@DatRoadTrainGuy19 yes, i already heard his request. But currently.. my technique are not enough to make them chase us. It just needs some a while.
As i tested,
It can fly and fly around my vehicle, but it is not stable, and it goes fly off somewhere and explodes..
@alexJgameYTukraine000000 was it that so much looking good?!.. anyway if you not forget to credit me on the description, no problem. (it's never forcing you. It's your will.)
i wish your builds become looking cooler with ths.. XD
@SETSUNA0414 open the variable setter,Then you'll see the variable named "CC".
Just simplely change it. From
Activate5? -LY0.05 : -Yaw1.3
To
Activate5? -LY0.05 : -Roll1.3
Also the number written after "Roll"(or Yaw)you can see there,
You can change the steer Sensevity with change this number.(more like Steer Angle..)
Thank you!
On a jet engine, set ThrottleRespone to higher number, and the Jet engine will response as quicker as the number gets higher. (in this way, you can even make it immediately response on your input.)
about speed limit, idk how to limit the speed only with one jet engine (because i haven't heared yet) but, you can simply just use the airbrake to restrict the whole car's speed. and it would be good if you set its input like in this way: GS*3.6 -200 (this "200" can be changed as any much as you wish.) this is the much better code. because, the more speed limit you've set the car gets over, airbrake gets more stronger to restrict the speed of your car.
@YarisSedan
can you please let me understand what exactly is "look over the top" meaning? Example image
[Where the view have to be placed(A,B,C)] and [Where should be the view looking to(E,F,G)]
i'm not officailly learnd from professional and everything is self-learned. but if i can be your help at least little.. first time i started to drawing with it was drawing automobile from 2D side view to 3D view. drawing a car would be definitively help you to understand how exactly the things in real world are shaped. because as you can see, car is every where.
you or your parent's car at your home, cars passing on the road outside of your home, or even at video games featuring cool 3D car models.
and, one more cool thing that the car drawing let your learn.. is the material.
most of car's paint is glossy and reflects the light, and you'll know that the shape of the reflected light can be actively transformed by how sharp / rounded the object is. this can be sound unrelated, but it seems these art and understading both three-dimensional shape and its material expressions has strong relations.
i searched what exactly A2RL is (because i haven't ever heared about it..) and i now understood that it is a racing series exist irl.
now let me write here how are my thought about it.
first, the difference between THAT "Ai" and THIS "Ai".
i think that every 3D video game (including racing games, or even simpleplanes) has coordinate. i dare not know how is the racing game developers developed their Ai for let it drive its racing car in their game. but at least, i'm using this useful function "coordinate" for guide the Ai, and let it drive into certain location we intended.
something good with "My Ai", is that the Ai can drive very fast and accurate as we intended.
but something bad, This code called "Ai" can't read the road information by itself, can't drive that road by itself. so i have to re-map its coordinate guiders everytime, depeding on each cars by how fast is the car, how stable it is, how fast it can turn, how many grip is its tire can hold it, how heavy it is, and etc. one more thing, though my code being called "Ai", hasn't any ability to react the sudden situations (like other vehice spunned at the track, or even it self is out of the track). due to this, i'm not sure was it right to name my code "Ai".(look, while today's "Artificial intelligence" is almost about to having its own mind, isn't that giving it a same name to this little piece of code i made in this simulation game is, kinda big mistake i've made..)
..so, next thing i thought by seeing those Ai's driving irl (sorry, but i weren't be able to watch them many how they driving. videos available on internet seem to be very limited..), i rather think it's more technically advanced (though the Ais are making mistake sometimes..).
let me dare to suggest you, to look at those A2RL racing Ais with the "eye of craftman".
do the real world have real-time updating coordinate as in the game? not sure. i haven't try to find out..
if it doesn't exist, they may programmed the Ai itself to drive the road, readed by itself. (maybe, that's why they replaced the driver seat and put there a camera instead)
those A2RL Ais are seems to be "Baby" yet, but imagine their technology become mature enough. it will make us either amazing and scarry.
..yes, this is how i thought. (i'm sorry if it was hard to read due to my incomplete english.)
@YarisSedan Oh.. very old.
i didn't even spotted out this build. because, as of course, when this released is much earlier than the date i joined SP.
but instead, i was inspired to make a Following Ai vehicle by found someone made Ai police car.
that's when i started to make the Ai with some more interesting things and improvements (like: Steering with out using gyroscope, keeping away on a desired amount of distance.)
(but though, i'm not/ i haven't claiming/claimed my self i'm the first one to make ground vehicle Ai.)
Wow, congrats on three hundred! kinda amazed to see that amount of number
by the way, your drawing seems very accurate as when we see the computer graphics
@SETSUNA0414 since this is just another "tech-demo" of me, it contains the message that i wish it become possible to be controlled by actual users. but it seems impossible. because, it wouldn't be "Pragmatic" if we have to control the shifter like this (by using the camera) everytime.
@WisconsinStatePolice At least you don't make "Skibidi" or something terrifying like someone did, you can.
+2Another Minor Update:
+2Added some Little Code on Horizontal Rotator. Makes Not Allowing Even A Small Shaking When You Rotating.
@SomeSPGuyWhoLikesLore Delicious Supraa
+2@Ropster nothing, but they're Android compatible maps i found somewhere.
+2By the way, you reached 25K Some days ago, but you're now about to go past 30K...
+2Faster like BMW??
@Graingy BÓZÓ
+2BTW , Cool and Cute design😆
+2@Majakalona Wat Da Faq??
+2Wait
+2I just did same thing with my car a few days ago
OMG
This is damn cool..it can interaction with every object of Interior
+2@HoshimachiSuiseiMyBeloved you mean suspect vehicle in thumbnail? That's my another vehicle which is still w.i.p and abandoned a while..
+2We can see now. Umm.. at least that is real, that's kinda scary..
+2@DatRoadTrainGuy19 yes, i already heard his request. But currently.. my technique are not enough to make them chase us. It just needs some a while.
+2As i tested,
It can fly and fly around my vehicle, but it is not stable, and it goes fly off somewhere and explodes..
@alexJgameYTukraine000000 was it that so much looking good?!.. anyway if you not forget to credit me on the description, no problem. (it's never forcing you. It's your will.)
+2i wish your builds become looking cooler with ths.. XD
@SETSUNA0414 open the variable setter,Then you'll see the variable named "CC".
+2Just simplely change it. From
Activate5? -LY0.05 : -Yaw1.3
To
Activate5? -LY0.05 : -Roll1.3
Also the number written after "Roll"(or Yaw)you can see there,
You can change the steer Sensevity with change this number.(more like Steer Angle..)
Thank you!
Unity games fr
+1On a jet engine, set
+1ThrottleRespone
to higher number, and the Jet engine will response as quicker as the number gets higher. (in this way, you can even make it immediately response on your input.)about speed limit, idk how to limit the speed only with one jet engine (because i haven't heared yet) but, you can simply just use the airbrake to restrict the whole car's speed. and it would be good if you set its input like in this way:
GS*3.6 -200
(this "200" can be changed as any much as you wish.) this is the much better code. because, the more speed limit you've set the car gets over, airbrake gets more stronger to restrict the speed of your car.Hon..What?!?!!?🫵😱💀🗣️
+1@LunarEclipseSP I think the EXACTLY same as you, and that's why F82 is EXACTLY my favorite car 😆😆😆
+1@Rb2h surprisingly quick!!
+1@LunarEclipseSP um, yes, exactly it does
+1@LunarEclipseSP it does dirt racing. just as same as Previous one, it keep looping the whole route of Bandit airstrip.
+1A/T 1 @YarisSedan @Lwillswith2sentryguns @TheMouse
+1@YarisSedan
+1can you please let me understand what exactly is "look over the top" meaning?
Example image
[Where the view have to be placed(A,B,C)] and [Where should be the view looking to(E,F,G)]
Surprisingly well-done!!
+1H
+1Watch my nine-milimiter go Bang
+1A/T 2 @SPTNR @Zhixunlin23 @Calliope
+1this something very hard to happened EVEN THOUGH IF IT WAS SCRIPTED
+1A/T 2 @SPTNR @Zhixunlin23 @Calliope
+1@Graingy Yes XD i was very suprised to spotting you out on random Video of youtube. anyways, thank you for checking out this post!
+1@SPTNR The rival of Devil Z
+1A/T 2 @SPTNR @Zhixunlin23 @Calliope
+1A/T 1 @YarisSedan @Lwillswith2sentryguns @TheMouse
+1@YarisSedan still wip
+1Apple iDrink Pro
+1i'm not officailly learnd from professional and everything is self-learned. but if i can be your help at least little.. first time i started to drawing with it was drawing automobile from 2D side view to 3D view. drawing a car would be definitively help you to understand how exactly the things in real world are shaped. because as you can see, car is every where.
+1you or your parent's car at your home, cars passing on the road outside of your home, or even at video games featuring cool 3D car models.
and, one more cool thing that the car drawing let your learn.. is the material.
most of car's paint is glossy and reflects the light, and you'll know that the shape of the reflected light can be actively transformed by how sharp / rounded the object is. this can be sound unrelated, but it seems these art and understading both three-dimensional shape and its material expressions has strong relations.
i searched what exactly A2RL is (because i haven't ever heared about it..) and i now understood that it is a racing series exist irl.
now let me write here how are my thought about it.
first, the difference between THAT "Ai" and THIS "Ai".
i think that every 3D video game (including racing games, or even simpleplanes) has coordinate. i dare not know how is the racing game developers developed their Ai for let it drive its racing car in their game. but at least, i'm using this useful function "coordinate" for guide the Ai, and let it drive into certain location we intended.
something good with "My Ai", is that the Ai can drive very fast and accurate as we intended.
but something bad, This code called "Ai" can't read the road information by itself, can't drive that road by itself. so i have to re-map its coordinate guiders everytime, depeding on each cars by how fast is the car, how stable it is, how fast it can turn, how many grip is its tire can hold it, how heavy it is, and etc. one more thing, though my code being called "Ai", hasn't any ability to react the sudden situations (like other vehice spunned at the track, or even it self is out of the track). due to this, i'm not sure was it right to name my code "Ai".(look, while today's "Artificial intelligence" is almost about to having its own mind, isn't that giving it a same name to this little piece of code i made in this simulation game is, kinda big mistake i've made..)
..so, next thing i thought by seeing those Ai's driving irl (sorry, but i weren't be able to watch them many how they driving. videos available on internet seem to be very limited..), i rather think it's more technically advanced (though the Ais are making mistake sometimes..).
+1let me dare to suggest you, to look at those A2RL racing Ais with the "eye of craftman".
do the real world have real-time updating coordinate as in the game? not sure. i haven't try to find out..
if it doesn't exist, they may programmed the Ai itself to drive the road, readed by itself. (maybe, that's why they replaced the driver seat and put there a camera instead)
those A2RL Ais are seems to be "Baby" yet, but imagine their technology become mature enough. it will make us either amazing and scarry.
..yes, this is how i thought. (i'm sorry if it was hard to read due to my incomplete english.)
(Simple) Simple White House
+1A/T 3 @maddoge
+1A/T 3 @maddoge
+1@YarisSedan Oh.. very old.
+1i didn't even spotted out this build. because, as of course, when this released is much earlier than the date i joined SP.
but instead, i was inspired to make a Following Ai vehicle by found someone made Ai police car.
that's when i started to make the Ai with some more interesting things and improvements (like: Steering with out using gyroscope, keeping away on a desired amount of distance.)
(but though, i'm not/ i haven't claiming/claimed my self i'm the first one to make ground vehicle Ai.)
Wow, congrats on three hundred! kinda amazed to see that amount of number
+1by the way, your drawing seems very accurate as when we see the computer graphics
A/T 3 @maddoge
+1A/T 3 @maddoge
+1@SPTNR Oh my God!! you mentioned the word!!
+1Landing Gear
+1Not Landing Gear
[Funky][Tree]?!
+1A/T 3 @maddoge
+1@SETSUNA0414 since this is just another "tech-demo" of me, it contains the message that i wish it become possible to be controlled by actual users. but it seems impossible. because, it wouldn't be "Pragmatic" if we have to control the shifter like this (by using the camera) everytime.
+1