@TMach5 this one is using nearly realistic parts, so the engines have the characteristics similiar to Kuznetsov NK-32(Main turbofan and an afterburner). I would like to make a possible aircraft though.
@LunarEclipseSP This thing really annoying me. He cannot make any sense and he just remove others comments. I really don't think any post which contains political disputes should be here.
although dom perignon were usually be inventory of villains' collections, instead of bond's orders; their iconic shield shaped label are rather identifiable even in the whole series.
as i cannot make words on curved surface, it will be easier to set dom as a symbol. hope you guys could understand that, et gratias.
@Ownedpilot thanks for the suggest earlier I have managed to improve the part behind the headlights. also I referred to your tires to make a custom rim; should I share the credit to you anyway?
@Ownedpilot I already did that several years ago. I knew how the car lines flow, and I knew what a car should be like. It's the time and the count limiting the creation, that I don't have many time to spend, and my SP always crash without any alert. I just need some self-satisfication, not to master any game. If you wish to share something you may have my wechat, which shares the same ID of this forum. you may speak chinese or japanese in the future, as I could understand all of them.
BTW that Updated Photographer's Map is really fantastic
@LunarEclipseSP sure that's what i have used for reference. but as i cannot remake it 100% realistic i would never call it a replica. besides, i don't want to ruin my favourite vehicle's image.
http://www.navweaps.com/Weapons/WNRussian51-50m1936.php
http://www.navweaps.com/Weapons/WNRussian_45mm-46.php
Tashkent have no 37mm AA gun, instead of 45mmx6
@ThomasRoderick my previous RL69 Nemezida, which have a similiar characteristic with Vympel R-37
besides, even the normal 100kg missile have a maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate over 50 is unthinkable, that means the missiles must suffer over 50G, and explosion scale over 5 means a tactical nuclear warhead over 10t yield, or equal mass TNT normal warhead
@ThomasRoderick that possibly because of your missile was lightweighted, lighter than 100kg etc
at normal this sort of missiles requires 1/5 maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate
@ThomasRoderick while in sam evasion challenge, shut down false airspeed generator (in this case, turn throttle to 0) when you see the hint about reacquire, then re-activate them.
it;s clear that in the challenge the sams have maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate more than 5000 during reacquirement. if they had reacquired they will return to normal
only
proximityDetonationRangeMax>1000 and explosionScale>25
or
maxHeadingAngleAdjustmentRate>1000 and maxVelocityAngleAdjustmentRate>1000
will hit this one
Whom dare to stand and face a greater enemy directly is a true hero, which hellsey and his like will never match.
BTW gun turret should be on stern part of main fuselage on model B-25B which was used in doolittle raid. the movie used a wrong model
@ThomasRoderick the fore bridge looks like aoba's more i think. it's a larger one. as the aft bridge, there is no one like that in the entire imperial navy. maybe kirov the missile cruiser. besides, fore mast is typical japanese cruiser style.
@Firecharge123 it may because of nose gear location, and the frame is indeed large nose gear is located after cockpit so there aren't much space required beneath cockpit.
could you use funky tree inputs? i think maybe {Roll(1 - v/200)} could be useful
this means when speed at 0m/s the turning angle will be full but when speed at 100m/s (sure this car's top speed) the turning angle will fall to about 50%
although not as effective as the original when small turning, this one have a higher stability in high speed area. you're right that there should be a switch to change turning angle within different speed range
Here is the map which I add the road networks on it. !S5AqF
+4Completed the reconnaissance of terrain with my heli, it takes more than 1 hour
If you don't want to be attacked politically, then you shouldn't upload any content which contains political disputes.
+4Just genius.
+3I will get a headache once I saw such a complex formula
I got the trick. but it seems unable to hold any ordnances at all.
+3once i managed to reach 993,545,700,000,000kph not with this and game crashed.
+3你是潤黨?
+2japanese layout·deck and turrets, british bridge, italian bow and funnel, german masts, then dutch name...
+2which navy would have this one?
@TMach5 this one is using nearly realistic parts, so the engines have the characteristics similiar to Kuznetsov NK-32(Main turbofan and an afterburner). I would like to make a possible aircraft though.
+2what provides lift in this model? i haven't find any primary wings nor structure wings.
+2@AwesomeCronk sure, i just replaced it with my supersonic fighter bomber and i was fell far behind.
+2@TTL It's simply a method to make a remote control cockpit carrier as I saw.
+1@LunarEclipseSP This thing really annoying me. He cannot make any sense and he just remove others comments. I really don't think any post which contains political disputes should be here.
+1@LunarEclipseSP Would you please not to spotlight political sensitive contents? Thanks a lot.
+1karadzicu vodi srbe svoje♪
+1@Zhixunlin23 as this one fulfilled almost every dream of mine about a car, there shouldn't be another for a while.
+1@LunarEclipseSP only front bumper referred to vantage 2019, others not.
+1rear bumper was even just modified from previous car
@LunarEclipseSP that could be a disaster to your computer
+1@LunarEclipseSP probably 2 continents instead, to make intercontinental air routes
+1although dom perignon were usually be inventory of villains' collections, instead of bond's orders; their iconic shield shaped label are rather identifiable even in the whole series.
+1as i cannot make words on curved surface, it will be easier to set dom as a symbol. hope you guys could understand that, et gratias.
@Ownedpilot thanks for the suggest earlier I have managed to improve the part behind the headlights. also I referred to your tires to make a custom rim; should I share the credit to you anyway?
+1@SuperSuperTheSylph oops. i thought maybe somebody will say it's the walther PPK inside it
+1@Ownedpilot I already did that several years ago. I knew how the car lines flow, and I knew what a car should be like. It's the time and the count limiting the creation, that I don't have many time to spend, and my SP always crash without any alert. I just need some self-satisfication, not to master any game. If you wish to share something you may have my wechat, which shares the same ID of this forum. you may speak chinese or japanese in the future, as I could understand all of them.
+1BTW that Updated Photographer's Map is really fantastic
@LunarEclipseSP sure that's what i have used for reference. but as i cannot remake it 100% realistic i would never call it a replica. besides, i don't want to ruin my favourite vehicle's image.
+1@TupolevTU144Charger Iori Moe, a famous cosplayer in Japan
+1全动控制面是怎样做到在持续机动时不打滑的?
+1喔 用的是一個只在相應高度音速時會啟動的無推力引擎x100倍噴氣特效
+1http://www.navweaps.com/Weapons/WNRussian51-50m1936.php
+1http://www.navweaps.com/Weapons/WNRussian_45mm-46.php
Tashkent have no 37mm AA gun, instead of 45mmx6
@ThomasRoderick oh, maybe it's simple for a nuke-armed initial weapon
+1@ThomasRoderick my previous RL69 Nemezida, which have a similiar characteristic with Vympel R-37
besides, even the normal 100kg missile have a maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate over 50 is unthinkable, that means the missiles must suffer over 50G, and explosion scale over 5 means a tactical nuclear warhead over 10t yield, or equal mass TNT normal warhead
+1@ThomasRoderick that possibly because of your missile was lightweighted, lighter than 100kg etc
+1at normal this sort of missiles requires 1/5 maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate
@ThomasRoderick while in sam evasion challenge, shut down false airspeed generator (in this case, turn throttle to 0) when you see the hint about reacquire, then re-activate them.
+1it;s clear that in the challenge the sams have maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate more than 5000 during reacquirement. if they had reacquired they will return to normal
only
+1proximityDetonationRangeMax>1000 and explosionScale>25
or
maxHeadingAngleAdjustmentRate>1000 and maxVelocityAngleAdjustmentRate>1000
will hit this one
@GrizzlitnCFSP Za Rodinu, i za SOYUZa
+1Slavsya, Otechestvo nashe svobodnoye,
+1Druzhby narodov nadyozhny oplot!
Type 97 Torpedo Plane have no fixed guns, only a rotate gun after cockpit
+1Whom dare to stand and face a greater enemy directly is a true hero, which hellsey and his like will never match.
+1BTW gun turret should be on stern part of main fuselage on model B-25B which was used in doolittle raid. the movie used a wrong model
ああ懐かしい稲城市に住む昔の日々
+1@PapaKernels not so fast as blackchick
+1any naval maps that the enemy is NATO or america?
+1Feel free to give some comments or suggestions please!
+1@Spangsege no
+1Type 97 III
@Love0police this is official translation of japanese term RIKUJOU KOUGEKKI
+1@ThomasRoderick the fore bridge looks like aoba's more i think. it's a larger one. as the aft bridge, there is no one like that in the entire imperial navy. maybe kirov the missile cruiser. besides, fore mast is typical japanese cruiser style.
+1@ThomasRoderick easy to wrong identified as ooyodo/mogami/yamato, in the story Halsey's men indeed made this mistake
+1@ThomasRoderick in fact mogami and yamato have same layout, and this is between yamato and smaller ooyodo
+1@ThomasRoderick truly developed from mogami but larger and have totally different superstructures. this is something able to compare with des moines
+1@Firecharge123 it may because of nose gear location, and the frame is indeed large nose gear is located after cockpit so there aren't much space required beneath cockpit.
Roll*(1-TAS/200)
could you use funky tree inputs? i think maybe {Roll(1 - v/200)} could be useful
this means when speed at 0m/s the turning angle will be full but when speed at 100m/s (sure this car's top speed) the turning angle will fall to about 50%
although not as effective as the original when small turning, this one have a higher stability in high speed area. you're right that there should be a switch to change turning angle within different speed range