@FlightFun if I correctly remember how I built this thing you have to copy all the related variables, I'll give you a more precise answer some time later
@GorillaGuerrilla I am most definitely not a coding master, this is nothing compared to, say, planarialab's HUD. You are more than welcome to modify and use the ILS on your planes! (I may have forgotten to state that in the description)
@ThomasRoderick I didn't really put that much thought into it, I wanted to make the flying dutchman but make it an aircraft and I modeled it off the first plane that came to mind that looked mean enough
@Mousewithamachinegun123 take a look at my MAK - 26 Solar Wind, it seems like a perfect contender)
I might join but not use xml editing (except maybe for purely decorative reasons) to make the challenge a bit more interesting
the Blood Owl excels in close range dogfighting due to its high speed and incredible agility. Long-range head-on attacks are suboptimal, so it is recommended to use evasive manuevers to close in on the target and take it out at point blank range
@olympus333 that is very weird, I haven't been able to replicate it even once. Maybe the download corrupted and some part properties (like no collisions) are missing?
the rotation sliders use the Euler system which allows gimbal lock to happen. I know it isn't actually a bug, but it is a problem people have been having
@Hellosss38 Idk how the -1000 opacity thing works on ios, it breaks on Android, may as well break on ios. Sorry for the inconvenience, but I probably can't help you
@126 how else was I supposed to make such a pretty texture?
+3what happens if you suddenly reach 200g?
+3@GuyFolk flying blind is why these things exist irl lmao)
+3@Guywhobuildsstuff you don't need fuel where you're going if you're a ghost plane! which I mimicked by adding 52 quintillion gallons of fuel
+2@FlightFun if I correctly remember how I built this thing you have to copy all the related variables, I'll give you a more precise answer some time later
+2@GorillaGuerrilla I am most definitely not a coding master, this is nothing compared to, say, planarialab's HUD. You are more than welcome to modify and use the ILS on your planes! (I may have forgotten to state that in the description)
+2can you make it so far away craft are rendered with less quality? would solve most lag related issues
+2just how???
+2try making an atc
+2where can you find the parts:
+2fueling tank
fueling fender
fueling cabin
(the fueling mod doesnt work or what?)
oooh, people using my flight system, I'm flattered)
+1@PlaneFlightX thanks) the ILS is probably one of my proudest works yet
+1let me guess, you decided the version with labels was too laggy?)
+1@LunarEclipseSP no one's ever survived being around it long enough to notice and tell the world
+1@ThomasRoderick I didn't really put that much thought into it, I wanted to make the flying dutchman but make it an aircraft and I modeled it off the first plane that came to mind that looked mean enough
+1@11qazxc about 30 or so labels I think, with each containing a crapload of characters
+1but at least the texture is pretty!
@ShinyGemsBro it runs on the fears of pilots
+1@RepublicofWrightIsles @rexzion it is, in fact, loosely based off a mig 3
+1@TheNewSPplayer it's loosely modeled off a mig 3
+1@Mousewithamachinegun123 take a look at my MAK - 26 Solar Wind, it seems like a perfect contender)
+1I might join but not use xml editing (except maybe for purely decorative reasons) to make the challenge a bit more interesting
@SomeSPGuyWhoLikesLore a loading crane, obviously
+1now draw bad apple with it
+1@MrCOPTY thanks)
+1the Blood Owl excels in close range dogfighting due to its high speed and incredible agility. Long-range head-on attacks are suboptimal, so it is recommended to use evasive manuevers to close in on the target and take it out at point blank range
+1@FlightFun probably variables or the button pads
this thing isn't very easy to move, but I don't think there's an easier way
+1@Pepopi ага, правда я без переводчика работаю. И ты знаешь слово коллапс, уважение за это)
+1@olympus333 I really don't know what else to do, likely a collision only problem. Also, nice avatar!
+1@olympus333 that is very weird, I haven't been able to replicate it even once. Maybe the download corrupted and some part properties (like no collisions) are missing?
+1@olympus333 I tested low and medium physics, works universally. What FPS are you getting and which parts get destroyed?
+1@olympus333 strange... What physics settings are you on?
+1@Freerider2142 thanks!
+1how did you make it so rotators don't flex during high g maneuvers?
+1YOOO IT'S FINALLY OUT
+1Missiles still don't work for some reason
+1f22 + su57? hmmm sounds op must check out
+1@BlackWidowSquadron there's buttons for both runways (ygr01L and ygr01R I think)
+1If you want to input manually lat 50846 lon 26021 head 009 alt 370
@Ummmhelli if you used to crash from not landing in the correct place then yes
+1@V2 I think there was an old one I designed, i'll try to find it
+1@OrderlyHippo yes but tweaked for aviation requirements lmao
+1@KfcGaming yeah that's what the English version is for
+1@BlinIndustry in universe the wing is used as a multidirectional engine at low speeds so yes, but actually no
+1@Bryan5 this one uses the same system but at lower speeds, I haven't perfected it for supersonic flight yet, but I'll definitely try!
+1@Bryan5 I... did not know that, but it does make this thing a bit more realistic!
+1@Trainzo thx
+1yoooo that's almost my early style
+1@LordGardevoirX thank some random guy who made a post with features like that!
+1bug
the rotation sliders use the Euler system which allows gimbal lock to happen. I know it isn't actually a bug, but it is a problem people have been having
+1@Hellosss38 Idk how the -1000 opacity thing works on ios, it breaks on Android, may as well break on ios. Sorry for the inconvenience, but I probably can't help you
+1@GuyFolk nope, l understand you thoughs
+1@Strucker oh, now l get it. The name MAK for my planes is made from my real name actually
+1