@JBPAviation im well aware sweet heart. This was more of an open ended, thought provoking question for novice flyers and creators to look at and think about.
Like have you given my single rotor drone concept a test flight? I try to not use gyros in my builds.
@UltravioletBlood if it was not meant to fly then why did you mention if someone could make it fly. Put the Hstab in front of the main wing or below it(still in the hidden space). Setting the engines to that FT code is literally the same thing you had the engines set to but without needing excess fuel when not necessary. *Your engines power multi = 30. I suggested reduce to 10 with a 3x Ab spike when necessary. 10 * 3 = 30. Exact same. *
Without the engines requiring as much air constantly, the need for extra inlets wouldn't be as much. I'm sure the original craft didn't have them stuffed inside so there goes the attention to detail for the replica stand point. And everything that has mass has a weight factor value unless it was edited to reflect 0 mass which I didn't bother checking since i planned to remove them. Especially with as scaled up as they were in size, even though the mass scale shows 1 the scale up value is still a multiplicative factor of the original mass if not altered. I don't claim to be a pro, my friend, but i constantly work on theoretical designs which take alot of patience to dial in and make fly properly without using gyros.
U need to learn to use the Col(center of lift) Cot(center of thrust) Com(center of mass). Your design needs to have horizontal stabilizers with large flap surfaces added. A vertical Stabilizer wing. Pull all of the fuel out of the wings. Reduce the fuel block to 10k gal. Move the fuel block towards the center of the plane length wise. Set your engine power multi to 10 and set the input to "Throttle = 1 ? (Throttle + 3) : Throttle" on all four. Add Landing gear to take off.
If those changes don't get you off of the ground at least then change the 'massScale' from 1 to 0.1 on every part.
Also your engines are exposed fully so you can most likely delete all of those heavy inlets that are smashed into the front end. They will not work inside of a hollow fuselage. The game mode doesn't see it as a vacant space inside. It sees it the same as a normal fus. This is stated in the simple cheats 2 guide.
@Graingy very much agreed. I could always run my keyboard and mouse on the device but for some reason the editor mode doesn't seem to see my mouse clicks on majority of the interface and I haven't practiced enough in ages to attempt making use of key board short cuts quickly enough to be proficient for this project. I decided that if I'm ever going to be serious about a nicely done replica, then this would be the one with help or not. It's super unique. It's the RV F.L.I.P. 1962 US NAVY
@JBPAviation I play on two devices and get are both pretty high performance. I don't have issues running full pc models. I would do the pc part myself but they don't have a version for my Hololens 2.
@Graingy because the Part placing and sizing is easier on pc version, the Mobley version has a horrible depth of field snap to function that makes small part placement very difficult and tedious, plus experienced builders should have a bit of sub assemblies already together. I want to see this build finished quickly bc it hasn't been done on here yet. I've gotten the hull finished, the functionality complete and I'm working on centering the weight of the bridge so that it stays upright. after that it is decorate and paint.
@JBPAviation it's not only when painting. That's an isolated issue. But i will actually do what you suggested. I run the game on 2 devices and I'm not having issues on my better performance device.
@JBPAviation mostly graphical. Like when painting it suddenly stops allowing parts to show painted unless i back out and re enter editor. Some parts aren't showing back up when hidden and unhidden. A few other things i haven't really stopped to assess but instead just worked around it.
@Kerbango you can adapt it as you please. But spawn at any airport and VTOL all the way up then trim to the desired direction and fire. It will reach every piece of land. Also you can use the bullet cam as the camera pod cam until it is fired and then after the bullet is dead, you can return to the view as the next bullet in chamber. Didn't feel the need for a camera bc of that.
I have multiple devices and emulators that I already have set up to test mobile software of many types as well as I own a Hololens 2 dev Ed. With that said, I would like to be considered for Alpha testing on mobile and for any AR content on HL2(supports Unity+Others) @AndrewGarrison
Accurate to IRL ? Probably not quite. In game they do appear to work backwards without any xml modifications. Just invert control surface and make it larger and the craft will fly. I've built a number of ideas using all of the wing types. I've made my own turbines, Heli blades, and many other types of wild experiments. I would upload some if I didn't have a daily limit. Lol.
I've even tried to make an inverted plane where the body wrapped around the outside with all the wings incased within the hollow fuselage body, however as the game data states, the hole through the fuselage did not work as an empty space to allow any thing to pass through so it would not lift. I'm going to retry that with separate fuse pieces in the future. However, theoretically a IRL standard wing should still work backwards but the lift properties would be entirely different than a simple exact opposite. This means that they may need to be modified somewhat to work as intended and all specs recalculated for +lift. Another thought is that it may have to be inverted vertically as well as horizontally. Good thought though.
@SuperSuperTheSylph if you look up the hololens 1 minecraft showcase on YouTube, it would be similar to what I would love to do with simple planes. I already can export my models as obj files which is supported by HL2 and view them in my environment plus it runs on arm64. So ideally since they already have a vr version, it shouldn't take much to adapt it. How can I tag a game dev to see this post?
@SuperSuperTheSylph lol starting price is 3.5k that's without extra accessories. I bought it out right. But they say it won't receive updates but it doesn't mean that by then I can't make my own... haha
@PlaneFlightX I think the point I was alluring to is what would someone have to do to adapt the android version and or the file to make either compatible with the other. Even if it has to be unpacked and repacked as the apk.
@JBPAviation im well aware sweet heart. This was more of an open ended, thought provoking question for novice flyers and creators to look at and think about.
Like have you given my single rotor drone concept a test flight? I try to not use gyros in my builds.
@Kerbango I'm aware. Very aware. But the pun worked for the name and flying/swimming.... About the same ideals. I thought it was clever.
+1I'll try to connect in at some point.
@Kerbango punny. I like it.
+1@Kerbango I've been wondering where you have been lately!
+1https://www.simpleplanes.com/a/077Jjf/737-fuselagem
Here you go fam. Added a few personal touches.
Simply beatific. Nice job.
+1@SuperSuperTheSylph not yet completed but drivable 100٪
+1@Graingy right. No one does yet. Bet yet, will come.
@Graingy nope, not true. I just asked your mother. She said nought true.
+1@Graingy but why whyyyy? I thought we were friends.
+1@Rob119 lol when it folded the first time it looked so much like a take out container. I couldn't help myself.
+2@Rob119 He seems like the type to do some stuff like that.
+1@Graingy with the gentle push of a button, it kindly transforms itself into Chinese Takeout to hide from it's enemies.
+1@UltravioletBlood if it was not meant to fly then why did you mention if someone could make it fly. Put the Hstab in front of the main wing or below it(still in the hidden space). Setting the engines to that FT code is literally the same thing you had the engines set to but without needing excess fuel when not necessary. *Your engines power multi = 30. I suggested reduce to 10 with a 3x Ab spike when necessary. 10 * 3 = 30. Exact same. *
Without the engines requiring as much air constantly, the need for extra inlets wouldn't be as much. I'm sure the original craft didn't have them stuffed inside so there goes the attention to detail for the replica stand point. And everything that has mass has a weight factor value unless it was edited to reflect 0 mass which I didn't bother checking since i planned to remove them. Especially with as scaled up as they were in size, even though the mass scale shows 1 the scale up value is still a multiplicative factor of the original mass if not altered. I don't claim to be a pro, my friend, but i constantly work on theoretical designs which take alot of patience to dial in and make fly properly without using gyros.
I did a full edit and lost it in the game crash.
U need to learn to use the Col(center of lift) Cot(center of thrust) Com(center of mass). Your design needs to have horizontal stabilizers with large flap surfaces added. A vertical Stabilizer wing. Pull all of the fuel out of the wings. Reduce the fuel block to 10k gal. Move the fuel block towards the center of the plane length wise. Set your engine power multi to 10 and set the input to "Throttle = 1 ? (Throttle + 3) : Throttle" on all four. Add Landing gear to take off.
If those changes don't get you off of the ground at least then change the 'massScale' from 1 to 0.1 on every part.
Also your engines are exposed fully so you can most likely delete all of those heavy inlets that are smashed into the front end. They will not work inside of a hollow fuselage. The game mode doesn't see it as a vacant space inside. It sees it the same as a normal fus. This is stated in the simple cheats 2 guide.
Guys go check my recent uploads. CHINESE TAKEOUT is great.
@Graingy better question is why not?
@Graingy bc I wanted to see what the holodeck from star trek was like.
@Graingy Microsoft Hololens 2. YouTube that. I have the developer edition.
@Graingy yes. Very easily. Just lazy and don't have a good device holder other then my hand or lap. I really wish I could play on my Hololens.
@Graingy very much agreed. I could always run my keyboard and mouse on the device but for some reason the editor mode doesn't seem to see my mouse clicks on majority of the interface and I haven't practiced enough in ages to attempt making use of key board short cuts quickly enough to be proficient for this project. I decided that if I'm ever going to be serious about a nicely done replica, then this would be the one with help or not. It's super unique. It's the RV F.L.I.P. 1962 US NAVY
@JBPAviation I don't but I can. You're able to see unlisted posts via the link?
@JBPAviation I play on two devices and get are both pretty high performance. I don't have issues running full pc models. I would do the pc part myself but they don't have a version for my Hololens 2.
@Graingy because the Part placing and sizing is easier on pc version, the Mobley version has a horrible depth of field snap to function that makes small part placement very difficult and tedious, plus experienced builders should have a bit of sub assemblies already together. I want to see this build finished quickly bc it hasn't been done on here yet. I've gotten the hull finished, the functionality complete and I'm working on centering the weight of the bridge so that it stays upright. after that it is decorate and paint.
@JBPAviation how do we DM?
@JBPAviation lol. Not a place for that discussion.
@StopBreathingMyAir i think if i delete my unlisted one it should take precedence.
Any one see this?
@StopBreathingMyAir
Thank you @SuperSuperTheSlyph
I have no idea how that even got uploaded. My game has been glitching lately. I even made a post about it.
@JBPAviation it's not only when painting. That's an isolated issue. But i will actually do what you suggested. I run the game on 2 devices and I'm not having issues on my better performance device.
+1I'm going to put this on a rotating display.
+1@JBPAviation mostly graphical. Like when painting it suddenly stops allowing parts to show painted unless i back out and re enter editor. Some parts aren't showing back up when hidden and unhidden. A few other things i haven't really stopped to assess but instead just worked around it.
@Kerbango you can adapt it as you please. But spawn at any airport and VTOL all the way up then trim to the desired direction and fire. It will reach every piece of land. Also you can use the bullet cam as the camera pod cam until it is fired and then after the bullet is dead, you can return to the view as the next bullet in chamber. Didn't feel the need for a camera bc of that.
You're more than welcome! This needs more upvotes.
+1Thank you for the help. Does anyone know the syntax or layout of how the commands should be written?
I have multiple devices and emulators that I already have set up to test mobile software of many types as well as I own a Hololens 2 dev Ed. With that said, I would like to be considered for Alpha testing on mobile and for any AR content on HL2(supports Unity+Others) @AndrewGarrison
+1@AndrewGarrison can I get a moment of your time to ponder this?
This is pretty neat. Kinda buggy on mobile but overall a neat exSPerience.
+1This looks like it was tedious. GOOD JOB on all the FT code in the setters.
+1Accurate to IRL ? Probably not quite. In game they do appear to work backwards without any xml modifications. Just invert control surface and make it larger and the craft will fly. I've built a number of ideas using all of the wing types. I've made my own turbines, Heli blades, and many other types of wild experiments. I would upload some if I didn't have a daily limit. Lol.
I've even tried to make an inverted plane where the body wrapped around the outside with all the wings incased within the hollow fuselage body, however as the game data states, the hole through the fuselage did not work as an empty space to allow any thing to pass through so it would not lift. I'm going to retry that with separate fuse pieces in the future. However, theoretically a IRL standard wing should still work backwards but the lift properties would be entirely different than a simple exact opposite. This means that they may need to be modified somewhat to work as intended and all specs recalculated for +lift. Another thought is that it may have to be inverted vertically as well as horizontally. Good thought though.
@SuperSuperTheSylph if you look up the hololens 1 minecraft showcase on YouTube, it would be similar to what I would love to do with simple planes. I already can export my models as obj files which is supported by HL2 and view them in my environment plus it runs on arm64. So ideally since they already have a vr version, it shouldn't take much to adapt it. How can I tag a game dev to see this post?
+1@Kerbango see my latest post work the gears. That might make that possible.
@SuperSuperTheSylph lol starting price is 3.5k that's without extra accessories. I bought it out right. But they say it won't receive updates but it doesn't mean that by then I can't make my own... haha
+1@PlaneFlightX I think the point I was alluring to is what would someone have to do to adapt the android version and or the file to make either compatible with the other. Even if it has to be unpacked and repacked as the apk.
@SuperSuperTheSylph look it up on YouTube. It is amazing
@Graingy @SuperSuperTheSylph hi super. If you know your enemy then your enemy will know your last move but not the next.
+1@Graingy and how would you know what a cootie spreader would say? Unless you secretly are one!