Cheers! Thanks for the spot, upvote and kind comment. I had a back story in my head that the Soviets were looking for a use for some surplus TU-4 bomber fuselages... Alas I am too late for the challenge... @Treadmill103
I would say keep the sliders, so that you can get an overall feel for where you want your part to sit, but also have the ability to type in the final angle. @DerekSP
I also find it frustrating to fine tune the angle on rotators etc. Is like the slider jumps a little each time I take my finger off. Although this might be a flaw indicative of the Apple touch screen, rather than something Jundroo can actually fix. I think the ability to physically type in the angle, speed, etc would fix a lot of issues. @jamesPLANESii
I dont think it makes any difference, from a control point of view. I have it on authority that torque effects are not modeled with prop engines. The reason I built her as a counter rotating rotor job is that I needed the extra power - I only had a 1100 hp engine to use. I found this 2000+ hp job in my sub assemblies. @Tang0five
Roundels. Warpaint. Right-oh old bean. I was considering making this one an Aussie or Kiwi; you know, some colonial type...
As for keeping her flying and not crashing in a large fire ball, well, the secret is to have an articulating rotor head and just enough gyro stabilisation so that it dampens my ham fisted piloting, but doesnt completely immobilise her. That and swearing. Lots of swearing. @Tang0five
I understand that in RL it is pitch differential between the two rotors that governs yaw. This is probably do-able in SP if I were to build a rotor head using fuselage and vtol nozzles, I guess. However this isnt do-able with big props, where pitch is only variable one way. I guess the gyro and possibly the momentum of the moving fuselage is screwing with my yaw control? I know I have yaw authority when hovering... I will persevere... Thanks!! @ChiChiWerx
A cracking good test pilot report! Many thanks! Yep, I can adjust the pitch scaling, so that she takes at a more reasonable pitch setting. The lack of yaw? I have no bloody idea. Ive tried rcs nozzles, Ove tried two gyros, Ive tried a tail rotor with pitch authority tied to yaw controls, but no joy. Any ideas? @ChiChiWerx
Thanks matey. This is my first serious crack at a a whirlygig and it is proving a bit of a mission. I dont want to resort to using vtol nozzles, as I think it is a bit ‘cheaty’, so a bloody big prop turned up the wrong way seems to be the ticket. But the lack of yaw control at speed is proving to be a continual pain in the bum. Any ideas? @Tang0five
Assign one action group to the hinges/ rotators for these control surfaces.
Install a gyro to hold her level and assign an action group to it.
Assign your turrets to be controlled by pitch and roll.
Assign another action group to the hinges/rotors that allow the turret to move.
Assign the SAME ag to the guns in the turret.
This set up allows you to uncouple the flight controls, auto stabilise the kite, arm and disarm the turret guns AND control the turret with pitch / roll. My lancaster, B-50 and Stirling all do this, to an extent.
Sorry guv. Its the XIVe next. The five blade prop bubble top one. THEN maybe a Vc trop (ala Battle of Malta), perhaps? OH! And maybe then an Aussie Mk.VIII, and a PR version? And of course the Seafire, the Seafang and the Spiteful... @Tang0five
If you want to know about custom gear and interiors, all made on iPhone, take a look at some of my stuff, take it apart and see if you can duplucate it. Flexy wings are not my forte, im affraid. Downloading collision free and massless parts is also a big help, since we iOS guys cant modify xml code... Let me know if you have any specific questions?
Could be... apparently the Spits’ castoring tailwheel was a PITA and only effectively countered by differential braking on the main wheels. I cant build a model with differential braking... So its power up, pucker up and hope for the best on take off, im affraid.@Treadmill103
Iknowrite? @Strikefighter04
Many thanks! I was thinking that this would be perfect if you happened to have a hundred or so Spetznaz to move around...@grizzlitn
Cheers! Thanks for the spot, upvote and kind comment. I had a back story in my head that the Soviets were looking for a use for some surplus TU-4 bomber fuselages... Alas I am too late for the challenge... @Treadmill103
Im a wee bit (ok, a lot) late here. I also went a wee bit nuts with the part count. I guess Im disqualified?
Good stuff! Youre not.... Scottish, are you? @Tang0five
I would say keep the sliders, so that you can get an overall feel for where you want your part to sit, but also have the ability to type in the final angle. @DerekSP
I also find it frustrating to fine tune the angle on rotators etc. Is like the slider jumps a little each time I take my finger off. Although this might be a flaw indicative of the Apple touch screen, rather than something Jundroo can actually fix. I think the ability to physically type in the angle, speed, etc would fix a lot of issues. @jamesPLANESii
+1I would be very happy, indeed overjoyed, should this small issue be addressed.
A real shame this wanst ready on time. It would have won. Absolutely awesome job.
Damn! I thought I had until end of month! I have another chopper almost ready. Ah well... Also hey! 5th place with 8 kills!
Totally bloody agree! @doge should at least send an upvote your way. This is a bloody lovely build.
Second place! I’ll take it! Thanks poopatron71 for an awesome challenge!
Could we get a little more description?
Thanks! Im glad you liked it. I have another on the way, too. @TheRussiansAreComing
+1Me. For every build I make. I build on an iPhone.
You can never have too many Spitfires. @pavthepilot
What if I were to say «Spitfire»?
I dont think it makes any difference, from a control point of view. I have it on authority that torque effects are not modeled with prop engines. The reason I built her as a counter rotating rotor job is that I needed the extra power - I only had a 1100 hp engine to use. I found this 2000+ hp job in my sub assemblies. @Tang0five
Roundels. Warpaint. Right-oh old bean. I was considering making this one an Aussie or Kiwi; you know, some colonial type...
As for keeping her flying and not crashing in a large fire ball, well, the secret is to have an articulating rotor head and just enough gyro stabilisation so that it dampens my ham fisted piloting, but doesnt completely immobilise her. That and swearing. Lots of swearing. @Tang0five
+1Well that is most kind of you! @SledDriver
Thanks for the feedback. Could you elaborate on the touchyness? @Cheykid
Thanks. Did you have a chance to fly her? @SledDriver
Chuffin prawns! This is quite magnificent.
@SledDriver Cheers SD!
I feel the need, the need for speed!
+2@ChiChiWerx
@Tang0five
@Mikoyanster
I did, didnt I? :-D @JohnnyBoythePilot
+1Can I use a boom cannon? To simulate a grenade launcher? :D
No. No no no. This serious business... ;-) @Othawne
God save the Queen. salutes
+1I understand that in RL it is pitch differential between the two rotors that governs yaw. This is probably do-able in SP if I were to build a rotor head using fuselage and vtol nozzles, I guess. However this isnt do-able with big props, where pitch is only variable one way. I guess the gyro and possibly the momentum of the moving fuselage is screwing with my yaw control? I know I have yaw authority when hovering... I will persevere... Thanks!! @ChiChiWerx
A cracking good test pilot report! Many thanks! Yep, I can adjust the pitch scaling, so that she takes at a more reasonable pitch setting. The lack of yaw? I have no bloody idea. Ive tried rcs nozzles, Ove tried two gyros, Ive tried a tail rotor with pitch authority tied to yaw controls, but no joy. Any ideas? @ChiChiWerx
Thanks matey. This is my first serious crack at a a whirlygig and it is proving a bit of a mission. I dont want to resort to using vtol nozzles, as I think it is a bit ‘cheaty’, so a bloody big prop turned up the wrong way seems to be the ticket. But the lack of yaw control at speed is proving to be a continual pain in the bum. Any ideas? @Tang0five
Me either. Thats the problem... Thanks for getting back to me, though. @RamboJutter
@RamboJutter
@ChiChiwerx
@Tang0five
@Mikoyanster
@Alien
Thanks! Its the scaled down structural wing that does it. @atgxtg
Thanks! @XjayIndustrys
Cheers, old boy! @Tang0five
@Tang0five
Hmmm. Ive never built a whirlybird before. I have also skipped the last couple of challenges you’ve put on. I guess Im in.
+1This set up allows you to uncouple the flight controls, auto stabilise the kite, arm and disarm the turret guns AND control the turret with pitch / roll. My lancaster, B-50 and Stirling all do this, to an extent.
Sorry guv. Its the XIVe next. The five blade prop bubble top one. THEN maybe a Vc trop (ala Battle of Malta), perhaps? OH! And maybe then an Aussie Mk.VIII, and a PR version? And of course the Seafire, the Seafang and the Spiteful... @Tang0five
@VVarperro02 Gracias!
+1Thanks! Not seen you for a wee while; glad to see you back! @ChiChiWerx
Cheers! You should check out its little brothers too! @PancakeAddiction
@Ephwurd Thanks to you too!
@PancakeAddiction thanks for the extremely rapid upvote!
+1If you want to know about custom gear and interiors, all made on iPhone, take a look at some of my stuff, take it apart and see if you can duplucate it. Flexy wings are not my forte, im affraid. Downloading collision free and massless parts is also a big help, since we iOS guys cant modify xml code... Let me know if you have any specific questions?
Could be... apparently the Spits’ castoring tailwheel was a PITA and only effectively countered by differential braking on the main wheels. I cant build a model with differential braking... So its power up, pucker up and hope for the best on take off, im affraid.@Treadmill103