3,662 JumpingJack Comments

  • Crappy test vote thing(also changing name and some parts of desc) 3.7 years ago

    @tsampoy your comment now has 69 upvotes. You're welcome

  • sun 3.7 years ago

    I'm thinking about modding this to be the size of the sun

  • Need Opinions plz 3.7 years ago

    @Khanskaya
    Nice. I'm trying to make an active moveable wing and it turns out the heavier the wing is, the more it will resist sinking downwards when you go faster. Since it's suspended by a rotator, you want it to be heavy so it stays up and keeps producing the desired amount of downforce, but that means the rotator has to be heavy too so the wings don't sink down because the rotators aren't strong enough.

    So basically it the rotators the move the wings need to be a tad bit heavier than the wing, the big downside is, now you've got one heavy mechanism

  • Need Opinions plz 3.7 years ago

    @RejsDen not realistic

  • Need Opinions plz 3.7 years ago

    @Khanskaya question, does the wing thickness change drag?

  • Suspension setup 3.7 years ago

    I agree with what @HamzaJatt says. It needs some positive caster if it's going to be road suspension, considering that it's push rod. I'll see what I can do to make it smaller

  • Simple Race Tracks 3.7 years ago

    @carguy2007 no. iOS won't be able to download any mods period. The only time you get mods is if the devs make a major update to all versions and they include some default mods for mobile users.

    +2
  • Simpleplanes 4 The Unreal Driving Simulator 3.7 years ago

    Someone please tell me where to find race track maps like this. Would also love to know what this map is called.

  • Halo Warthog "Ultimahog" 3.7 years ago

    @OsmosisBinLaden
    The One:1 is too old by now to be considered "new". In may it'll be 8 years old. The Agera R.S. is still relatively new.

  • Halo Warthog "Ultimahog" 3.8 years ago

    Cursed

  • Build your own engine! 3.8 years ago

    @Sm10684 I probably won't. I don't really care what the engine looks like in simpleplanes. Now if that v12 made it's iconic sound, then sign me up.

    +2
  • B1 BATTLE DROID Ver1.1 3.8 years ago

    Uh oh

    +1
  • Build your own engine! 3.8 years ago

    I like how you put a Ferrari v12 block along with a shell logo in there ( ͡° ͜ʖ ͡°)

  • The Fundamentalist (0:17 Gold Prix time) 3.8 years ago

    @FLOWRIDER0 I didn't know the standard jundroo tournament guidelines

  • Object has a rotational speed limit 3.8 years ago

    I know this is old, but if this relates to resizable wheels I'll tell you what to do:

    1. Download a free text editor to edit in xml (only works on Android for the mobile version of sp). I recommend Quick Edit for android, and sublime for windows (the reason you need a text editor is because overload doesn't offer enough for your problem, and just doesn't offer enough for editing xml in general).

    2. Type this near brake torque somewhere,
      maxAngularVelocity = 100000

    And there you go.

    Here's a link to a car I made that has resizable wheels with a very I high max angular velocity limit,

    https://www.simpleplanes.com/a/C3adex/The-Fundamentalist-017-Gold-Prix-time

  • The Fundamentalist (0:17 Gold Prix time) 3.8 years ago

    @FLOWRIDER0 did you list that in the rules or the description? I've never done a standard jundroo tournament before so I never knew.

  • Quadra Type-66 Avenger 3.8 years ago

    @CyberBlood
    Also I play around with shock based suspension, and built-in resizable wheel suspension. Apparently the built-in wheel suspension is a lot bouncier and picks up more traction as speed increases. I found that off-roaders are better with shock based suspension and high performance track cars are better suited with the resizable wheel suspension.

    Also, positive caster does help with steering because it makes the turning curve less sensitive at the middle.

  • Quadra Type-66 Avenger 3.8 years ago

    @CyberBlood
    Take a look at my cars I've made. I'm all about adjusting everything about the suspension, tire grip, traction slip attributes. So to answer your question, yes

  • Quadra Type-66 Avenger 3.8 years ago

    @Juanfly154
    sorry to bug you a little more, but do you know what caster and camber is? or just alignment in general? just checking because there is an easy way to have camber and caster without any toe adjustments, unless you want some toe in or toe out, which doesn't serve an aesthetic, it just helps with responsive turning, but sp physics seem to just limit top speed more than the actual handling benefit toe out gives. so id reccomend no toe changes for both front and back wheels.

  • Quadra Type-66 Avenger 3.8 years ago

    @BloodFart I know it's not functional in sp, but it looks strange without it. Since this build is mainly an aesthetic build, it wouldn't hurt to add some positive caster and negative camber.

  • The Fundamentalist (0:17 Gold Prix time) 3.8 years ago

    @RandomDisplay
    no excuses.

  • The Fundamentalist (0:17 Gold Prix time) 3.8 years ago

    @RandomDisplay don't use ai to drive, use yourself. this is a racecar, not a Tesla

  • The Fundamentalist (0:17 Gold Prix time) 3.8 years ago

    @RandomDisplay
    that's called understeer, that's why it's best to use a controller so you can limit the gas just enough where you're still accelerating

  • The Fundamentalist (0:17 Gold Prix time) 3.8 years ago

    @FLOWRIDER0
    also use the custom camera 1 of 1, tuned it so it's better to see where you're going when you turn at high speeds.

  • The Fundamentalist (0:17 Gold Prix time) 3.8 years ago

    @FLOWRIDER0 I use an xbox controller. Pitch is RT, brake is LT, roll is left stick x axis. LS x axis has almost no inner deadzone, same goes for the RT and LT deadzones. Pitch backwards is bound to RS down for reverse

  • The Fundamentalist (0:17 Gold Prix time) 3.8 years ago

    @FLOWRIDER0 cool yay

  • Quadra Type-66 Avenger 3.8 years ago

    Great build, but I have to remind everyone who does car builds to have proper wheel alignment, i.e. +/-camber, +/-caster, toe in/out. I feel like no one does it on sp.

  • Flight Recorder 3.8 years ago

    This is useful for cars because you can review your racing line with the playback and the flight path. I love it!

  • The Fundamentalist (0:17 Gold Prix time) 3.8 years ago

    hot fix
    https://www.simpleplanes.com/a/2M5B1U/The-Fundamentalist

  • The Fundamentalist (0:17 Gold Prix time) 3.8 years ago

    @FLOWRIDER0
    how did you like it ( ͡° ͜ʖ ͡°)

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.8 years ago

    lol where are these dl's coming from? seriously?

  • The Fundamentalist (0:17 Gold Prix time) 3.8 years ago

    @FLOWRIDER0 could you validate mine pweez?

  • The Fundamentalist (0:17 Gold Prix time) 3.8 years ago

    @Nerfaddict a new tournament is up and it ends in 2 days! so you still have time.

  • Lotus 43 3.8 years ago

    @Johnnyynf it's a text editor you can get for free and it allows you to do much more than the overload mod

  • crate piston engine boxer 8 3.8 years ago

    btw u probably have been getting notifications from me sry about that.

    anyways you dont need the limitless spin mod, just add maxAngularVelocity = 20,000 in the part's state.

    don't want to annoy you or anything, just want to help.

    +1
  • Here's a suggestions for the game and it's not something that's far fetched 3.8 years ago

    I know this is old but select all the parts that you want to prevent exploding and either in a text editor or in overload, change the part to disable aircraft collisions = true and viola, when fuselage collide, they wont explode anymore. or just make the health 10 to the 37th power because that's the highest value SP can hold.

  • Lotus 43 3.8 years ago

    @Johnnyynf do you xml mod using a text editor like Sublime?

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.9 years ago

    @UraniumOxide Nice. Wanna send me it unlisted?

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.9 years ago

    @UraniumOxide if you raise the rear and make it softer, you could make this into a really insane drag tune

  • Mercedes W08 HAM 3.9 years ago

    Looks very accurate!

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.9 years ago

    @Simpleplaner656 more like 0-500 time. Lol

  • abomination 3.9 years ago

    Wow

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.9 years ago

    Rip. I can't get past the holy number of 69 upvotes

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.9 years ago

    @V1per6
    ah ha ha! that's hot! that's hot!

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.9 years ago

    People of SimplePlanes,

    I'm going to be updating this build a lot. In the future. If you ever come back to this upload, you might get a message saying,

    "The author of the post you are visiting has indicated that they have released a new, updated version. Would you like to visit the new version or the outdated version?"

    click "Visit new post" If you would like to see the most up-to-date version.

    For smaller changes, it will redirect you to an unlisted upload. For major changes, I will make a public upload listing all the new changes and improvements, etc.

    I appreciate all the positive feedback and reception. I honestly didn't expect this project to be this successful for me, in only 4 days!

    I hope you all are excited for what I have next because this isn't the only thing I'm going to be building and posting on simpleplanes.

  • Community Car Tournament! [CLOSED] 3.9 years ago

    what do you think about xml modded suspension, wings, and tires? are those allowed?

    edit: also prop engines to use for downforce. is that allowed too?

    +1
  • Community Car Tournament! [CLOSED] 3.9 years ago

    thought I could enter my tomahawk in, but then I read the regs. 😬 yeah not this car

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.9 years ago

    @FLOWRIDER0
    I like the tomahawk for it's simple, organic, and menacing design. I just can't get over how good it looks, so I made it in sp.

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.9 years ago

    @Xx24reminder
    using Controller and my 4 years of studying racing line ;)