@Cir8 Read the instructions in the craft, but I will explain again in-case something is missing.
Start the systems (Start switch, fuel switch, the buttons on the left-hand side of the wheel), engage both forward and reverse drives and you are good to go.
@Alisuchanka Will look into it, and some other functions!
I plan to make a patch of sorts, or extra 2 updates to the car to keep it fun for a while (Since I can't upload daily)
Looks very nice for start to later on upgrade, but definitely suggest you invest some time in the descriptions, so people can easily understand controls!
Glad to see more people join into the mechs and especially the transforming machines!
It must be bug, cause I just experienced it myself while uploading a requested build from brand new profile (which means that its hard for someone to already find it and download it).
@c144538707
The backpack shield system was removed cause it seemed to give little defense at the expense of extra lack cluster and part count, only real downside is the loss of the sturm-fausts that were mounted inside to be fired at stuff.
.
The High-output beam cannons on the back activate automatically when you select a target WITH hover mode on (Using the H.O.P.E unit).
.
The rotation is not touched much from the old 0118, only real difference is the gimbal of the gyro's being loosened'd up to stop it from flipping and being constant pain to rotate without going into space.
.
Altitude control testing had no problems for me in any way, since it is still using the old 0118 system. I am running high physics, so there could be some issues on lower settings, not tested there.
Stabs (gyro's)were removed from total power control (AG8) because of the idea that you can technically freefall if you want, since this mech is primarily meant to fly and not be ground fighter (Not that advanced to make it be agile on land without making a fake hover walk which is not good for combat).
.
The Monarch O.S. (Or that being the Stein 2.0 O.S.) proved to significantly boost movement without much cost to stability, as high as 75% upgrade of control over the old 0118 O.S.
*P.S. The Stein and Stein 2.0 Suit projects alongside their O.S. and other upgrades all date back to 0118 anyway, it's one in the same, just different outputs and limits.
.
The Ejection was not bound to AG cause I left it there as a little misc that you can do with the suit, since I don't believe people wanna eject their only weapons (Unless you wanna struggle with the built in miniguns, but I scaled down on their RPM and damage because they are smaller caliber now)
.
As for the waist aiming, I have plans to update it so it can be toggled by the TVA (Torso Vertical Aim) which will result in the THAVA (Torso horizontal and vertical aim) system. That will leave the arms and head to do the auto-aim on their own, which are stable on their own.
.
If there is anything else you want to ask about or note, I will be happy to answer (May take a bit, since I am mostly focusing on life, these Gundams are back-burners, hence why they take months while being low quality)
Just a small heads up, I would suggest to watch your part count and cost, cause above 3-3.5k cost is not that good on VR from what I've gathered in forums(If you plan to make it for VR that is).
As for the hands, you can go the same route I did and make them auto-aim and have manual aim controlled by camera as well.
Flight system is tricky and takes time to tune properly from suit to suit (depending on weight, aero and drag).
Wish you all the luck in this mech project!
Feel free to contact me on discord (gundamenjoyer00) if you want any help (as long as I can be of help tho, haha!)
Always wondered how you, wybz and a few other mechs on the site manage to make "switchable" weapons? I notice that some use the new VR parts (most notably the control bases), but cant wrap my head around that sorcery.
Any possible explanation? (Even simple explanations would be nice help for the future.)
*P.S. Goodluck in university, from one student to another!
@TheTomatoLover Well, I will include a weapon's rack as subassembly in the next build then, so you can swap out weapons before sorties.
As of now, let's say it has plenty of firepower to take down ships on its own! (However, ammo is limited, so watch your shots!)
@c144538707 "-Flight system, I give B+. Minus point is the flight system is a bit not stable. (That mass may be dragging down the flight system"
"-Also it takes a bit long time to recover the balance"
"-Durability, I like it. Continue it"
"-Weapon system, maybe you need to set a rotation angle limiter."
#Let's start with list of stuff I've put my attention on:
-Flight System Upgrade (50%)✔️
-Balance upgrade (50%)✔️
-New weapons ✔️
-Cockpit update ✔️
-Automation systems upgrade ✔️
Dipping my hands into new stuff, to see what comes out of my small imagination.
@TheTomatoLover It's out of the blue, but I am interested in giving you a go at being test pilot for the next few prototype runs that I plan. That means your feedback will directly influence how the suits turn out, both in look and functionality. You will be credited.
If interested, contact me in discord (I can be found both in Skyward and SPBC as @CertifiedWeirdo).
@TheTomatoLover Leave is hard word to use, "Semi-active" is more per-se.
However I disagree with the statement that no one builds VR mechs, they are just great quality and few in-between.
If anything, my builds are the bottom-tier quality when it comes to mech, at least looking at them right now.
@jamesPLANESii I've seen some pics of the beta wheels around in SCS, It got me interested honestly. Waiting to see what is to come with them, and future stuff!
I like this idea!
It will greatly help builders to determine if the fuselage is good and acts as they want it to. I've had the idea for air tunnel project for my cars from long ago, but there is no way to simulate the "airflow view" over the chassis itself.
That simple thing will be enough to create amazing stuff in the future!
Enjoy working on your project, forget about the ranks and upvotes for a minute.
First step to featured builds, is to learn to enjoy what you excel at.
Imo researching and having fun with your build is all about, forums should be second or third priority.
Take my two cents with grain of salt, since everyone matures differently and grows differently(So, dont rush it and enjoy the game as much as you can).
*P.S. I also agree with Gro's post and what they said!
You can check out my poor excuse of an custom engine (in my defense, I never bothered investing much in R&D of Custom engines in SP, but will do soon).
It will be easier to show you how I've made it instead of explaining my own idea of custom AB. Click Here
Happy early holidays!
Sadly I can not deliver swappable rear wings right now! (Mounted to chassis and it will be hard to swap without precision work)
Enjoy!
What have you done?!
+8Its another Corsair-pocalypse on the rise!
@Cir8 Read the instructions in the craft, but I will explain again in-case something is missing.
Start the systems (Start switch, fuel switch, the buttons on the left-hand side of the wheel), engage both forward and reverse drives and you are good to go.
+6Its so cursed yet beautiful at the same time, the TomHog.
+4@Alisuchanka Will look into it, and some other functions!
I plan to make a patch of sorts, or extra 2 updates to the car to keep it fun for a while (Since I can't upload daily)
Enjoy! : )
+3For a meme build, this quality is astounding!
+3Looks very nice for start to later on upgrade, but definitely suggest you invest some time in the descriptions, so people can easily understand controls!
Glad to see more people join into the mechs and especially the transforming machines!
+2Very sussy post, but will have to do :)
+2This is some high quality stuff right here, great job!
+2@uden10
+2@Scratchoza
@BeastHunter
This is the way.
+2@BeastHunter
+2@X99STRIKER
@T8flightcrafts
It must be bug, cause I just experienced it myself while uploading a requested build from brand new profile (which means that its hard for someone to already find it and download it).
Hopefully does not confuse people hard.
+2@AfkSlot I don't know how I got the chance, but I guess Andrew liked my scuffed robot, lol!
+1@c144538707
The backpack shield system was removed cause it seemed to give little defense at the expense of extra lack cluster and part count, only real downside is the loss of the sturm-fausts that were mounted inside to be fired at stuff.
.
The High-output beam cannons on the back activate automatically when you select a target WITH hover mode on (Using the H.O.P.E unit).
.
The rotation is not touched much from the old 0118, only real difference is the gimbal of the gyro's being loosened'd up to stop it from flipping and being constant pain to rotate without going into space.
.
Altitude control testing had no problems for me in any way, since it is still using the old 0118 system. I am running high physics, so there could be some issues on lower settings, not tested there.
Stabs (gyro's)were removed from total power control (AG8) because of the idea that you can technically freefall if you want, since this mech is primarily meant to fly and not be ground fighter (Not that advanced to make it be agile on land without making a fake hover walk which is not good for combat).
+1.
The Monarch O.S. (Or that being the Stein 2.0 O.S.) proved to significantly boost movement without much cost to stability, as high as 75% upgrade of control over the old 0118 O.S.
*P.S. The Stein and Stein 2.0 Suit projects alongside their O.S. and other upgrades all date back to 0118 anyway, it's one in the same, just different outputs and limits.
.
The Ejection was not bound to AG cause I left it there as a little misc that you can do with the suit, since I don't believe people wanna eject their only weapons (Unless you wanna struggle with the built in miniguns, but I scaled down on their RPM and damage because they are smaller caliber now)
.
As for the waist aiming, I have plans to update it so it can be toggled by the TVA (Torso Vertical Aim) which will result in the THAVA (Torso horizontal and vertical aim) system. That will leave the arms and head to do the auto-aim on their own, which are stable on their own.
.
If there is anything else you want to ask about or note, I will be happy to answer (May take a bit, since I am mostly focusing on life, these Gundams are back-burners, hence why they take months while being low quality)
@c144538707
+1@16
Thought its fair I tag you, to let you know that it did finally come out in the end.
Just a small heads up, I would suggest to watch your part count and cost, cause above 3-3.5k cost is not that good on VR from what I've gathered in forums(If you plan to make it for VR that is).
As for the hands, you can go the same route I did and make them auto-aim and have manual aim controlled by camera as well.
Flight system is tricky and takes time to tune properly from suit to suit (depending on weight, aero and drag).
Wish you all the luck in this mech project!
+1Feel free to contact me on discord (gundamenjoyer00) if you want any help (as long as I can be of help tho, haha!)
Always wondered how you, wybz and a few other mechs on the site manage to make "switchable" weapons? I notice that some use the new VR parts (most notably the control bases), but cant wrap my head around that sorcery.
Any possible explanation? (Even simple explanations would be nice help for the future.)
*P.S. Goodluck in university, from one student to another!
+1@TheTomatoLover Well, I will include a weapon's rack as subassembly in the next build then, so you can swap out weapons before sorties.
+1As of now, let's say it has plenty of firepower to take down ships on its own! (However, ammo is limited, so watch your shots!)
@TheTomatoLover Nope.
+1@c144538707 "-Flight system, I give B+. Minus point is the flight system is a bit not stable. (That mass may be dragging down the flight system"
"-Also it takes a bit long time to recover the balance"
"-Durability, I like it. Continue it"
"-Weapon system, maybe you need to set a rotation angle limiter."
#Let's start with list of stuff I've put my attention on:
-Flight System Upgrade (50%)✔️
-Balance upgrade (50%)✔️
-New weapons ✔️
-Cockpit update ✔️
-Automation systems upgrade ✔️
Dipping my hands into new stuff, to see what comes out of my small imagination.
+1@TheTomatoLover It's out of the blue, but I am interested in giving you a go at being test pilot for the next few prototype runs that I plan. That means your feedback will directly influence how the suits turn out, both in look and functionality. You will be credited.
If interested, contact me in discord (I can be found both in Skyward and SPBC as @CertifiedWeirdo).
Wish you the best,
+1-01
@TheTomatoLover Leave is hard word to use, "Semi-active" is more per-se.
+1However I disagree with the statement that no one builds VR mechs, they are just great quality and few in-between.
If anything, my builds are the bottom-tier quality when it comes to mech, at least looking at them right now.
@SilverArrow Opted out for shorter wheel base in return for higher rake setup
+1@Finnqzzzz ??
+1gro plen
I approve.
+1@Blub00The00Builder The human from one of the pics? It was from MP when alisuchanka wanted me to pose for a pic, haha!
+1Naughty Naughty @Gro
+1@Souplane Funky blender
+1That rudder needs to go on diet :)
+1Best F1 car to date, I approve.
+1I approve of the mighty G R O C K
+1Flat.
+1I approve.
A very cool F1 car, of an era much more dangerous and adrenaline inducing! (Although nowadays its adrenaline inducing too!)
I am wondering tho, how did you manage to make the Pit limiter work? Cheers!
+1@uden10 Sorry, perhaps got mixed up while writing the description and checking the old teasers, hope you atleast enjoy it!
+1Requested Tags:
+1@99STRIKER
@Gro
@Bryan5
@jamesPLANESii I've seen some pics of the beta wheels around in SCS, It got me interested honestly. Waiting to see what is to come with them, and future stuff!
+1Even flies on single engine, absolute unit.
+1I like this idea!
It will greatly help builders to determine if the fuselage is good and acts as they want it to. I've had the idea for air tunnel project for my cars from long ago, but there is no way to simulate the "airflow view" over the chassis itself.
That simple thing will be enough to create amazing stuff in the future!
+1Certified ducc moment.
+1@BeastHunter Why no? lol
+1I will upvote on pure spite, just to make you hit 13k sooner! :)))
+1Bolbo stronk
+1Enjoy working on your project, forget about the ranks and upvotes for a minute.
First step to featured builds, is to learn to enjoy what you excel at.
Imo researching and having fun with your build is all about, forums should be second or third priority.
Take my two cents with grain of salt, since everyone matures differently and grows differently(So, dont rush it and enjoy the game as much as you can).
*P.S. I also agree with Gro's post and what they said!
+1Heavy Sukhoi addiction :cat:
+1Happy new year, cheers! Let us hope for a change in the current world situation.
+1@X99STRIKER
Tags:
+1@Gro
@LarryTad
@POTETOZ
@LonelyAustrianUhlan No problem.
Just make sure to spread out the parts around since its clunked together (Has TVC arm and moving arm for separate VTOL)
If you have any questions, Im happy to answer.
+1You can check out my poor excuse of an custom engine (in my defense, I never bothered investing much in R&D of Custom engines in SP, but will do soon).
+1It will be easier to show you how I've made it instead of explaining my own idea of custom AB.
Click Here
Pinging from earlier posts
@POTETOZ
+1@LarryTad
@BeastHunter
Happy early holidays!
+1Sadly I can not deliver swappable rear wings right now! (Mounted to chassis and it will be hard to swap without precision work)
Enjoy!