21.0k JessaLeih Comments

  • Auto Leading Air To Air Turrets 4.0 years ago

    @LeonardorHD1 I'm glad it made you happy!

  • Auto Leading Air To Air Turrets 4.0 years ago

    @Nerfaddict if you could it would be nice, there are designs in my head that depend on not clipping through the wings to look both cool and realistic

  • Funky trees help with rotation limit for air to air turret 4.0 years ago

    @WarHawk95 thanks! I'll try that!

  • How to make a throttleable rotator for custom propellers or rotors 4.0 years ago

    @17yearsold this code is outdated

    sum(Throttle) is what you need, just make sure to set min and max to -0.5 and 0.5 respectively then you can set rotator speed to whatever you like.

  • Viable anti air turret 4.0 years ago

    @asteroidbook345 no rush, and thanks!

  • Viable anti air turret 4.0 years ago

    @asteroidbook345 oooooooo can you share the degree limiter? Also jesus christ 4000 characters mines has 193 characters between all 4 rotators including spaces and a mere 23 words total

  • Viable anti air turret 4.0 years ago

    @ThomasRoderick sure!

  • Viable anti air turret 4.0 years ago

    The code these nifty CIWS builds use are ridiculously overengineered for some reason, the one my turret uses is much simpler and i plan on uploading the build soon

  • SF-18H Strato Hornet 4.2 years ago

    @Homemade1 I apologise, considering the game encourages building on others works, I thought you'd be okay with it.

  • AMH.55A6 Thunderbolt II URSA-T2 4.2 years ago

    So much work and detail and yet a noobie plane has more upvotes than this, seems most users on this site can't care any less about tanks. You did a marvelous job

    +1
  • XA-36C+ 4.2 years ago

    @GuyFolk precisely!

  • XA-36C+ 4.2 years ago

    @GuyFolk that was intentional, the idea is to keep the plane at a high angle of attack beyond the stall threshold, but also prevent it from flipping around so that it uses the wings like drag surfaces in conjunction with thrust from the engines to turn very tightly while still maintaining a forward velocity.

  • Rockwell-MBB X-31 4.3 years ago

    Definitely one of the best thrust vectoring planes on this site, it's easy to handle and doesn't go crazy, super fun to flip and spin it around LMAO, good job!

    +1
  • In development. 4.3 years ago

    @JediMasterYeeT not sure about IOS but Android users can't use mods since it's no longer supported by Google Play.

  • FBW Post Stall Agility Testbed 4.4 years ago

    @CanadianRAF yeah sure that's what the game is for

  • FA-01 (credit to '@TheAllCarryingOne') 4.4 years ago

    I wonder what happened to the plane's creator.....

  • Archwing Stability Demonstration 4.4 years ago

    @AsteroidAsteroidTheBook it's not, I just reversed the joystick controls in the settings, because up is up and down is down for me. Which is funny because if it were a physical joystick I would pull back to go up and push to go down.

  • HawkMoth MK.III+ 4.4 years ago

    @Speediestkid

    Thanks! Low physics settings tend to make it rattle, high physics works best.

    +1
  • G-17 “Viper”(UCBMA) 4.5 years ago

    @ChrisPy that's purposeful due to their location, with no tail to counter their forces, angling the trailing edge flaps downward will make it pitch down.

  • Throttleable rotator and differential torque for yaw demonstration on a coaxial helicopter prototype. 4.5 years ago

    @BnanaX if you're interested in the rotors, here's a build that uses the same functionality.

    https://www.simpleplanes.com/a/nuqVj0/Tyrannogarch

  • Turiri GAH-2G Wyvern 4.5 years ago

    @BnanaX though the tyrannogarch has the yaw by rotators function, I think this particular build was before I implemented yaw torque controls.

  • Turiri GAH-2G Wyvern 4.5 years ago

    @BnanaX yeah

  • KFX/IFX 4.5 years ago

    Could have sworn you posted this ages ago already

  • Per Aspera Ad Astra VI 4.5 years ago

    @ThomasRoderick LMAO and you tell me this isn't meant to be UFOey

    +1
  • Per Aspera Ad Astra VI 4.5 years ago

    You're arming it?

    +1
  • EIGHT MINUTES OF SAUCER SHENANIGANS 4.5 years ago

    @ThomasRoderick I haven't taken the time to yet, but I might look into it.

    +1
  • EIGHT MINUTES OF SAUCER SHENANIGANS 4.5 years ago

    @ThomasRoderick

  • Per Aspera Ad Astra IV 4.5 years ago

    @ThomasRoderick it's pretty functional with respect to its design and proposal, but the controls are.... They feel like it needs WD-40, when I try to actuate two axes at once (pitch and roll) one of the axes overtakes the other, there's no blending, other than that it's looking good so far, keep it up!

    Also concerning the Centaurus Alpha, it's rendered obsolete by the exoatmospheric fighter that's not really exoatmospheric, since that just uses funky trees and thrust vectoring to maintain control instead of an inertial stabilizing coaxial disk the C Alpha is built on.

    +1
  • Per Aspera Ad Astra IV 4.5 years ago

    @ThomasRoderick keep them both

    +1
  • Lockheed D-2E 4.6 years ago

    @AceOfSpade welp.. i think i might break my promise AGAIN

  • Lockheed D-2E 4.6 years ago

    @ThomasRoderick well... yeah.... Not very good with promises...

    +1
  • Lockheed D-2E 4.6 years ago

    @Grob0s0VBRa LMFAO he found them!

    +1
  • Lockheed D-2D (I PROMISE THIS IS THE LAST ONE) 4.6 years ago

    @Grob0s0VBRa Astro D-2!

  • Lockheed D-2D (I PROMISE THIS IS THE LAST ONE) 4.6 years ago

    @AceOfSpade I miiiiiiight make an E model, but that's after considerable modifications and improvements to the current variant, and I don't know how those would look like as of yet.

  • Lockheed D-2D (I PROMISE THIS IS THE LAST ONE) 4.6 years ago

    @ThomasRoderick LMFAO those are random words I used to replace "Disabled" since I just want the surfaces for the trim color.

    Did you catch the other two?

    +1
  • ArkBird Wannabe!! 4.6 years ago

    @ThomasRoderick ey it wirks

    +1
  • ArkBird Wannabe!! 4.6 years ago

    THE ARKBIRD!

  • ArkBird Wannabe!! 4.6 years ago

    I said arsenal bird but I meant the other super plane thing from ace combat that descends from space or something I dunno I never played the game

  • CCTW-A-A-01 "Nightstalker" 4.6 years ago

    @ThomasRoderick https://imgur.com/a/KpK3aVV here ya go

  • Lockheed D-2A 4.6 years ago

    @Diloph thanks!

  • CCTW-A-A-01 "Nightstalker" 4.6 years ago

    @ThomasRoderick oh that's a shame, it's a meme I made about the comparison you commented

    +1
  • CCTW-A-A-01 "Nightstalker" 4.6 years ago

    @ThomasRoderick out of sight, out of mind! https://cdn.discordapp.com/attachments/508389961930899473/734126249768910848/3vcj2r.jpg

    +1
  • CCTW-A-A-01 "Nightstalker" 4.6 years ago

    @ThomasRoderick yeah that's to stop the slip compensation part of the code from making the brakes do that when the plane is still, it had me frustrated until I remembered the clamp01 equation LMAO

    +1
  • CCTW-A-A-01 "Nightstalker" 4.6 years ago

    @ThomasRoderick FOUND IT!

    it's at the very wing tip!

    +1
  • Lockheed D-2A 4.6 years ago

    @Diloph, for some reason it didn't make your post a successor

  • CCTW-A-A-01 "Nightstalker" 4.6 years ago

    Friggin love it!

  • Tailess Brake Stabilized Unmanned Interceptor 4.6 years ago

    @ThomasRoderick can't wait to see it!

    +1
  • Exoatmospheric Fighter 4.6 years ago

    @ThomasRoderick honestly when ever JUNDROO decides to bring funky trees to simple rockets 2, I'll make the jump from simple planes to simple rockets and make genuine spaceborn fighters

    +1