covers your questions in this thread of you do the whole thing. At least, it used to.
Either way, good luck amigo
PLAY THE TUTORIAL
I assume there still is one.
+2@Aweyer26 Some very nice work, good job
I cant get over how great this thing looks. It's so cool to see such an under appreciated plane recreated so well
+2@WarThunderPlayer Yes. To learn more, download good looking planes that fly properly (gotta be careful, a lotta good looking planes on here fly like trash) and then take it apart to see how it works.
+5"Real wings" are the wing parts, the flat, crappy looking pieces that are labelled "wing" in the menu. They're the only way to get your airplane to fly properly, but they look awful, so we build good looking "fake" wings out of fuselage parts and then we hide the "real" wings inside.
+2That's impressive. You made this?
+4Yes, the visible moving parts are done with rotators.
The "real" wings are hidden inside the fuselage blocks of the visible wing. Remember to disable aircraft collision for the moving or hidden parts so nothing explodes.
+2@BagelPlane Sure, now tell me the one about how none of the items your lifestyle hinges upon were made in China
+6Hell of a bike
Hell of a build!
+2The best time to post a plane is after thorough testing. Be sure to carefully observe all the moving parts both on the ground and in flight.
Then taxi your aircraft, take off, test the cruising speed and the max speed at 50000 and 35000 feet altitude. If all that is satisfactory, test the stall speed and stall recovery.
Finally, and most importantly, land your aircraft. The mark of a good build is the ability to safely land it. I cannot tell you how many garbage builds cant even safely return to earth on here.
Thanks for reading!
+1@WarThunderPlayer I dont know who juannotanalt is, but yer not gettin any reasons from me
@WarThunderPlayer Does this make you a bourgeoisie class-enemy, or am I reading too much into this?
@WarThunderPlayer Does it feel bad?
@WarThunderPlayer I dunno man, have you ever been communismed?
@WarThunderPlayer Simple Planes Builders Commune?
The Book of Proverbs lines 4 and 5:
Answer not a fool according to his folly, lest you be like him yourself
In other words, just block him
+4Best A5 in the whole, wide... front page
+1What if I told you that so does water?
+7SPBC ÜBER ALLES
+3@Default4 I'm flattered.
IT IS ONSDAG MY SWEDES
@Default4 lol, you have bodly gone where (almost) everybody has gone before! I sometimes wonder how many gold users have been here longer than me.
What a great looking plane, and mobile-friendly too! Awesome.
+1@Default4 I am jealous!
"...Your scientists were so preoccupied with whether or not they could that they never stopped to think if they should."
+6-Dr. Ian Malcolm
@Formula350 Stray shots are a major issue in warfare, particularly explosives. Thankfully, US warplanes almost always used .50 caliber Browning machineguns, which couldn't use explosive ammunition.
However, after the war, the USAF switched to using dumbfire rockets and that did cause some problems when a target drone got loose and the Airforce accidentally set a town on fire trying to bring it down.
+1@Formula350 Beyond 750 feet, the target is going to look tiny and the bullets will take a long time to get there, you will almost certainly miss and waste ammo. The most successful pilots would close until it was impossible to miss and only then would they start shooting.
@Formula350 Wing mounted guns were aimed on the ground using a method known as "convergeance." the ground crew would set the guns so that they all aimed at the same spot some 750ft in front of the plane. The bullets traveled in an X shaped pattern where the the center of the X was where they all would hit the same spot. Obviously, if the target was closer, the bullts would hit in a wider pattern, but that wasn't so bad since the widest they'd be is the width of the plane anyway.
@Formula350 I was referring to WW2 era holographic gunsights that could compensate for the turning of the airplane. Normally, when turning hard (which is the same as pulling up) and firing the guns, the bullets seem to "fall" because by the time they reach the distance of the target, the target has moved and your planes nose is pointing in a new direction.
What the special gunsight would do is it would estimate for you how far ahead of the target you needed to aim based on the distance (which the pilot would enter using an adjustable knob) and on how hard the plane was turning (which the gunsight automatically figured out because it had a built in gyroscope).
The result was that when you turned the plane, the crosshairs would move around, accurately showing you where the bullets were going to go when they got to the target.
TLDR: smart gunsight show where bullets go make aim really easy for pilot
+1There arent enough minutes in your lifespan. Sukhois are like blades of grass on here
+4@dTitanplanesb No, his. lol
Just wait until you learn about gyroscopic gunsights!
@Gestour Your mom let's me stay up late, too. Awesome!
+3