@TheFlightGuySP Thanks for the info! I took an intro to programming course in high school but haven't done much since aside from some FT (duh) and some XML-related things, so I'm vaguely familiar with the syntax (I know how code syntax works but don't recall particulars for C# off the top of my head) but that's about it. I also did an online course that was an intro to 2D game-making in Unity but haven't gone any further with that either.
I'll probably just keep using the AI menu for now haha
(p.s. how do you do regular paragraph breaks in comments without doing the line thing, I've never been able to figure that out)
@PPLLAANNEE For slow spins in the Kicking Fish the procedure is pretty much the same actually (rudder/aileron in the direction of the spin, elevator down) except with the engine OFF.
For fast spins, the flight controls of the Kicking Fish are all but useless, so your best bet is to drop the gear and apply a lot of throttle. This will increase the spin rate but also get the nose of the aircraft pointed above the horizon, which - combined with the Kicking Fish's rather ridiculous power-to-weight ratio - can let you slow your descent or even begin to climb vertically while still in the spin. There's really no recovering midair from a fast flat spin in the Kicking Fish, but you can slow your descent enough for a survivable landing with some practice.
Of course, the Kicking Fish is also a lot harder to spin to begin with (unless you open the canopy mid-flight, of course).
You've gotta do them all at once unfortunately. Mirroring or cloning XMLed parts will keep the edits so if there's a lot of one part (wheels, for instance) you can just edit one and then clone it as many times as you need, but there's no way to bulk edit XML (other than scale via FineTuner, but that can be a little buggy sometimes).
@ShinyGemsBro Yep. Figured I would give him one chance anyway, though I must admit I wasn't expecting him to take it. I would much rather avoid the whole thing, but I have a feeling this is going to go on for a while.
@O202 I see you have made up your mind. I may well be mistaken yet, though I have confidence otherwise. This will certainly be informative, at any rate. Time will tell indeed.
Hi! I'm not sure what happened to the site's auto-credit system but it seems to have missed this one; I'd appreciate it if you could add some credit or at least a link back to the original build which this is modified from. Thanks!
Technically speaking, you've made a plane that doesn't stall then, through some combination of CoM/CoL/CoT. Planes in this game will absolutely stall, some more cleanly than others. Even in real life though, some aircrafts' stall characteristics are simply dropping the nose and diving, while others stay more or less in the same attitude and simply start descending.
@ColonelRelford A rhetorical question can be a powerful thing, yet in this instance it is not one that is directed at you, or in fact any other individual. Rather, in this usage it is a means of expressing general uncertainty about a matter without any particular request for further information. As such, any particular intent seen to be placed behind it has not come from me.
@Rattlesnake You... don't save a build... until you're done with it? That's just asking for this kind of thing to happen (and is also really bad practice when working with pretty much any kind of file or digital thing. SAVE OFTEN.)
First, most of that seems specific to your school. I've never heard of a middle school confiscating everyone's phones for the day, but they are definitely distractions and logistically speaking it's easier to just take everyone's phones away than to try and enforce a more general "no phones in class" policy (and then have students try over and over to get past said policy). It's a bit of an extreme solution but I can somewhat see where they're coming from.
Second, I've got 30 minutes tomorrow between when I wake up and when my first class of the day starts. I get between 15 and 20 minutes four days of the school week to eat breakfast before my 8 AM calculus class, and then on Thursdays I get to eat whatever I bought the night before and can eat in 15 minutes since I have class from 7 AM to 10 AM. Enjoy your guaranteed meal time blocks while you have them.
I've bought it twice, once on iPad in like the month after it launched and then again on Steam a few years ago when I finally got a computer that could run it.
I don't think SimplePlanes is still available on TestFlight, since the program has a 90-day limit on testing a beta build starting from when the build is uploaded and there has definitely not been a beta build posted within the last 90 days, meaning that any existing beta builds on TestFlight would no longer be available.
At some point between 1 and 2 hours, the site changes from saying "One hour ago" to "[X] hours ago," but for a short time between then and when it hits 2 hours it still rounds the time down to 1, so it displays "1 hours ago."
The reason that mods are no longer supported on Android is because Google decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on Android devices. This has been the case for several years now, and is quite unlikely to change.
(As for iOS, it never supported modding to begin with, for much the same reasons).
Assuming the actual save data location is the same for GOG as it is for Steam (there's really no reason why it'd be different; the actual game files might have a different path but the saves shouldn't), your save data will be in the folder: C:\Users\[yourUserName]\AppData\LocalLow\Jundroo\SimplePlanes.
Also, they've done these sales pretty much since the time they had two games available to bundle together, which was... I think SP and SR1 were available as a bundle, so pretty much for the entire lifetime of the game.
That's a good wisdom.
@32 Absolutely, yeah! That'd be very helpful.
@Kwoshent Thanks! If I'm reading that correctly, that would basically make a 10-second timer of sorts? (Man I really have no idea what I'm doing lol)
@TheFlightGuySP
yoooooooooooo I've been wanting to do this for almost two years
@TheFlightGuySP Thanks for the info! I took an intro to programming course in high school but haven't done much since aside from some FT (duh) and some XML-related things, so I'm vaguely familiar with the syntax (I know how code syntax works but don't recall particulars for C# off the top of my head) but that's about it. I also did an online course that was an intro to 2D game-making in Unity but haven't gone any further with that either.
I'll probably just keep using the AI menu for now haha
(p.s. how do you do regular paragraph breaks in comments without doing the line thing, I've never been able to figure that out)
@Mousewithamachinegun123 Maybe try turning off the Auto Orient option for the horizontal one? That might fix it, but I'm not certain.
Happy 16th birthday!
(though I must point out that the math is not mathing with regards to your join date and the site policy haha)
a mug has a handle
I think this technically is a tea tumbler
@ShinyGemsBro w̷̧̞̰̥͐̄̚ḥ̶̛̓̐̈́y̶̟̦̗̅̂̆̕ ̵͚̎͝d̷̩̤̼̑͜ỉ̶͎̦͆d̶̟͕͎͇͘͝ ̸̖̫͑́m̵̦̏͛ŷ̵͙͔͘͜ ̷̟̹̖͉͛c̴̨͚̍͆ò̷̱͘c̴͙͑̉̑k̷̺͉̘͍͗̇p̸̟͎͚͚̀͒̾͒i̴̝̕ṱ̸̊ ̴̯̔͆͗̚b̷̤͈̈́ư̴͈̫̙̆͘t̶̩̩̠̫͒̾̄t̶̬͍͉̳͋̿o̵̰̔́n̶̨̫̉s̷̢̅̀̀ ̷̬̳͖̈̈͗͝s̸͎͕͔̉t̷̢̢̡̢̃̂͝ǒ̸̳̠̀p̶̨͆̌ ̵̠͊̎̂̽w̸͔̓̈͘o̷͈̲͐ṟ̷̤͌k̶̠͓͙̭͛i̸̡̥̾n̸̹̈́̈g̷͉̪̽̌̈́͝
@PPLLAANNEE For slow spins in the Kicking Fish the procedure is pretty much the same actually (rudder/aileron in the direction of the spin, elevator down) except with the engine OFF.
For fast spins, the flight controls of the Kicking Fish are all but useless, so your best bet is to drop the gear and apply a lot of throttle. This will increase the spin rate but also get the nose of the aircraft pointed above the horizon, which - combined with the Kicking Fish's rather ridiculous power-to-weight ratio - can let you slow your descent or even begin to climb vertically while still in the spin. There's really no recovering midair from a fast flat spin in the Kicking Fish, but you can slow your descent enough for a survivable landing with some practice.
Of course, the Kicking Fish is also a lot harder to spin to begin with (unless you open the canopy mid-flight, of course).
@ComradeInCommune I think you would end up putting the Pigpen into the ground
Alternatively, the procedure above still works for intentional spins (guess how I tested it).
oh this is cursed
I love it
You've gotta do them all at once unfortunately. Mirroring or cloning XMLed parts will keep the edits so if there's a lot of one part (wheels, for instance) you can just edit one and then clone it as many times as you need, but there's no way to bulk edit XML (other than scale via FineTuner, but that can be a little buggy sometimes).
this some ancient Greek philosophy right here
it went to get milk
surface-to-air net launcher
Technically there's no total cap on plane posts, no. You can post as many planes as you want, as long as you stay within the below limits.
@32 bold of you to assume I can type
@ShinyGemsBro Yep. Figured I would give him one chance anyway, though I must admit I wasn't expecting him to take it. I would much rather avoid the whole thing, but I have a feeling this is going to go on for a while.
@O202 I see you have made up your mind. I may well be mistaken yet, though I have confidence otherwise. This will certainly be informative, at any rate. Time will tell indeed.
Come to think of it, we already have the leading website in the industry.
but we already have a website
in fact you are on it
Hi! I'm not sure what happened to the site's auto-credit system but it seems to have missed this one; I'd appreciate it if you could add some credit or at least a link back to the original build which this is modified from. Thanks!
And it flies beautifully as well! I have no idea how you did the high-speed stall vibration but it works perfectly!
Technically speaking, you've made a plane that doesn't stall then, through some combination of CoM/CoL/CoT. Planes in this game will absolutely stall, some more cleanly than others. Even in real life though, some aircrafts' stall characteristics are simply dropping the nose and diving, while others stay more or less in the same attitude and simply start descending.
@ColonelRelford A rhetorical question can be a powerful thing, yet in this instance it is not one that is directed at you, or in fact any other individual. Rather, in this usage it is a means of expressing general uncertainty about a matter without any particular request for further information. As such, any particular intent seen to be placed behind it has not come from me.
This is directed towards... someone... I think? I honestly can't tell at this point, though it's an excellent display of creative writing.
Does
It
Literally
Look
Interesting
Good
And
Fun
(aka the standards I use when downloading planes)
@jamesPLANESii 101
heresy
how dare you post such things
@ColonelRelford Merely a question.
@Rattlesnake You... don't save a build... until you're done with it? That's just asking for this kind of thing to happen (and is also really bad practice when working with pretty much any kind of file or digital thing. SAVE OFTEN.)
@Rattlesnake How did you not make a single save of your build over the course of an entire month
How is that even possible
PREPARING
First, most of that seems specific to your school. I've never heard of a middle school confiscating everyone's phones for the day, but they are definitely distractions and logistically speaking it's easier to just take everyone's phones away than to try and enforce a more general "no phones in class" policy (and then have students try over and over to get past said policy). It's a bit of an extreme solution but I can somewhat see where they're coming from.
Second, I've got 30 minutes tomorrow between when I wake up and when my first class of the day starts. I get between 15 and 20 minutes four days of the school week to eat breakfast before my 8 AM calculus class, and then on Thursdays I get to eat whatever I bought the night before and can eat in 15 minutes since I have class from 7 AM to 10 AM. Enjoy your guaranteed meal time blocks while you have them.
what do you have in your backpack or on your phone that you are concerned they would find
wait this is really cool actually
Why?
yooooooooooo
hang on I gotta check this out
update: YOOOOOOOOOO
I've bought it twice, once on iPad in like the month after it launched and then again on Steam a few years ago when I finally got a computer that could run it.
yooooooooooooooooooooooooooo
I don't think SimplePlanes is still available on TestFlight, since the program has a 90-day limit on testing a beta build starting from when the build is uploaded and there has definitely not been a beta build posted within the last 90 days, meaning that any existing beta builds on TestFlight would no longer be available.
proofread that last line please
At some point between 1 and 2 hours, the site changes from saying "One hour ago" to "[X] hours ago," but for a short time between then and when it hits 2 hours it still rounds the time down to 1, so it displays "1 hours ago."
The reason that mods are no longer supported on Android is because Google decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on Android devices. This has been the case for several years now, and is quite unlikely to change.
(As for iOS, it never supported modding to begin with, for much the same reasons).
If you ask the Flyout people if Flyout has replaced an older game that's similar to Flyout, they will say yes.
Not sure what you were expecting.
I'll also take the opportunity to link a few of WNP78's statements regarding Flyout.
Here and here.
Assuming the actual save data location is the same for GOG as it is for Steam (there's really no reason why it'd be different; the actual game files might have a different path but the saves shouldn't), your save data will be in the folder:
C:\Users\[yourUserName]\AppData\LocalLow\Jundroo\SimplePlanes
.@Pan greetings user formerly known as here
@TheOfficalMarylander The what now ratio?
Also, they've done these sales pretty much since the time they had two games available to bundle together, which was... I think SP and SR1 were available as a bundle, so pretty much for the entire lifetime of the game.
Vanish.