@SkyJayTheFirst yeah same. thats what im saying, people just crank the power up and make the plane fly multiple times faster than any plane has ever gone
@SkyJayTheFirst welcome to simple planes where everyone builds the most beautiful recreation known to man of an aircaft then slap an engine it, crank teh power up 2x and call it a day
@TheFlyingWolfYT the problem isnt that its a painting, its the fact that this paiting is the ONLY form of image we have to see the plane before we download and it doesnt really show us the ACTUAL build. thats the issue. it wouldnt be an issue if you had included actual screenshots along with the painting though
@OUSSAMAD this is becoming an all too common theme unfortunately. someone recently posted... nothing... literally nothing and people upvoted it. it seems all you have to do is just post something random and come up with some half-done lore for it and people will go crazy for it.
@D111 you have to turn of the tail wheel rotation and use rudder to keep the plane straight. props (from what ive observed) have a natural tendency to yaw to the left on takeoff.
works fine for me on high physics but i will point out its WAY too fast for how its built, you might have to try connecting the wingtips to the main body or building the wings out of fewer parts
i dont really know whats possible and what isnt so i guess ill just dump some ideas for car related stuff:
* transmissions
* more tarmac circuits
* better lights (headlight parts, square lights, etc)
* more parts for suspensions (specifically spring that are meant to take huge amounts of forces because the default ones dont seem to be capable of handling much weight and raising the value through xml seems to reach a certain point then do nothing but maybe i just suck at building suspensions)
https://www.simpleplanes.com/a/CNfksL/2019-Indycar-Dallara-IR-12
here's a link to it if you want to check it out, please feel free to let me know if you'd like anything changed or removed
@aircraftarsenal123 ill credit and since i used your 2015 car i believe it will automatically make it a successor? not too sure but ill link the original just in case
@aircraftarsenal123 thanks, i turned this car into a 2019 spec Dallara chasis (speedway aero and road aero) and was wondering if it was OK with you to post them. i had been searching for more modern indycars for a while but i didnt think there was anyone willing or interested enough to build one so i did it myself. want to post them for anyone else looking for them as well.
is there some trick to get the rear suspension pieces to connect? i somehow broke the suspension while adding my own personal touches to the rear and now no matter how hard i try the pieces will not connect, it says they're connected but they just fall apart when i spawn the car in.
i wonder if we were able to somehow make a compact engine and drivetrain combo could we potentially use something like this to make manual or sequantial transmission cars
woah youve even got your own suspension tester, thats incredible. everything is modeled and functional. i can safely say this is the best mid-90s F1 car out there. mind if i take inspiration from you and build my own suspension tester?
@MetalManiac54 my idea is that if you position the engine in a certain spot, you can basically cancel out those forces using the force of the engine to achieve an aircraft similar to a B2 Spirit
@LieutenantSOT you didnt come off as rude, but limiting the drag to only 300 would mean having to use really low grip tires or really nerfed engines (like 10hp type of nerfed) to prevent the lack of drag and lack of weight from a <700 part car from making it reach those "unrealistic" speeds and accelerations the OP emphasized
and also the "under 300 drag" for cars is literally impossible. the fuselage block itself is 127 drag points and adding a block to that exceeds the 300 drag point limit by 87 drag points
@JumpingJack you said the parts keep bending? that could be caused by either the connection points you chose or the thickness of the wings. try connecting multiple pieces to the rotator and thickening the wings a bit more (If the car is SUPER fast i dont know very much to do besides adding extra parts for support to keep the pieces from bending. i dont have much experience with extremely fast cars. around 300mph is about the limit of my knowledge, anything beyond that and i usually just slow the car down for realism purposes.
@JumpingJack if the rear wing is what youre trying to make active aero for id reccomend using pistons and taking inspiration from something like the Zenvo TSR-S' wing
@JumpingJack based on the tests i've done, no it does not affect drag and apparently it doesn't affect weight either, i was thinking of fuselage blocks. sorry
@JumpingJack i do know for sure though that the thickness 100% affects weight and flexibility so you'd want the wing to be as thin as possible without it being too flexible.
i REALLY love the aerodynamics on this, i wish there was some way to make a wind tunnel or at least see the airflow over the car because i feel like this car would have some very interesting aero.
@SkyJayTheFirst yeah same. thats what im saying, people just crank the power up and make the plane fly multiple times faster than any plane has ever gone
+1@SkyJayTheFirst welcome to simple planes where everyone builds the most beautiful recreation known to man of an aircaft then slap an engine it, crank teh power up 2x and call it a day
+1@TheFlyingWolfYT the problem isnt that its a painting, its the fact that this paiting is the ONLY form of image we have to see the plane before we download and it doesnt really show us the ACTUAL build. thats the issue. it wouldnt be an issue if you had included actual screenshots along with the painting though
a fellow Aeronautica player
+1@BeeEngineer and one of the highest rated in the past year... this community confuses and worries me at times
+4@OUSSAMAD this is becoming an all too common theme unfortunately. someone recently posted... nothing... literally nothing and people upvoted it. it seems all you have to do is just post something random and come up with some half-done lore for it and people will go crazy for it.
+1cant wait to fly it
my computer would force shutdown and never turn back on if i even attempted to open this xd
+3nice, now i can spawn tons of these in and theres a possibility ill have a birdstrike
+2@D111 you have to turn of the tail wheel rotation and use rudder to keep the plane straight. props (from what ive observed) have a natural tendency to yaw to the left on takeoff.
you're really good at making cockpits and gauge clusters
@Defalt1 I’ll try emailing them, thank you
"hitler sucks thank god he died, lemme post a swastika in his rememberance"
works fine for me on high physics but i will point out its WAY too fast for how its built, you might have to try connecting the wingtips to the main body or building the wings out of fewer parts
do you have any tips for building steering wheels?
@JettStorm some people just want to keep evolving backwards
+1@SpletzerAvion exactly, i can finally finish the interior of my cars
+1i dont really know whats possible and what isnt so i guess ill just dump some ideas for car related stuff:
* transmissions
* more tarmac circuits
* better lights (headlight parts, square lights, etc)
* more parts for suspensions (specifically spring that are meant to take huge amounts of forces because the default ones dont seem to be capable of handling much weight and raising the value through xml seems to reach a certain point then do nothing but maybe i just suck at building suspensions)
@aircraftarsenal123 thanks, ill definitely try it
+1i just finished editing the description (in case you saw it before i finished)
https://www.simpleplanes.com/a/CNfksL/2019-Indycar-Dallara-IR-12
here's a link to it if you want to check it out, please feel free to let me know if you'd like anything changed or removed
@aircraftarsenal123 ill credit and since i used your 2015 car i believe it will automatically make it a successor? not too sure but ill link the original just in case
@aircraftarsenal123 thanks, i turned this car into a 2019 spec Dallara chasis (speedway aero and road aero) and was wondering if it was OK with you to post them. i had been searching for more modern indycars for a while but i didnt think there was anyone willing or interested enough to build one so i did it myself. want to post them for anyone else looking for them as well.
+1is there some trick to get the rear suspension pieces to connect? i somehow broke the suspension while adding my own personal touches to the rear and now no matter how hard i try the pieces will not connect, it says they're connected but they just fall apart when i spawn the car in.
@w101tdi thanks
stunning
+1@FrostyYeti lol
+1Does size matter?
+1-Boeingboss YES BIGGER!
this is incredible
@AmirDehvan thanks
imagine if someone were able to make a much smaller version of this and pair it with an engine and driveshaft
did you actually make the error message out of fuselage parts just to get help? you absolute madlad XD
+1@ArkRoyalTheDDhunter do tell
i wonder if we were able to somehow make a compact engine and drivetrain combo could we potentially use something like this to make manual or sequantial transmission cars
+1woah youve even got your own suspension tester, thats incredible. everything is modeled and functional. i can safely say this is the best mid-90s F1 car out there. mind if i take inspiration from you and build my own suspension tester?
this is perfect lol
@asteroidbook345 do i hear a possibility that needs to be tested? xd
@MetalManiac54 sure
@MetalManiac54 my idea is that if you position the engine in a certain spot, you can basically cancel out those forces using the force of the engine to achieve an aircraft similar to a B2 Spirit
@LieutenantSOT you didnt come off as rude, but limiting the drag to only 300 would mean having to use really low grip tires or really nerfed engines (like 10hp type of nerfed) to prevent the lack of drag and lack of weight from a <700 part car from making it reach those "unrealistic" speeds and accelerations the OP emphasized
i believe that if you were able to position the engine, cockpit block and wing correctly it could be possible to get away with 3 parts.
@LieutenantSOT that once again goes back to me and Chancey's statement about "too many rules"
+1and also the "under 300 drag" for cars is literally impossible. the fuselage block itself is 127 drag points and adding a block to that exceeds the 300 drag point limit by 87 drag points
@Chancey21 i was thinking the same, glad to see im not the only one
@JumpingJack you said the parts keep bending? that could be caused by either the connection points you chose or the thickness of the wings. try connecting multiple pieces to the rotator and thickening the wings a bit more (If the car is SUPER fast i dont know very much to do besides adding extra parts for support to keep the pieces from bending. i dont have much experience with extremely fast cars. around 300mph is about the limit of my knowledge, anything beyond that and i usually just slow the car down for realism purposes.
@JumpingJack if the rear wing is what youre trying to make active aero for id reccomend using pistons and taking inspiration from something like the Zenvo TSR-S' wing
@JumpingJack based on the tests i've done, no it does not affect drag and apparently it doesn't affect weight either, i was thinking of fuselage blocks. sorry
+1@JumpingJack i do know for sure though that the thickness 100% affects weight and flexibility so you'd want the wing to be as thin as possible without it being too flexible.
@JumpingJack i dont know for sure but i could test it out. it is supposed to but idk if the in-game physics cover that.
i REALLY love the aerodynamics on this, i wish there was some way to make a wind tunnel or at least see the airflow over the car because i feel like this car would have some very interesting aero.
+1