i already know a site to stitch the images into one big piece, and for editing and adding text on it, the built in apple one will probably be fine lol, but yeah
@IICXLVIICDLXXXIIIDCXLVII
agreed, i get that its the first thing our eyes lock onto, but personally i think having it in the middle is just far more natural
@IICXLVIICDLXXXIIIDCXLVII
damn, i thought there would be an airwolf (bell 222 i think? not sure) here, idk if you take suggestions but if you do then i suggest you make that for anyone who might've grown up in the 80's (not me but i do love the airwolf theme lol)
"is simpleplanes free" (no lmao)
"is simpleplanes realistic" (do you think getting shot out into low earth orbit at 0.39c counts as realistic?)
"is simpleplanes a good game" (hell yes)
yeah, after discovering the base they should use the same system they used on the ships, where provoking them with gunfire or missile lock will make them engage you, but leaving them alone will also make them leave you alone (maybe make it so that they can lock onto a plane that you're also targeting to assist you defeat it??? idk just an idea i had), while if you haven't discovered the location before then they always attack like they do normally
unlike in SR2, SP only counts the parts that are connected to the cockpit piece rather than all parts in the designer, and here there's nothing connected to it so it only says theres 1 part, though it does count up the performance cost of every part
@Simpleplanesgood99
i've seen crafts that had mini drone things like these, however those were one time use only
it's essentially just adding a custom body to an XML'd missile and attaching a gun to said body, then when the drone detaches, the player can simply fire guns, and the drone, due to being a missile in reality, automatically targets the enemy and the after a few hits the enemy should just go down, though for larger and/or more armored builds the drone will likely just kamikaze into the thing
also, i'm making a Jesko of my own, is it okay if you give me confirmation to publish it? i started making mine around when you did but didn't know of yours, so i just wanted confirmation that it doesn't count as plagiarism
@GRANDAYE
i think to make it always on you just need to set the AG to 0 ( just click when it's on the 8 and it should be "None", or set it in overload) but idk if the first one is possible
i was thinking they could just integrate the MFD from SR2 but then they'd also have to import Vizzy to the game so that's a whole other issue, but just having some basic screen templates like described would be neat
the problem with the variables thing is that you need to switch cameras and stuff rather than just open a panel, so yeah we'd appreciate if they just added more AG's in the conventional way
i already know a site to stitch the images into one big piece, and for editing and adding text on it, the built in apple one will probably be fine lol, but yeah
+1@IICXLVIICDLXXXIIIDCXLVII
agreed, i get that its the first thing our eyes lock onto, but personally i think having it in the middle is just far more natural
+1@IICXLVIICDLXXXIIIDCXLVII
i meant custom screenshots for crafts, i already know how to do photo in post (which is that one) but hey its always useful
+1@SheriffHackdogMCPE
i'll go check that out tomorrow, thanks!
+1@IceCraftGaming
yes, and tag on the stratos pls
+1i do not care how much the partcount or perfcost is, i need this freaking T50 clone
+1tag please (if you want to ofc, i'll probably find it either way)
yeah, for whatever reason the AI planes really like to kamikaze towards you now, regardless if you have triggered their aggro or not
+1oh nice
+1@WolfHunter9111
damn, i thought there would be an airwolf (bell 222 i think? not sure) here, idk if you take suggestions but if you do then i suggest you make that for anyone who might've grown up in the 80's (not me but i do love the airwolf theme lol)
+1dayum the details
+1what is current partcount btw?
comedy gold
+1o h n o
+1for me it sometimes does autoswitch without me even doing anything
+1i mean b r u h
Yes, Yes, Yes, and Yes
+1maybe somehow integrate this system into the game and make it utilize the now-built-in tournament validator?
same lol
+1@T8flight
"is simpleplanes free" (no lmao)
+1"is simpleplanes realistic" (do you think getting shot out into low earth orbit at 0.39c counts as realistic?)
"is simpleplanes a good game" (hell yes)
yeah, after discovering the base they should use the same system they used on the ships, where provoking them with gunfire or missile lock will make them engage you, but leaving them alone will also make them leave you alone (maybe make it so that they can lock onto a plane that you're also targeting to assist you defeat it??? idk just an idea i had), while if you haven't discovered the location before then they always attack like they do normally
+1same method here :)
+1@Nerfaddict
yeah me neither lol
+1@Zaineman
i'm not good at classic aircraft so i'll pass on that lol
+1@Bryan5
yeah, i meant the light ones, those are so damn cool lol
+1@Zaineman
that engine effect is pog
+12 or 4
+1yes, yes it is
+1@Aviator01
okay, i will, just this once, purely because you found a clever way to beat the system, but only this once, never again.
+1@BeastHunter
he chomnky
+1no
@aurelienBTC3937
+1unlike in SR2, SP only counts the parts that are connected to the cockpit piece rather than all parts in the designer, and here there's nothing connected to it so it only says theres 1 part, though it does count up the performance cost of every part
+1@Simpleplanesgood99
i've seen crafts that had mini drone things like these, however those were one time use only
+1it's essentially just adding a custom body to an XML'd missile and attaching a gun to said body, then when the drone detaches, the player can simply fire guns, and the drone, due to being a missile in reality, automatically targets the enemy and the after a few hits the enemy should just go down, though for larger and/or more armored builds the drone will likely just kamikaze into the thing
SR2 site is down for me as well, seems to be all fixed now?
+1@BeastHunter fastest upvote in the west
+1i've been wanting to make this plane in game ever since i watched the movie a few weeks ago, looks like i don't need to anymore :pog:
+1when i read the title i though you meant the ball part lol
+1but yeah, do add an option to delete the wheel connector ball pls
ty
+1@JeskoGoesVROOM
just give it to us as a subassembly lol
+1@Nerfaddict
i have a sudden urge to use this on one of my builds
+1hold up
@IceCraftGaming
+1you could maybe make the general nose area smoother (as in not super-sharp edges) and make more detailed airfoils if you can, but idk for now
+1i know of something similar done before, but not in the way you stated
+1for me too it's wherever my camera wants to go, and where it's most comfy based on the camera's and creation's position
+1i wanted to make that comment too lol
+1@WaffleCakes
aight thanks
+1it's still heavily WIP so don't expect a release too soon
@GRANDAYE
also, i'm making a Jesko of my own, is it okay if you give me confirmation to publish it? i started making mine around when you did but didn't know of yours, so i just wanted confirmation that it doesn't count as plagiarism
+1@GRANDAYE
i think to make it always on you just need to set the AG to 0 ( just click when it's on the 8 and it should be "None", or set it in overload) but idk if the first one is possible
+1yea boiiiii
+1i was thinking they could just integrate the MFD from SR2 but then they'd also have to import Vizzy to the game so that's a whole other issue, but just having some basic screen templates like described would be neat
+1ikr he's legit comedy gold
+1@IMULAerospaceIndustries
bruh ive been playing for like 5 years or so now and my skill level is dropping down faster than a cube made out of osmium
+1the problem with the variables thing is that you need to switch cameras and stuff rather than just open a panel, so yeah we'd appreciate if they just added more AG's in the conventional way
+1either way, if you do take tags, then T
+1