feed back:
the area and the bumps are way too slippery, makes the car easily slip off the track
the one with a lot of hemispheres are too narrow
can have more wave like bumps like in this video (can be big or small)
@UP4014X my trick is to synk the output/crankshaft with the pistons with FT to avoid stall, and in the process made the input not locked to the speed but make it locked to output (i.e. more like how throttlr works irl), which make it more adaptable
Of course make the linkages sturdier will help too
Repost
The repost is to my unlisted post of the same thing
another way to do this is maybe you can just rotate the whole 180 degree and put the prop again at the front
@SnoWFLakE0s humm make sense
how accurate the in game block weight number is (example be a block is 10 kg)
Or maybe i can use an engine to push a spring and calibrate how much compression to engine output, and use that to measure the output
but with torque i'm not too sure how i could measure it
A bit of problem to report
The tarmac feels way too slippery (compare to Gold Prix island)
And starting with 2nd place isn't too clever in A class race considering there's no countdown and will get rear ended upon staring the race
And the Meshes is kinda funny (common SP problem)
Sad to hear you lost the Unity project, this is actually good fun and had real potential.
I believe the game has some sort of rootementary open differential. You can try it by assigning 2 wheels to the engine and only 1 has contact with the ground. One in air will will spin while the other won't.
As to the weird grip action, I believe it's more to the fact that SP's tire physics are just weird, as I elaborated in this post
We could kinda mimic how LSD works if we can assign FT to wheel brakes, but it's currently not doable because no FT for brakes for now.
As to how the wheel could react in different torque split, I made a rig with 4 wheel assign to each engine, and have some FT to make it react differently, feel free to play around with it
bug-ish report
On mobile with mouse control, there's no scroll to zoom, right click to duplicate and no right click to drag camera in the designer
and no right click to drag camer when paused in the world
car has no mouth
you mean part but p is silent
feed back:
+1the area and the bumps are way too slippery, makes the car easily slip off the track
the one with a lot of hemispheres are too narrow
can have more wave like bumps like in this video (can be big or small)
yyyyyyyyyyeeeeeeeeeeeesssssssssssssss!!!
+1T
@DogeToTheMoon the category tag
There's a tag for parts
use part tag
T
kinda cute
+1indeed
N O
+2Fuselage wing are a great idea
Since we can now build beautiful plane but only with stuffy stock wing, or stuff it inside a pair of fake wing
But the biggest think SP could have is some sort of compain editor, so we have things to do with our craft, as i elaborate in this post
+2@Directbean724 because it's cool
That's why
love the handling, so good that i thought it's scaled up and with gyro
+2and the rear end styling is quite good
Great job
mad lad
+1not a lot of pixels here
@UP4014X my trick is to synk the output/crankshaft with the pistons with FT to avoid stall, and in the process made the input not locked to the speed but make it locked to output (i.e. more like how throttlr works irl), which make it more adaptable
Of course make the linkages sturdier will help too
+1Wellcome to check out my piston engine
+1kar
+1Are Limitless Spin mod ok?
Repost
The repost is to my unlisted post of the same thing
another way to do this is maybe you can just rotate the whole 180 degree and put the prop again at the front
Repost@Wellidowner
@Wellidowner maybe try to download the predecessor?
by looking at the grill, my first reaction is "is that a MUTT?"
@Wellidowner it works just fine to me
not sure what's wrong here
@asteroidbook345 i guess after trying to build piston engine in SP for 3 years it ought to get somewhere
@Aviator01
+1@BeastHunter
@Foodtastegood4K
@SnoWFLakE0s humm make sense
how accurate the in game block weight number is (example be a block is 10 kg)
Or maybe i can use an engine to push a spring and calibrate how much compression to engine output, and use that to measure the output
but with torque i'm not too sure how i could measure it
YES!
idk but this build is so good i wanna kiss you now
+1@Foodtastegood4K basically piston goes up and down and turn the crankshaft 😏
+1The random bump do Kinda ruined the experience a bit
+1Great work tho
the wobbling effect is really cute
+1A bit of problem to report
The tarmac feels way too slippery (compare to Gold Prix island)
And starting with 2nd place isn't too clever in A class race considering there's no countdown and will get rear ended upon staring the race
And the Meshes is kinda funny (common SP problem)
Sad to hear you lost the Unity project, this is actually good fun and had real potential.
+2My opinion is just engine and motor output are kinda unintuitive
+1Once you know how it works, it's not as misleading and confusing as many will think
wat
ohhh nice
absolutelly beautiful!
absolutely beutiful
pretty cool driving charateristic
+1drip
+1not a big fan or low rider but damn this car is beautiful
@Planeman1 maybe
I believe the game has some sort of rootementary open differential. You can try it by assigning 2 wheels to the engine and only 1 has contact with the ground. One in air will will spin while the other won't.
+3As to the weird grip action, I believe it's more to the fact that SP's tire physics are just weird, as I elaborated in this post
We could kinda mimic how LSD works if we can assign FT to wheel brakes, but it's currently not doable because no FT for brakes for now.
As to how the wheel could react in different torque split, I made a rig with 4 wheel assign to each engine, and have some FT to make it react differently, feel free to play around with it
cursed .obj
+2nice detail
+1wow this looks fun as hell
+1holy F
+2I turns out thatwe can really use the base joystick as a ball hinge
Could you write a tutorial on how to do it?
humm it flotes
waterkopter
bug-ish report
On mobile with mouse control, there's no scroll to zoom, right click to duplicate and no right click to drag camera in the designer
and no right click to drag camer when paused in the world
very simple and beautiful
+1and the suspension is pretty neat