So much work and detail and yet a noobie plane has more upvotes than this, seems most users on this site can't care any less about tanks. You did a marvelous job
@GuyFolk that was intentional, the idea is to keep the plane at a high angle of attack beyond the stall threshold, but also prevent it from flipping around so that it uses the wings like drag surfaces in conjunction with thrust from the engines to turn very tightly while still maintaining a forward velocity.
Definitely one of the best thrust vectoring planes on this site, it's easy to handle and doesn't go crazy, super fun to flip and spin it around LMAO, good job!
@AsteroidAsteroidTheBook it's not, I just reversed the joystick controls in the settings, because up is up and down is down for me. Which is funny because if it were a physical joystick I would pull back to go up and push to go down.
@ChrisPy that's purposeful due to their location, with no tail to counter their forces, angling the trailing edge flaps downward will make it pitch down.
@ThomasRoderick it's pretty functional with respect to its design and proposal, but the controls are.... They feel like it needs WD-40, when I try to actuate two axes at once (pitch and roll) one of the axes overtakes the other, there's no blending, other than that it's looking good so far, keep it up!
Also concerning the Centaurus Alpha, it's rendered obsolete by the exoatmospheric fighter that's not really exoatmospheric, since that just uses funky trees and thrust vectoring to maintain control instead of an inertial stabilizing coaxial disk the C Alpha is built on.
@AceOfSpade I miiiiiiight make an E model, but that's after considerable modifications and improvements to the current variant, and I don't know how those would look like as of yet.
@ThomasRoderick yeah that's to stop the slip compensation part of the code from making the brakes do that when the plane is still, it had me frustrated until I remembered the clamp01 equation LMAO
@ThomasRoderick honestly when ever JUNDROO decides to bring funky trees to simple rockets 2, I'll make the jump from simple planes to simple rockets and make genuine spaceborn fighters
@WarshipDude that's genuinely a very dissatisfying answer, I want NEW ways to do these things, that's the entire point of this post, I want to take advantage of funky trees and apply them to make a helicopter (or arguably any aircraft) that works entirely differently from what I've been doing for ages and I'm tirelessly bored of. I wouldn't have made this post if I was satisfied with tipjets and torqueless rotors.
@Homemade1 I apologise, considering the game encourages building on others works, I thought you'd be okay with it.
So much work and detail and yet a noobie plane has more upvotes than this, seems most users on this site can't care any less about tanks. You did a marvelous job
+1@GuyFolk precisely!
@GuyFolk that was intentional, the idea is to keep the plane at a high angle of attack beyond the stall threshold, but also prevent it from flipping around so that it uses the wings like drag surfaces in conjunction with thrust from the engines to turn very tightly while still maintaining a forward velocity.
Definitely one of the best thrust vectoring planes on this site, it's easy to handle and doesn't go crazy, super fun to flip and spin it around LMAO, good job!
+1@JediMasterYeeT not sure about IOS but Android users can't use mods since it's no longer supported by Google Play.
OH MY GOD
@CanadianRAF yeah sure that's what the game is for
I wonder what happened to the plane's creator.....
@AsteroidAsteroidTheBook it's not, I just reversed the joystick controls in the settings, because up is up and down is down for me. Which is funny because if it were a physical joystick I would pull back to go up and push to go down.
@Speediestkid
Thanks! Low physics settings tend to make it rattle, high physics works best.
+1@ChrisPy that's purposeful due to their location, with no tail to counter their forces, angling the trailing edge flaps downward will make it pitch down.
@BnanaX if you're interested in the rotors, here's a build that uses the same functionality.
https://www.simpleplanes.com/a/nuqVj0/Tyrannogarch
@BnanaX though the tyrannogarch has the yaw by rotators function, I think this particular build was before I implemented yaw torque controls.
@BnanaX yeah
Could have sworn you posted this ages ago already
@ThomasRoderick LMAO and you tell me this isn't meant to be UFOey
+1You're arming it?
+1@ThomasRoderick I haven't taken the time to yet, but I might look into it.
+1@ThomasRoderick
@ThomasRoderick it's pretty functional with respect to its design and proposal, but the controls are.... They feel like it needs WD-40, when I try to actuate two axes at once (pitch and roll) one of the axes overtakes the other, there's no blending, other than that it's looking good so far, keep it up!
Also concerning the Centaurus Alpha, it's rendered obsolete by the exoatmospheric fighter that's not really exoatmospheric, since that just uses funky trees and thrust vectoring to maintain control instead of an inertial stabilizing coaxial disk the C Alpha is built on.
+1@ThomasRoderick keep them both
+1EY NEAT!!
+1@AceOfSpade welp.. i think i might break my promise AGAIN
@ThomasRoderick well... yeah.... Not very good with promises...
+1@Grob0s0VBRa LMFAO he found them!
+1@Grob0s0VBRa Astro D-2!
@AceOfSpade I miiiiiiight make an E model, but that's after considerable modifications and improvements to the current variant, and I don't know how those would look like as of yet.
@ThomasRoderick LMFAO those are random words I used to replace "Disabled" since I just want the surfaces for the trim color.
Did you catch the other two?
+1@ThomasRoderick ey it wirks
+1THE ARKBIRD!
I said arsenal bird but I meant the other super plane thing from ace combat that descends from space or something I dunno I never played the game
@ThomasRoderick https://imgur.com/a/KpK3aVV here ya go
@Diloph thanks!
@ThomasRoderick oh that's a shame, it's a meme I made about the comparison you commented
+1@ThomasRoderick out of sight, out of mind! https://cdn.discordapp.com/attachments/508389961930899473/734126249768910848/3vcj2r.jpg
+1@ThomasRoderick yeah that's to stop the slip compensation part of the code from making the brakes do that when the plane is still, it had me frustrated until I remembered the clamp01 equation LMAO
+1@ThomasRoderick FOUND IT!
it's at the very wing tip!
+1@Diloph, for some reason it didn't make your post a successor
Friggin love it!
@ThomasRoderick can't wait to see it!
+1@ThomasRoderick honestly when ever JUNDROO decides to bring funky trees to simple rockets 2, I'll make the jump from simple planes to simple rockets and make genuine spaceborn fighters
+1Probably the best 229 alternative I've seen, lovely piece.
This plane would look neat with a pelican tail, overall nice job
@WarshipDude that's genuinely a very dissatisfying answer, I want NEW ways to do these things, that's the entire point of this post, I want to take advantage of funky trees and apply them to make a helicopter (or arguably any aircraft) that works entirely differently from what I've been doing for ages and I'm tirelessly bored of. I wouldn't have made this post if I was satisfied with tipjets and torqueless rotors.
@WarshipDude I've already done this countless times, but thanks.
@Bruher thanks!!
Noodle plane
+1@BnanaX good to hear she works now
@BnanaX I recommend just removing the weapon pylons entirely, i don't know how else to make it mobile friendlier.