27.4k HuskyDynamics01 Comments

  • Seaplane irl variant 2.5 years ago

    The "new" Sea Plane is based on the Lake LA-4, but the "old" Sea Plane, from my research, appears to be an original design. (And a rather weird one at that. A low-wing radial-engine plane with pontoon floats?)

    +1
  • Clock MK.3 2.5 years ago

    There's a "Clock" tag. It has a total of 11 things in it.


    This is not one of them.


    why

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  • Lagging is annoying 2.5 years ago

    Probably because they have more powerful PCs. Performance is dependent on a combination of three main factors: Part count, game settings, and device power. If you have a lower-spec device like a laptop (or just are on a phone or something), you will have lower performance than if you were on, say, a desktop PC with a dedicated graphics card. The part count/performance cost of a specific craft also comes into consideration (bigger numbers = less frames, basically), as do the settings of the game itself (running everything on High will take more processing power than on Medium or Low).

    If you want higher performance, I'd suggest either picking a craft with less parts, removing some nonessential parts (detailing, etc.) from the craft you want to use, or to turn down your settings. Buying a better device is technically also an option but you probably aren't going to want to do that.

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  • Multiplayer Mod Patch 0.16 2.5 years ago

    @TheFlightGuySP I've only seen missiles and bombs work properly so far. Cannons don't (probably for the same reason as guns, since the projectiles aren't already existing "parts" when the plane is loaded, and therefore aren't shared over MP). I have yet to see a definitive verdict on rockets and rocket pods, though, since they could technically be categorized either way.

    I think torpedos will show as being dropped, but I'm not sure if they'll actually run on the surface for everyone or not.

    I'd go and test them but the server seems to be down again.

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  • Predictor Setting? 2.5 years ago

    The green line and ring you see when a bomb, torpedo, or cannon is selected? That's the predictor. The predictor setting controls whether the predictor is just the ring, the ring and the line, or nothing at all.

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  • We Need New Outputs!!! 2.5 years ago

    Well, you can already read the "Fuel" value, which is why fuel gauges already work. With regards to individual fuel tank blocks, I don't believe that their values are individually calculated once the simulation loads, so it wouldn't be possible to say "okay, as of this point in time, this 20gal tank now has 14gal in it, and this other one has 17gal".

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  • How do I stop me plane from shaking at high speeds? 2.5 years ago

    Either shrink the size of the wings or set their part type (via Overload) to Wing-2.

    +1
  • Gauges 2.5 years ago

    @TheFlightGuySP Mostly correct, but the jet engine does actually have a "Thrust" output variable that could be used as a sort of pseudo-RPM reading, if adjusted properly.

    +1
  • I have a huge problem with an aircraft 2.5 years ago

    Isn't it just great when a perfectly symmetrical build decides to develop an auto roll for no reason at all?

    Maybe check this out, it might help.

    +1
  • "Stratoglider" and "Protolaunch-1" Update and Question: 2.5 years ago

    Due to the way wind is simulated, using it to climb in a glider is a bit difficult. Essentially, you need to fly directly into the wind while also maintaining enough forward speed to avoid stalling or getting blown backwards. In practice, this essentially means you'll end up going in a big spiral, and you may have to frequently adjust the wind direction until you get the hang of it.

    +1
  • Astorer 130/70 Anti Air Mount 2.5 years ago

    If you think about it, obliterating digital devices is technically within the realm of intended functions for this. Artillery is supposed to make things go boom, after all.

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  • #Question 2.5 years ago

    @Brayden1981 You must also successfully rickroll @X99STRIKER as a side quest

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  • Husky HX-4 Firebird Mk.V 2.5 years ago

    @HydroMoney22 Sure, go for it!

    +1
  • How planes fly. 2.5 years ago

    Accurate. The asymmetrical thrust provided by the larger port-side main cabin door results in a semi-uncontrolled constant gradual roll to starboard.

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  • How to make it pitch ? 2.5 years ago

    Do you actually have any pitch control surfaces (and/or rotators on the canards)?

    +1
  • LC-130 flew over me 2.5 years ago

    There are ten LC-130Hs currently in service, I believe.

    Nice!

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  • DC-3 on skis 2.5 years ago

    Ooh definitely T

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  • Sikorsky S-64 Skycrane 2.5 years ago

    T

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  • GyroWasp 2.5 years ago

    Kind of cursed but also weirdly cool. Nice!

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  • This 2.5 years ago

    Yep

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  • What happened to Agusta81? 2.5 years ago

    maybe because there's a second "u" in "Augusta"

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  • Husky HX-4 Firebird Mk.V 2.6 years ago

    @Aviator01 Probably not. It's essentially the original Helikillia but with a bunch of fixes after some things got broken with the 1.8 update, as well as a pretty janky (by today's standards) gyro system. The Firebird is essentially a "modernized" version of it, built to take advantage of all of the updates and new features since the original was posted sometime in 2016.

    +1
  • Husky HX-4 Firebird Mk.V 2.6 years ago

    All tags were requested.
    @AlmostADev
    @X99STRIKER
    @Kthepersonorguy

    +1
  • MAZ537 2.6 years ago

    Okay, the suspension on this is really cool, and the body is amazing as well! Nice work!

    +1
  • Reading "Romeo and Juliet" in English be like: 2.6 years ago

    Forsooth, thy speaketh admirably, and well.

    +1
  • How not to explode in WW2 2.6 years ago

    The WW2 Destroyers are rather overpowered for what they're intended to be, but I find this to be somewhat reasonable as it puts them on an equal level with the regular destroyers.

    Regarding the not-getting-blown-up bit, if you can get past their flak you should be okay (their close-range guns are the same as the regular Destroyers). Getting past the flak is essentially done best by rapid unpredictable evasive maneuvers. Takes some practice, and a lot of aircraft (including things you might reasonably consider for a WW2-era anti-ship mission, like an SBD-3) may not be agile enough to make it through intact.


    Given the pretty basic damage systems in the game (if you get hit by a missile or flak, you go boom), there's not all that much else to do, unless you feel like experimenting with part health values via XML or something.

    +1
  • WOOMBA 2.6 years ago

    T

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  • I'm making a bus 2.6 years ago

    Looks amazing! Definitely T

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  • I need feedback 2.6 years ago

    Feels very light despite weighing over 25,000 pounds. The roll and pitch rates are rather different from each other, so I'd suggest either reducing the roll rate or increasing the pitch rate, depending on how maneuverable you want the plane to be. It can be a bit difficult to fly effectively if the roll rate is too much faster than the pitch rate. Also, it's slightly unstable with regards to yaw (it wobbles back and forth for quite a bit after the rudder is returned to center), but this is most likely due to the positions of the engines on the wingtips, and a tad more area on the vertical stabilizers might help.


    Overall, flies very well. Nice work so far!

    +1
  • Is this rare? 2.6 years ago

    There are only 5 music tracks by default (though they do all sound pretty similar), so it was probably a mod.

    +1
  • The mod 2.6 years ago

    I had a bunch but I cleared most of them out while in the 1.11/1.12 betas, so now I'm down to mainly the essentials with the exception of the underwater camera (it was causing a lot of lag in the 1.11 beta, haven't gotten around to adding it back yet).

    +1
  • A classic rally car, now in VR! 2.6 years ago

    lancia iTalia

    +1
  • The Apprentice lives. 2.6 years ago

    Ooh

    T

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  • Maybe I should stop downloading planes in the web 2.6 years ago

    Excluding the AI, I've got about 500 saved, and it's like 147MB or something.

    +1
  • Something has a problem again? 2.6 years ago

    Planes with high part counts are always more difficult to run without lag. However, finding the exact part count that your device is able to run is pretty much down to trial and error.

    +1
  • Silver 2.6 years ago

    Ooh hey I can update XMLs now, can't I?

    Nice.

    +1
  • AF-55B 'Adelaide' (16 Parts) 2.6 years ago

    @X99STRIKER Ah yes, gold.

    +1
  • Spitfire with camo [TEASER] 2.6 years ago

    T

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  • Skyfall: Delta wing of yore 2.6 years ago

    T

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  • An Old Italian Rally Legend. 2.6 years ago

    Lancia-Italia

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  • Question about Air-to-air combat 2.6 years ago

    @FoxDynamicsWeapons Well, there's a way to do it if you're not airborne yet. For example, if you want to do an intercept mission where you fly from Bandit Airport to shoot down a jet taking off from Avalanche, you could spawn at Avalanche (or somewhere else on Snowstone), spawn in the enemy plane, and then change locations to Bandit, before taking off as normal.

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  • Fps select 2.6 years ago

    @DeveloperKorzalerke Actually, it can affect performance, but for the creation rather than the device. I recall seeing something a while back that said that the physics runs relative to the framerate, which is also why some creations can suddenly behave unpredictably when switching to fast-forward (or occasionally slow-motion), since the rate at which the physics are calculated is suddenly different relative to the distance the creation has moved.

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  • [Teaser] The Falcon soars! 2.6 years ago

    Looking great!

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  • Is there a way to simulate damage? 2.6 years ago

    Well, sort of. You can stick parts on detachers, have parts set to different activation groups (e.g. so you can disable one engine at a time, or something), or just have a gun somewhere that points at the part you want to break.

    +1
  • CedCo - LiAs R17 Venom II Revamp 2.6 years ago

    Epic!

    +1
  • Orca III Landing Gear testing 2.6 years ago

    Ooh, it has landing gear now! Nice!

    +1