@Neopolitan Thank you, glad you like it :)
Human experimentation, weaponized Tiberium, Flamethrowers, Terrorism, Genocide....
what's not to like about NOD? :P
@FlyingPotato_131 Cheers :)
I'm working on a video for taking the Orca apart so players can take what they want from it, and also a bit of a flight tutorial.
@FlyingPotato_131 Mass mainly...
making sure the connected parts are light enough so the don't bend the connection.
Also I use Regular large rotators in most places, not the small rotators.
Updated the XML, the left buttons on the Radio affected Yaw control surfaces I had set to "None"...
so it made the Orca roll violently.
fixed now.
Thank you @Opera for noticing.
@Charris969 no worries, I just went through all the players asking to be tagged.
and it's been a long time since I uploaded the first teaser of this.. (too long :P)
I have a few friends playing trailmakers, looks like a good game, I just didn't connect with it myself ;)
@combatwombat363 Thank you!
really happy you like it :)
I wanted to add the rockets to this Orca, but it made it too heavy...
You can grab it from the NOD version, just grab the hollow part that houses the Rocket pods, and make a subassembly of it.
OK, This thing is Really cool, and way too much fun to drive!
Personally I love the simplistic look, Functionality always takes priority for me, and this didn't disappoint.
One warning tho... I Think NOD is going to steal this as their new Buggy chassis. ;)
A lot of players told me it's hard to refuel without seeing the Probe infront of you.
IRL, Pilots have indicators either inside the cockpit (little crosshair or lighting), Or on the Tanker itself (usually an external lighting system) to help them line up.
If you focus on the Drogue or the Probe, you might set yourself into oscillations going up and down trying to catch it.
Instead you focus on keeping it steady, and use your indicators to line up.
I hope this helps you in any way :)
The Original humvee was made by @CRATE52PART2 Link here
I'm modifying this to be a C&C GDI Humvee with Autoturret.
read more in the Video description :)
The Turret shape is a placeholder for testing, and will change completely when finished.
@Rompuss62 hey buddy, pls don't ping me by my name here.
There's a lot of users in the SP FB page, and it's against the SP rules to share players information.
I'm not angry or anything, but you could get into problems with SP for stuff like this, so I removed it :)
@Kimfri yeah they were a bit of a pain to make.
I added a link to the Palette of crystal clusters, that I made for making fields
I'm trying to figure out how can I make good looking Blossom Trees...
@AWESOMENESS360 There's going to be 3 liveries..
-Current is GDI desert colors (as is in command & conquer) pic1 pic2
-NOD captured Orca will be Black, Grey, and Red with NOD symbol pic1 pic2 pic3
-Civilian will probably be Silver and red..
@Charris969 still not sure or finished with a lot of things on the Orca III...
I'm getting help setting it up for VR controls as well, and there's a lot that's not finished.
I like what you did to it, it looks sick!
a bit too crazy to control, but hilarious :D
@Neopolitan Thank you, glad you like it :)
Human experimentation, weaponized Tiberium, Flamethrowers, Terrorism, Genocide....
what's not to like about NOD? :P
@JS01 Thank you very much!
really happy you like it :)
yeah, it took way longer than I expected it to...
@FlyingPotato_131 Cheers :)
I'm working on a video for taking the Orca apart so players can take what they want from it, and also a bit of a flight tutorial.
@FlyingPotato_131 Mass mainly...
making sure the connected parts are light enough so the don't bend the connection.
Also I use Regular large rotators in most places, not the small rotators.
Updated the XML, the left buttons on the Radio affected Yaw control surfaces I had set to "None"...
so it made the Orca roll violently.
fixed now.
Thank you @Opera for noticing.
@Charris969 no worries, I just went through all the players asking to be tagged.
and it's been a long time since I uploaded the first teaser of this.. (too long :P)
I have a few friends playing trailmakers, looks like a good game, I just didn't connect with it myself ;)
@FlyingPotato_131 :)
hope you enjoy it
@combatwombat363 Thank you!
really happy you like it :)
I wanted to add the rockets to this Orca, but it made it too heavy...
You can grab it from the NOD version, just grab the hollow part that houses the Rocket pods, and make a subassembly of it.
Wow, that's cool!
it really reminds me of Command & Conquer3 Ion cannon
@ta152h1 not sure I'll do another Orca, but maybe one day ;)
@V At least it doesn't require a cleaning crew to wash the pilots remains after each run :P
@OnlyRealCarrot Thank you! :)
@Otana OP AF :P
but I always liked them as well
Tags were requested.
Hope you enjoy her, please let me know if you have problems with her :)
@IndonesianFisherman @SLSD001ph @MrShenanigansSP
@OnlyRealCarrot @Charris969 @@Bobbywar
this is really good for what it is.
really nice build!
@SpartanSR91 This is why I asked you to stay paused in MP.
Link to image
@ReinMcDeer Thank you, very cool!
Great plane, flies great, pretty nimble.
Very hard to land and taxi...
but that's not necessarily a bad thing ;)
The PC/MAC version requires access...
The Steam version works perfectly!
interesting design
Beautiful build!
OK, This thing is Really cool, and way too much fun to drive!
Personally I love the simplistic look, Functionality always takes priority for me, and this didn't disappoint.
One warning tho... I Think NOD is going to steal this as their new Buggy chassis. ;)
Great program, Thanks for sharing!!!
@SIEGZEON Thank you.
Which server is that?
Server seems to be down again
A lot of players told me it's hard to refuel without seeing the Probe infront of you.
IRL, Pilots have indicators either inside the cockpit (little crosshair or lighting), Or on the Tanker itself (usually an external lighting system) to help them line up.
If you focus on the Drogue or the Probe, you might set yourself into oscillations going up and down trying to catch it.
Instead you focus on keeping it steady, and use your indicators to line up.
I hope this helps you in any way :)
The Original humvee was made by @CRATE52PART2
Link here
I'm modifying this to be a C&C GDI Humvee with Autoturret.
read more in the Video description :)
The Turret shape is a placeholder for testing, and will change completely when finished.
Link Here
the first upload had broken XML...
@Rompuss62 hey buddy, pls don't ping me by my name here.
There's a lot of users in the SP FB page, and it's against the SP rules to share players information.
I'm not angry or anything, but you could get into problems with SP for stuff like this, so I removed it :)
@Kimfri yeah they were a bit of a pain to make.
I added a link to the Palette of crystal clusters, that I made for making fields
I'm trying to figure out how can I make good looking Blossom Trees...
Some ideas with the new cutting tool...
@Voxtagram Rifter MK-II is one without the smoke trails mod
good luck flying this on mobile as it's very sensitive to control...
@SnoWFLakE0s this is really amazing!
tons of fun as well :)
Very cool!
fun to have a big city to explore, I wish the buildings had collisions tho ;)
Merry Christmas!
Link to Rudolf the red nosed Orca
@catzilla Yes, full cockpit.
I'm also getting help making it VR supported ;)
SPVR Orca Teaser by @V
@catzilla hopefully after Christmas..
@Bobbywar hopefully Christmas ;)
first :P
@AWESOMENESS360 but I'm open to suggestions as well ;)
@AWESOMENESS360 There's going to be 3 liveries..
-Current is GDI desert colors (as is in command & conquer)
pic1
pic2
-NOD captured Orca will be Black, Grey, and Red with NOD symbol
pic1
pic2
pic3
-Civilian will probably be Silver and red..
Area88 map by @mikoyanster Link here
lol, I just realized I never upvoted this XD
@CalebRepublic F9 is screenshot mode by default
you can map it to something else in the settings
@DeepFriedIndustries Thank you, cheers! :)
@SimpleDynamincs thank you!
but it's not my design.. I'm trying to make a replica ;)
@X99STRIKER Thank you!
oh in the anime, Faye and the Red tail only show up in episode 3 ;)
@Charris969 still not sure or finished with a lot of things on the Orca III...
I'm getting help setting it up for VR controls as well, and there's a lot that's not finished.