@theeunknown oh. Well I figured it out I think. Extremum is the max force the tires can handle before the tires lose traction and the asymptote is the amount of grip the tires are allowed to get after said traction is lost. You cannot assign negative or the number 0 values to these two and tire traction is a scale modifier for these two things although I don't reccomended going over 2. you'll want more forward traction than sideways traction in cars since more rubber is contacting laterally/side to side on the road for acceleration than rubber is front to back for cornering. Also a thing to note is that for slip extremum the higher the value is the easier it loses traction. the biggest changes happen between 1&100 values. For slip asymptote the higher the value is, the more grip you'll have after traction is lost. Biggest changes happen between 1&200 values, although you can go over 200 for both and still see a change. Hope this helped
@AtomicCyclone
you can sort of simulate ground effects by attaching really big wings with the airfoil Flat Bottom at the floor of your car, and angling them down 30°. Just make sure that they are upside down. you can check this by editing the dihedral of the wing, and if the arrow points down, then the wing is upside down. The one side effect is that you will have giant wings clipping out the side and through the top of your car. You can fix this by editing the size IN OVERLOAD, NOT the wing size editor in wing properties. It will look like scale: 1,1,1 put it to like 0.2,0.2,0.2. Then adjust the massScale accordingly (in this case, 0.2). This does mean though that you have to attach the wing to a sturdy part of your car, the chassis is highly recommended.
Also one more thing, another way to simulate ground effects (or work in tandem with my previous point), is to add about 250-500 lbs of dead weight to each of your four fuselage parts that are connected to your four wheels. However, this only works if you have custom suspension with shocks, floppy hinges, and a fuselage that connects the wheel's connection point. If you don't have that fuselage part, then I recommend not reducing the weight of any of the gizmo parts that make up the suspension. If you're not using custom suspension, then don't bother with this second method at all.
@carguy2007 no. iOS won't be able to download any mods period. The only time you get mods is if the devs make a major update to all versions and they include some default mods for mobile users.
I wanna say, it's pretty great. I never knew how pushrod suspension worked, so I'll be using this for my future builds.
I do have some sp facts to tell you though.
Small rotators are better to use because they are inherently lighter. And hollow fuselage don't weigh any less than normal fuselage. So it's just for aesthetic pretty much.
@Embo if it makes you feel better, you can connect an wireless xbox or dualshock controller to your phone via bluetooth. It's quite fun playing simpleplanes on a controller.
@Greggory005
I originally colored my version the official colors because I wanted it to look official, but I don't really like them. I like your red a lot better. It looks much more aesthetically pleasing than srt's ugly colors.
@Greggory005 thanks for those suggestions. That's the one thing that I was having trouble with, adding enough down force for it to stick on the road, but not too much so it's too slow and too easy to drive.
As for your other two complaints, I wanted this to be more of a simulation build. So if it spins out on the curbs, that's intentional. You have to be a skilled driver to control it.
For the thing you're talking about motors in the beginning, it sounds like you're referring to a differential, I plan to add that too.
Anyways, thanks for your feedback! I appreciate it. This currently my most successful build.
You Forgot to give the ie the negative camber and positive caster for wheel alignment. If you make cars, you have to at least be aware of alignment. Other than that, this is an outstanding build
@Spacejunkee8 I ended up spending dozens of hours troubleshooting only to never fix the problem with my build. Thought it was a waste of time and I haven't worked on it since.
@Drummer1112
I am also a highschool senior with a part time job. While I still don't find time for simple planes as much now, I wouldn't announce a leave or retirement from this game.
In my opinion I would like to leave it open ended if I'm formally addressing my leave from SP, so that I could give a little bit of hope to the future should I ever return, I don't wanna be a downer about it.
@AtomicCyclone
Sorry for mentioning the rotators in the first place, I mentioned it because I thought you used regular rotators. I didn't look at it hard enough.
Can u update ur mod to work with the latest version of simple planes
+9Wow. This is quite literally a funky trees creation brought to life
+5It would've been great if you used the new wing base and tip thickness feature the devs just added
+4@theeunknown oh. Well I figured it out I think. Extremum is the max force the tires can handle before the tires lose traction and the asymptote is the amount of grip the tires are allowed to get after said traction is lost. You cannot assign negative or the number 0 values to these two and tire traction is a scale modifier for these two things although I don't reccomended going over 2. you'll want more forward traction than sideways traction in cars since more rubber is contacting laterally/side to side on the road for acceleration than rubber is front to back for cornering. Also a thing to note is that for slip extremum the higher the value is the easier it loses traction. the biggest changes happen between 1&100 values. For slip asymptote the higher the value is, the more grip you'll have after traction is lost. Biggest changes happen between 1&200 values, although you can go over 200 for both and still see a change. Hope this helped
+4SVEN!!! EAT!
+4@AtomicCyclone
you can sort of simulate ground effects by attaching really big wings with the airfoil Flat Bottom at the floor of your car, and angling them down 30°. Just make sure that they are upside down. you can check this by editing the dihedral of the wing, and if the arrow points down, then the wing is upside down. The one side effect is that you will have giant wings clipping out the side and through the top of your car. You can fix this by editing the size IN OVERLOAD, NOT the wing size editor in wing properties. It will look like scale: 1,1,1 put it to like 0.2,0.2,0.2. Then adjust the massScale accordingly (in this case, 0.2). This does mean though that you have to attach the wing to a sturdy part of your car, the chassis is highly recommended.
Also one more thing, another way to simulate ground effects (or work in tandem with my previous point), is to add about 250-500 lbs of dead weight to each of your four fuselage parts that are connected to your four wheels. However, this only works if you have custom suspension with shocks, floppy hinges, and a fuselage that connects the wheel's connection point. If you don't have that fuselage part, then I recommend not reducing the weight of any of the gizmo parts that make up the suspension. If you're not using custom suspension, then don't bother with this second method at all.
Hope this helped!
+2I do have to say though, the part count is ludicrous. It's probably the best thing about your F22, the fact that I can run it on my potato galaxy s5
+2@carguy2007 no. iOS won't be able to download any mods period. The only time you get mods is if the devs make a major update to all versions and they include some default mods for mobile users.
+2@Sm10684 I probably won't. I don't really care what the engine looks like in simpleplanes. Now if that v12 made it's iconic sound, then sign me up.
+2I'm on Android. This mod gives an error and doesn't let me use it and other mods are usable also
+2@WolfHunter9111 ok because I was wondering if you were aware of the cheating capabilities of xml editing like reducing the weight of parts to 0.0001.
+1Is modding allowed?
+1Hate to be that guy but why are you leaving SP?
+1Just wondered this when trying to Implement the deceleration half of my differential gear in funky trees.
Changing the input for braking could also be very useful to simulate engine braking in automobiles.
+1I wanna say, it's pretty great. I never knew how pushrod suspension worked, so I'll be using this for my future builds.
I do have some sp facts to tell you though.
+1Small rotators are better to use because they are inherently lighter. And hollow fuselage don't weigh any less than normal fuselage. So it's just for aesthetic pretty much.
This is a pretty refined interpretation, but I swear I had a dollar for every F22 recreation on this site, I would be rich.
+1@Embo if it makes you feel better, you can connect an wireless xbox or dualshock controller to your phone via bluetooth. It's quite fun playing simpleplanes on a controller.
+1@ledownloader123
+1Downloading mods is as easy as downloading games from the play store
Hey if I can run csgo at 170+ fps on my laptop, then I can run sp multiplayer
+1Could you explain how you made your humanoid mech?, And how it works? I would like to make one but I have no idea to get it to stay standing.
+1Uh oh
+1btw u probably have been getting notifications from me sry about that.
anyways you dont need the limitless spin mod, just add maxAngularVelocity = 20,000 in the part's state.
don't want to annoy you or anything, just want to help.
+1what do you think about xml modded suspension, wings, and tires? are those allowed?
edit: also prop engines to use for downforce. is that allowed too?
+1Hey my sp score is now the horsepower of the srt tomahawk x ;)
+1@Greggory005
+1I originally colored my version the official colors because I wanted it to look official, but I don't really like them. I like your red a lot better. It looks much more aesthetically pleasing than srt's ugly colors.
@Greggory005 thanks for those suggestions. That's the one thing that I was having trouble with, adding enough down force for it to stick on the road, but not too much so it's too slow and too easy to drive.
As for your other two complaints, I wanted this to be more of a simulation build. So if it spins out on the curbs, that's intentional. You have to be a skilled driver to control it.
For the thing you're talking about motors in the beginning, it sounds like you're referring to a differential, I plan to add that too.
Anyways, thanks for your feedback! I appreciate it. This currently my most successful build.
+1You Forgot to give the ie the negative camber and positive caster for wheel alignment. If you make cars, you have to at least be aware of alignment. Other than that, this is an outstanding build
+1Hey people who tested the car! I would appreciate all feedback and constructive criticism so I can improve it. Tell me your thoughts about it.
+12 things.
+11. this crazy for a mobile creation
2. please tell me how you got the right engine sounds
@Starlight you apply it to the input of a part and you can add negative angle values to make the opposite effect happen
+1can u tell me how u modded the rotators to go back and forth please ive been trying to figure it out forever
+1next step is to add lasers and the shield generator
+1@F104Deathtrap what does "relative scale" do to the plane & what does it mean?
+1I'm gonna mod this
+1@jamesPLANESii my new record 739,000ish mph
+1@Spikerya u can but if u upload it only make it unlisted and send it to me through this comment section
+1-F
+1100 upvotes? Can we do it gamers?
+1I worked really hard on this so I would love constructive criticism and your feedback, comment your thoughts!
+1@AwesomeGuy12345 shucks! U guys believe in it so much. I'm flattered
+1@randomusername hmmm🤔 I'll test it rn
+1@Zilozite what did I do?
@Spacejunkee8 I don't have the time and energy to spend hours a day on sp anymore. I got a life now bro.
@Spacejunkee8 I ended up spending dozens of hours troubleshooting only to never fix the problem with my build. Thought it was a waste of time and I haven't worked on it since.
You really understand marketing with that thumbnail lol
@Drummer1112
I am also a highschool senior with a part time job. While I still don't find time for simple planes as much now, I wouldn't announce a leave or retirement from this game.
In my opinion I would like to leave it open ended if I'm formally addressing my leave from SP, so that I could give a little bit of hope to the future should I ever return, I don't wanna be a downer about it.
You do you. 👍
did you modify it at all? if so im eager to know what!
@FITOSEXY
oh. maxAngularVelocity only works on resizable wheels.
What part(s) do you wish to add extra angular velocity to?
@AtomicCyclone
Sorry for mentioning the rotators in the first place, I mentioned it because I thought you used regular rotators. I didn't look at it hard enough.