initial cockpit heading 180° back
seems a rotate mode for launch weapons foward is needed
have no dedicated weapon system yet, but everything which have size withing15m x 0.8m x 0.8m could loaded inside
@teodor99 according to the story of novel its prototype completed in 06/1945 and shoot down curtiss lemay. later it was upgraded with early version of turbofan engine
@Bobobobob attach only the pylon to aircraft and launch only in group 3
i think you may draw the whole project to aircraft and some other parts attached to fuselage
just use the XYZ modifier (connected parts) to move pylon with the missile to aircraft and attach only the pylon by using attachment control (this two all included in rotate parts menu)
@PapaKernels armored bridge is same to bunkers at outside, as armor protecting its inner personnels and left a narrow observation window like concrete which used on bunkers, just different inside
the problem is this one could only able to engage one base, and never have a chance to fire a second time. even if you loaded so many on your aircraft they would still all fired at once
I studied a while about this twos
https://www.simpleplanes.com/a/v959rY/GAMF-01-Phoebe
https://www.simpleplanes.com/a/rDaP1Y/ADG-motor-sullferria-prototpye
But not a copy, all original and made by myself
you want change size of rotator
is it propeller or engine itself?
propeller size could easily changed by click gear icon then setting menu
engine size could only changed by xml mods
@Imtiaak i managed to add some drag points on tail fins and this problem was solved. and while on slow mode this sort of things were never occur. if needed i will update a new version
@Imtiaak the ramjet thruster must engage above mach 1.4 otherwise it would not reach its max speed. and its separated warhead may sometimes to be a dud as what could also happen in real world.
@MemeLordMASTERMEMES could be considered as Hellenic Imperial Air Force, as the Dikefalos Aetos inspired by arm of Komnenos Dynasty and the roundel is emblem of Palaiologos
@Zanedavid ships are far more larger than aircraft, and so many weapons which each set have many parts. if detailed ships will have even more part counts.
@11qazxc не серьезно, друг
upvote for fuseinput
@Ruskiwaffle1991 mushroom cloud required
initial cockpit heading 180° back
seems a rotate mode for launch weapons foward is needed
have no dedicated weapon system yet, but everything which have size withing15m x 0.8m x 0.8m could loaded inside
@teodor99 according to the story of novel its prototype completed in 06/1945 and shoot down curtiss lemay. later it was upgraded with early version of turbofan engine
@Bobobobob attach only the pylon to aircraft and launch only in group 3
i think you may draw the whole project to aircraft and some other parts attached to fuselage
just use the XYZ modifier (connected parts) to move pylon with the missile to aircraft and attach only the pylon by using attachment control (this two all included in rotate parts menu)
wing position a bit unsemmetric, please adjust them in Z axle to same
why so many upvotes to this rubbish joke?
how this bloody waste could attract such attention
i have a column of serious posts instead
ventiduct and launch boat cover plate added in a new update, also adjust rotate limit and part positions a bit. release new version later
@PapaKernels armored bridge is same to bunkers at outside, as armor protecting its inner personnels and left a narrow observation window like concrete which used on bunkers, just different inside
clamp((((TargetHeading - ((sign(Heading)<0)?(360+Heading):Heading)) + (rate(TargetHeading) * (TargetDistance / 【#projectile velocity】)))/ 180) * clamp01(TargetDistance < 【#projectile range】) * clamp01(TargetSelected), -0.8, 0.8)
clamp((atan(((sin(TargetElevation) * TargetDistance) + (rate(sin(TargetElevation) * TargetDistance) * (TargetDistance / 【#projectile velocity】) )) / ((cos(TargetElevation) * TargetDistance) + (rate(cos(TargetElevation) * TargetDistance) * (TargetDistance / 【#projectile velocity】) ))) / 90),0,1) * clamp01(TargetSelected) * clamp01(TargetDistance < 【#projectile range】)
@ThomasRoderick the problem is the explosion scale, if its too large the explosion will also knock out the user in range
@smolensk so what, isn’t that original very rustic?
guess what is Cathayan Soviet Federative Socialist Republic
@RYAviation but i haven't add any walking functions instead
@Altaccount080 ???
the problem is this one could only able to engage one base, and never have a chance to fire a second time. even if you loaded so many on your aircraft they would still all fired at once
@EliteArsenals24 it is because targets were too many to laser. i've tried a dozen of quick fire dumb bombs it was also ignored them
if needed i'll let her use another type of joystick which suitable for tactical aircraft later
why so many people keeps using this type of bow design, is it just because simple and easy?
主脚は重心のやや後ろに位置するはずだけど。。。この主脚の位置は少しにも遠過ぎかな
@YesMyFriend can't make her better sorry
I studied a while about this twos
https://www.simpleplanes.com/a/v959rY/GAMF-01-Phoebe
https://www.simpleplanes.com/a/rDaP1Y/ADG-motor-sullferria-prototpye
But not a copy, all original and made by myself
you want change size of rotator
is it propeller or engine itself?
propeller size could easily changed by click gear icon then setting menu
engine size could only changed by xml mods
@tristarsus never mind it. it's just passing
@Hardy1 http://www.simpleplanes.com/a/HZEByY/Hardy1-P-47 here i fixed it
@WSindustries maybe here are somethings you’ll need to custom indicators https://www.simpleplanes.com/a/D2Ia4d/Missile-Frigate-CSFSR
@WSindustries and I forgot how to upload more images
@WSindustries i think this is because of less followers
@TriStar links should works now
fuel consumption validity problem fixed. an update will be published later
@paradoxbulava please check the tags above it
@NotSoNormalPioneer sure
@NotSoNormalPioneer what is copty
@Imtiaak i managed to add some drag points on tail fins and this problem was solved. and while on slow mode this sort of things were never occur. if needed i will update a new version
... is there an unexpected rotating problem?
@Imtiaak the ramjet thruster must engage above mach 1.4 otherwise it would not reach its max speed. and its separated warhead may sometimes to be a dud as what could also happen in real world.
@MRpingouin no
@DimitriIqbal91 the mushroon cloud is different
thartheis san astrape
@WarshipDude cockpits provide the only tetrahedron in the game so if a tetrahedron is required this will be the only choice
@50CalChicken do you have a chinese version of that?
is the yield adjustable?
@MemeLordMASTERMEMES could be considered as Hellenic Imperial Air Force, as the Dikefalos Aetos inspired by arm of Komnenos Dynasty and the roundel is emblem of Palaiologos
is the parts count too much?
@CheeseTruffles use rotator to rotate fin
@asteroidbook345 input = -LandingGear
@Love0police tank?
well, sorry about that but this one is too large to use custom landing gears. rotators cannot even hold its weight QAQ
@VentureCAM ?
@Zanedavid ships are far more larger than aircraft, and so many weapons which each set have many parts. if detailed ships will have even more part counts.