13.4k Grob0s0VBRa Comments

  • Time for a custom build! 10 months ago

    AT-GSTYNTWA
    All Terrain - Guy She Told You Not To Worry About.

    +1
  • [S-5K] BARRETT M82A1 10 months ago

    @Monarchii
    *Slowly slips through space and time*
    *Smacks lips*
    *Asks calmly*
    Pootis?

    +1
  • Andrew Garrisphere 11 months ago

    Garrisonprism when?!

    +1
  • [Structure] le warm tea in lorge glass 11 months ago

    It's a Plane?

    It's a Cup?

    It's a BEFFFGEEEEEEEEE 9000!!!

    +1
  • [TGT] T3 U-Boat Type-VIIC Submarine 11 months ago

    OUT-BOOT

  • Pz.Kpfw. VI Ausf. B Tiger II (H) 11 months ago

    Ting Kicker

  • what's your favorite song? 11 months ago

    *Inhales*

    ...Everybody get fired up...

    -Hush
    But there is more (including Sabaton, Thirty Seconds To Mars, Rise Against, Starset, Skrillex,Thousand Foot Krutch, Perturbator and many more)
    ...
    Oi, and how could i forget the Oven kid thing.
    Timmy Trumpet & Savage - Freaks.

  • (PLATINUM SPECIAL) SHT-5 VERGAL one year ago

    *Ahem*

    I am the storm that is approa...

    Oh, wait, wrong game...

    +1
  • Coca Cola truck teaser 3 one year ago

    The only Thing I Know For Real Is...

    Coca Cola Espuma!

  • ALGER (Multirole Hover Tank) one year ago

    "I used to be a tank like you. Then I took a Tomahawk in the tracks."

    Cuz lol

    +2
  • Meet The Medic, TF2 1.1 years ago

    @iamblazingsquirrel In my medical opinion...
    The Heavy is Dead!

  • WINNERS of the 96 Part Challenge 1.1 years ago

    So, technically the 4th place, pretty high for the first steps in building of that few parts.

    Sickness is Temporary. Russian Bias are Eternal.

    I mean that notification was a good birthday gift, lol.

    +1
  • Is My Aircraft Moving Forward, Sideways, or Upward? Lateral, Longitudinal, and Vertical Velocity Components 1.2 years ago

    Just out of boredom decided to run debug expressions...
    Found:
    1) V_Long value is simillar to TAS/GS and Speed local variable of cokpits and F.C. (flight computer part)
    2) V_Lat value is simillar to AngleOfSlip
    3) V_Vert value is simillar to AngleOfAttack
    Conclusion:
    Probably, it is possible to get AoA and AoS for a local cockpit or F.C.

    +1
  • Help Needed 1.2 years ago

    Such problem seem to occur when the gyroscope is connected directly to rotator.
    Try adding a fuselage piece on the same coordinates as the gyroscope + don't set its (fuselage) mass to 0.

    +1
  • NJR-AV-1-13 - T'kol-T'ok - 1.2 years ago

    @LordGardevoirX Hm...
    Nope.
    But i guess that's not bad if it looks somewhat simillar to Star Trek things.

    +1
  • NJR-AV-1-13 - T'kol-T'ok - 1.2 years ago

    @ThomasRoderick Advent is more or less the Aeon from SupCom.
    Njeri are former Advent, a sub-faction with mayan aesthetics on newest designs and more human-ish designs of older tech.
    So, technically it is not exactly an seraphim tech.

    Cougar mech? maybe...

    +2
  • NJR-AV-1-13 - T'kol-T'ok - 1.2 years ago

    @MrCOPTY. another challenger approaches

  • NJR-AV-1-13 - T'kol-T'ok - 1.2 years ago

    @ZerkkTheSimper @DatMaluchGuy19
    Tags, as requested on this post

  • NJR-AV-1-13 - T'kol-T'ok - 1.2 years ago

    Ancient Slav Proverb: "I'm not dying in a restroom!"

    Well, got sick.
    *Darn*.

    Thanks for upvotes, spotlights, etc.
    Leave a comment if there is any problems with the craft

    p.s. you can tap one of the lore tabs for a link to the previous or newer build in the series

    555, lel
    69...
    730... quite a jump
    Ow, 1000 downloads

  • [Teaser] Hover Aggressive AI 1.2 years ago

    Ow, so it uses FireWeapon.
    Mine outputs FireGuns and uses wing guns and miniguns.
    I only tested it on ground vehicle, but maybe with some advanced FT it will work on an aircraft with multiple turrets

  • [Teaser] Hover Aggressive AI 1.2 years ago

    Finally somebody else found how to do that.

  • How............ 1.2 years ago

    The most if not all things related to descriptions are here.
    You can also find this link in pinned forum post: Useful Links

    +3
  • 96 Parts Challenge 9.20.23 [CLOSED] 1.2 years ago

    Good day/night.
    Question: HUD on an UAV build will count as a cockpit in terms of rating?
    If not i'll leave it amphibious (submersible, as originally planned) with all the parts that's needed for such feature. Yes, it is at 96 parts. Literally my first build out of that few pieces in years.
    Thanks in advance, PeRhApS.

    +1
  • [solved!] How to check if a variable has a value? (Funky Trees) 1.3 years ago

    Ah, so it is for a label part.
    Well.
    Try this:

    {SelectedWeapon= "name" ? "name" : "none" }

    If you need the selected weapon's name to show up upon selection just add it after the question symbol.
    If it is not selected the output would be none.
    In case of multiple weapons duplicate the code like this

    {SelectedWeapon= "name1" ? "name1" : (SelectedWeapon= "name2" ? "name2" : (SelectedWeapon= "name3" ? "name3" : "none") ) }

  • [solved!] How to check if a variable has a value? (Funky Trees) 1.3 years ago

    Em
    clamp01(SelectedWeapon!=0)
    Just add this bit as a multiplier.
    Thing under the clamp can be: equal to, not equal to, more than, less than 0 or any other specific value,

  • Monolith II 1.3 years ago

    I dunno what to write here, well...
    Hoi!

    +1
  • 1984 Countach LP 5000S 1.3 years ago

    Lemmons

  • What's your best build 1.3 years ago

    The one that is still in plans...
    Well, fine, a draken semi-replica

    +1
  • Hover vehicle template 1.3 years ago

    @Kerbango Ow.
    Now i got what you want to do.
    Well, i sought simillar thing done on this.
    And maybe there is more of such, but i'm away from my PC and can't really help right now.

  • Hover vehicle template 1.4 years ago

    @Kerbango assign to a button? to activate/deactivate whenever the button is pressed?
    Well yes.
    just add an clamp01(x)
    Where x is inputid of button part

    +1
  • Hover vehicle template 1.4 years ago

    My Main Goal Is To Blow Up

  • How to make a part unbreakable? 1.4 years ago

    try to set the partCollisionResponse to None.
    Plus set part's health to a high number.

    +2
  • How to make submarine submerge? 1.4 years ago

    As i remember there is atleast one propulsion preset for submarines:
    This one by MisterT.

  • smoko time 1.4 years ago

    The fish is a spy!
    - random TF2 mercenary last words.

    +2
  • When Life Gives You Ball 1.5 years ago

    @The26thMeowng When life gives you a metal pipe...

    +1
  • Radkampfwagen 90 (Auto-Aim) 1.5 years ago

    @sakkijarven
    Axeron just used a machine translation...

  • "Do you feel lucky, punk?" - If-else loop, Ammo Counter, and Autoloaders 1.5 years ago

    @ThomasRoderick Em, smooth on its own only gives a delay before the cannon could shoot.
    The code i used gives a delay between shots.
    So after the first shot,all cannons deactivate for a brief period of time, and that amount of time gets lower the longer you fire.
    By wind-up i meant a gradually rising ROF, yep.
    Oh and there was no variables at that time.
    Anyways, it's kinda really old thing.

  • "Do you feel lucky, punk?" - If-else loop, Ammo Counter, and Autoloaders 1.5 years ago

    "Make us One, Isaac."
    *ahem*
    It Is A Good Day To Have Sandwich.

    Also, nice discovery.
    Oh, wait...
    (1 - smooth(clamp01(-rate(ammo(Canon))), clamp01(-rate(ammo(Canon)))*pow(10, 4)
    + (0.5 +clamp(21.5 -(21.5*smooth(clamp01(-FireWeapons),0.09
    + floor(smooth(clamp01(1-FireWeapons),0.25)))),0,21.5)) )) = 1
    Found this around 2 years old code in one of the saved concepts.
    It simulates a wind up for cannon pieces when used in activation group, so you set 0.01 firing delay and insert code into a multiple cannons with same name.

    Cannons were on a rotator piece so i guess i made something like GAU-8 and haven't used it, yet.

    Plus, recently experimented with hover vehicles and made an subassembly which kinda acts as a "artificial" AltitudeAgl sensor based on this, it holds it's position according to the main cockpit or specific Flight Computer.
    To simplify: 1 subassembly allowed to make all-terrain hover vehicle with relatively low true AltitudeAgl and decent speed.
    By all-terrain i mean it covers whole Maywar with ease, wanna test it on other islands.
    Bah, what if it would be useful for bigger, multi-legged walkers.
    p.s. *KeanuIntensifies*, well, lol

    +1
  • 3.1 years on the site (Scrolling Simulator) 1.6 years ago

    Based people DO scroll.

    +2
  • WIP 1.6 years ago

    @ShirakamiShimada
    "The game was rigged from the start."

  • [Teaser] Not an ordinary flying saucer... 1.6 years ago

    *Pretends to inhale*
    I Want Mah Pizza Boneless!

  • Do you listen to music while building? 1.6 years ago

    Hmm, well today i've listened to:
    -Falling star
    -The Rebel path. this one
    -Death Squad
    -Black Racers
    -Demonicity
    - Resident Evil theme.This one remix
    - The Perfect Girl. This one version specificly

    Actually my day started with this. Welp, recommendations are recomemedations...

  • How to make a part not have collisions with terrain? 1.6 years ago

    Using Overload, change parts scale to 0,0,0
    warning: Connection editor is the only way to find and modify such part

  • NJR-AV-2-07 - Phaeton - 1.6 years ago

    @MAHADI
    Always Has Been...
    *pistol goes click-click*

    yea, sort of.

    +1
  • NJR-AV-2-07 - Phaeton - 1.6 years ago

    @ZeroHours
    "Фрейм Возврата пустил корни."

    +1
  • NJR-AV-2-07 - Phaeton - 1.6 years ago

    @TheEpicTrains3rdAccount LG.
    Retract Landing Gears so the turret will slide down.
    Then just select a target.

  • NJR-AV-2-07 - Phaeton - 1.6 years ago

    @ThomasRoderick Ow,
    Thanks for upvoting my
    Definitely not a Nurgle approved Dorito chip.

    +1