@Khanskaya
Nice. I'm trying to make an active moveable wing and it turns out the heavier the wing is, the more it will resist sinking downwards when you go faster. Since it's suspended by a rotator, you want it to be heavy so it stays up and keeps producing the desired amount of downforce, but that means the rotator has to be heavy too so the wings don't sink down because the rotators aren't strong enough.
So basically it the rotators the move the wings need to be a tad bit heavier than the wing, the big downside is, now you've got one heavy mechanism
I agree with what @HamzaJatt says. It needs some positive caster if it's going to be road suspension, considering that it's push rod. I'll see what I can do to make it smaller
@carguy2007 no. iOS won't be able to download any mods period. The only time you get mods is if the devs make a major update to all versions and they include some default mods for mobile users.
I know this is old, but if this relates to resizable wheels I'll tell you what to do:
Download a free text editor to edit in xml (only works on Android for the mobile version of sp). I recommend Quick Edit for android, and sublime for windows (the reason you need a text editor is because overload doesn't offer enough for your problem, and just doesn't offer enough for editing xml in general).
Type this near brake torque somewhere,
maxAngularVelocity = 100000
And there you go.
Here's a link to a car I made that has resizable wheels with a very I high max angular velocity limit,
@CyberBlood
Also I play around with shock based suspension, and built-in resizable wheel suspension. Apparently the built-in wheel suspension is a lot bouncier and picks up more traction as speed increases. I found that off-roaders are better with shock based suspension and high performance track cars are better suited with the resizable wheel suspension.
Also, positive caster does help with steering because it makes the turning curve less sensitive at the middle.
@CyberBlood
Take a look at my cars I've made. I'm all about adjusting everything about the suspension, tire grip, traction slip attributes. So to answer your question, yes
@Juanfly154
sorry to bug you a little more, but do you know what caster and camber is? or just alignment in general? just checking because there is an easy way to have camber and caster without any toe adjustments, unless you want some toe in or toe out, which doesn't serve an aesthetic, it just helps with responsive turning, but sp physics seem to just limit top speed more than the actual handling benefit toe out gives. so id reccomend no toe changes for both front and back wheels.
@BloodFart I know it's not functional in sp, but it looks strange without it. Since this build is mainly an aesthetic build, it wouldn't hurt to add some positive caster and negative camber.
@FLOWRIDER0 I use an xbox controller. Pitch is RT, brake is LT, roll is left stick x axis. LS x axis has almost no inner deadzone, same goes for the RT and LT deadzones. Pitch backwards is bound to RS down for reverse
Great build, but I have to remind everyone who does car builds to have proper wheel alignment, i.e. +/-camber, +/-caster, toe in/out. I feel like no one does it on sp.
I know this is old but select all the parts that you want to prevent exploding and either in a text editor or in overload, change the part to disable aircraft collisions = true and viola, when fuselage collide, they wont explode anymore. or just make the health 10 to the 37th power because that's the highest value SP can hold.
I'm going to be updating this build a lot. In the future. If you ever come back to this upload, you might get a message saying,
"The author of the post you are visiting has indicated that they have released a new, updated version. Would you like to visit the new version or the outdated version?"
click "Visit new post" If you would like to see the most up-to-date version.
For smaller changes, it will redirect you to an unlisted upload. For major changes, I will make a public upload listing all the new changes and improvements, etc.
I appreciate all the positive feedback and reception. I honestly didn't expect this project to be this successful for me, in only 4 days!
I hope you all are excited for what I have next because this isn't the only thing I'm going to be building and posting on simpleplanes.
@tsampoy your comment now has 69 upvotes. You're welcome
I'm thinking about modding this to be the size of the sun
@Khanskaya
Nice. I'm trying to make an active moveable wing and it turns out the heavier the wing is, the more it will resist sinking downwards when you go faster. Since it's suspended by a rotator, you want it to be heavy so it stays up and keeps producing the desired amount of downforce, but that means the rotator has to be heavy too so the wings don't sink down because the rotators aren't strong enough.
So basically it the rotators the move the wings need to be a tad bit heavier than the wing, the big downside is, now you've got one heavy mechanism
@RejsDen not realistic
@Khanskaya question, does the wing thickness change drag?
I agree with what @HamzaJatt says. It needs some positive caster if it's going to be road suspension, considering that it's push rod. I'll see what I can do to make it smaller
@carguy2007 no. iOS won't be able to download any mods period. The only time you get mods is if the devs make a major update to all versions and they include some default mods for mobile users.
+2Someone please tell me where to find race track maps like this. Would also love to know what this map is called.
@OsmosisBinLaden
The One:1 is too old by now to be considered "new". In may it'll be 8 years old. The Agera R.S. is still relatively new.
Cursed
@Sm10684 I probably won't. I don't really care what the engine looks like in simpleplanes. Now if that v12 made it's iconic sound, then sign me up.
+2Uh oh
+1I like how you put a Ferrari v12 block along with a shell logo in there ( ͡° ͜ʖ ͡°)
@FLOWRIDER0 I didn't know the standard jundroo tournament guidelines
I know this is old, but if this relates to resizable wheels I'll tell you what to do:
Download a free text editor to edit in xml (only works on Android for the mobile version of sp). I recommend Quick Edit for android, and sublime for windows (the reason you need a text editor is because overload doesn't offer enough for your problem, and just doesn't offer enough for editing xml in general).
Type this near brake torque somewhere,
maxAngularVelocity = 100000
And there you go.
Here's a link to a car I made that has resizable wheels with a very I high max angular velocity limit,
https://www.simpleplanes.com/a/C3adex/The-Fundamentalist-017-Gold-Prix-time
@FLOWRIDER0 did you list that in the rules or the description? I've never done a standard jundroo tournament before so I never knew.
@CyberBlood
Also I play around with shock based suspension, and built-in resizable wheel suspension. Apparently the built-in wheel suspension is a lot bouncier and picks up more traction as speed increases. I found that off-roaders are better with shock based suspension and high performance track cars are better suited with the resizable wheel suspension.
Also, positive caster does help with steering because it makes the turning curve less sensitive at the middle.
@CyberBlood
Take a look at my cars I've made. I'm all about adjusting everything about the suspension, tire grip, traction slip attributes. So to answer your question, yes
@Juanfly154
sorry to bug you a little more, but do you know what caster and camber is? or just alignment in general? just checking because there is an easy way to have camber and caster without any toe adjustments, unless you want some toe in or toe out, which doesn't serve an aesthetic, it just helps with responsive turning, but sp physics seem to just limit top speed more than the actual handling benefit toe out gives. so id reccomend no toe changes for both front and back wheels.
@BloodFart I know it's not functional in sp, but it looks strange without it. Since this build is mainly an aesthetic build, it wouldn't hurt to add some positive caster and negative camber.
@RandomDisplay
no excuses.
@RandomDisplay don't use ai to drive, use yourself. this is a racecar, not a Tesla
@RandomDisplay
that's called understeer, that's why it's best to use a controller so you can limit the gas just enough where you're still accelerating
@FLOWRIDER0
also use the custom camera 1 of 1, tuned it so it's better to see where you're going when you turn at high speeds.
@FLOWRIDER0 I use an xbox controller. Pitch is RT, brake is LT, roll is left stick x axis. LS x axis has almost no inner deadzone, same goes for the RT and LT deadzones. Pitch backwards is bound to RS down for reverse
@FLOWRIDER0 cool yay
Great build, but I have to remind everyone who does car builds to have proper wheel alignment, i.e. +/-camber, +/-caster, toe in/out. I feel like no one does it on sp.
This is useful for cars because you can review your racing line with the playback and the flight path. I love it!
hot fix
https://www.simpleplanes.com/a/2M5B1U/The-Fundamentalist
@FLOWRIDER0
how did you like it ( ͡° ͜ʖ ͡°)
lol where are these dl's coming from? seriously?
@FLOWRIDER0 could you validate mine pweez?
@Nerfaddict a new tournament is up and it ends in 2 days! so you still have time.
@Johnnyynf it's a text editor you can get for free and it allows you to do much more than the overload mod
@ccyyzz yes??
btw u probably have been getting notifications from me sry about that.
anyways you dont need the limitless spin mod, just add maxAngularVelocity = 20,000 in the part's state.
don't want to annoy you or anything, just want to help.
+1I know this is old but select all the parts that you want to prevent exploding and either in a text editor or in overload, change the part to disable aircraft collisions = true and viola, when fuselage collide, they wont explode anymore. or just make the health 10 to the 37th power because that's the highest value SP can hold.
@Johnnyynf do you xml mod using a text editor like Sublime?
@UraniumOxide Nice. Wanna send me it unlisted?
@UraniumOxide if you raise the rear and make it softer, you could make this into a really insane drag tune
Looks very accurate!
@Simpleplaner656 more like 0-500 time. Lol
Wow
Rip. I can't get past the holy number of 69 upvotes
@V1per6
ah ha ha! that's hot! that's hot!
People of SimplePlanes,
I'm going to be updating this build a lot. In the future. If you ever come back to this upload, you might get a message saying,
"The author of the post you are visiting has indicated that they have released a new, updated version. Would you like to visit the new version or the outdated version?"
click "Visit new post" If you would like to see the most up-to-date version.
For smaller changes, it will redirect you to an unlisted upload. For major changes, I will make a public upload listing all the new changes and improvements, etc.
I appreciate all the positive feedback and reception. I honestly didn't expect this project to be this successful for me, in only 4 days!
I hope you all are excited for what I have next because this isn't the only thing I'm going to be building and posting on simpleplanes.
what do you think about xml modded suspension, wings, and tires? are those allowed?
edit: also prop engines to use for downforce. is that allowed too?
+1thought I could enter my tomahawk in, but then I read the regs. 😬 yeah not this car
@FLOWRIDER0
I like the tomahawk for it's simple, organic, and menacing design. I just can't get over how good it looks, so I made it in sp.
@Xx24reminder
using Controller and my 4 years of studying racing line ;)