For new features:
Gears: just imagine what this community can make of it.
Better Aero: or at least a better drag calculation method. Common, this is a plane game.
Scenario builder: people can build and share scenario, so players have more to do with their build.
Bug fix:
Remove the spin limit like in SR2 or LimitlessSpin integration.
The wheel grip model is just strange just like i elaborated here and here
Brake on wheel don't have input method.
Part wobble: fix it somehow IDK
I was actually thinking about this for real long time, always want to do it, but lack the skill and time to actually get into it.
I think with the ability to build engine pieces by piece like in SP but with ATG engine sim's accuracy, gears like gear blocks, actually good aerodynamics like this (which no sandbox or builder game have), and good tire flex model or general softbody physics like this.
I really think in order for SP to stand out it really need to specialized
Take SR2 for example, for a lot of people it's just KSP without the green man.
SP dont have the scale of KSP, dont have the world of stormworks, pretty realistic graphics of Flyout, and beautiful tire physics of Dream car builder.
But what it have is really easy building style that's suitable for small scale single craft and am all for that, but it really need a lot more feature.
And the introduction of FT really changes things. If other aspect of the game is as accessible to player as FT input, I believe the player base could really do a lot of awesome things, of course under solid physics, stuff like proper aerodynamics simulation, colision, etc.
I kinda wanna get in to SR2 for a while, but detered by the unfimillar building style and keyboard shortcut.
Is there any possibility to have SP style of builder in SR2?
in short i think SP needs to be specialized
For now SP can do a lot of things, but just kinda
3D modeling is kinda there, air/fluid simulation isn't there, physics simulation (ie interaction between object, joints, collision) are kinda there and gameplay is kinda there
But it's all kinda. It's good for somebody to get in, but not good enough to really make something great.
I think a good start will be built in scenario editor and or proper multiplayer
It could massive improve the playability of the game
In my opinion the next step for SP build system is block occlude/merge
This could make buildings a lot straight forward and hopefully reduce a lot of unnecessar polygons to improve performance
god i love this car
For new features:
Gears: just imagine what this community can make of it.
Better Aero: or at least a better drag calculation method. Common, this is a plane game.
Scenario builder: people can build and share scenario, so players have more to do with their build.
Bug fix:
Remove the spin limit like in SR2 or LimitlessSpin integration.
The wheel grip model is just strange just like i elaborated here and here
Brake on wheel don't have input method.
Part wobble: fix it somehow IDK
I was actually thinking about this for real long time, always want to do it, but lack the skill and time to actually get into it.
I think with the ability to build engine pieces by piece like in SP but with ATG engine sim's accuracy, gears like gear blocks, actually good aerodynamics like this (which no sandbox or builder game have), and good tire flex model or general softbody physics like this.
I think it could go somewhere
+1t
+1ㄒ
I un upvoted just to keep it the funny number
+5god i wish i could build a car this good
+1you people really build this like it's a mod from minecraft
should add "Parts" tag
+1simpleplanes 2??? LET ME INNNNNN
+1the track is wonderful the part optimization is amazing
gonna spotlight this before you surpass my points with this post
this should be the default normal kicking fish
+1cutie
pretty cute
+1love it
@oisypan that's exact thing what I'm thinking about
+1but at this point, any hint of changes would have me hyped up
a boat with unnecessarily good suspension?
Now u got my attention
himb is angry
+2@11qazxc i understand there's this shape limitation for unity, but the game Gearblocks do exisist and I believe it is on unity engine too
jundroo, why we can't have gears in game as a single part, instead we have to use this
+1Waiting for the funny to happen
+2drives surprisingly good
this is the spirit of this game
SP stands for SimracingPlanes
+2love the mod
+3But I think the scale may not be right
mad effort
sad but respec
+1the biggest makes me burned out for SP just the amount of troubleshooting one have to do to build a more complicated car
@ChronicMotors panneling, lots of panneling
not bad as the first build
It be look like a build before 1.11 tho
pretty cool
@IceCraftGaming call it simplelife
+1jundroo, I want this as standard
+1I really think in order for SP to stand out it really need to specialized
Take SR2 for example, for a lot of people it's just KSP without the green man.
SP dont have the scale of KSP, dont have the world of stormworks, pretty realistic graphics of Flyout, and beautiful tire physics of Dream car builder.
But what it have is really easy building style that's suitable for small scale single craft and am all for that, but it really need a lot more feature.
+3And the introduction of FT really changes things. If other aspect of the game is as accessible to player as FT input, I believe the player base could really do a lot of awesome things, of course under solid physics, stuff like proper aerodynamics simulation, colision, etc.
I kinda wanna get in to SR2 for a while, but detered by the unfimillar building style and keyboard shortcut.
+5Is there any possibility to have SP style of builder in SR2?
ability to save forum post as favorite like normal aircraft post
+1And maybe a sorting system for favorite post by folder user had set up
rotator: exsist
+3Wolfhunter: you are buildings now
love this one
+1mad lad
+1such a shame i didn't found this challenge earlier
this is why this game should be ported to UE5 just in case someone build something like this
im glad it's almost 2023 and people still enjoying my humor
you should have this in 25 part challenge
this looks fun. png
When mom said no more planes
+1nice and simple, unlike mine
boat
+2aggressive himb
that's indeed a car
+2in short i think SP needs to be specialized
For now SP can do a lot of things, but just kinda
3D modeling is kinda there, air/fluid simulation isn't there, physics simulation (ie interaction between object, joints, collision) are kinda there and gameplay is kinda there
But it's all kinda. It's good for somebody to get in, but not good enough to really make something great.
I think a good start will be built in scenario editor and or proper multiplayer
It could massive improve the playability of the game
In my opinion the next step for SP build system is block occlude/merge
+2This could make buildings a lot straight forward and hopefully reduce a lot of unnecessar polygons to improve performance