I really think in order for SP to stand out it really need to specialized
Take SR2 for example, for a lot of people it's just KSP without the green man.
SP dont have the scale of KSP, dont have the world of stormworks, pretty realistic graphics of Flyout, and beautiful tire physics of Dream car builder.
But what it have is really easy building style that's suitable for small scale single craft and am all for that, but it really need a lot more feature.
And the introduction of FT really changes things. If other aspect of the game is as accessible to player as FT input, I believe the player base could really do a lot of awesome things, of course under solid physics, stuff like proper aerodynamics simulation, colision, etc.
I kinda wanna get in to SR2 for a while, but detered by the unfimillar building style and keyboard shortcut.
Is there any possibility to have SP style of builder in SR2?
in short i think SP needs to be specialized
For now SP can do a lot of things, but just kinda
3D modeling is kinda there, air/fluid simulation isn't there, physics simulation (ie interaction between object, joints, collision) are kinda there and gameplay is kinda there
But it's all kinda. It's good for somebody to get in, but not good enough to really make something great.
I think a good start will be built in scenario editor and or proper multiplayer
It could massive improve the playability of the game
In my opinion the next step for SP build system is block occlude/merge
This could make buildings a lot straight forward and hopefully reduce a lot of unnecessar polygons to improve performance
pretty cute
+1love it
@oisypan that's exact thing what I'm thinking about
+1but at this point, any hint of changes would have me hyped up
a boat with unnecessarily good suspension?
Now u got my attention
himb is angry
+2@11qazxc i understand there's this shape limitation for unity, but the game Gearblocks do exisist and I believe it is on unity engine too
jundroo, why we can't have gears in game as a single part, instead we have to use this
+1Waiting for the funny to happen
+2drives surprisingly good
this is the spirit of this game
SP stands for SimracingPlanes
+2love the mod
+3But I think the scale may not be right
mad effort
sad but respec
+1the biggest makes me burned out for SP just the amount of troubleshooting one have to do to build a more complicated car
@ChronicMotors panneling, lots of panneling
not bad as the first build
It be look like a build before 1.11 tho
pretty cool
@IceCraftGaming call it simplelife
+1jundroo, I want this as standard
+1I really think in order for SP to stand out it really need to specialized
Take SR2 for example, for a lot of people it's just KSP without the green man.
SP dont have the scale of KSP, dont have the world of stormworks, pretty realistic graphics of Flyout, and beautiful tire physics of Dream car builder.
But what it have is really easy building style that's suitable for small scale single craft and am all for that, but it really need a lot more feature.
+3And the introduction of FT really changes things. If other aspect of the game is as accessible to player as FT input, I believe the player base could really do a lot of awesome things, of course under solid physics, stuff like proper aerodynamics simulation, colision, etc.
I kinda wanna get in to SR2 for a while, but detered by the unfimillar building style and keyboard shortcut.
+5Is there any possibility to have SP style of builder in SR2?
ability to save forum post as favorite like normal aircraft post
+1And maybe a sorting system for favorite post by folder user had set up
rotator: exsist
+3Wolfhunter: you are buildings now
love this one
+1mad lad
+1such a shame i didn't found this challenge earlier
this is why this game should be ported to UE5 just in case someone build something like this
im glad it's almost 2023 and people still enjoying my humor
you should have this in 25 part challenge
this looks fun. png
When mom said no more planes
+1nice and simple, unlike mine
boat
+2aggressive himb
that's indeed a car
+2in short i think SP needs to be specialized
For now SP can do a lot of things, but just kinda
3D modeling is kinda there, air/fluid simulation isn't there, physics simulation (ie interaction between object, joints, collision) are kinda there and gameplay is kinda there
But it's all kinda. It's good for somebody to get in, but not good enough to really make something great.
I think a good start will be built in scenario editor and or proper multiplayer
It could massive improve the playability of the game
In my opinion the next step for SP build system is block occlude/merge
+2This could make buildings a lot straight forward and hopefully reduce a lot of unnecessar polygons to improve performance
it's been a while has there been a build that need super computer
+5t
cool plane, but take off spped of 230 are a bit too high dont u think?
+3nice himb
I thought that is sideways early ROC flag
+1himbs is simple
+1everytime i see this kind of build i feel very sad that this game don't have proper gears
Actually really great
+1The second best thing we could have for SP i believe is Scenario mode, where we can set up event to play and to share
and a SP style of building mode would help massively for SP player to get into SR2
+2This plane
+1that's go for the nurburgring upvote number
+1himb is simple
CAR
Yeah, the global rotation limit is really kinda balls
+1with Limitlessspinn it helps a little, but still not good