I've actually coded an automatic transmission.
I borrowed some code from a manual transmission and modified it to shift at certain rpms.
It's rough, but it works.
The manual transmission also had editable gear ratios in the variables so that was kinda cool
I havent uploaded it yet, but I'd be willing to if you'd like to take a look.
Long story short, the Federal Republic of Accilian States, Republic of Accilia, or most often just Accilia, is a global power located on a not-strangereal where their whole thing is to build the coolest, most advanced airplanes. As a result their air force is very strong but the other branches are relatively weak.
The Accilian Air Force operates the AF-03, -04, -06, and -09 through 13 models built by Phoenix Industries.
Their roundel is a white triangle with a black outline, with a smaller, purple (hex value #340079) triangle in the center.
Although I havent really added anything to Accilia's lore in a while, that's the country.
Like, text?
I had to have a separate variable for the alternating pattern:
round(.5(sin(Time180))+.5) this should blink evenly every so often.
Then I just put the output of that variable as a conditional statement, like this:
(Ill call the above function "Function1", you'd have to change that if you name the function differently)
{Function1=1?"insert text here":" "}
the contents in the function should blink evenly without the need for a piston.
@Dragoranos the -09 is very fast, but turns like a brick, while the -03 is a full blown 5th generation fighter (which has been buffed since release on the site)
I dunno theres only one way to find out
I think you'd have to just ask for specific names in a function, like the following
SelectedWeaponName=(name 1)?1:SelectedWeaponName=(name 2)?2:... (etc.)
If theres a way around this I'd love to hear it but its the only way I know.
@DatRoadTrainGuy19 Unfortunately not really, Iv only built this plane and one other and Ive already posted both. I just figured I'd post them because why not
I dunno. If I end up building more planes Ill build em but I wouldnt count on it
And that's it. These are the only planes I was able to make in the span of six months.
Ok that's a lie I have the AF-14 but that is very unrefined. Given how long these take to make I don't think I'll come out with something for another while.
The below information is the method I use but there is ONE THING
Make sure mass of the missile part itself is not zero, as that would make it have some very strange behavior.
A simple answer would be to add thrust vectoring, but in order to do that you'd need to build your own nozzle and that might take some time.
But it should give a little bit of extra edge to your turning abilities and greatly help with your low speed handling. That and bring it down to low speed, hit the AB and which it do an Ace Combat flip!
IN THEORY, BUT IN THEORY ONLY
You could just write an empty XML file with proper formatting and if done right should theoretically work. But do not try to do this it would be long, painstaking, and there is no visualization, as you will only be working with text
But unfortunately there is no real other way to build planes for free.
Fortunately though SP is available on Mac for the regular price, or for about 6 bucks on a phone, which provides most of the same functionality.
@Slinke01 so In the Overload editor (the in-game XML editor which now comes packaged with the game, activated from the mods menu regardless otheref platform) should be a drop down menu for the desired hinge or rotator on the top of the window. There should be an option called Input controller, and in that menu there should be a property called input. Now you would put the desired input code in there and it should work. Works with any other Funky Trees code too.
@Red920 Yeah you have to copy over the variables as well, manually, unfortunately, because the code is reliant on those, and when you create a new vehicle, the variables dont carry over so you'd have to copy and paste them.
Correction:
ceil(smooth(clamp01(FireGuns),(1/delay in sec))
Should work much better.
Tested and approved.
Fair warning, the delay increases the longer you hold down the fire button (for some reason, it shouldnt do that) but if youre only firing in short bursts (like youre supposed to) it shouldnt be a problem.
Hope this helps!
I have an idea for a code with a close delay.
It would go something like this:
clamp01(ceil(smooth(FireGuns,1/second delay as a number)))
I'll have to test it real quick so I'll get back to you.
a few laps around the oval office with added music from the Speed Racer video game
Update: I have a working controlable mock up of the idea. it could use some slight improvement but it is functional
I will also take this opportunity to point out how awesome the tie-in video game for that movie is.
I've actually coded an automatic transmission.
I borrowed some code from a manual transmission and modified it to shift at certain rpms.
It's rough, but it works.
The manual transmission also had editable gear ratios in the variables so that was kinda cool
I havent uploaded it yet, but I'd be willing to if you'd like to take a look.
<< Caution, a large aircraft is approaching... >>
Better than mine
damn in my carelessness I almost spoiled the entire episode
Hella cool build, I havent seen the Mammoth Car in any media in a long time.
Long story short, the Federal Republic of Accilian States, Republic of Accilia, or most often just Accilia, is a global power located on a not-strangereal where their whole thing is to build the coolest, most advanced airplanes. As a result their air force is very strong but the other branches are relatively weak.
+2The Accilian Air Force operates the AF-03, -04, -06, and -09 through 13 models built by Phoenix Industries.
Their roundel is a white triangle with a black outline, with a smaller, purple (hex value #340079) triangle in the center.
Although I havent really added anything to Accilia's lore in a while, that's the country.
@hpgbproductions @ReinMcDeer yeap that's just Ace Combat 3
+1YO ITS GRIDMAP_V2
dude got a ramming stat build
+2Like, text?
+1I had to have a separate variable for the alternating pattern:
round(.5(sin(Time180))+.5) this should blink evenly every so often.
Then I just put the output of that variable as a conditional statement, like this:
(Ill call the above function "Function1", you'd have to change that if you name the function differently)
{Function1=1?"insert text here":" "}
the contents in the function should blink evenly without the need for a piston.
hell yeah
@Dragoranos the -09 is very fast, but turns like a brick, while the -03 is a full blown 5th generation fighter (which has been buffed since release on the site)
I dunno theres only one way to find out
I think you'd have to just ask for specific names in a function, like the following
SelectedWeaponName=(name 1)?1:SelectedWeaponName=(name 2)?2:... (etc.)
If theres a way around this I'd love to hear it but its the only way I know.
@beenz I guess, since I didnt specify that. not gonna guarantee walking away without a head injury though lmao
+1Before we start the ride, please keep your hands and feet inside the vehicle at all times
+5nice to meet you I hope you enjoy your stay
+399% of my creations are original so I just go with whatever feels right
I guess this did make for a good side show
+2username checks out
+2Mostly Ace Combat, Metal Gear Rising, or Mega Man X-X4 soundtrack
but more often than not it depends on the build
@MobileGamer21 oh wow I havent seen this post in more than a year
But I used to play the Streamliner with maxed out projectiles.
so precious I just wish the engine had more kick
+3I thought I was the only one here who played Mindustry (not very good at it though)
+2This post was fact checked by real American patriots:
True
+3@DatRoadTrainGuy19 Unfortunately not really, Iv only built this plane and one other and Ive already posted both. I just figured I'd post them because why not
+1I dunno. If I end up building more planes Ill build em but I wouldnt count on it
amoogoos
+1@Dragoranos thank you! much appreciated!
And that's it. These are the only planes I was able to make in the span of six months.
+1Ok that's a lie I have the AF-14 but that is very unrefined. Given how long these take to make I don't think I'll come out with something for another while.
when the the COFFIN
+1Try looking at the Ace Combat game series for inspiration. There's especially some weird ones from AC3 that could get the creative juices pumping
The below information is the method I use but there is ONE THING
Make sure mass of the missile part itself is not zero, as that would make it have some very strange behavior.
A simple answer would be to add thrust vectoring, but in order to do that you'd need to build your own nozzle and that might take some time.
+1But it should give a little bit of extra edge to your turning abilities and greatly help with your low speed handling. That and bring it down to low speed, hit the AB and which it do an Ace Combat flip!
IN THEORY, BUT IN THEORY ONLY
+1You could just write an empty XML file with proper formatting and if done right should theoretically work.
But do not try to do this it would be long, painstaking, and there is no visualization, as you will only be working with text
But unfortunately there is no real other way to build planes for free.
Fortunately though SP is available on Mac for the regular price, or for about 6 bucks on a phone, which provides most of the same functionality.
@Red920 It should work, as I successfully transplanted it onto a pickup truck I made.
@Slinke01 so In the Overload editor (the in-game XML editor which now comes packaged with the game, activated from the mods menu regardless otheref platform) should be a drop down menu for the desired hinge or rotator on the top of the window. There should be an option called Input controller, and in that menu there should be a property called input. Now you would put the desired input code in there and it should work. Works with any other Funky Trees code too.
+1@Red920 Yeah you have to copy over the variables as well, manually, unfortunately, because the code is reliant on those, and when you create a new vehicle, the variables dont carry over so you'd have to copy and paste them.
Correction:
ceil(smooth(clamp01(FireGuns),(1/delay in sec))
Should work much better.
Tested and approved.
Fair warning, the delay increases the longer you hold down the fire button (for some reason, it shouldnt do that) but if youre only firing in short bursts (like youre supposed to) it shouldnt be a problem.
Hope this helps!
I have an idea for a code with a close delay.
It would go something like this:
clamp01(ceil(smooth(FireGuns,1/second delay as a number)))
I'll have to test it real quick so I'll get back to you.
LESGO
@TheFlightGuySP many thanks
@TheFlightGuySP Turns out that worked
rip
added an explanation as to what (I have found) OverrideHide is for transparency as a suggestion.
damn I just made a plane that looks just like this. Yours is more refined though.
+2wow! they have it!
+1S Q U A R E
I'm working on writing a description for the AF-13, so expect that soon.
(I know I say stuff like that way too often so I understand if you're skeptical)
IT CAN RUN DOOOOOM
+2oh wow shoved to the very bottom of the forums