26.4k Kendog84 Comments

  • [Autopilot_1.9.1] "Zerkk's" ZA 237 'BROSK' 5 hours ago

    If you are interested, here's some stuff I made which use rotator as number-storing memory.
    You can see how much it shakes on the coords recorder.
    .
    Earlier version of my autopilot
    https://www.simpleplanes.com/a/GXJVvB/Auto-climb-wing-leveler-gyro-TALT-3-2

    Coords charter (records XYZ coordinates of your flight)
    https://www.simpleplanes.com/a/Wo4LgC/XYZ-coord-recorder-Route-charter-Mk1-record-longitude-altitude-and-latitude-au

  • [Autopilot_1.9.1] "Zerkk's" ZA 237 'BROSK' 5 hours ago

    @griges

    Android

    Oh I see! Sorry for the rather unnecessary tip, haha
    .
    As for rotator, at least on my iOS version (1.12.203.1), they don't rotate unless something is attached to the shaft/moving bit. This goes for the basic one, joint, and probably mini too.
    So you need to either attach a block to the rotator, or attach rotator to a 'base' of sort, and I think there's always gonna be some shake. Looking at your autopilot FT, former method might add too many blocks.
    I use a single rotator to store altitude for my own autopilot mechanism (much simpler than yours), and with this 0 mass, 0 drag, 5000 damperMultiplier basic rotator, I experience very little shake for my use (negligible), but I can't say how much it's gonna affect your FT.
    .
    (Mine stores 0.01 degree (of the total 180 degs) as 1 meter, and a custom variable multiplies it back again by 100, rounds it up, then a gyro (which does the holding) uses this value as target altitude.
    .
    I'm not sure if the size (scale) of the rotator affects the shake though. Also, I'm not sure what you were referring to by engine power, can you elaborate on that part?

    +1
  • XX9 Turbolaser turret, 36 parts (Death Star turret, imperial; unfinished) 10 hours ago

    @Rob119
    It took a while for some reason...

  • [Autopilot_1.9.1] "Zerkk's" ZA 237 'BROSK' 10 hours ago

    In case you are on iOS like me... I use a free file manager app called Documents (one from Readdle) to add back predecessor ID and edit FTs and such. It lets you import/export text files (including .xml used by SP), and also open and edit them.
    I'm not sure if you can add back custom variables via this method, though.

    I also use a text editor app called PWEditor (free) as a bulk-replacer, when I want to replace the name of multiple custom variables or the values at once. (There's a newer version but I haven't used it yet)

    You just to need to
    1)first import the plane file in question to the Documents app,
    2)open & copy-paste the entire contents, ie. text, to the PWEditor (or any other app that does the same) and bulk replace,
    3)then copy-paste that back to the plane file in Documents,
    4)then finally export it back to the SimplePlanes directory in Files app.

    You just gotta be careful with how you phrase your search terms when you bulk-replace. And also, always keep a back up of the plane file you are editing.

    +1
  • [Autopilot_1.9.1] "Zerkk's" ZA 237 'BROSK' 10 hours ago

    @ThomasRoderick @griges
    If rotators shake too much, I'd also add damperMultiplier parameter to "JointRotator" field and experiment with various numbers (1000, 2000, 5000, and so on). It will slow down the speed of the rotator, but it'll (it should) make it more stable and a tiny bit more precise.

    +2
  • F-112 Awoogar & Laser Guided bombs 4 days ago

    @MastaCheefondaSoda
    No, it's all made in vanilla SP

  • I give up. 4 days ago

    All too relatable.
    Thanks for sharing it with the rest of us, it looks beautiful.

    +1
  • Sinkable ship damage model (buoyancy) - Description Redone! one month ago

    @THEBIGGAKLIPA
    There used to be one, but I can no longer find it. I think it's been deleted.

  • Gun stabilizer Oct11-1 2 months ago

    @SPsidearm
    Yeah, it should work. Put secondary cockpit (orange one) on the turret and primary on the hull.

  • Ground Target - Freight Train (prototype) 2 months ago

    @YarisSedan
    Oh... hey, you are RoadTrainGuy. Didn't realize right away haha

  • Ground Target - Freight Train (prototype) 2 months ago

    @YarisSedan
    Nah, not really.

  • Ground Target - Freight Train (prototype) 2 months ago

    @YarisSedan
    I have some improved/updated versions of my past builds. Low-part machine gun AAA, AI fighter (that can be spawned both mid air and on the ground), etc. I have new builds too but I don't know if any of them will be finished.

  • Ground Target - Freight Train (prototype) 2 months ago

    @YarisSedan
    If it comes to iOS, I'll probably get it. But at the moment, I'm not sure if I'll be active in making & uploading things.

  • SimpleCheats II has been depreciated. 2 months ago

    Thank you for your work! It's been and continues to be a great resource.

  • AI Rotorcraft ASAP - AH-64D 2 months ago

    Oh wow. Hinge rotator for the exhaust is pure genius. I love it.

    +1
  • AI Rotorcraft ASAP - AH-64D 2 months ago

    Looks great! Gotta play with (against) this later.

    +1
  • [PEA]AH-64D Apache Longbow 2 months ago

    Looks great and fun to fly & play with. Love the camera aim gun.
    Nice modification on the original!

    +1
  • 1984 Cadillac Fleetwood Brougham 4 months ago

    Looks nice and handles nice!

  • F-8H Crusader 5 months ago

    @MonsNotTheMonster
    Thanks!

    +1
  • F-8H Crusader 5 months ago

    Hey, one question, would you mind if.. or rather could I publish a custom weapon with this plane? As a successor to this, with proper credit and all.

    +1
  • F-8H Crusader 5 months ago

    @MonsNotTheMonster
    Nah, thank you for the cool build, man! x)
    I really felt & appreciate the effort & attention to detail/accuracy that went into this build, and it was quite a joy to fly this plane.

    +1
  • F-8H Crusader 5 months ago

    Man, what a nice, great build!
    The combination of simple style & accurate looks, attention to detail, functional yet intuitive features & control, and flight performance is just really great. To me, it's almost exactly the kind of plane/thing I try to build and aim for myself and love to see from other people. Like, I can probably count the times I've seen G limiter (especially for negative G) implemented on SP builds with one hand (I'm sure I've seen them, but honestly I can't recall one at the moment; I could just be forgetting all 100+ builds that had them though, so maybe I should just say "I love this feature!" lol), and airbrake angle getting automatically limited based on AGL just made me smile. Also, small but important features. Like having a cockpit view is great, and the tracer (bulletScale) of the guns made it look quite satisfying to fire the thing.
    .
    A couple of suggestions I would make is to add a toggle option for the airbrake using AG (so you don't have to pressing down the the throttle button), and maybe to add a hidden engine so the engine flame is visible only when you have the afterburner on. The latter especially is just my preference though. As for airbrake, "or" symbol works. Here's what I have on my build that limits brake power by half when gear down: (Brake | Activate2) * (LandingGear=0 ? 0.5 : 1).
    But nonetheless... great build!

    +1
  • Swarming AI fighters! - "Interception" (tech demo/music video for AI interceptor build) 6 months ago

    @Ngoc83619
    That's a B-36 I made before, you can find it among my published builds.

    +1
  • Swarming AI fighters! - "Interception" (tech demo/music video for AI interceptor build) 6 months ago

    @Ngoc83619
    Thank you for the kind comment, glad you liked them!:)

    +1
  • Idea - Rescue Helicopter and Downed Pilot in need of Rescue 6 months ago

    Here's some features I'm building into my second proof-of-concept bailout plane (or, more like pilot).
    As for rescue helo, I still haven't found a suitable candidate for it.

    -Automatic Airbrake that activates when the pilot is in the water (to stop or slow down sliding - it's very hard to catch the guy when they are sliding in the water at 100kph)
    -Flare launcher for signalling
    -Parachute for safe landing
    .
    And some features I'm hoping to implement
    -Rudimentary pose-changing mechanism using rotators (stretching legs after bailout, head or body turning towards player if you lock onto the pilot - not sure how well I can implement this)
    -Ability for the pilot to tell when its in close proximity to "safe zones" (eg Wright Airport etc.) based on map coords
    --This would be used to trigger some stuff stuff which tells the player that they've successfully delivered the pilot to a safe zone (maybe like a little hand waving animation)

    +1
  • Idea - Rescue Helicopter and Downed Pilot in need of Rescue 6 months ago

    @rexzion
    I'm thinking of simply using cumulative VerticalG or sum of positive G time as a trigger for bailout. Plane can be a normal one without FT-autopilot. This should allow for some randomness (given how randomly AI flies planes) without having to do crazy stuff. Making a stable enough helo seems like the harder part to me.
    I have some new pilot themed figurines that can be used for this, so I should be uploading them soon (fingers crossed).

  • Factory Target 8 months ago

    Nice build!
    Love the destructible smoke stacks.

  • Factory Target 8 months ago

    @LM0418
    "You stole fizzy lifting drones! You bumped into the factory self destruct control which is now enabled and cannot be reverted! You get nothing! You lose! GOOD DAY, SIR!"

  • The flyable F-84 8 months ago

    @SPsidearm
    Image doesn't display for me unfortunately, is it a link to discord image perhaps?

  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 8 months ago

    @SPsidearm
    Cool! Were you able to find the file?

  • (sound effect) Bullet Sound Effect 9 months ago

    Incredible, love it!

  • Question on auto credit system 9 months ago

    You can modify your airplane's data file (.xml), and edit the url field (copy-paste the URL of the predecessor build) and save the file. If you are on PC, you can do it by opening the file with notepad, and if u r on iPhone, there's an app that lets you move and edit docoments (I use use one called Document by Readdle).
    The part you want to replace is the six-letter part.
    .
    You may have moved on from this, so in that case I'm posting this for the benefit of others who sees this post looking for info.

    +1
  • ZSU-23-4 Shilka (AI Ground Target) 9 months ago

    Here's some quarks I've noticed/learned about this trick as I messed with this system. Might help people who want to build other AAA build for AI based on this build:
    .
    .
    -Gun seems to stop firing if the cockpit is moved too much after spawn. And once it stops firing, it seems they never fire again. So spawning the gun on moving objects such as USS Tiny or Beast makes it not work, at least on my game (latest iPhone 1.12.203).
    .
    I tried making a moving version of this AAA by combining it with 11qazxc's automatic gift truck, but couldn't get it to fire a single round for some reason. I gave up on the project, and later realized that even static versions stop firing when something moves the cockpit, or so it seemed. There might be a different, actual, precise cause for guns stop firing, but for the time being I presume this is the cause.
    .
    .
    -Gun and cockpit can be misaligned due to movement caused by rotators (seems to be a characteristic/bug of the game). When this occurs, naturally the gun becomes inaccurate as it always aims at a wrong spot.
    This can be mitigated by attaching a second cockpit to the base of the gun (in this case hull of the static vehicle), setting up Current Heading part variable of the second cockpit (by giving it a name), then modifying the rotator's FT by replacing all the Heading with the name for the heading variable of the second cockpit.

  • Ground Target - Freight Train (prototype) 9 months ago

    @DimitriIqbal91
    Thanks! And I did not think of that, I gotta try that. Seeing these fall seems fun lol

  • Ground Target - Freight Train (prototype) 9 months ago

    @Lwillswith2sentryguns
    Indeed I have returned.... and now, I, the King Kendog84 the third, hereby declare myself the second deputy Emperor! Muwaha.. waha... WAHAHAHAHAHAHAHAHA!!

    jk thanks lol Don't expect high output!

    +1
  • Ground Target - Freight Train (prototype) 9 months ago

    @AluminiumFX
    Thank you!

  • Ground Target - Freight Train (prototype) 9 months ago

    @LunarEclipseSP Imgbb, I'll check it out, thanks!

    +1
  • Ground Target - Freight Train (prototype) 9 months ago

    @Monarchii
    Nobody told me about the ritual! AUGHHH!!! (thrown off an aircraft, into kraken's mouth)

    +2
  • Ground Target - Freight Train (prototype) 9 months ago

    I did not expect this to push me past the 25k, but thank you all nonetheless for downloading, commenting, upvoting and highlighting.
    Happy Simple Planing!

  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 9 months ago

    @Ye4567
    !https://www.simpleplanes.com/Notifications/View/51382749
    Here it is, I've included all wings as it was easier in a way. It says RF-84, but it's identical to my F-84's (G, I think). Flap is assigned to trim, and trim tabs are assigned to VTOL

  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 9 months ago

    @Ye4567
    No, I don't mind, go ahead!
    I have actually built flyable versions before turning them static, but I never completed them. I'll link one here if I still have it somewhere, you may use that as the base, instead of one of those static models, if you like:)

  • Ground Target - Freight Train (prototype) 9 months ago

    Oh btw--is there a good alternative image hoster to discord? Thanks

    +1
  • HLC Plopter 11 months ago

    Five, six, seven, o, nine.

    +1
  • Say, do any of you have @Tsuchiisan's Old Build? 11 months ago

    @DatTrainGuy19
    My habit/policy to always include the name of the creator when saving a build has paid off:)

    +1
  • Say, do any of you have @Tsuchiisan's Old Build? 11 months ago

    @Monarchii
    Glad to be of service;)
    I couldn't find the Natter though, unfortunately. But if I remember right, I think it used sum(clamp01(condition)) (=shows/gives you the time since the condition is met in second) to limit its engine run time.
    Something like the following for engine activationGroup. Disables the engine 10 sec after AG1 is turned on.
    sum(clamp01(Activate1)) < 10

    +1
  • F-86 Sabre 11 months ago

    Looks good and very fun to fly! (even on smart phone!)
    Great build.

  • Sinkable ship damage model (buoyancy) - Description Redone! one year ago

    @Ceilies
    I assume you used an explosive cannon or one with high impactDamageScaler? System doesn't work with large explosion or too high an IDS due to the way the game works.

  • M103A2 Heavy Tank one year ago

    @UnidentifiedStapler
    Yeah, the hitbox thing happens when you change the Z scale of the wheel part. Enabling the built-in suspension fixes it (as long as the suspension values aren't too low). Drawback is that... you have to enable the built-in suspension.

    +1